Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Proposal: DK Magma Armor should be on par with the other transformative supers

fxeconomisteb17_ESO
Ok, the Werewolf is something special.

But if the Vampire is getting the Blood Scion at 20 seconds, and the Necromancer has Bone Golliath is at 20 seconds, why does the DK has its Magma Armor, at full length, just 12 seconds ?
Be fair. Extend it to 16 seconds. That would be around 19 seconds with Eternal Mountain II. I don't main a DK, but it looks logical, doesn't it ?
"Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

I was a vampire like you, but then I took an idea to the head...
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yee. I'm all for being fair.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    As DK main I think this will be OP and will open road for all kind of troll builds with exceptionally high corrosive armor uptimes.
    I'll revert to it's previous state where it had full penetration for dots to regain it's offensive capability and synergy with DK... or make it dual penetration (both spell and weapon).. but extended duration... NO.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Magma Armor is one of, if not THE strongest Ultimate in the game. The guy who soloed vSPC survived Zaans Dragon Fury with Magma Armor. It's quite strong as it is.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Does Blood Scion or Bone Goliath reduce all incoming damage to 3% of your max health?

    You are using some very weird "it looks like a transformation" argument (and Magma Armor does not even look like a transformation to begin with) to balance ultimates that have nothing in common.
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    How about we just leave things alone for awhile. Requests like this end up being nerfs to something else more often than not.
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    I'm a tank main, and I frankly fear that if they'll buff it first, then overwhelming nerf will follow. Don't give them an excuse to gut the class further. I would say that magma shell morph is all right.

    That said, I would say that Corrosive Armor isn't, and not just because it isn't strong, but because it's not idiomatic for DKs. It's controversial, first to stay that DK is a DoT class (and that's from developers - they stated themselves that DKs playstyle focuses on that) and then give ultimate that buffs direct damage. I know that "class identity" is turning into a noise buzzword, but I'm going to repeat it here; no need to make ultimate stronger per se, but just make it more idiomatic for DKs.
  • Nord_Raseri
    Nord_Raseri
    ✭✭✭✭✭
    I'm a tank main, and I frankly fear that if they'll buff it first, then overwhelming nerf will follow. Don't give them an excuse to gut the class further. I would say that magma shell morph is all right.

    That said, I would say that Corrosive Armor isn't, and not just because it isn't strong, but because it's not idiomatic for DKs. It's controversial, first to stay that DK is a DoT class (and that's from developers - they stated themselves that DKs playstyle focuses on that) and then give ultimate that buffs direct damage. I know that "class identity" is turning into a noise buzzword, but I'm going to repeat it here; no need to make ultimate stronger per se, but just make it more idiomatic for DKs.

    Yes. It would make much more sense if they removed the diect damage aspect, vs the removal of the dot aspect. On a dot class. Of course the nerfs to dots made most stamdks run high wpn dmg with leap/other direct dame skills...
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm a tank main, and I frankly fear that if they'll buff it first, then overwhelming nerf will follow. Don't give them an excuse to gut the class further. I would say that magma shell morph is all right.

    That said, I would say that Corrosive Armor isn't, and not just because it isn't strong, but because it's not idiomatic for DKs. It's controversial, first to stay that DK is a DoT class (and that's from developers - they stated themselves that DKs playstyle focuses on that) and then give ultimate that buffs direct damage. I know that "class identity" is turning into a noise buzzword, but I'm going to repeat it here; no need to make ultimate stronger per se, but just make it more idiomatic for DKs.

    I agree with everything said here. I will add that DK is in a strange place regarding class identity. On paper they are “the DoT class”, but in the current meta they use more direct damage and spammables than any other class. This is because their DoTs are not very potent, but have long durations (especially when combined with Elf Bane), leaving enough room in the rotation to spam Whip or Force Pulse and synergizing well with the Asylum Staff.

    In practice, builds like Warden and Necromancer end up feeling more like DoT rotations, since they don’t rely much on spammables and have to juggle several skills of relatively short durations. I’m not saying there’s a problem with this, the MagDK meta is original and interesting, just a strange inversion of how the class used to play, even as recently as Scalebreaker (no spammables at all the rotation).
  • Q_Q
    Q_Q
    ✭✭✭
    Ok, the Werewolf is something special.

    But if the Vampire is getting the Blood Scion at 20 seconds, and the Necromancer has Bone Golliath is at 20 seconds, why does the DK has its Magma Armor, at full length, just 12 seconds ?
    Be fair. Extend it to 16 seconds. That would be around 19 seconds with Eternal Mountain II. I don't main a DK, but it looks logical, doesn't it ?

