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All the game content for a solo player.

Ximinetto
Ximinetto
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Can i do all the game content as a solo player? With joining some guilds,i will do all the content normally as a solo player? Because following the main story is good as solo player,but dungeons and raids are things i would like to do too.
  • XellJarmar
    XellJarmar
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    If your solo player means you are playing without real world friends, yeah, you can play with some nice pugs or well-constructed guild groups for some hard contents. If the solo player means you are playing with no group mates around you, you may fail clearing some contents, for they sometimes required at least two players to deal with mechanics.
  • Ximinetto
    Ximinetto
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    XellJarmar wrote: »
    If your solo player means you are playing without real world friends, yeah, you can play with some nice pugs or well-constructed guild groups for some hard contents. If the solo player means you are playing with no group mates around you, you may fail clearing some contents, for they sometimes required at least two players to deal with mechanics.

    A solo player means no real world friends,yes.


    Edited by Ximinetto on April 10, 2020 5:53AM
  • daim
    daim
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    You could even do the dungeons solo but unfortunately there's some group mechanics in most that won't let you progress beyond certain point even if you otherwise could. Therefore trials and those dungeons are out of your reach as a solo player - otherwise the rest is soloable.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Recent
    Recent
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    I mainly solo play eso and always have especially the questlines, skyshards, lorebooks, all the side quests and exploration.

    I see eso as a journey, most of the time im travelling on my bike but every now and then i got to catch the bus to get some place i cant go alone like pug dungeons and pug normal trials and group dolmens. Essentially im still alone in a group of people. Even in pugs i will always greet the group some respond, some dont and some groups talk amongst tgemselves as if you dont exist.

    I find many rpgmmo players to be rude, abnoxious, entitled and toxic overall so im a lone wolf. I try to join guilds and never really stay long. Bit of a guild gypsy.
  • Lysette
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    As a solo player it is hard to fit into groups anyway - groups are build on the concept of those 3 roles, DD, tank, healer, whereas as a solo player you tend to be none of those and all in one - jack of all trades, master of none basically. This isn't really compatible with group content.
  • Alcast
    Alcast
    Class Representative
    Most of the content can be done solo in ESO, there is a few exceptions.

    What you can do solo:
    Overland
    Public Dungeons
    Delves
    4 player Dungeons normal and veteran (most of them, some require 2 ppl to progress)
    All Arenas

    What you can't do solo:
    12 player Trials

    After you played for a while normal mode content will be easy to clear, if you seek a challenge you can try yourself on veteran content, though for most ppl this takes a while to get to.

    Because more and more player are looking for Solo Builds I am currently also working on a "How to Solo" section with guides and builds for that specific purpose, you can take a look if you want https://alcasthq.com/eso-solo-builds-how-to-solo-play-elder-scrolls-online/
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Major_Lag
    Major_Lag
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    For true solo play - no grouping, even with "randoms" - what's generally needed is something closely resembling a solo PvP build. Except with other traits instead of impenetrable, and focusing more on sustained long-term damage output rather than burst.
    In fact, a lot of the content can be soloed with a solo PvP build, it just takes longer because of wrong traits and other tradeoffs.
  • Danikat
    Danikat
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    I play solo in the sense that I don't have a regular group I play with and I'm almost never in a party. But I don't actually try to do everything alone - I won't wait for everyone else to leave before fighting a boss for example, I'm happy to join in with whoever else is doing it.

    In that sense the vast majority of the game can be done solo, even normal mode dungeons because some can be done genuinely alone if you're good enough and for others plenty of guilds will let literally anyone into a dungeon group or you can use the dungeon finder to get put into a PUG.

    The only things I've struggled with so far are two group delves in Craglorn. As far as I can tell they're instanced so only your group will be inside, meaning I can't just wait for someone else to show up and kill the boss with them, and no one in zone chat wants to do them. I suspect a better player with more CP could solo the bosses, but I can't.

    I know the solution is to ask my guild to help me, it will only take a few minutes for each one and I'm sure they won't mind. I just haven't had both the time and the energy/right mood to feel like doing it on the same evening since I reached that point in the map. But I'll do them at some point.

