Unknown_Redemption wrote: »Except for all of the furniture patterns and motifs I know, plus general crafting, achievements, etc. I want my main to be my main, if that makes sense. I invested hundreds of hours into a specific hero, I dont want it to not be used.
Unknown_Redemption wrote: »This is not a new idea, but I would like to suggest it again.
For the purpose of game immersion, content completion / achievements, trade-skill landmarks, and much more - I would really like to see the addition of a Crown Class Change Tokens.
I understand the revenue that comes when players create a new character, so I feel that 21,000 crowns would be a fair middle ground; it also matches the largest crown pack available too.
As an example: I understand that this game is ever evolving and what a Magicka Sorcerer was on release is not the same as now. Totally fine, I accept that. However, for the past year I have bounced back and forth between Stamina and Magicka (including race changes) in an attempt to find something I enjoyed. At the moment, Magicka Necromancers are by far my favorite. But I feel like I am no longer playing my Avatar; and that has hurt my enjoyment of the game tremendously. I have 10 total alts, which I use for raiding but during my down time I like to still explore and I am not able to do so the way I would like.
This is not about Flavor of the Month, it is about regaining a sense of identity that comes from playing an evolving MMO.
I do not believe coding would be a tremendous task, as they can use the same platform that we see on Vampires/Werewoofs: even when cured the skills remain leveled and unlocked behind the scenes. That being said, I would also be totally fine if a Class Change Token reset my new/old Class Specific Abilities to 1. All of the other Weapon, Guild, World, and PVP Skill Sets would remain the same.
I would like to hear from others who have a similar perspective, or anyone who has constructive criticism.
Unknown_Redemption wrote: »Except for all of the furniture patterns and motifs I know, plus general crafting, etc. I want my main to be my main, if that makes sense.
Unknown_Redemption wrote: »This is not a new idea, but I would like to suggest it again.
For the purpose of game immersion, content completion / achievements, trade-skill landmarks, and much more - I would really like to see the addition of a Crown Class Change Tokens.
I understand the revenue that comes when players create a new character, so I feel that 21,000 crowns would be a fair middle ground; it also matches the largest crown pack available too.
As an example: I understand that this game is ever evolving and what a Magicka Sorcerer was on release is not the same as now. Totally fine, I accept that. However, for the past year I have bounced back and forth between Stamina and Magicka (including race changes) in an attempt to find something I enjoyed. At the moment, Magicka Necromancers are by far my favorite. But I feel like I am no longer playing my Avatar; and that has hurt my enjoyment of the game tremendously. I have 10 total alts, which I use for raiding but during my down time I like to still explore and I am not able to do so the way I would like.
This is not about Flavor of the Month, it is about regaining a sense of identity that comes from playing an evolving MMO.
I do not believe coding would be a tremendous task, as they can use the same platform that we see on Vampires/Werewoofs: even when cured the skills remain leveled and unlocked behind the scenes. That being said, I would also be totally fine if a Class Change Token reset my new/old Class Specific Abilities to 1. All of the other Weapon, Guild, World, and PVP Skill Sets would remain the same.
I would like to hear from others who have a similar perspective, or anyone who has constructive criticism.
21k crowns would be hilarious nearly nobody would buy a change for 125€ if u could get an whole new char for 13€(and if u dont have 9chars than it would be free)
Unknown_Redemption wrote: »Except for all of the furniture patterns and motifs I know, plus general crafting, etc. I want my main to be my main, if that makes sense.
Unknown_Redemption wrote: »This is not a new idea, but I would like to suggest it again.
For the purpose of game immersion, content completion / achievements, trade-skill landmarks, and much more - I would really like to see the addition of a Crown Class Change Tokens.
I understand the revenue that comes when players create a new character, so I feel that 21,000 crowns would be a fair middle ground; it also matches the largest crown pack available too.
As an example: I understand that this game is ever evolving and what a Magicka Sorcerer was on release is not the same as now. Totally fine, I accept that. However, for the past year I have bounced back and forth between Stamina and Magicka (including race changes) in an attempt to find something I enjoyed. At the moment, Magicka Necromancers are by far my favorite. But I feel like I am no longer playing my Avatar; and that has hurt my enjoyment of the game tremendously. I have 10 total alts, which I use for raiding but during my down time I like to still explore and I am not able to do so the way I would like.
This is not about Flavor of the Month, it is about regaining a sense of identity that comes from playing an evolving MMO.
I do not believe coding would be a tremendous task, as they can use the same platform that we see on Vampires/Werewoofs: even when cured the skills remain leveled and unlocked behind the scenes. That being said, I would also be totally fine if a Class Change Token reset my new/old Class Specific Abilities to 1. All of the other Weapon, Guild, World, and PVP Skill Sets would remain the same.
I would like to hear from others who have a similar perspective, or anyone who has constructive criticism.
