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Neutral Campaign

Armolition
I wish they would create a Neutral Campaign mode just for player versus environment without the fighting involved, so they can go do their questing or skyshard hunting, so that way Campaigns do not get filled with non-player versus players, which makes it harder on everyone else who is in their to win the Campaign. Which would open up the 3 bars for players with the intentions to play against each other and not feel like the Campaign is being filled with non-contributing players. This might not ever happen, however it would be extremely helpful and would reduce negativity in Campaign between PvE & PvP.
  • Aigym_Hlervu
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    Armolition wrote: »
    I wish they would create a Neutral Campaign mode just for player versus environment without the fighting involved, so they can go do their questing or skyshard hunting, so that way Campaigns do not get filled with non-player versus players, which makes it harder on everyone else who is in their to win the Campaign. Which would open up the 3 bars for players with the intentions to play against each other and not feel like the Campaign is being filled with non-contributing players. This might not ever happen, however it would be extremely helpful and would reduce negativity in Campaign between PvE & PvP.

    Is it a Neutral campaign in Cyrodiil or in the Alliance territories you speak about? Campaigns can't be neutral by it's definition, by it's concept. I don't understand your idea, please, explain it.
    Edited by Aigym_Hlervu on April 10, 2020 10:16PM
  • Armolition
    Armolition wrote: »
    I wish they would create a Neutral Campaign mode just for player versus environment without the fighting involved, so they can go do their questing or skyshard hunting, so that way Campaigns do not get filled with non-player versus players, which makes it harder on everyone else who is in their to win the Campaign. Which would open up the 3 bars for players with the intentions to play against each other and not feel like the Campaign is being filled with non-contributing players. This might not ever happen, however it would be extremely helpful and would reduce negativity in Campaign between PvE & PvP.

    Is it a Neutral campaign in Cyrodiil or in the Alliance territories you speak about? Campaigns can't be neutral by it's definition, by it's concept. I don't understand your idea, please, explain it.

    Make a entire campaign in Cyrodiil neutral without war between alliances and no alliance points given, just for PvErs. It doesn't need to be called a campaign, just a mode in Cyrodiil where everything is neutral.
    Edited by Armolition on April 10, 2020 10:30PM
  • Ackwalan
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    Just like trials, delves and public dungeons have a specific rule set, so does PvP zone. It would be nice to do a trial solo, so I can see the story, but it is built around a 12 man group. PvP is like that, it would be nice to get the skyshards and see the sub stories, but PvP is built into the zone.
  • Vevvev
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    If you did that it'd be the most boring PVE zone in the game as there are only a few towns each with only 2 quest givers. These quests are not very well written and have you going out to do menial tasks. Also lets not forget how long it takes you to get from point A to point B. Cyrodiil is jokingly called a horseback riding simulator for a reason.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Armolition
    Vevvev wrote: »
    If you did that it'd be the most boring PVE zone in the game as there are only a few towns each with only 2 quest givers. These quests are not very well written and have you going out to do menial tasks. Also lets not forget how long it takes you to get from point A to point B. Cyrodiil is jokingly called a horseback riding simulator for a reason.

    It just sucks when you're a DC player and you travel all the way South near the Gate of Mnem to do saltwater fishing just to get killed by AD. Or to travel all the way across the entire map in hopes of getting all the quest completed in Cropsford in order to unlock a achievement, but yet you get killed by a opposite alliance player. When you did not come in there to play pvp.
    Edited by Armolition on April 10, 2020 10:39PM
  • Nerouyn
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    It's a good idea but I wouldn't expect it.

    ZO are married to their stupid implementation of PvP. Which truly is stupid because the PvE story tells us that the war is a plot by Molag Bal. So anyone who participates in PvP is helping that colossal ***.

    It is possible to get the PvE content done there though with minimal pvp.

    Wait until your horse is fully trained so you can ride by / away from a lot of pvp.

    Make a full set of stealth gear. Even if you're not a stealth type, that gear can allow you to sneak into towns not under your faction's control to pick up and turn in quests. You can also sneak quickly through delves to objectives to minimise the opportunity for enemy players to chance upon you.

    There's just one Cropsford quest which is difficult because an NPC you need to talk to outside is always within sight of guards. But with really rapid 'e' pressing to progress dialog it's possible while the town is under enemy control. I did it recently. I had to run away after turning in before I could circle back to pick up the next but managed it.
  • Armolition
    Nerouyn wrote: »
    It's a good idea but I wouldn't expect it.