    I've not tried veteran dungeons or trials, I think for those you do need a regular group, or at least some planning and coordination to make sure you've got a good mix of builds in the group. But like I said I've never tried, it's not something which interests me.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • FierceSam
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    Try the quest “make friends in game”... the results may surprise you

    Good luck and have fun
  • A_Silverius
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    I'd say wait till they implement story mode dungeons and/or trials if you really want to solo all content. Might have to wait years though.
    All over Tamriel, theres a sudden spike in Bosmers getting caught for their crimes. A sad day indeed... #FightForYourRite Give Bosmers back our stealth!
  • The_Drop_Bear
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    Ximinetto wrote: »
    Can i do all the game content as a solo player? With joining some guilds,i will do all the content normally as a solo player? Because following the main story is good as solo player,but dungeons and raids are things i would like to do too.

    Most of the content can be done as solo, only world bosses (depends on which ones) dungeons, trials and craglorn require groups
  • doomette
    doomette
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    Ximinetto wrote: »
    Can i do all the game content as a solo player? With joining some guilds,i will do all the content normally as a solo player? Because following the main story is good as solo player,but dungeons and raids are things i would like to do too.

    Most of the content can be done as solo, only world bosses (depends on which ones) dungeons, trials and craglorn require groups

    Base game dungeons are soloable too, for the most part. Some have mechanics that would seem to prevent soloing, but people have found ways around that (not sure if those ways still work, I just drag my husband with me to Direfrost Keep, for instance).
    It doesn’t take rockstar DPS either. I soloed my first dungeon, um, brainfarting the name, the one in Auridon with the super sassy final boss, on a stamblade with a mix of crafted and overland gear, no monster sets, and only potions for emergency heals as I was convinced I’d hate PVP (silly me) so I didn’t even have vigor at the time. Oh and no knowledge of animation cancelling or anything like that and I hadn’t reached max CP yet.
  • January1171
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    Nearly all the content in the game is accessible either solo or with PUGs. Some requires well-coordinated PUGS (like vet Scalecaller hard mode, which while might not technically require voice coms does need everyone to understand the mechanics and be aware of what's going on)

    A very small amount of content, like some of the vet trial achievements (Sunspire Godslayer I'm looking at you) does require coordinated progression groups.

    But nearly all groups required for content can be made with group finder, guild chat, or zone chat
  • Major_Lag
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    doomette wrote: »
    Base game dungeons are soloable too, for the most part. Some have mechanics that would seem to prevent soloing, but people have found ways around that (not sure if those ways still work, I just drag my husband with me to Direfrost Keep, for instance).
    DIrefrost Keep is no longer soloable as of U25, it's impossible to interact with the lever through the door now.
    Blackheart Haven is still soloable AFAIK, same old trick with Leeching Plate and Bahraha's Curse.
  • Ximinetto
    Ximinetto
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    Ok i read what i must read. So i can do public dungeons with no problem. Thanks for your answers,see ya in game.
    Edited by Ximinetto on April 10, 2020 2:06PM
  • doomette
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    Major_Lag wrote: »
    doomette wrote: »
    Base game dungeons are soloable too, for the most part. Some have mechanics that would seem to prevent soloing, but people have found ways around that (not sure if those ways still work, I just drag my husband with me to Direfrost Keep, for instance).
    DIrefrost Keep is no longer soloable as of U25, it's impossible to interact with the lever through the door now.
    Blackheart Haven is still soloable AFAIK, same old trick with Leeching Plate and Bahraha's Curse.

    I was thinking of the bow ability, but I think they’ve changed that too?

    As far as Blackheart Haven, does being a werewolf also prevent you from being transformed still? I recall there being a thread about it but can’t remember the verdict.

