That's crafty , NMA , fulll buffed.
Jabs and sweeps are 20% more total damage than dizzy at 20% longer channel. We have a 1sec GCD on abilities that matches jabs/sweeps yes; but that .2 seconds allows for a medium weave to register. If a target has major evasion, jabs/sweeps is 5% less than dizzy. Both have their issues with landing, and with lag but dizzy was just made slightly easier than it was by only doing its target check once rather than both activating and finish.
I know these abilities outpace the others. Force pulse or the weapon sets that boost abilities are the only other things worth using and ranged attacks only really make sense to me on a sorc which can kite, even if that means someone gets close to them a whole split second after a gap closer. (Oh god lord forbid) . Or a snipe spammer staying in the back but I'd argue that's not effective alone.
That's why you see so much dizzy and so many templars. People are already hard to kill though; short of zerging them or the ridiculous LAG. These ranged spammable are not going to cut it. Then you add on that magicka only gets staffs, which are like giving melee only bows with different effects as far as scaling goes.
The TLDR is we need more options, particularly melee spammable and magick melee scaling weapons, short of class redesigns that make ranged synergize more than just slap a range spammable on them and call them good.
What buffs specifically? I don't play templar so I'm unfamiliar with the class, but I have one on PTS & I'm not getting close to the numbers you mentioned for Force Pulse.
That's crafty , NMA , fulll buffed.
Jabs and sweeps are 20% more total damage than dizzy at 20% longer channel. We have a 1sec GCD on abilities that matches jabs/sweeps yes; but that .2 seconds allows for a medium weave to register. If a target has major evasion, jabs/sweeps is 5% less than dizzy. Both have their issues with landing, and with lag but dizzy was just made slightly easier than it was by only doing its target check once rather than both activating and finish.
I know these abilities outpace the others. Force pulse or the weapon sets that boost abilities are the only other things worth using and ranged attacks only really make sense to me on a sorc which can kite, even if that means someone gets close to them a whole split second after a gap closer. (Oh god lord forbid) . Or a snipe spammer staying in the back but I'd argue that's not effective alone.
That's why you see so much dizzy and so many templars. People are already hard to kill though; short of zerging them or the ridiculous LAG. These ranged spammable are not going to cut it. Then you add on that magicka only gets staffs, which are like giving melee only bows with different effects as far as scaling goes.
The TLDR is we need more options, particularly melee spammable and magick melee scaling weapons, short of class redesigns that make ranged synergize more than just slap a range spammable on them and call them good.
What buffs specifically? I don't play templar so I'm unfamiliar with the class, but I have one on PTS & I'm not getting close to the numbers you mentioned for Force Pulse.
TBH Im not sure what I did. I had moved things on my build to put a fire staff on there and get the ability and it looks more like 11k when I do it now.
This is my Magblade I havent touched for ages. I just slapped Force pulse where I usually have Merciless
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=219339
That's crafty , NMA , fulll buffed.
Jabs and sweeps are 20% more total damage than dizzy at 20% longer channel. We have a 1sec GCD on abilities that matches jabs/sweeps yes; but that .2 seconds allows for a medium weave to register. If a target has major evasion, jabs/sweeps is 5% less than dizzy. Both have their issues with landing, and with lag but dizzy was just made slightly easier than it was by only doing its target check once rather than both activating and finish.
I know these abilities outpace the others. Force pulse or the weapon sets that boost abilities are the only other things worth using and ranged attacks only really make sense to me on a sorc which can kite, even if that means someone gets close to them a whole split second after a gap closer. (Oh god lord forbid) . Or a snipe spammer staying in the back but I'd argue that's not effective alone.
That's why you see so much dizzy and so many templars. People are already hard to kill though; short of zerging them or the ridiculous LAG. These ranged spammable are not going to cut it. Then you add on that magicka only gets staffs, which are like giving melee only bows with different effects as far as scaling goes.
The TLDR is we need more options, particularly melee spammable and magick melee scaling weapons, short of class redesigns that make ranged synergize more than just slap a range spammable on them and call them good.
What buffs specifically? I don't play templar so I'm unfamiliar with the class, but I have one on PTS & I'm not getting close to the numbers you mentioned for Force Pulse.
TBH Im not sure what I did. I had moved things on my build to put a fire staff on there and get the ability and it looks more like 11k when I do it now.
This is my Magblade I havent touched for ages. I just slapped Force pulse where I usually have Merciless
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=219339
Pretty racional build. Then see this:
https://en.uesp.net/wiki/Special:EsoBuildData?id=194092
It's pretty rational build to for stam, has more stam regen, more weapon damage and more ressists than yours build. Tooltip on dizzy 17,9k.
