El_Borracho wrote: »I agree @BXR_Lonestar. I was talking about the people who show up willing to pug a DLC like Frostvault. I've done it as a DPS several times. I've had good and bad luck with groups in it. Heck, I'm happy if 2 of the other 3 group members have comms.
But if you are going to queue as a tank into a random vet on dungeon finder, you can't expect perfection.
BXR_Lonestar wrote: »This is going to be an issue for you or anyone else random queing and ending up in a Vet DLC dungeon. The problem is more due to the fact that Vet DLC dungeons are definitely a step or two up from base content dungeons, and the reality is that you will not be able to complete the dungeon in a reasonable amount of time if people aren't well equipped and know what they're doing. Most people don't want to invest that kind of time with players they don't know, and if they stick around at all after getting a Vet DLC dungeon in a random que (or if they qued without a premade specifically for a Vet DLC dungeon), they're just looking to try to get a quick completion.
That said, I don't even try queing for any DLC dungeons. I just wait to run with my own team or with guild mates. Its easier to avoid this kind of situation.
Solace1981 wrote: »That sucks. I love PUG'ing on my tank, it's kinda my thing. I don't mind spending time explaining mechanics but there are times I have to politely ask a dps to leave because sometimes, you really just don't have the dps. The whole "lemme see your gear thing" is kinda nutty though haha. Also, Frostvault is extremely buggy right now especially that boss and especially that mechanic. You might have died due to no fault of your own. Sometimes, the shield just doesn't block the beam. It's been reported and few posts on bug forums about it. No acknowledgement from ZOS. I've just been avoiding it. Don't do Imp City Prison either. Synergy mechanic on last boss is bugged atm as well.
DaveMoeDee wrote: »I can see both sides on this.
We should all talk to one another with respect when Pugging. Even when we are voting to kick, we can do it without making it personal. I also believe we should not expect anything close to a speed run pugging.
It often isn't hard to get a decent idea if a group will be able to clear a dungeon early on. As a tank, there have been times when on the first trash we faced I realized the DPS would not be enough to clear the dungeon. I continued to the first boss to give others a chance, but that was a disaster. I respectfully told the group it wasn't going to happen and I ended up leaving.
I remember tanking vWGT with pugs back in the day. One time when it was a pledge, I got it as a random. It was clear that it was taking a long time to kill the crematorial guards. I was pretty sure we would struggle later on if the crematorial guards were causing so many problems. For over a half hour, our attempts at the Planar Inhibitor were in vain. We disbanded. My next random queue ended up as vWGT again. This group just melted the crematorial guards and also just melted The Planar Inhibitor. If I had bailed on the group when they where stuggling to kill non-bosses in a timely manner, I could have saved 40 minutes. I have no problem with spending that 40 minutes if we actually finish the content.
There are times when DPS is too low to outpace boss self-heals and manage adds. Then one person drops and gets replaced and all is fine. Or no one is willing to be the one to quit and I just politely cut bait, probably making up an excuse for why I can't continue.
I also remember a vet pug when the DPS was horrid on the engine guardian such that we couldn't handle the adds. I would stack them, but they would just laugh at the damage until they started killing. The healer bailed and was replaced with a Sorc healer. This made me very happy because I expected the sorc would bring more dps. We kill the Engine Guardian with ease.
DaveMoeDee wrote: »I can see both sides on this.
We should all talk to one another with respect when Pugging. Even when we are voting to kick, we can do it without making it personal. I also believe we should not expect anything close to a speed run pugging.
It often isn't hard to get a decent idea if a group will be able to clear a dungeon early on. As a tank, there have been times when on the first trash we faced I realized the DPS would not be enough to clear the dungeon. I continued to the first boss to give others a chance, but that was a disaster. I respectfully told the group it wasn't going to happen and I ended up leaving.
I remember tanking vWGT with pugs back in the day. One time when it was a pledge, I got it as a random. It was clear that it was taking a long time to kill the crematorial guards. I was pretty sure we would struggle later on if the crematorial guards were causing so many problems. For over a half hour, our attempts at the Planar Inhibitor were in vain. We disbanded. My next random queue ended up as vWGT again. This group just melted the crematorial guards and also just melted The Planar Inhibitor. If I had bailed on the group when they where stuggling to kill non-bosses in a timely manner, I could have saved 40 minutes. I have no problem with spending that 40 minutes if we actually finish the content.
