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Class Change Token: 21,000 Crowns

Unknown_Redemption
Unknown_Redemption
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This is not a new idea, but I would like to suggest it again.

For the purpose of game immersion, content completion / achievements, trade-skill landmarks, and much more - I would really like to see the addition of a Crown Class Change Tokens.

I understand the revenue that comes when players create a new character, so I feel that 21,000 crowns would be a fair middle ground; it also matches the largest crown pack available too.

As an example: I understand that this game is ever evolving and what a Magicka Sorcerer was on release is not the same as now. Totally fine, I accept that. However, for the past year I have bounced back and forth between Stamina and Magicka (including race changes) in an attempt to find something I enjoyed. At the moment, Magicka Necromancers are by far my favorite. But I feel like I am no longer playing my Avatar; and that has hurt my enjoyment of the game tremendously. I have 10 total alts, which I use for raiding but during my down time I like to still explore and I am not able to do so the way I would like.

This is not about Flavor of the Month, it is about regaining a sense of identity that comes from playing an evolving MMO.

I do not believe coding would be a tremendous task, as they can use the same platform that we see on Vampires/Werewoofs: even when cured the skills remain leveled and unlocked behind the scenes. That being said, I would also be totally fine if a Class Change Token reset my new/old Class Specific Abilities to 1. All of the other Weapon, Guild, World, and PVP Skill Sets would remain the same.

I would like to hear from others who have a similar perspective, or anyone who has constructive criticism.
Edited by Unknown_Redemption on April 13, 2020 4:24AM
  • Alucardo
    Alucardo
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    Honestly, It's not really needed. For less than 21k crowns you can buy the important skill lines in the crown store (Undaunted, Psijic, Fighter's Guild and Alliance). On top of that, if you optimize your grind, it takes a little over 3 hours to get a new character to 50, and after playing during that time you'll be more well acquainted with how that class functions, which is important.
    I don't believe there should ever be a class change token, because it's simply not necessary.
  • chuck-18_ESO
    chuck-18_ESO
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    Just level a new character! You have 9 slots for a reason. Class swapping is a can of worms that does NOT need to be opened. What happens when they buff your old class and you want to swap back?
    The Exclusionary Mandates of Maruhkite Selection: All Are Equal

    1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.
    1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.
    1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.
    1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.
    1: That the purpose of Proper-Life is the Expungement of the Taint.
    1: That the Arc of Time provides the mortal theater for the Sacred Expungement.
    1: That Akatosh is Time is Proper-Life is Taint-Death.
  • Unknown_Redemption
    Unknown_Redemption
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    Except for all of the furniture patterns and motifs I know, plus general crafting, etc. I want my main to be my main, if that makes sense.
  • Unknown_Redemption
    Unknown_Redemption
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    Except for all of the furniture patterns and motifs I know, plus general crafting, achievements, etc. I want my main to be my main, if that makes sense. I invested hundreds of hours into a specific hero, I dont want it to not be used.

  • Xologamer
    Xologamer
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    This is not a new idea, but I would like to suggest it again.

    For the purpose of game immersion, content completion / achievements, trade-skill landmarks, and much more - I would really like to see the addition of a Crown Class Change Tokens.

    I understand the revenue that comes when players create a new character, so I feel that 21,000 crowns would be a fair middle ground; it also matches the largest crown pack available too.

    As an example: I understand that this game is ever evolving and what a Magicka Sorcerer was on release is not the same as now. Totally fine, I accept that. However, for the past year I have bounced back and forth between Stamina and Magicka (including race changes) in an attempt to find something I enjoyed. At the moment, Magicka Necromancers are by far my favorite. But I feel like I am no longer playing my Avatar; and that has hurt my enjoyment of the game tremendously. I have 10 total alts, which I use for raiding but during my down time I like to still explore and I am not able to do so the way I would like.

    This is not about Flavor of the Month, it is about regaining a sense of identity that comes from playing an evolving MMO.

    I do not believe coding would be a tremendous task, as they can use the same platform that we see on Vampires/Werewoofs: even when cured the skills remain leveled and unlocked behind the scenes. That being said, I would also be totally fine if a Class Change Token reset my new/old Class Specific Abilities to 1. All of the other Weapon, Guild, World, and PVP Skill Sets would remain the same.

    I would like to hear from others who have a similar perspective, or anyone who has constructive criticism.

    21k crowns would be hilarious nearly nobody would buy a change for 125€ if u could get an whole new char for 13€(and if u dont have 9chars than it would be free)
  • Rake
    Rake
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    210 000 000 crowns
  • Xologamer
    Xologamer
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    Except for all of the furniture patterns and motifs I know, plus general crafting, etc. I want my main to be my main, if that makes sense.
    Xologamer wrote: »
    This is not a new idea, but I would like to suggest it again.