    Adding more visuals to the skill would be cool af too.
  • VoidCommander
    VoidCommander
    ✭✭✭✭✭
    The trade off is that DKs can still build up ultimate during its duration. Werewolves, goliaths, and presumably blood scions don’t generate ultimate in those forms, effectively increase the cost of those transformation ultimates greatly
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    When the game lunched it used to be 16 seconds and then people were able to have perma magma armor with perma banner. That is why devs decreased the duration. Sadly after the games changed many skill ware not adjusted accordingly. later some of them were revised and readjusted but different people/developers have different vision for the game.
    Because I can!
  • fxeconomisteb17_ESO
    Bashev wrote: »
    When the game lunched it used to be 16 seconds and then people were able to have perma magma armor with perma banner. That is why devs decreased the duration. Sadly after the games changed many skill ware not adjusted accordingly. later some of them were revised and readjusted but different people/developers have different vision for the game.

    How did they manage to get in just 16 seconds the amount of ultimate ?
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Greek_Hellspawn
    Greek_Hellspawn
    ✭✭✭✭
    Personally i would like to see one morph giving spell penetration and one for physical penetration for both dots and direct damage.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Bashev wrote: »
    When the game lunched it used to be 16 seconds and then people were able to have perma magma armor with perma banner. That is why devs decreased the duration. Sadly after the games changed many skill ware not adjusted accordingly. later some of them were revised and readjusted but different people/developers have different vision for the game.

    How did they manage to get in just 16 seconds the amount of ultimate ?

    Back in the days the ulti regen was dynamic. You got 3 ult for critical damage or critical heal (not per second, per hit), then ult for normal hit or heal, then ult for block and so on.
    Because I can!
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Bashev wrote: »
    Bashev wrote: »
    When the game lunched it used to be 16 seconds and then people were able to have perma magma armor with perma banner. That is why devs decreased the duration. Sadly after the games changed many skill ware not adjusted accordingly. later some of them were revised and readjusted but different people/developers have different vision for the game.

    How did they manage to get in just 16 seconds the amount of ultimate ?

    Back in the days the ulti regen was dynamic. You got 3 ult for critical damage or critical heal (not per second, per hit), then ult for normal hit or heal, then ult for block and so on.

    Ah god, I want dynamic ult gen back! I’ll be good, mama! I promise!
  • Malkiv
    Malkiv
    ✭✭✭✭✭
    Bashev wrote: »
    Bashev wrote: »
    When the game lunched it used to be 16 seconds and then people were able to have perma magma armor with perma banner. That is why devs decreased the duration. Sadly after the games changed many skill ware not adjusted accordingly. later some of them were revised and readjusted but different people/developers have different vision for the game.

    How did they manage to get in just 16 seconds the amount of ultimate ?

    Back in the days the ulti regen was dynamic. You got 3 ult for critical damage or critical heal (not per second, per hit), then ult for normal hit or heal, then ult for block and so on.

    Ah god, I want dynamic ult gen back! I’ll be good, mama! I promise!

    Also JumpmanLane: dropping banners on corrosive armour
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Bashev wrote: »
    Bashev wrote: »
    When the game lunched it used to be 16 seconds and then people were able to have perma magma armor with perma banner. That is why devs decreased the duration. Sadly after the games changed many skill ware not adjusted accordingly. later some of them were revised and readjusted but different people/developers have different vision for the game.

    How did they manage to get in just 16 seconds the amount of ultimate ?

    Back in the days the ulti regen was dynamic. You got 3 ult for critical damage or critical heal (not per second, per hit), then ult for normal hit or heal, then ult for block and so on.

    Ah god, I want dynamic ult gen back! I’ll be good, mama! I promise!

    And when bats were 4 ulti cost for swords, they were perma invisible :smile: with clouding bats. Not that DKs were bad or sap tanks or blind/blazing shield templars. Ah good memories.

    Can you imagine in 5 years ESO classic with 1.5 patch.
    Because I can!
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Bashev wrote: »
    Bashev wrote: »
    When the game lunched it used to be 16 seconds and then people were able to have perma magma armor with perma banner. That is why devs decreased the duration. Sadly after the games changed many skill ware not adjusted accordingly. later some of them were revised and readjusted but different people/developers have different vision for the game.

    How did they manage to get in just 16 seconds the amount of ultimate ?

    Back in the days the ulti regen was dynamic. You got 3 ult for critical damage or critical heal (not per second, per hit), then ult for normal hit or heal, then ult for block and so on.

    Ah god, I want dynamic ult gen back! I’ll be good, mama! I promise!

    Leaping onto keeps...I miss that.
  • Luckylancer
    Luckylancer
    ✭✭✭✭✭
    It is balanced around 12sec duration. If it will be 20 second, it's effect will be nerfed. Do you want that?
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mines 18 seconds with elfbane. It's awesome
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    D0PAMINE wrote: »
    Magma Armor is one of, if not THE strongest Ultimate in the game. The guy who soloed vSPC survived Zaans Dragon Fury with Magma Armor. It's quite strong as it is.

    It's even better when fighting a zerg or going through breach, and this guy wants it buffed... :D

    These forums never get old; there's a new original joke daily.
  • TheValar85
    TheValar85
    ✭✭✭✭✭
    nope we have enough god mod builds already :D so No!
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
Sign In or Register to comment.