    Either way, the hubs still needs practice so I’ll still be dragging him along 😆
    Edited by doomette on April 10, 2020 2:25PM
  • Major_Lag
    Major_Lag
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    doomette wrote: »
    Major_Lag wrote: »
    doomette wrote: »
    Base game dungeons are soloable too, for the most part. Some have mechanics that would seem to prevent soloing, but people have found ways around that (not sure if those ways still work, I just drag my husband with me to Direfrost Keep, for instance).
    DIrefrost Keep is no longer soloable as of U25, it's impossible to interact with the lever through the door now.
    Blackheart Haven is still soloable AFAIK, same old trick with Leeching Plate and Bahraha's Curse.

    I was thinking of the bow ability, but I think they’ve changed that too?

    As far as Blackheart Haven, does being a werewolf also prevent you from being transformed still? I remember there being a thread about it but can’t remember for sure.

    Either way, the hubs still needs practice so I’ll still be dragging him along 😆
    Bow ability? You mean dropping AoEs through the floor? Never tried that, I always used the lever method.

    Werewolf and Sorc Overload no longer prevent the transformation, that has been the case for over a year already.
    I eventually figured out a way to solo it by using the 2 sets I mentioned earlier, which allow you to survive in the transformed state and even deal a bit of damage, although it's very slow due to extremely low DPS.
  • bearbelly
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    FierceSam wrote: »
    Try the quest “make friends in game”...

    Over-rated in most cases, and the rewards aren't worth the headache.
  • doomette
    doomette
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    Ximinetto wrote: »
    Ok i read what i must read. So i can do public dungeons with no problem. Thanks for your answers,see ya in game.

    If you don’t want to deal with farmers, I’d avoid the ones in Deshaan and Malabar Tor during peak time. I hate running through those for the first time on an alt because I’m weird about killing the bosses in order so sometimes I have to sprint to the next boss before the farmers finish it off without me. If you do go during peak times, expect others making endless loops around the dungeon. How they can tolerate that sort of repetition is beyond me, but different strokes for different folks. But it’s a public dungeon, so no one has a greater claim to mobs and bosses as any other.
  • Tommy_The_Gun
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    The thing I wonder about is March of Sacrifices dungeon.

    Is this solo-able on normal ?

    1st boss (the trio) has this nasty one-shot mechanics. Do I need a special build with ridiculously high stam recovery for that (and roll dodge 99% of time) ? Or maybe a I should roll certain class for that ?

    I ask about this mainly because of Blood Moon set farming. I was able to solo a lot of base game dungeons, and I know that it takes 100+ runs to get stuff you need (proper weapon type in proper set etc).

    If not, then I will have to pug it with randoms I guess. But I have found that if dungeon can be soloed, mostly it can be done much faster as you can rush that last boss (skip adds & other bosses) to get weapon set pcs.
  • doomette
    doomette
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    Major_Lag wrote: »
    doomette wrote: »
    Major_Lag wrote: »
    doomette wrote: »
    Base game dungeons are soloable too, for the most part. Some have mechanics that would seem to prevent soloing, but people have found ways around that (not sure if those ways still work, I just drag my husband with me to Direfrost Keep, for instance).
    DIrefrost Keep is no longer soloable as of U25, it's impossible to interact with the lever through the door now.
    Blackheart Haven is still soloable AFAIK, same old trick with Leeching Plate and Bahraha's Curse.

    I was thinking of the bow ability, but I think they’ve changed that too?

    As far as Blackheart Haven, does being a werewolf also prevent you from being transformed still? I remember there being a thread about it but can’t remember for sure.

    Either way, the hubs still needs practice so I’ll still be dragging him along 😆
    Bow ability? You mean dropping AoEs through the floor? Never tried that, I always used the lever method.

    Werewolf and Sorc Overload no longer prevent the transformation, that has been the case for over a year already.
    I eventually figured out a way to solo it by using the 2 sets I mentioned earlier, which allow you to survive in the transformed state and even deal a bit of damage, although it's very slow due to extremely low DPS.