There are times when DPS is too low to outpace boss self-heals and manage adds. Then one person drops and gets replaced and all is fine. Or no one is willing to be the one to quit and I just politely cut bait, probably making up an excuse for why I can't continue.
I also remember a vet pug when the DPS was horrid on the engine guardian such that we couldn't handle the adds. I would stack them, but they would just laugh at the damage until they started killing. The healer bailed and was replaced with a Sorc healer. This made me very happy because I expected the sorc would bring more dps. We kill the Engine Guardian with ease.
You see both sides? First of all none of this low dps stuff applies. In the first case dps was fine, and in second case no mobs were even fought he just started kicking people or telling them to get out.
Second and much more importantly, I am not complaining about these guys "losing faith in the group." I tank pugs too and yeah of course if folks are underperforming sometimes I leave. The only thing I'm complaining about is what in my mind amounts to bullying.
DaveMoeDee wrote: »DaveMoeDee wrote: »I can see both sides on this.
We should all talk to one another with respect when Pugging. Even when we are voting to kick, we can do it without making it personal. I also believe we should not expect anything close to a speed run pugging.
It often isn't hard to get a decent idea if a group will be able to clear a dungeon early on. As a tank, there have been times when on the first trash we faced I realized the DPS would not be enough to clear the dungeon. I continued to the first boss to give others a chance, but that was a disaster. I respectfully told the group it wasn't going to happen and I ended up leaving.
I remember tanking vWGT with pugs back in the day. One time when it was a pledge, I got it as a random. It was clear that it was taking a long time to kill the crematorial guards. I was pretty sure we would struggle later on if the crematorial guards were causing so many problems. For over a half hour, our attempts at the Planar Inhibitor were in vain. We disbanded. My next random queue ended up as vWGT again. This group just melted the crematorial guards and also just melted The Planar Inhibitor. If I had bailed on the group when they where stuggling to kill non-bosses in a timely manner, I could have saved 40 minutes. I have no problem with spending that 40 minutes if we actually finish the content.
There are times when DPS is too low to outpace boss self-heals and manage adds. Then one person drops and gets replaced and all is fine. Or no one is willing to be the one to quit and I just politely cut bait, probably making up an excuse for why I can't continue.
I also remember a vet pug when the DPS was horrid on the engine guardian such that we couldn't handle the adds. I would stack them, but they would just laugh at the damage until they started killing. The healer bailed and was replaced with a Sorc healer. This made me very happy because I expected the sorc would bring more dps. We kill the Engine Guardian with ease.
You see both sides? First of all none of this low dps stuff applies. In the first case dps was fine, and in second case no mobs were even fought he just started kicking people or telling them to get out.
Second and much more importantly, I am not complaining about these guys "losing faith in the group." I tank pugs too and yeah of course if folks are underperforming sometimes I leave. The only thing I'm complaining about is what in my mind amounts to bullying.
It isn't bullying. People like to slap 'bullying' on to everything. It might be a bit confrontational, but it is a single interaction where someone just states what they are willing to do in a take-it-or-leave-it manner. Bullying IS a big problem. This is NOT a problem at all apart from if the actually communication from the tank is such that it is against the terms of service. Saying "I am not going to run this with this healer because I don't think we can clear it with them" is definitely not bullying. Especially when the other 3 can kick the tank.
My point is that after a while, people lose patience with giving people a chance and wasting 30 minutes to get nowhere. You might say that if they don't want that risk, don't PUG--but that would be misguided. Why would that be misguided? Because there is already a shortage of tanks pugging. That would lead to even longer waits for DPS or even more fake tanks.
No one player can kick a group member. If you get one of those tanks, feel free to kick them or let them walk. As a tank who puts up with questing being annoying due to the amount of time it takes to kill trash mobs that have zero chance of killing me, I can understand why a tank might now be willing to also waste their time in the group content that they tried to optimize for. I personally prefer to give it a try, but I also rarely do pledges these days unless it is an alt that hit level 45.
Now if we were talking about a normal dungeon or a base game dungeon, I would 100% be against the tank.
Edit: I don't understand why you fixed on the example being about dps. The point is that inadequate companions can make clearing close ot impossible.