    For the purpose of game immersion, content completion / achievements, trade-skill landmarks, and much more - I would really like to see the addition of a Crown Class Change Tokens.

    I understand the revenue that comes when players create a new character, so I feel that 21,000 crowns would be a fair middle ground; it also matches the largest crown pack available too.

    As an example: I understand that this game is ever evolving and what a Magicka Sorcerer was on release is not the same as now. Totally fine, I accept that. However, for the past year I have bounced back and forth between Stamina and Magicka (including race changes) in an attempt to find something I enjoyed. At the moment, Magicka Necromancers are by far my favorite. But I feel like I am no longer playing my Avatar; and that has hurt my enjoyment of the game tremendously. I have 10 total alts, which I use for raiding but during my down time I like to still explore and I am not able to do so the way I would like.

    This is not about Flavor of the Month, it is about regaining a sense of identity that comes from playing an evolving MMO.

    I do not believe coding would be a tremendous task, as they can use the same platform that we see on Vampires/Werewoofs: even when cured the skills remain leveled and unlocked behind the scenes. That being said, I would also be totally fine if a Class Change Token reset my new/old Class Specific Abilities to 1. All of the other Weapon, Guild, World, and PVP Skill Sets would remain the same.

    I would like to hear from others who have a similar perspective, or anyone who has constructive criticism.

    21k crowns would be hilarious nearly nobody would buy a change for 125€ if u could get an whole new char for 13€(and if u dont have 9chars than it would be free)

    and if u even want reset all skills than u can buy gold create new char lvl him up and buy the furnishing recipes (5mio for 100€ (on mmoga)should be neought to get everything important ) and u would have still ur old char if u want swap back
  • chuck-18_ESO
    chuck-18_ESO
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    Except for all of the furniture patterns and motifs I know, plus general crafting, etc. I want my main to be my main, if that makes sense.

    Except you want to completely transform your main into something else entirely. That's not generally how it works in MMOs. Your class is the core of your character.

    Leveling a new character doesn't make the old one unplayable. Craft on your main, quest on your alt. Why limit yourself to one character?
    The Exclusionary Mandates of Maruhkite Selection: All Are Equal

    1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.
    1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.
    1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.
    1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.
    1: That the purpose of Proper-Life is the Expungement of the Taint.
    1: That the Arc of Time provides the mortal theater for the Sacred Expungement.
    1: That Akatosh is Time is Proper-Life is Taint-Death.
  • Tommy_The_Gun
    Tommy_The_Gun
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    The question is:
    How many NBs will be left in the game, if they introduce class change token ? ;)
  • Unknown_Redemption
    Unknown_Redemption
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    Xologamer wrote: »
    This is not a new idea, but I would like to suggest it again.

    For the purpose of game immersion, content completion / achievements, trade-skill landmarks, and much more - I would really like to see the addition of a Crown Class Change Tokens.

    I understand the revenue that comes when players create a new character, so I feel that 21,000 crowns would be a fair middle ground; it also matches the largest crown pack available too.

    As an example: I understand that this game is ever evolving and what a Magicka Sorcerer was on release is not the same as now. Totally fine, I accept that. However, for the past year I have bounced back and forth between Stamina and Magicka (including race changes) in an attempt to find something I enjoyed. At the moment, Magicka Necromancers are by far my favorite. But I feel like I am no longer playing my Avatar; and that has hurt my enjoyment of the game tremendously. I have 10 total alts, which I use for raiding but during my down time I like to still explore and I am not able to do so the way I would like.

    This is not about Flavor of the Month, it is about regaining a sense of identity that comes from playing an evolving MMO.

    I do not believe coding would be a tremendous task, as they can use the same platform that we see on Vampires/Werewoofs: even when cured the skills remain leveled and unlocked behind the scenes. That being said, I would also be totally fine if a Class Change Token reset my new/old Class Specific Abilities to 1. All of the other Weapon, Guild, World, and PVP Skill Sets would remain the same.

    I would like to hear from others who have a similar perspective, or anyone who has constructive criticism.

    21k crowns would be hilarious nearly nobody would buy a change for 125€ if u could get an whole new char for 13€(and if u dont have 9chars than it would be free)

    I know about 25 people that would, in a heartbeat.
  • Unknown_Redemption
    Unknown_Redemption
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    Except for all of the furniture patterns and motifs I know, plus general crafting, etc. I want my main to be my main, if that makes sense.

    Except you want to completely transform your main into something else entirely. That's not generally how it works in MMOs. Your class is the core of your character.

