VaxtinTheWolf wrote: »That works in other MMO's with stats specific for that. The usual Strength, Agility, Willpower, Hope, etc stuff. In this game you just have stamina/weapon damage or magicka/spell damage, and health for some skills in recent years. They would most likely have to have another stat specific for healing to do what you are requesting.
I fail to see the issue. It certainly is not a problem since everyone has access to damage and heals equality.
Further, OP may have played some games that used totally different stats for healing vs damage but there have been major MMORPGs that used the very same stats for damage as healing. SWTOR is a great case in point. Not including tanking there are four stats players stack. Health, Main stat, Power, Crit. The difference is in the class builds that are extremely restrictive and becomes play as the devs want you to play.
... there is no real healer role as a result.
VaxtinTheWolf wrote: »That works in other MMO's with stats specific for that. The usual Strength, Agility, Willpower, Hope, etc stuff. In this game you just have stamina/weapon damage or magicka/spell damage, and health for some skills in recent years. They would most likely have to have another stat specific for healing to do what you are requesting.
I fail to see the issue. It certainly is not a problem since everyone has access to damage and heals equality.
Further, OP may have played some games that used totally different stats for healing vs damage but there have been major MMORPGs that used the very same stats for damage as healing. SWTOR is a great case in point. Not including tanking there are four stats players stack. Health, Main stat, Power, Crit. The difference is in the class builds that are extremely restrictive and becomes play as the devs want you to play.
there is no real healer role as a result.
VaxtinTheWolf wrote: »@GrumpyDuckling I think you forgot to include resource recovery in that list. Or would it start filling up at a set rate.
GrumpyDuckling wrote: »Heals are improved by increasing damage because ZOS has created a combat system where the strength of heals are not only determined by actual healing done/healing received, but are also influenced by attribute scaling (max stats) and weapon/spell damage.
I think it's a subpar system, and would prefer to see something more along the lines of:
- Attributes (health/magicka/stamina) = only governs your resource/how many times you can use skills
- Damage = exclusively determines damage and should combine weapon and spell damage
- Critical = combines weapon and spell critical
- Armor = defense
- Healing = healing
That is more clearly defined, and if players wanted balance with their builds, then they would seek to balance damage/defense/healing sets and buffs on their characters. Of course numbers would have to be tweaked so content like VMA (where you need to have damage and self-healing) would still be possible by a single player. Also, more healing based sets would need to be implemented, and sets and skills would need to be updated to account for weapon and spell damage and critical being combined. But, a system like this would discourage players from simply amping up a single max stat and single damage category while still accessing strong heals.
Assuming ZOS won't make significant changes, though, at the very least they should stop using the titles "weapon damage" and "spell damage," and instead use "weapon power" and "spell power." It would at least make a little more sense.
Why isn't all healing improved by increased healing only? Just seems odd that you improve your dps and you improve your heals. I get it, this is a big reason why really good players can take on 20 people at once but is that the goal? You can play anyway you want, but it is a RPG and shouldn't there be sacrifices, and roles? If you want to heal you use healing gear, you want to dps you get dps gear. DPS would still have self heals, but not at the level they are now and probably burst damage would need to be toned down. I just think it would give healers more of a role and balance the game. Maybe i'm completely off base, thoughts?