    ZO are married to their stupid implementation of PvP. Which truly is stupid because the PvE story tells us that the war is a plot by Molag Bal. So anyone who participates in PvP is helping that colossal ***.

    It is possible to get the PvE content done there though with minimal pvp.

    Wait until your horse is fully trained so you can ride by / away from a lot of pvp.

    Make a full set of stealth gear. Even if you're not a stealth type, that gear can allow you to sneak into towns not under your faction's control to pick up and turn in quests. You can also sneak quickly through delves to objectives to minimise the opportunity for enemy players to chance upon you.

    There's just one Cropsford quest which is difficult because an NPC you need to talk to outside is always within sight of guards. But with really rapid 'e' pressing to progress dialog it's possible while the town is under enemy control. I did it recently. I had to run away after turning in before I could circle back to pick up the next but managed it.

    That is the thing it's easier for Nightblades to do dailies or questing in campaign, but all other classes get punished. Unless if they have stealth gear on and sometimes you can't even enter the structures without being attacked by the opposite alliance guards protecting the flags and then somebody shows up just to kill you.
    Edited by Armolition on April 10, 2020 10:43PM
  • Sylvermynx
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    Armolition wrote: »
    Vevvev wrote: »
    If you did that it'd be the most boring PVE zone in the game as there are only a few towns each with only 2 quest givers. These quests are not very well written and have you going out to do menial tasks. Also lets not forget how long it takes you to get from point A to point B. Cyrodiil is jokingly called a horseback riding simulator for a reason.

    It just sucks when you're a DC player and you travel all the way South near the Gate of Mnem to do saltwater fishing just to get killed by AD. Or to travel all the way across the entire map in hopes of getting all the quest completed in Cropsford in order to unlock a achievement, but yet you get killed by a opposite alliance player. When you did not come in there to play pvp.

    Well, I was very lucky. I fished on 4 characters, one each on each account, both mega servers, didn't get killed once. Of course, I chose AD characters because that saltwater area is just totally painful for the other factions. I also chose the under 50 campaign, at off times so no bars filled.

    In all the fishing in Cyrodiil, I saw only about 3 other players total (other than in the AD area). Worked for me.... and I wouldn't pvp any more on a bet. Haven't pvp'd since WoW - and I quit that game in 2013.
  • Nerouyn
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    Armolition wrote: »
    That is the thing it's easier for Nightblades to do dailies or questing in campaign, but all other classes get punished. Unless if they of stealth gear on and sometimes you can't even enter the structures without being attacked by the opposite alliance guards protecting the flags and then somebody shows up just to kill you.

    I did this with a necromancer.

    Yeah NBs have a lot of stupid and unfair advantages in this department but at least in terms of getting Cyrodiil done with minimal pvp, other classes can do it too.

    A full set of stealth gear - which looks different depending on whether you're a vamp or not - is very cheap to acquire.

    Invis potions - either free ones from thieve's guild boxes or crafted - are worth having but I didn't end up using any. And only got killed once or twice by players doing all delves, quests, skyshards, lore books and POIs on the entire map.
  • Ratzkifal
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    Instead of what you suggest I wish there was some PvE content focused around alliance war battles, so all the PvErs can feel included and like they are part of the team too.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Royaji
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    Those quests are PvP content. If you have zero interest in PvP you should have zero interest in those quests too.
  • Aigym_Hlervu
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    Armolition wrote: »
    Armolition wrote: »
    I wish they would create a Neutral Campaign mode just for player versus environment without the fighting involved, so they can go do their questing or skyshard hunting, so that way Campaigns do not get filled with non-player versus players, which makes it harder on everyone else who is in their to win the Campaign. Which would open up the 3 bars for players with the intentions to play against each other and not feel like the Campaign is being filled with non-contributing players. This might not ever happen, however it would be extremely helpful and would reduce negativity in Campaign between PvE & PvP.

    Is it a Neutral campaign in Cyrodiil or in the Alliance territories you speak about? Campaigns can't be neutral by it's definition, by it's concept. I don't understand your idea, please, explain it.

    Make a entire campaign in Cyrodiil neutral without war between alliances and no alliance points given, just for PvErs. It doesn't need to be called a campaign, just a mode in Cyrodiil where everything is neutral.