We are not talking about comparing the same stats, because its like saying when you limit horse power of Lambo it will ride just a bit faster than Toyota. But Lambo just like stamina has more power and in normal situatuion outdamages magicka.
Next thing:
On your build Elemental Weapon (from psijic skill line) has tooltip of 11,9k - a bit higher than crushing shock.
On my build Crushing Weapon - stam morph of the same skill has 13,9k tooltip, dizzy on that build has tooltip 17,9 k - 4k damage more - it scales better as the gap increases. (On a side note Onslaught has just 5k higher tooltip, its the difference between spamable and ultimate, almost the same difference like between crushing and dizzy)
Why, so powerfull spamable skill has to do anything more than dealing damage?
PS. This build is not mine. Its a copy of someone from the forums.
That's crafty , NMA , fulll buffed.
Jabs and sweeps are 20% more total damage than dizzy at 20% longer channel. We have a 1sec GCD on abilities that matches jabs/sweeps yes; but that .2 seconds allows for a medium weave to register. If a target has major evasion, jabs/sweeps is 5% less than dizzy. Both have their issues with landing, and with lag but dizzy was just made slightly easier than it was by only doing its target check once rather than both activating and finish.
I know these abilities outpace the others. Force pulse or the weapon sets that boost abilities are the only other things worth using and ranged attacks only really make sense to me on a sorc which can kite, even if that means someone gets close to them a whole split second after a gap closer. (Oh god lord forbid) . Or a snipe spammer staying in the back but I'd argue that's not effective alone.
That's why you see so much dizzy and so many templars. People are already hard to kill though; short of zerging them or the ridiculous LAG. These ranged spammable are not going to cut it. Then you add on that magicka only gets staffs, which are like giving melee only bows with different effects as far as scaling goes.
The TLDR is we need more options, particularly melee spammable and magick melee scaling weapons, short of class redesigns that make ranged synergize more than just slap a range spammable on them and call them good.
What buffs specifically? I don't play templar so I'm unfamiliar with the class, but I have one on PTS & I'm not getting close to the numbers you mentioned for Force Pulse.
TBH Im not sure what I did. I had moved things on my build to put a fire staff on there and get the ability and it looks more like 11k when I do it now.
This is my Magblade I havent touched for ages. I just slapped Force pulse where I usually have Merciless
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=219339
Pretty racional build. Then see this:
https://en.uesp.net/wiki/Special:EsoBuildData?id=194092
It's pretty rational build to for stam, has more stam regen, more weapon damage and more ressists than yours build. Tooltip on dizzy 17,9k.
We are not talking about comparing the same stats, because its like saying when you limit horse power of Lambo it will ride just a bit faster than Toyota. But Lambo just like stamina has more power and in normal situatuion outdamages magicka.
Next thing:
On your build Elemental Weapon (from psijic skill line) has tooltip of 11,9k - a bit higher than crushing shock.
On my build Crushing Weapon - stam morph of the same skill has 13,9k tooltip, dizzy on that build has tooltip 17,9 k - 4k damage more - it scales better as the gap increases. (On a side note Onslaught has just 5k higher tooltip, its the difference between spamable and ultimate, almost the same difference like between crushing and dizzy)
Why, so powerfull spamable skill has to do anything more than dealing damage?
PS. This build is not mine. Its a copy of someone from the forums.
My stamcros max self buffed TT for blast bones is 27300 dmg. Dizzy is ~19500
(8000ish wep dmg)
My Magsorc max self buffed TT for Ice comet is 19000 (Hence I use overload instead)
With that said range is an advantage since it is easier to land range hits then melee ones in this lagg game. At least I feel like it is. Even so it is massivly unbalanced.
The comments ppl made about magtemplars are so true as well. Their insanly overloaded jab keeps them competative.
Hilarious comments. No dizzy isn’t OP and needs a buff, yes I only use it because it’s the best spammable.
It shouldn’t have any cc on it, if it does then all other spammables should have it aswell to balance it out. In the end your bars are an important “resource“ everyone that doesn’t use dizzy is on a disadvantage cuz they need to equip a cc ability to make up for the loss of cc on dizzy
Imagine complaining about dizzying swing now that the skill is completely garbage compared to what it used to be. Every stamina class that has a somewhat good spammable (see stamplar and stamblade) doesn't use dizzying swing. And with ZOS nerfing off balance to the ground you're already forced to slot a pure cc skill (often turn evil) unless you only want to be able to stun your target once every 20 seconds......
This community is a joke.