    Magnum shot or the other one, whichever morph shoots you backwards, or did. I haven’t used it in a while so I can’t remember (well that and I’m running on like 2 hours of sleep 😐 )

    See I thought they had changed the WW thing a while ago, but a friend of mine swore up and down it still worked. Well he’s going to be awfully surprised if he tries it 😆
  • Major_Lag
    Major_Lag
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    doomette wrote: »
    Major_Lag wrote: »
    doomette wrote: »
    Major_Lag wrote: »
    doomette wrote: »
    Base game dungeons are soloable too, for the most part. Some have mechanics that would seem to prevent soloing, but people have found ways around that (not sure if those ways still work, I just drag my husband with me to Direfrost Keep, for instance).
    DIrefrost Keep is no longer soloable as of U25, it's impossible to interact with the lever through the door now.
    Blackheart Haven is still soloable AFAIK, same old trick with Leeching Plate and Bahraha's Curse.

    I was thinking of the bow ability, but I think they’ve changed that too?

    As far as Blackheart Haven, does being a werewolf also prevent you from being transformed still? I remember there being a thread about it but can’t remember for sure.

    Either way, the hubs still needs practice so I’ll still be dragging him along 😆
    Bow ability? You mean dropping AoEs through the floor? Never tried that, I always used the lever method.

    Werewolf and Sorc Overload no longer prevent the transformation, that has been the case for over a year already.
    I eventually figured out a way to solo it by using the 2 sets I mentioned earlier, which allow you to survive in the transformed state and even deal a bit of damage, although it's very slow due to extremely low DPS.

    Magnum shot or the other one, whichever morph shoots you backwards, or did. I haven’t used it in a while so I can’t remember (well that and I’m running on like 2 hours of sleep 😐 )
    To instantly move to the other pressure plate? But didn't that ability require a target in order to activate it?
    I did try that approach in U23 with Streak - but the whole pressure plate room had the "Streak bug" in it, making it impossible to Streak anywhere inside that room. Don't know if they fixed that already, though.
    I ask about this mainly because of Blood Moon set farming. I was able to solo a lot of base game dungeons, and I know that it takes 100+ runs to get stuff you need (proper weapon type in proper set etc).
    Is soloing DLC dungeons really worthwhile? I mean, other than for the bragging rights?
    I haven't soloed any DLC dungeons more recent than the WGT, but that was such a tedious slog (using 1 bar vMA build) that it would have been a lot faster even with a group of 3 snipe or LA spammers.
    I'm not joking, it took me about 3 hours to clear the blasted thing. Ugh.
    Having to deal with the group mechanics solo was also no picnic, either.
    doomette wrote: »
    Ximinetto wrote: »
    Ok i read what i must read. So i can do public dungeons with no problem. Thanks for your answers,see ya in game.

    If you don’t want to deal with farmers, I’d avoid the ones in Deshaan and Malabar Tor during peak time. I hate running through those for the first time on an alt because I’m weird about killing the bosses in order so sometimes I have to sprint to the next boss before the farmers finish it off without me.
    Yeah, public dungeons are best done at times of low population, because of the farmers.
    Unless you are there only for the Mage's Guild repeatable quest, in which case anything goes - for that quest you don't even need to kill anything, just loot the chest and port out.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Major_Lag wrote: »
    For true solo play - no grouping, even with "randoms" - what's generally needed is something closely resembling a solo PvP build. Except with other traits instead of impenetrable, and focusing more on sustained long-term damage output rather than burst.
    In fact, a lot of the content can be soloed with a solo PvP build, it just takes longer because of wrong traits and other tradeoffs.

    This. Solo PvE and Solo PvP are almost the same thing when it comes to builds.

    It is why PvP players tend to also be rather effective PvE players. PvE players can mostly skip learning to play solo and that's fine.

    PvP players do not get that choice. If your build is too reliant on support from others, and they die... You die too.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • dutchusuk
    dutchusuk
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    Alcast wrote: »
    Most of the content can be done solo in ESO, there is a few exceptions.

    What you can do solo:
    Overland
    Public Dungeons
    Delves
    4 player Dungeons normal and veteran (most of them, some require 2 ppl to progress)
    All Arenas

    What you can't do solo:
    12 player Trials

    After you played for a while normal mode content will be easy to clear, if you seek a challenge you can try yourself on veteran content, though for most ppl this takes a while to get to.