    Ah, now I understand it, thank you! I remember the time I came to the Imperial City Arena to complete a quest there. Though the war in Cyrodiil has been something I took part in constantly, that time I was a low level sorcerer who was just learning, earning experience and achieving something in that virtual life. So I was getting killed constantly there by players and the Imperial Arena rivals almost simultaneously. But it was clear to me that it was war out there and this was how things should have been on war, so I hadn't even a thought like yours. I just left the area and came back later sneaking and waiting till the rivals pass, so I could complete that quest. And I did it. If your idea is based on your personal experience, why can't you do the same?
  • starlizard70ub17_ESO
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    A PvE Cryodiil is a nice dream, but it won't come true. There are two main reasons why. It's not worth it for ZOS run a separate Cryodiil. Too many things would have to be changed in a PvE Cryodiil. The second reason is the amount of PvP players that would quit over PvE Cryodiil, would be enough that ZOS could experience lower profits. Enough so that it's not worth their time, money, resources, etc to create what would be effectively be another new chapter.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • idk
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    Armolition wrote: »
    I wish they would create a Neutral Campaign mode just for player versus environment without the fighting involved, so they can go do their questing or skyshard hunting, so that way Campaigns do not get filled with non-player versus players, which makes it harder on everyone else who is in their to win the Campaign. Which would open up the 3 bars for players with the intentions to play against each other and not feel like the Campaign is being filled with non-contributing players. This might not ever happen, however it would be extremely helpful and would reduce negativity in Campaign between PvE & PvP.

    Is it a Neutral campaign in Cyrodiil or in the Alliance territories you speak about? Campaigns can't be neutral by it's definition, by it's concept. I don't understand your idea, please, explain it.

    They merely want a PvE Cyrodiil instance. They are just being overly complicated in explaining this and using incorrect terminology.

    Zos clearly put some aspects of the game and place them behind the PvP wall and those quests and delves are part of that design. It was likely a decision with intent. Besides that, go to a pretty empty campaign and be a little careful and a PvP attack will be very rare.
  • Dr_Ganknstein
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    🤢🤮
  • Armolition
    A PvE Cryodiil is a nice dream, but it won't come true. There are two main reasons why. It's not worth it for ZOS run a separate Cryodiil. Too many things would have to be changed in a PvE Cryodiil. The second reason is the amount of PvP players that would quit over PvE Cryodiil, would be enough that ZOS could experience lower profits. Enough so that it's not worth their time, money, resources, etc to create what would be effectively be another new chapter.

    Have 4/5 PvP Cyrodiil campaigns with just 1 PvE Cyrodiil Campaign. To help seperate PvP base and PvE base.
    Edited by Armolition on April 10, 2020 11:00PM
  • The_Old_Goat
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    It's hard to support your idea when pve'rs have so many zones available to them versus 1 for pvp'rs. The idea of cloning a campaign and dumbing it down to the point of virtually very little risk is selfish at best and asinine at worst.
  • xaraan
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    you're never going to get a special no pvp cyrodiil zone to run around and get all the stuff in safety with no real challenge involved
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • VaranisArano
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    All those Cyrodiil achievements are designed to be accomplished with the risk of PVP. Achievements like Master Angler and Tamriel Skyshard Hunter are designed to get players to experience every zone in the base game, which includes the PVP zone of Cyrodiil.

    So, no, I'm not a fan of any idea that basically amounts to "I want my achievements/rewards without the intended risk."

    I'd support a PVE-Only Cyrodiil IF all achievements and all rewards were removed. You want the achievements? Complete them as intended with the risk of PVP.
  • Aigym_Hlervu
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    idk wrote: »
    Armolition wrote: »
    I wish they would create a Neutral Campaign mode just for player versus environment without the fighting involved, so they can go do their questing or skyshard hunting, so that way Campaigns do not get filled with non-player versus players, which makes it harder on everyone else who is in their to win the Campaign. Which would open up the 3 bars for players with the intentions to play against each other and not feel like the Campaign is being filled with non-contributing players. This might not ever happen, however it would be extremely helpful and would reduce negativity in Campaign between PvE & PvP.

    Is it a Neutral campaign in Cyrodiil or in the Alliance territories you speak about? Campaigns can't be neutral by it's definition, by it's concept. I don't understand your idea, please, explain it.

    They merely want a PvE Cyrodiil instance. They are just being overly complicated in explaining this and using incorrect terminology.

