JusticeSouldier wrote: »JusticeSouldier wrote: »Guys, I'm serious, sure these things can be frystrating first time, but in general, it's improvement of gameplay.
What is improved gameplay for one is a poor move for others.
Cleanses seem to be your biggest issue yet that has clearly not been much of an issue for many as it rarely comes up in the game.
Cloak has numerous hard and soft counters that work extremely well. Start using them if you run solo. If you run in a small group a good leader should be making sure certain beneficial skill is used and a good hard counter is something they can require. Ofc, it has to be a player willing to use it.
Man, i'm not new one. i do all this from different sides of combat, at al classes.
I'm not a content creator, but an analyst and builds creator for many many years.
I talk about holes in the system, where counters are or too weak or doesn't exist at all.
these things allow too much, breaking balance in general.
I'm personally, not a fun of easy ways.
it very hard to see me enjoying some cheezy things because become bored of them too quickly.
But when way become too hard in a bad way - like a fighting vs windmills for a known prototype of Сadwell - it's a time to create discussions.
Cloak is sometimes a super bad skill so no. When it isn't a bad skill is when you just need to slot an ability to counter.
JusticeSouldier wrote: »Cloak is sometimes a super bad skill so no. When it isn't a bad skill is when you just need to slot an ability to counter.
is and will be are a different things. I asked not only for fatique mechanics, I asked for the precise base costs, and for changing Detection potions mechanics. It has many counters and and incredible amount of bugs which were fixed than again returned than again and again and unintentionally broke invisibility with ridiculous actions in combat like light attacks or sload semblance.
If your car is bad today, tomorrow if repaired it can be good.
khajiitNPC wrote: »@idk you make some excellent points, but as a long time staminaNB I have to disagree. I definitely think there should be a fatigue placed on shadowy disguise, the skill by itself is not bad, but that’s just one skill in a vacuum, what makes shadow disguise effective is using it conjunction with shadow image, speed pots/RAT. Please keep this in mind when you read the next part. Shadowy disguise does not exist in a vacuum.
I personally don’t think nerfing the skill is the answer — my first suggestion is to revert changes to marked target, increase the duration to 8 or 10 seconds, they should have never reduced it in the first place, it was the best hard counter to cloak. Another idea is to actually make mage light and camo Hunter better. That could be increased radius detection longer reveal duration ect. While you do make good points about the counters to shadow disguise those only typically work in group play on a Nb that doesn’t have a source of expedition, and doesn’t use shade strategically.
Now if it were to get a nerf, instead of a full blown cost increase with each consecutive use, I would attach the fatigue to health threshold; if player is below 50 percent health then shadowy disguise starts to cost more. Not only does this idea implement more strategy to its use, I find it would be more rewarding for all players involved.
As it is i can practically be untouchable, which is fine there is definitely a lot happening that makes higher level NB one of the most annoying classes in the game, and it isn’t an easy feat, I sacrifice max resource pool for higher regen in across the board. Even as a stamblade and tristat potions my stam and mag recovery sit at about 2.3k and 1.5 unbuffed.
Also all the counters you listed only work on NB who are willing to engage at a closer range. The trash NB gankers not so much.
But regardless — Cyrodiil needs to be fixed first and foremost. Lol.
khajiitNPC wrote: »you make some excellent points, but as a long time staminaNB I have to disagree. I definitely think there should be a fatigue placed on shadowy disguise, the skill by itself is not bad, but that’s just one skill in a vacuum, what makes shadow disguise effective is using it conjunction with shadow image, speed pots/RAT. Please keep this in mind when you read the next part. Shadowy disguise does not exist in a vacuum.
I personally don’t think nerfing the skill is the answer — my first suggestion is to revert changes to marked target, increase the duration to 8 or 10 seconds, they should have never reduced it in the first place, it was the best hard counter to cloak. Another idea is to actually make mage light and camo Hunter better. That could be increased radius detection longer reveal duration ect. While you do make good points about the counters to shadow disguise those only typically work in group play on a Nb that doesn’t have a source of expedition, and doesn’t use shade strategically.
Now if it were to get a nerf, instead of a full blown cost increase with each consecutive use, I would attach the fatigue to health threshold; if player is below 50 percent health then shadowy disguise starts to cost more. Not only does this idea implement more strategy to its use, I find it would be more rewarding for all players involved.
As it is i can practically be untouchable, which is fine there is definitely a lot happening that makes higher level NB one of the most annoying classes in the game, and it isn’t an easy feat, I sacrifice max resource pool for higher regen in across the board. Even as a stamblade and tristat potions my stam and mag recovery sit at about 2.3k and 1.5 unbuffed.
Also all the counters you listed only work on NB who are willing to engage at a closer range. The trash NB gankers not so much.
But regardless — Cyrodiil needs to be fixed first and foremost. Lol.
khajiitNPC wrote: »Oh I get it my bad, yeah the counters “work” which is great WHEN they do. But with the mobility NB has between shadowy disguise, shadow image, and RAT (or source of speed) even when I do engage I’m often laughing at the clowns desperately trying to pull me out of stealth.
khajiitNPC wrote: »1. The counters are garbage.