21k crowns would be hilarious nearly nobody would buy a change for 125€ if u could get an whole new char for 13€(and if u dont have 9chars than it would be free)
chuck-18_ESO wrote: »Unknown_Redemption wrote: »Except for all of the furniture patterns and motifs I know, plus general crafting, etc. I want my main to be my main, if that makes sense.
Except you want to completely transform your main into something else entirely. That's not generally how it works in MMOs. Your class is the core of your character.
Leveling a new character doesn't make the old one unplayable. Craft on your main, quest on your alt. Why limit yourself to one character?
chuck-18_ESO wrote: »I honestly don't think it has anything to do with immersion at all. What is immersive about your character changing into something entirely different?
You want to pay for a service, not immersion. You don't pay over $100 for "immersion".
I have one main character that does everything and first one to learn motifs and patterns because it was my first. I too would like to race change because I have found another class I like better. The cost is to high at 21000 crowns. Rather see something like 2500 but restrictions on how often it could be done (30 days?). This way if would be affordable to those that want to do but someone would not be able to constantly change.
Unknown_Redemption wrote: »I have one main character that does everything and first one to learn motifs and patterns because it was my first. I too would like to race change because I have found another class I like better. The cost is to high at 21000 crowns. Rather see something like 2500 but restrictions on how often it could be done (30 days?). This way if would be affordable to those that want to do but someone would not be able to constantly change.
The idea of the high cost is to deter the notion that "Flavor of the Month' changes were made to incite sales. This service should be rarely purchased.
Unknown_Redemption wrote: »I have one main character that does everything and first one to learn motifs and patterns because it was my first. I too would like to race change because I have found another class I like better. The cost is to high at 21000 crowns. Rather see something like 2500 but restrictions on how often it could be done (30 days?). This way if would be affordable to those that want to do but someone would not be able to constantly change.
The idea of the high cost is to deter the notion that "Flavor of the Month' changes were made to incite sales. This service should be rarely purchased.
Then make it a one time change or only able to change annually for each character but not a $90-150 cost. At such a high cost you are limiting to only those that can afford it and especially now with some people out of work due the current crisis.
Tommy_The_Gun wrote: »The question is:
How many NBs will be left in the game, if they introduce class change token ?
Unknown_Redemption wrote: »chuck-18_ESO wrote: »I honestly don't think it has anything to do with immersion at all. What is immersive about your character changing into something entirely different?
You want to pay for a service, not immersion. You don't pay over $100 for "immersion".
I started playing MMOs when Everquest 1 released. Maybe it is different for other people, but there is a sense of a 'soul' on my main (as there was in EQ and WoW). It was >That< hero that did XYZ over numerous years.
And to answer your question, my main character has transformed into something differently already; considering with the numerous game updates.
When I log onto an alt, recently leveled to 50, with all upgrades unlocked - it feels empty. Sure, I will play them, but that is not my main.... or my hero. And to counter your statement, I would personally pay way more than $100 to restore my immersion on a beloved character.
chuck-18_ESO wrote: »Unknown_Redemption wrote: »Except for all of the furniture patterns and motifs I know, plus general crafting, etc. I want my main to be my main, if that makes sense.
Except you want to completely transform your main into something else entirely. That's not generally how it works in MMOs. Your class is the core of your character.
Unknown_Redemption wrote: »chuck-18_ESO wrote: »I honestly don't think it has anything to do with immersion at all. What is immersive about your character changing into something entirely different?
You want to pay for a service, not immersion. You don't pay over $100 for "immersion".
I started playing MMOs when Everquest 1 released. Maybe it is different for other people, but there is a sense of a 'soul' on my main (as there was in EQ and WoW). It was >That< hero that did XYZ over numerous years.
And to answer your question, my main character has transformed into something differently already; considering with the numerous game updates.
When I log onto an alt, recently leveled to 50, with all upgrades unlocked - it feels empty. Sure, I will play them, but that is not my main.... or my hero. And to counter your statement, I would personally pay way more than $100 to restore my immersion on a beloved character.
than make alt which look exactly same jsut other class than its still ur hero
I'd ray have account wide achievements than class change.
But I would also like a fluid class system where I can change my class trees in game.
I would be confident in saying so few people would buy this its not even worth considering. Delete a character, buy an additional char, buy the game again, all much cheaper options.
Unknown_Redemption wrote: »I would be confident in saying so few people would buy this its not even worth considering. Delete a character, buy an additional char, buy the game again, all much cheaper options.
People say the same thing about Crown Vampire / Werewolf infections, crown repair kits and soul gems; but they are actually bought very often.
Unknown_Redemption wrote: »I would be confident in saying so few people would buy this its not even worth considering. Delete a character, buy an additional char, buy the game again, all much cheaper options.
People say the same thing about Crown Vampire / Werewolf infections, crown repair kits and soul gems; but they are actually bought very often.