JasonSilverSpring wrote: »Not addressing your request but mark items as junk and then go to junk in inventory and destroy all junk. Should work and easier than typing destroy.
Just add an option when claiming the days login reward to either choose the day's item or a preset amount of gold.
If you don't want the days reward you get a fixed amount of gold for that day instead.
Not addressing your request but mark items as junk and then go to junk in inventory and destroy all junk. Should work and easier than typing destroy.
Donny_Vito wrote: »Not addressing your request but mark items as junk and then go to junk in inventory and destroy all junk. Should work and easier than typing destroy.
How do you mark items as Junk? I've never seen this functionality before....is it an add-on?
Donny_Vito wrote: »Not addressing your request but mark items as junk and then go to junk in inventory and destroy all junk. Should work and easier than typing destroy.
How do you mark items as Junk? I've never seen this functionality before....is it an add-on?
Donny_Vito wrote: »Not addressing your request but mark items as junk and then go to junk in inventory and destroy all junk. Should work and easier than typing destroy.
How do you mark items as Junk? I've never seen this functionality before....is it an add-on?
The whole point to these "rewards" is to get you to log in every day. If you don't like the thing for said day, destroy it.
JasonSilverSpring wrote: »Not addressing your request but mark items as junk and then go to junk in inventory and destroy all junk. Should work and easier than typing destroy.
JasonSilverSpring wrote: »Not addressing your request but mark items as junk and then go to junk in inventory and destroy all junk. Should work and easier than typing destroy.
Nah, doesn't work - if you look at the junk section of your inventory afterwards, these style pages and stuff are still there. The game is just not telling you, that the sale failed. Hm, I just see that you made another suggestion than I though it would be, I will try that, selling doesn't work this way.
The whole point to these "rewards" is to get you to log in every day. If you don't like the thing for said day, destroy it.
Yeah, OP is just asking for a "skip" button that is the equivalent of
1. Accept
2. Destroy
And doing that all in 1 step, since for many long-time players the rewards are not very usable.
Not to skip to the next day's reward.
Not to get some alternate reward that is more "useful"
Just to simply streamline the process - you know... Quality of Life improvement.
The whole point to these "rewards" is to get you to log in every day. If you don't like the thing for said day, destroy it.
Yeah, OP is just asking for a "skip" button that is the equivalent of
1. Accept
2. Destroy
And doing that all in 1 step, since for many long-time players the rewards are not very usable.
Not to skip to the next day's reward.
Not to get some alternate reward that is more "useful"
Just to simply streamline the process - you know... Quality of Life improvement.
I think he wants to be able to skip, not to auto-destroy or dismiss it, but to be able to claim it with a different character.

The whole point to these "rewards" is to get you to log in every day. If you don't like the thing for said day, destroy it.
Yeah, OP is just asking for a "skip" button that is the equivalent of
1. Accept
2. Destroy
And doing that all in 1 step, since for many long-time players the rewards are not very usable.
Not to skip to the next day's reward.
Not to get some alternate reward that is more "useful"
Just to simply streamline the process - you know... Quality of Life improvement.
I think he wants to be able to skip, not to auto-destroy or dismiss it, but to be able to claim it with a different character.
The Gifted Guar
One day a farmer decided to give his daughter a gift. She had started a family of her own, and he wished good fortune for her. He chose his finest guar and brought it to his daughter's new home.
His daughter was delighted at this gift, but her husband only glared.
"You didn't even let us choose?" the husband asked angrily. "What if this guar is sick, or old, or weak? I must at least inspect it before it's left in our care!"
The daughter tried to calm her husband, but the farmer simply nodded and said, "You may examine this guar as you see fit."
The husband inspected every inch of the guar, even forcing the beast to open its mighty jaws to look at the state of its teeth.
"Well, it will have to do," the husband conceded, though he knew it was a fine guar indeed.
The farmer stroked his chin. "You know, I think you're right. You should be able to pick whichever guar you wish. I know there's plenty for sale in the local market."
The husband simply gaped as his father-in-law walked back home, guar in hand.
His wife slapped her husband's arm and told him, "You fool! Never look a gift guar in the mouth!"
TheShadowScout wrote: »Its free stuff. Free. Stuff.
And now people are going like "Oh, its not good enough, not worth keeping... lemme skip to the one I actually want..."
Sheeee-eesh!
If you don't want it, as has been said, junk it and get rid of it!
Otherwise, read some Lorebook:The Gifted Guar
One day a farmer decided to give his daughter a gift. She had started a family of her own, and he wished good fortune for her. He chose his finest guar and brought it to his daughter's new home.
His daughter was delighted at this gift, but her husband only glared.
"You didn't even let us choose?" the husband asked angrily. "What if this guar is sick, or old, or weak? I must at least inspect it before it's left in our care!"
The daughter tried to calm her husband, but the farmer simply nodded and said, "You may examine this guar as you see fit."
The husband inspected every inch of the guar, even forcing the beast to open its mighty jaws to look at the state of its teeth.
"Well, it will have to do," the husband conceded, though he knew it was a fine guar indeed.
The farmer stroked his chin. "You know, I think you're right. You should be able to pick whichever guar you wish. I know there's plenty for sale in the local market."
The husband simply gaped as his father-in-law walked back home, guar in hand.
His wife slapped her husband's arm and told him, "You fool! Never look a gift guar in the mouth!"
Just a simple thing. Option to not claim the daily login reward but pass to the next and next and so forth.
There is some stuff i like like scrolls and potions and stuff that some characters want and others donbt like poisons or meals.
Its a bit of a nuisance to hace to confirm every delete by typing DESTROY too, which ends up me cluttering my invenmtory with crown trash items i dont need but im in hurry so i dont delete either on that day..
Id like to pass these on my login or to be able to sell them to vendor with price of 0.
Actions and Consequences.Sigh... all they are asking for is a button that says. "No thanks, I don't want this one. I'm just going to destroy. So don't even put it into my inventory, just let me deny it, and I'll get tomorrow's tomorrow"
Nobody said anything about skipping forward... We would just like a 1 button option that is essentially
1. I signed in
2. Claim reward
3. Trash the reward
It's simply a QOL ask.
redspecter23 wrote: »It is free stuff, but often it's free stuff that some players don't need and will spend time destroying later on. I understand the desire to skip past things that are unwanted to get to the things that are.
However, I'd like to approach this issue from another angle. Nobody skips currency rewards. There is no downside. You take the 500g or 1000AP and continue on. You don't have to go deal with the inventory bloat later as it doesn't cause that inventory bloat that potions, poisons and other consumables cause. What if these crown consumables didn't interfere with your inventory? Would they be worth keeping at that point?
I propose that crown consumables take up no space in your inventory and instead are placed in an account wide inventory tab (similar to craft bag). Each player on your account can access them so it doesn't matter who claims them and if you choose to never look at that tab, no loss to you. If you want to use those tripots on a lowbie 2 years from now, you have a nice stash available. It gets them out of your way and adds a small amount of extra functionality to daily reward items (regular store items and crate consumables could gain this functionality as well). Some may say it's pay to win and they might not be completely wrong, but I say it solves the problem of "free" stuff not being worth the effort to even take.
The whole point to these "rewards" is to get you to log in every day. If you don't like the thing for said day, destroy it.