2. Give marked target increased duration.
3. Make counters that exist more reliable.
4. By increasing the difficulty to escape you make gameplay more rewarding for all parties involved.
Heresjohny wrote: »i dont understand most of this stuff but to me it is sounding like you Mainly play a nightblade and are getting countered by some of these things so you want them changed but are throwing in one of the skills from the class you mainly play(most play not saying you constantly play it just you prefer that over other) and the reason im saying this is most of your post are going back to Detect pots or NB needing a buff or the fact your first class just so happend to be a nightblade? (idk maybe its me but alot of these things seem to point to one thing lol) But IMO after what i read i can say i dont play alot of classes so can only refer to a few. but Sorc shields are strong and should maybe see a bit of a change unless they change something else in the class. Detect pots Shouldnt show you a AOE in which you will be detected if you go near then what is the point of Wasting gold on something to have it countered by a class Skill(if that is what you mean by making it able to be seen if they have a detect pot going)? makes no sense to me imo if someone is willing to spend GOLD on finding you seems fine to me they have that option and you frankly need to pick up your skirt and run like the wind forest. the damage shield for wardens is a nice skill to avoid the nightblade bow gankers that 3 shot you in less then 2 seconds and they still do enough damage to where they could go threw that shield and still do about half a persons health(in no CP dont know what its like in CP) but ya just my two cents and thoughts on some of it i do mainly No CP cyrodil so i dont know what its like in cp
JusticeSouldier wrote: »Heresjohny wrote: »i dont understand most of this stuff but to me it is sounding like you Mainly play a nightblade and are getting countered by some of these things so you want them changed but are throwing in one of the skills from the class you mainly play(most play not saying you constantly play it just you prefer that over other) and the reason im saying this is most of your post are going back to Detect pots or NB needing a buff or the fact your first class just so happend to be a nightblade? (idk maybe its me but alot of these things seem to point to one thing lol) But IMO after what i read i can say i dont play alot of classes so can only refer to a few. but Sorc shields are strong and should maybe see a bit of a change unless they change something else in the class. Detect pots Shouldnt show you a AOE in which you will be detected if you go near then what is the point of Wasting gold on something to have it countered by a class Skill(if that is what you mean by making it able to be seen if they have a detect pot going)? makes no sense to me imo if someone is willing to spend GOLD on finding you seems fine to me they have that option and you frankly need to pick up your skirt and run like the wind forest. the damage shield for wardens is a nice skill to avoid the nightblade bow gankers that 3 shot you in less then 2 seconds and they still do enough damage to where they could go threw that shield and still do about half a persons health(in no CP dont know what its like in CP) but ya just my two cents and thoughts on some of it i do mainly No CP cyrodil so i dont know what its like in cp
read and understand please before writing anything. it's a rule for every healthy person! also, read my signature before writing suggestions hows sounding something u "saw" here.
JusticeSouldier wrote: »Heresjohny wrote: »i dont understand most of this stuff but to me it is sounding like you Mainly play a nightblade and are getting countered by some of these things so you want them changed but are throwing in one of the skills from the class you mainly play(most play not saying you constantly play it just you prefer that over other) and the reason im saying this is most of your post are going back to Detect pots or NB needing a buff or the fact your first class just so happend to be a nightblade? (idk maybe its me but alot of these things seem to point to one thing lol) But IMO after what i read i can say i dont play alot of classes so can only refer to a few. but Sorc shields are strong and should maybe see a bit of a change unless they change something else in the class. Detect pots Shouldnt show you a AOE in which you will be detected if you go near then what is the point of Wasting gold on something to have it countered by a class Skill(if that is what you mean by making it able to be seen if they have a detect pot going)? makes no sense to me imo if someone is willing to spend GOLD on finding you seems fine to me they have that option and you frankly need to pick up your skirt and run like the wind forest. the damage shield for wardens is a nice skill to avoid the nightblade bow gankers that 3 shot you in less then 2 seconds and they still do enough damage to where they could go threw that shield and still do about half a persons health(in no CP dont know what its like in CP) but ya just my two cents and thoughts on some of it i do mainly No CP cyrodil so i dont know what its like in cp
read and understand please before writing anything. it's a rule for every healthy person! also, read my signature before writing suggestions hows sounding something u "saw" here.
So they missed that small signature. They still have an opinion and considering the OP of this thread offers nothing to justify the request the comment you just quoted makes just as much sense.
After 6 days and we are still on page 2 it does not seem many are rallying to the idea suggested.
i dont have any problems killing stealthers and the nightblades that perma invisivbility.
i kill them.
JusticeSouldier wrote: »Guys, they need Cost increase mechanics.
- Extended and another morf of Cleansing Ritual
- Shadowy Disguise
- Shimmering Shield, Hardened Shield
- Expunge and another Purges...
- could forget something, tired currently list is probalbly longer
These things makes game extremly boring when spammed.
And people spam them.
+ cost increase should have few steps, like 3 for example: normal >+50% > +100%
It will help to balance the game in general.
it's a hell now because of the templars.
And it will be hell if u will fix Detection potions (everyone should see detection aura around user when it's active to understand what's it's distance and who used it, please think about that!) but will not add cost increase to invisibility.
@ZOS_BrianWheeler @ZOS_RichLambert Please read and consider above described.
it's not something new invented, it's logic things...
I'm absolutly sure, Game combat need this to force people become more inventive, smart in combat...
And, welcome everyone sure to hate me because I'm horrible badman to ask nerf our one-button classes guys.
But better, think about what can be done here in addition or instead to get huge balance effect to gameplay.
I'm freaking tired of cleanse everything zerglings in eso pvp.