    Leveling a new character doesn't make the old one unplayable. Craft on your main, quest on your alt. Why limit yourself to one character?

    Again, it is about immersion. I dont want to change characters just "to do chores".
  • chuck-18_ESO
    chuck-18_ESO
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    I honestly don't think it has anything to do with immersion at all. What is immersive about your character changing into something entirely different?

    You want to pay for a service, not immersion. You don't pay over $100 for "immersion".
    The Exclusionary Mandates of Maruhkite Selection: All Are Equal

    1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.
    1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.
    1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.
    1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.
    1: That the purpose of Proper-Life is the Expungement of the Taint.
    1: That the Arc of Time provides the mortal theater for the Sacred Expungement.
    1: That Akatosh is Time is Proper-Life is Taint-Death.
  • Banana
    Banana
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    I'd buy it. You hear that zos
  • Solariken
    Solariken
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    I'd ray have account wide achievements than class change.

    But I would also like a fluid class system where I can change my class trees in game.
  • Unknown_Redemption
    Unknown_Redemption
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    I honestly don't think it has anything to do with immersion at all. What is immersive about your character changing into something entirely different?

    You want to pay for a service, not immersion. You don't pay over $100 for "immersion".

    I started playing MMOs when Everquest 1 released. Maybe it is different for other people, but there is a sense of a 'soul' on my main (as there was in EQ and WoW). It was >That< hero that did XYZ over numerous years.

    And to answer your question, my main character has transformed into something differently already; considering with the numerous game updates.

    When I log onto an alt, recently leveled to 50, with all upgrades unlocked - it feels empty. Sure, I will play them, but that is not my main.... or my hero. And to counter your statement, I would personally pay way more than $100 to restore my immersion on a beloved character.
    Edited by Unknown_Redemption on April 14, 2020 5:35AM
  • Hotdog_23
    Hotdog_23
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    I have one main character that does everything and first one to learn motifs and patterns because it was my first. I too would like to race change because I have found another class I like better. The cost is to high at 21000 crowns. Rather see something like 2500 but restrictions on how often it could be done (30 days?). This way if would be affordable to those that want to do but someone would not be able to constantly change.
  • Unknown_Redemption
    Unknown_Redemption
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    Hotdog_23 wrote: »
    I have one main character that does everything and first one to learn motifs and patterns because it was my first. I too would like to race change because I have found another class I like better. The cost is to high at 21000 crowns. Rather see something like 2500 but restrictions on how often it could be done (30 days?). This way if would be affordable to those that want to do but someone would not be able to constantly change.

    The idea of the high cost is to deter the notion that "Flavor of the Month' changes were made to incite sales. This service should be rarely purchased.
    Edited by Unknown_Redemption on April 14, 2020 5:39AM
  • Hotdog_23
    Hotdog_23
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    Hotdog_23 wrote: »
    I have one main character that does everything and first one to learn motifs and patterns because it was my first. I too would like to race change because I have found another class I like better. The cost is to high at 21000 crowns. Rather see something like 2500 but restrictions on how often it could be done (30 days?). This way if would be affordable to those that want to do but someone would not be able to constantly change.

    The idea of the high cost is to deter the notion that "Flavor of the Month' changes were made to incite sales. This service should be rarely purchased.

    Then make it a one time change or only able to change annually for each character but not a $90-150 cost. At such a high cost you are limiting to only those that can afford it and especially now with some people out of work due the current crisis.
  • Unknown_Redemption
    Unknown_Redemption
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    Hotdog_23 wrote: »
    Hotdog_23 wrote: »
    I have one main character that does everything and first one to learn motifs and patterns because it was my first. I too would like to race change because I have found another class I like better. The cost is to high at 21000 crowns. Rather see something like 2500 but restrictions on how often it could be done (30 days?). This way if would be affordable to those that want to do but someone would not be able to constantly change.

    The idea of the high cost is to deter the notion that "Flavor of the Month' changes were made to incite sales. This service should be rarely purchased.

    Then make it a one time change or only able to change annually for each character but not a $90-150 cost. At such a high cost you are limiting to only those that can afford it and especially now with some people out of work due the current crisis.

    Understood, but changes like this should be implemented with the idea of generating revenue.
  • Ashtaris
    Ashtaris
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    The question is:
    How many NBs will be left in the game, if they introduce class change token ? ;)

    Only those NB’s that have already left the game, never to return again.

  • Xologamer
    Xologamer
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    I honestly don't think it has anything to do with immersion at all. What is immersive about your character changing into something entirely different?

    You want to pay for a service, not immersion. You don't pay over $100 for "immersion".