    Because more and more player are looking for Solo Builds I am currently also working on a "How to Solo" section with guides and builds for that specific purpose, you can take a look if you want https://alcasthq.com/eso-solo-builds-how-to-solo-play-elder-scrolls-online/

    I' am nearly 60 years and fysical not well so i play with solo builds and never play with other players but for me it's to hard to get the monster sets or other dungeon sets. So not all people can do 4 player dungeons or arena. Think i also can't follow the story anymore because they put it in a dungeon.
  • JayJayIsSoJay
    JayJayIsSoJay
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    I used to play a lot in a group but in the past year I've been playing solo both PvP and PvE and now I can do pretty much most of the content that the game offers, I do pledges HM alone, no-death and HM achievements alone, and when possible I do 'soloable' vDLC HM dungeons, like WGT or Falkreath hold, world bosses from daily quests, dragons, geysers, public dungeons, craglorn events, and if you're a tryhard like me you can even solo the storm atronach in nAA, the mantikora in nSO, the ra kotu air atro in nHRC and even the 1st boss of nHoF.

    There are some stuff you obviously can't solo, like: bosses that require a 2 man mechanic and vet trials(especially the dlc/chapter ones), however, with a little bit of tryharding and time you'll find tricks to overcome these problems, for instance: before summerset patch I wasn't able to clear vCrypts of Hearts 2, 'cause the spider boss had a mechanic where I needed someone else to set me free from her webs and not die, but when Precognition ulti came in all my problems with this boss were gone. So basically, with time you'll learn a lot of how to play by yourself.

    The good part of playing solo is that you'll become way more independent from groups, I personally don't have issues with Group finder tool anymore because, well, I don't use it at all lol, I'm free from 'oh group finder sucks', 'oh we need to find someone else to fill the group' and free from PUGs, so I don't have to waste my time with PUGs or with finding a group, I simply go, tp to the dungeon or to the closest wayshrine to a dragon and do it. Also, playing solo will teach you how to know your class better and what you could do to maximize its potential, and will also teach you how to use the terrain around you and teach ya how to deal with most of the mechanics which really increases your level of awareness, and you'll notice this when you go solo PvP or group up with some friends to do a dungeon, you're gonna see everything in a different way. With all the experience from soloing, you can help new players or friends! I often carry friends or new players on vet dungeons doing it as duo or sometimes 4-man full. New mechanics will also be easier to learn, if you're a solo tryhard like me, your awareness will be exploding every time you go to a brand new dungeon or try to solo farm AP on towers in Cyrodiil, and I think this is the best benefit that solo playing gives you, it increases your knowledge about the game and how it works, how it behaves.

    There are a loooooooooot of tricks that only time and practice will teach you, too many to list here lol. But go ahead if you wanna solo something, I play magblade on PC EU btw, just in case if you're curious about my class and server.
  • doomette
    doomette
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    Major_Lag wrote: »
    doomette wrote: »
    Major_Lag wrote: »
    doomette wrote: »
    Major_Lag wrote: »
    doomette wrote: »
    Base game dungeons are soloable too, for the most part. Some have mechanics that would seem to prevent soloing, but people have found ways around that (not sure if those ways still work, I just drag my husband with me to Direfrost Keep, for instance).
    DIrefrost Keep is no longer soloable as of U25, it's impossible to interact with the lever through the door now.
    Blackheart Haven is still soloable AFAIK, same old trick with Leeching Plate and Bahraha's Curse.

    I was thinking of the bow ability, but I think they’ve changed that too?

    As far as Blackheart Haven, does being a werewolf also prevent you from being transformed still? I remember there being a thread about it but can’t remember for sure.

    Either way, the hubs still needs practice so I’ll still be dragging him along 😆
    Bow ability? You mean dropping AoEs through the floor? Never tried that, I always used the lever method.

    Werewolf and Sorc Overload no longer prevent the transformation, that has been the case for over a year already.
    I eventually figured out a way to solo it by using the 2 sets I mentioned earlier, which allow you to survive in the transformed state and even deal a bit of damage, although it's very slow due to extremely low DPS.

