IC being completely separated from Cyrodiil was a fantastic change. It definitely could use improvements, but it shouldn't be connected to Cyrodiil.
HairyFairy wrote: »Cyrodiil has massive potential, the land is vast and can be prosperous. Perhaps it needs a new vision.
A few things I would like to see happen in Cyrodiil, and please share what interest you as well!
Keep changes. - I would love to see certain keeps get molded to fit building styles from that faction. It would be extremely interesting to siege and defend an orc stronghold. A Wood-elf Tree-fort, and so on.
PVE/PVP in Cyrodiil. - There are instanced dungeons, but what I would love to see are massive bosses. Molag Bal or Dragons, for example, for which factions can fight to control the killing of the massive boss, and be rewarded highly for capturing that kill. This would spread out players from the keeps more, and it would bring more players into the war front. I always loved the Molag Bal fight in IC, especially when another faction could potentially come through and wipe you out and steal the kill. It was exciting. Unfortunately IC as it is today, will not be making a come-back it seems.
Lastly I want to see Imperial City get improved upon, and moved forward with new content/expansion. Rebuild the bridges for new amazing bridge fights. Force the faction who has an Emperor to actually defend the city to keep emperor-ship. I think, with nothing to back it up, but I think the more we can actually spread out players in Cyrodiil, and spread out fights, the better the performance will be. Of course we will always have massive battles at Chalman to the end of time and cause the servers to decay at a higher rate, but some of these changes just might help.
Please keep in mind that I log in every day to Cyrodiil. I enjoy PVE aspects of the game as well, but I am fully a PVP player of ESO.
HairyFairy wrote: »Molag Bal or Dragons, for example, for which factions can fight to control the killing of the massive boss, and be rewarded highly for capturing that kill. This would spread out players from the keeps more, and it would bring more players into the war front.
HairyFairy wrote: »IC being completely separated from Cyrodiil was a fantastic change. It definitely could use improvements, but it shouldn't be connected to Cyrodiil.
I agree, i love that it got it's very own campaign, however I am pondering what it could become in the future if the story there ever progresses.
HairyFairy wrote: »PVE/PVP in Cyrodiil. - There are instanced dungeons, but what I would love to see are massive bosses. Molag Bal or Dragons, for example, for which factions can fight to control the killing of the massive boss, and be rewarded highly for capturing that kill.
Meh. Half the time it's poor bombers who try to compensate [snip] by bombing people as they try to loot. Hardly stealing a kill.HairyFairy wrote: »This would spread out players from the keeps more, and it would bring more players into the war front. I always loved the Molag Bal fight in IC, especially when another faction could potentially come through and wipe you out and steal the kill. It was exciting. Unfortunately IC as it is today, will not be making a come-back it seems.
HairyFairy wrote: »IC being completely separated from Cyrodiil was a fantastic change. It definitely could use improvements, but it shouldn't be connected to Cyrodiil.
I agree, i love that it got it's very own campaign, however I am pondering what it could become in the future if the story there ever progresses.
You are looking for solutions to a problem that does not even exist. The story is not going to progress. ZOS did not ever mention any plans to progress the story. In any zone, and especially not in a zone which is a part of the first ever DLC and is now given away for free.
HairyFairy wrote: »Cyrodiil has massive potential, the land is vast and can be prosperous. Perhaps it needs a new vision.
A few things I would like to see happen in Cyrodiil, and please share what interest you as well!
Keep changes. - I would love to see certain keeps get molded to fit building styles from that faction. It would be extremely interesting to siege and defend an orc stronghold. A Wood-elf Tree-fort, and so on.
PVE/PVP in Cyrodiil. - There are instanced dungeons, but what I would love to see are massive bosses. Molag Bal or Dragons, for example, for which factions can fight to control the killing of the massive boss, and be rewarded highly for capturing that kill. This would spread out players from the keeps more, and it would bring more players into the war front. I always loved the Molag Bal fight in IC, especially when another faction could potentially come through and wipe you out and steal the kill. It was exciting. Unfortunately IC as it is today, will not be making a come-back it seems.
Lastly I want to see Imperial City get improved upon, and moved forward with new content/expansion. Rebuild the bridges for new amazing bridge fights. Force the faction who has an Emperor to actually defend the city to keep emperor-ship. I think, with nothing to back it up, but I think the more we can actually spread out players in Cyrodiil, and spread out fights, the better the performance will be. Of course we will always have massive battles at Chalman to the end of time and cause the servers to decay at a higher rate, but some of these changes just might help.
Please keep in mind that I log in every day to Cyrodiil. I enjoy PVE aspects of the game as well, but I am fully a PVP player of ESO.