    I started playing MMOs when Everquest 1 released. Maybe it is different for other people, but there is a sense of a 'soul' on my main (as there was in EQ and WoW). It was >That< hero that did XYZ over numerous years.

    And to answer your question, my main character has transformed into something differently already; considering with the numerous game updates.

    When I log onto an alt, recently leveled to 50, with all upgrades unlocked - it feels empty. Sure, I will play them, but that is not my main.... or my hero. And to counter your statement, I would personally pay way more than $100 to restore my immersion on a beloved character.

    than make alt which look exactly same jsut other class than its still ur hero
  • mikikatze
    mikikatze
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    Except for all of the furniture patterns and motifs I know, plus general crafting, etc. I want my main to be my main, if that makes sense.

    Except you want to completely transform your main into something else entirely. That's not generally how it works in MMOs. Your class is the core of your character.

    I can change race, looks and gender if I fancy to do so. Why not class, the ONLY thing I might have LEARNED (when arguing with immersion)? m)

    But 21.000 crowns, no, are you bonkers? :#
  • Unknown_Redemption
    Unknown_Redemption
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    Xologamer wrote: »
    I honestly don't think it has anything to do with immersion at all. What is immersive about your character changing into something entirely different?

    You want to pay for a service, not immersion. You don't pay over $100 for "immersion".

    I started playing MMOs when Everquest 1 released. Maybe it is different for other people, but there is a sense of a 'soul' on my main (as there was in EQ and WoW). It was >That< hero that did XYZ over numerous years.

    And to answer your question, my main character has transformed into something differently already; considering with the numerous game updates.

    When I log onto an alt, recently leveled to 50, with all upgrades unlocked - it feels empty. Sure, I will play them, but that is not my main.... or my hero. And to counter your statement, I would personally pay way more than $100 to restore my immersion on a beloved character.

    than make alt which look exactly same jsut other class than its still ur hero

    Because again its not my main. All of the Quests, Motifs, Furnishings, Eidetic Memory, Shalidor's Library, Achievements, Titles (e.g. Emperor) are completely gone. Several of my alts look like my main, but as I said above, they still feel empty to play.
    Edited by Unknown_Redemption on April 14, 2020 7:14PM
  • Unknown_Redemption
    Unknown_Redemption
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    Solariken wrote: »
    I'd ray have account wide achievements than class change.

    But I would also like a fluid class system where I can change my class trees in game.

    I believe Final Fantasy Online did that with "jobs" right? If I recall correctly it definitely would bridge situations like this, but I heard it was extremely convoluted. Classes should remain independent and singular (e.g. Class Identity), but it would be nice to maneuver around some of the major changes ESO makes as they continue to evolve.
  • Pajor
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    It would be nice as a one time change, one change per account on one character and that's it.
  • Unknown_Redemption
    Unknown_Redemption
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    Pajor wrote: »
    It would be nice as a one time change, one change per account on one character and that's it.

    For now yes, but in a few years things may be very different again.
  • Damocles
    Damocles
    I would be confident in saying so few people would buy this its not even worth considering. Delete a character, buy an additional char, buy the game again, all much cheaper options.
  • Unknown_Redemption
    Unknown_Redemption
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    Damocles wrote: »
    I would be confident in saying so few people would buy this its not even worth considering. Delete a character, buy an additional char, buy the game again, all much cheaper options.

    People say the same thing about Crown Vampire / Werewolf infections, crown repair kits and soul gems; but they are actually bought very often.
  • chuck-18_ESO
    chuck-18_ESO
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    Damocles wrote: »
    I would be confident in saying so few people would buy this its not even worth considering. Delete a character, buy an additional char, buy the game again, all much cheaper options.

    People say the same thing about Crown Vampire / Werewolf infections, crown repair kits and soul gems; but they are actually bought very often.

    Do you have ANY kind of source to support that claim?
    The Exclusionary Mandates of Maruhkite Selection: All Are Equal

    1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.
    1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.
    1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.
    1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.
    1: That the purpose of Proper-Life is the Expungement of the Taint.
    1: That the Arc of Time provides the mortal theater for the Sacred Expungement.
    1: That Akatosh is Time is Proper-Life is Taint-Death.
  • catnamedwill
    catnamedwill
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    Damocles wrote: »
    I would be confident in saying so few people would buy this its not even worth considering. Delete a character, buy an additional char, buy the game again, all much cheaper options.

    People say the same thing about Crown Vampire / Werewolf infections, crown repair kits and soul gems; but they are actually bought very often.

    Mate, way cheaper to sell crowns and buy them with gold than waste it on these particular items. Not everyone is a whale.
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