    Zos clearly put some aspects of the game and place them behind the PvP wall and those quests and delves are part of that design. It was likely a decision with intent. Besides that, go to a pretty empty campaign and be a little careful and a PvP attack will be very rare.

    Yes, agreed with you. I've just replied the same way up there. To me it's all logical and correct there, though I understand the hardships of those who find themselves on a battlefield with no intent to participate. However, it is war and we all have to keep that in mind. Those who don't do it get killed. It's just like coming into a den of thugs, showing them your money and asking them not to beat you because you do not approve their ways and just passing by. I think it is silly.
    Edited by Aigym_Hlervu on April 10, 2020 11:42PM
  • Mayrael
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    Ok but, I want solo mode for every dungeon and trial with difficulty of overland.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • sirston
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    reminds me to log in and camp a city today, thanks see you in pvp! :*
    Whitestakes Revenge
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  • Hurbster
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    Fairly sure we will see a Cyrodiil expansion one day. Complete rework of the zone, alternative instance for PvP.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Sanctum74
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    Every other zone in the game is neutral, let us pvp players have at least one.
  • Pink_E_808
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    No
  • Vevvev
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    Armolition wrote: »
    It just sucks when you're a DC player and you travel all the way South near the Gate of Mnem to do saltwater fishing just to get killed by AD. Or to travel all the way across the entire map in hopes of getting all the quest completed in Cropsford in order to unlock a achievement, but yet you get killed by a opposite alliance player. When you did not come in there to play pvp.

    Yeah it does and I did it on my DC main without dying once. Even during Prime Time there are certain places people never look and you can use those areas to get to the fishing spots.

    Was I sweating bullets the whole time? Yeah, but I never ran into any issues while I was over there.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Taleof2Cities
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    Armolition wrote: »
    This might not ever happen, however it would be extremely helpful and would reduce negativity in Campaign between PvE & PvP.

    Your idea could be perceived by some players as an increase in negativity between PvP and PvE, @Armolition.

    Why?

    1. The perception that PvE players what their playstyle catered to in all aspects of the game.

    2. An additional perception that PvE players don't want to try something new or different playstyles ... when PvP players face mandatory PvE to level up skill lines (especially Undaunted Mettle).


    I'll fall short of saying that's my personal view.

    But, it is somewhat tiring seeing a new thread on this same topic once every two weeks.

    Edited by Taleof2Cities on April 11, 2020 2:00AM
  • idk
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    idk wrote: »
    Armolition wrote: »
    I wish they would create a Neutral Campaign mode just for player versus environment without the fighting involved, so they can go do their questing or skyshard hunting, so that way Campaigns do not get filled with non-player versus players, which makes it harder on everyone else who is in their to win the Campaign. Which would open up the 3 bars for players with the intentions to play against each other and not feel like the Campaign is being filled with non-contributing players. This might not ever happen, however it would be extremely helpful and would reduce negativity in Campaign between PvE & PvP.

    Is it a Neutral campaign in Cyrodiil or in the Alliance territories you speak about? Campaigns can't be neutral by it's definition, by it's concept. I don't understand your idea, please, explain it.

    They merely want a PvE Cyrodiil instance. They are just being overly complicated in explaining this and using incorrect terminology.

    Zos clearly put some aspects of the game and place them behind the PvP wall and those quests and delves are part of that design. It was likely a decision with intent. Besides that, go to a pretty empty campaign and be a little careful and a PvP attack will be very rare.

    Yes, agreed with you. I've just replied the same way up there. To me it's all logical and correct there, though I understand the hardships of those who find themselves on a battlefield with no intent to participate. However, it is war and we all have to keep that in mind. Those who don't do it get killed. It's just like coming into a den of thugs, showing them your money and asking them not to beat you because you do not approve their ways and just passing by. I think it is silly.

    I figured you would.

    Heck. I have completed the quests, all delves, and dolmens on two characters. I rarely ran into combat doing the quests and the rare occasions I did see PvP at a quest hub it was attacking an enemy player that was starting to attack an allied player. Same with delves as I rarely experienced PvP in any of them and I spent a lot of time there due to how the delve bosses spawn. For dolmens, I never have been attacked at a dolmen.

    It really just takes being cautious in the quest hub areas and you will avoid most of the little bit of PvP that will occur there. Yes, it just might happen a player will attack another that is doing the quest but from my experience, it is pretty rare.
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