    Magnum shot or the other one, whichever morph shoots you backwards, or did. I haven’t used it in a while so I can’t remember (well that and I’m running on like 2 hours of sleep 😐 )
    To instantly move to the other pressure plate? But didn't that ability require a target in order to activate it?
    I did try that approach in U23 with Streak - but the whole pressure plate room had the "Streak bug" in it, making it impossible to Streak anywhere inside that room. Don't know if they fixed that already, though.
    Now I’m starting to think I just completely imagined that tip. Or maybe it specified that you had to hit an enemy in order to launch yourself through. I just don’t know anymore *sigh*

  • Ximinetto
    Ximinetto
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    I used to play a lot in a group but in the past year I've been playing solo both PvP and PvE and now I can do pretty much most of the content that the game offers, I do pledges HM alone, no-death and HM achievements alone, and when possible I do 'soloable' vDLC HM dungeons, like WGT or Falkreath hold, world bosses from daily quests, dragons, geysers, public dungeons, craglorn events, and if you're a tryhard like me you can even solo the storm atronach in nAA, the mantikora in nSO, the ra kotu air atro in nHRC and even the 1st boss of nHoF.

    There are some stuff you obviously can't solo, like: bosses that require a 2 man mechanic and vet trials(especially the dlc/chapter ones), however, with a little bit of tryharding and time you'll find tricks to overcome these problems, for instance: before summerset patch I wasn't able to clear vCrypts of Hearts 2, 'cause the spider boss had a mechanic where I needed someone else to set me free from her webs and not die, but when Precognition ulti came in all my problems with this boss were gone. So basically, with time you'll learn a lot of how to play by yourself.

    The good part of playing solo is that you'll become way more independent from groups, I personally don't have issues with Group finder tool anymore because, well, I don't use it at all lol, I'm free from 'oh group finder sucks', 'oh we need to find someone else to fill the group' and free from PUGs, so I don't have to waste my time with PUGs or with finding a group, I simply go, tp to the dungeon or to the closest wayshrine to a dragon and do it. Also, playing solo will teach you how to know your class better and what you could do to maximize its potential, and will also teach you how to use the terrain around you and teach ya how to deal with most of the mechanics which really increases your level of awareness, and you'll notice this when you go solo PvP or group up with some friends to do a dungeon, you're gonna see everything in a different way. With all the experience from soloing, you can help new players or friends! I often carry friends or new players on vet dungeons doing it as duo or sometimes 4-man full. New mechanics will also be easier to learn, if you're a solo tryhard like me, your awareness will be exploding every time you go to a brand new dungeon or try to solo farm AP on towers in Cyrodiil, and I think this is the best benefit that solo playing gives you, it increases your knowledge about the game and how it works, how it behaves.

    There are a loooooooooot of tricks that only time and practice will teach you, too many to list here lol. But go ahead if you wanna solo something, I play magblade on PC EU btw, just in case if you're curious about my class and server.

    Well i am undecided to what nightblade play,if magicka based or stamina one. The experience in the past with a magicka nightblade was not good.

    Edited by Ximinetto on April 10, 2020 8:44PM
  • Major_Lag
    Major_Lag
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    dutchusuk wrote: »
    , for instance: before summerset patch I wasn't able to clear vCrypts of Hearts 2, 'cause the spider boss had a mechanic where I needed someone else to set me free from her webs and not die, but when Precognition ulti came in all my problems with this boss were gone.
    Wait. Does that work on all unbreakable boss CCs, or only on some specific ones?
    Because if it's the former, then tha is far more cheese than even Uncle Sheo can handle.
    doomette wrote: »
    Major_Lag wrote: »
    doomette wrote: »
    Major_Lag wrote: »
    doomette wrote: »
    Major_Lag wrote: »
    doomette wrote: »
    Base game dungeons are soloable too, for the most part. Some have mechanics that would seem to prevent soloing, but people have found ways around that (not sure if those ways still work, I just drag my husband with me to Direfrost Keep, for instance).
    DIrefrost Keep is no longer soloable as of U25, it's impossible to interact with the lever through the door now.
    Blackheart Haven is still soloable AFAIK, same old trick with Leeching Plate and Bahraha's Curse.

