Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Some (targeting adjustment) ideas for Necros
just a few quick ideas to make necros more "bearable", because I often feel that blastbones or spyhon are greyed out because the game considers your crosshair not on a (correct) target, or does not update fast enough / with delay to crosshair movements.
Blastbones:
- If the crosshair is not focused on an enemy at the time of cast, let it behave as an AOE ability, the blastbone spawns, runs to the position the crosshair aims at and explodes there ("basic AOE effect")
- This will make the secondary effect of the magicka morph useless, but give it some usability to hit more targets instead )
- If the crosshair is on an enemy... well... just try to make it work reliably as it sometimes does right now ("current blastbones in golden armour")
Syphon
- If crosshair is on a corpse, use that corpse to siphon. (as is)
- If its on an enemy, use the corpse closest to the enemy. (similar to how Force Pulse secondary effect or others work)
- If its not on any target, use the closest corpse to the crosshair to siphon. (Similar to effects like orbs, they have their own position and would hit the closest)
What do you think?
Edited by WAMB0 on April 4, 2020 6:50PM