    I was thinking of the bow ability, but I think they’ve changed that too?

    As far as Blackheart Haven, does being a werewolf also prevent you from being transformed still? I remember there being a thread about it but can’t remember for sure.

    Either way, the hubs still needs practice so I’ll still be dragging him along 😆
    Bow ability? You mean dropping AoEs through the floor? Never tried that, I always used the lever method.

    Werewolf and Sorc Overload no longer prevent the transformation, that has been the case for over a year already.
    I eventually figured out a way to solo it by using the 2 sets I mentioned earlier, which allow you to survive in the transformed state and even deal a bit of damage, although it's very slow due to extremely low DPS.

    Magnum shot or the other one, whichever morph shoots you backwards, or did. I haven’t used it in a while so I can’t remember (well that and I’m running on like 2 hours of sleep 😐 )
    To instantly move to the other pressure plate? But didn't that ability require a target in order to activate it?
    I did try that approach in U23 with Streak - but the whole pressure plate room had the "Streak bug" in it, making it impossible to Streak anywhere inside that room. Don't know if they fixed that already, though.
    Now I’m starting to think I just completely imagined that tip. Or maybe it specified that you had to hit an enemy in order to launch yourself through. I just don’t know anymore *sigh*
    Hmm, although there are no enemies in that specific room, it might be possible to bring an enemy along from one of the earlier areas? Interesting, never thought of doing that.
    But it might work, since enemies in dungeons don't appear to be subject to "leashing" - they will follow you relentlessly and never de-aggro due to distance. Don't ask me how I found that out :D
  • Veinblood1965
    Veinblood1965
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    Danikat wrote: »
    I play solo in the sense that I don't have a regular group I play with and I'm almost never in a party. But I don't actually try to do everything alone - I won't wait for everyone else to leave before fighting a boss for example, I'm happy to join in with whoever else is doing it.

    In that sense the vast majority of the game can be done solo, even normal mode dungeons because some can be done genuinely alone if you're good enough and for others plenty of guilds will let literally anyone into a dungeon group or you can use the dungeon finder to get put into a PUG.

    The only things I've struggled with so far are two group delves in Craglorn. As far as I can tell they're instanced so only your group will be inside, meaning I can't just wait for someone else to show up and kill the boss with them, and no one in zone chat wants to do them. I suspect a better player with more CP could solo the bosses, but I can't.

    I know the solution is to ask my guild to help me, it will only take a few minutes for each one and I'm sure they won't mind. I just haven't had both the time and the energy/right mood to feel like doing it on the same evening since I reached that point in the map. But I'll do them at some point.

    I've not tried veteran dungeons or trials, I think for those you do need a regular group, or at least some planning and coordination to make sure you've got a good mix of builds in the group. But like I said I've never tried, it's not something which interests me.

    The one group delve is that the one with the wolf bosses at the end? I couldn't finish that either at about 150 CP. I came back at about 600 CP with the same armor and rotation on my pet sorc and was a piece of cake. CP makes a huge difference.

    to the OP I almost never group, I'm on PS4 and can't stand the chat interface and I'm not into voice stuff. I've done just about everything but trials and most vet group dungeons now. Occasionally on tough things when a younger CP guy I just waited around on WB's and such that were too tough until someone else joined in. I've been playing for two years and still soloing. I love grouping on PC games though but PS4 chat just sucks the big one. It's a pain to type a sentence.
    Edited by Veinblood1965 on April 10, 2020 8:02PM
  • JayJayIsSoJay
    JayJayIsSoJay
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    Major_Lag wrote: »
    Wait. Does that work on all unbreakable boss CCs, or only on some specific ones?
    Because if it's the former, then tha is far more cheese than even Uncle Sheo can handle.

    No, only on specific ones, examples:
    *precognition doesn't work on the 1st boss of vDoM
    *precognition kinda works on vFrostvault 1st boss, it gets you out of the stun, lets you move but doesn't let you use skills *fully works on vCoH2 last boss, when he stuns you and tries to kill you with the ebony blade.

    So, it really depends, very specific actually.
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