Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

New Vampire skill line/ Ultimate appearance.

Tapio75
Tapio75
✭✭✭✭✭
So first, i love the current vampire, because it is subtle and more of a "Racial" thing rather than "Look, ive got a bunch of cool spells" type of thing.

I only used the 2 abilities it came with and i basically only play PVE. Drain essence. This felt niceand powerful torture for enemies with the stun on its proper place. Especially with stage 4 and fire dealing lots of damge, it was a great way to stay alive too. It felt vampiric because the drain and was fun to use.. When it was still like it should be. The new has no stun.. Brain drain?? For heavens sake even the name is ridiculous. Like no imagination left...

I used batswarm even more. It was great and felt vampiric too because the bats.. Yes there is still bats present, but there is that scion now..

The Scion?? Yes, now my character gets appearance change from ultimate. The ultimate changes my character to ook something completely different than my character. The new scion be it neutral gender, female or male, represent ,my character in no way.

If you want o improve the ultimates appearance, leave the bats alone and delete the scion. Make our characters levitate and be in a cloud of red mist or something representing power. Keep the characters appearance as is, no thanks for appearance changes, let people look like they made theyr characters look like in character creation. Play arounbd the appearance by making it levitate or have subrtle changes like magical visuals or something. Just let the appearance be what it is designed to be.

I did not spent over an hour tweaking with character creation and 7 deletes plus 2 tokens to tweak my character only to use abilities or ultimates that destroy my appearance.

I dont even know if i can now just be with the passives without using ultimate.. Its like vampirism is killed for me with the changes.

Well... The mesmerize looks like something i coul use of the new line, but only that and only without morph.
>>PC-EU Mostly PVE. Played since BETA<<
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Could have the vampire lord wings come out of your back while in the Scion form, while including some kind of aura, and it'd have a similar effect to what your asking for. No radical changes to your appearance, but its obvious you've activated something that's giving you power.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Vevvev wrote: »
    Could have the vampire lord wings come out of your back while in the Scion form, while including some kind of aura, and it'd have a similar effect to what your asking for. No radical changes to your appearance, but its obvious you've activated something that's giving you power.

    Yes. I think this would work very well with me. The wings might me bit much for me, but i would tolerate them if others liked them. Id rather have an aura with levitation. Thats ominously cool.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tapio75 wrote: »
    I did not spent over an hour tweaking with character creation and 7 deletes plus 2 tokens to tweak my character only to use abilities or ultimates that destroy my appearance.

    Know how I know you don't play werewolf?

  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Jaraal wrote: »
    Tapio75 wrote: »
    I did not spent over an hour tweaking with character creation and 7 deletes plus 2 tokens to tweak my character only to use abilities or ultimates that destroy my appearance.

    Know how I know you don't play werewolf?

    Werewolf is an exeption. For aöö the lore around world, not just Elder scrolls, the Werewolf has always been about turning to beast on a full moon, which is naturally in line with how TES werewolfs are... Exept the moon thing. Bram Stokers Dracula did change too, but the base characteristics were still there and it had more to do with age rather than changing to some off beast. The transformation is more a werecreature thing than vampire thing.
    >>PC-EU Mostly PVE. Played since BETA<<
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
    Edited by MLGProPlayer on April 4, 2020 5:20PM
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.

    Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.

    Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Vevvev wrote: »
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.

    Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.

    Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.

    True that.

    Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.

    Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.

    I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.


    Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Tapio75 wrote: »
    Vevvev wrote: »
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.

    Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.

    Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.

    True that.

    Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.

    Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.

    I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.


    Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.

    You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.

    They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.

    You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.

  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Noxavian wrote: »
    Tapio75 wrote: »
    Vevvev wrote: »
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.

    Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.

    Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.

    True that.

    Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.

    Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.

    I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.


    Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.

    You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.

    They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.

    You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.


    This argument is of performance perspective and as such, it is moot for me.

    It does not really matter if the batswarm is toggle, 20 seconds, 64,92 seconds or 5 seconds... As long as it is combined to bloodscion, it is of no use for me unless the bloodscion is reworked to keep the characters actual appearance and works around that by adding an aura or wings and levitation for example.

    The new drain is better than the old, but the Drain essence is gone and the stun is gone allready because it happens on the wroing place. I guess the Brain drain is same in that perspective though... But it feels like meh, because it has no other impact to enemy character than health bar and magicka bar maybe sinking but i wont see that because i have hidden ball resources for me.
    The beauty of Drain essence as it were, was that it was a torturing and violating attack againts an opponent which felt powerful. No i am not speaking of damage here or the practicality of stun at all here, just the feel of certain ability. How it suits the characteristics of certain archtype like vampire.

    It is a violating drain whicjh should have a real impact on the target, and the old drain essence before the current one had exactly that.

    The games seem to revolve more and more around performance, efficiency and practicality of abiölities rather than RPG element of the game which is all about feel and how certain things fit a certain type of character or class. The nore this happens, the more the game loses its appeal.

    >>PC-EU Mostly PVE. Played since BETA<<
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Noxavian wrote: »
    Tapio75 wrote: »
    Vevvev wrote: »
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.

    Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.

    Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.

    True that.

    Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.

    Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.

    I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.


    Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.

    You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.

    They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.

    You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.

    Adding more active abilities to the Vampire Line is a good move. But when they make all other class abilities cost significantly more it's probably going to limit the play styles of Vampires and not increase them.

    Part of what made Vampires so popular was you could supplement your class with one. But if they change it to where all your class abilities become too expensive to use and you have to just focus exclusively on Vampire abilities I don't really see that being a step in the right direction for the skill line. Again: that's only if they do that. I haven't played as one yet so I'm not sure that's the case. But the risk is there depending on how punishing they make the cost increase.
    Edited by Jeremy on April 4, 2020 6:46PM
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    @Jeremy

    indeed.

    In any case i do like how vampires are now. It is more of a "State" which the illness is. Its not a set of spells or an ultimate but a lifestate thats always with you and thats what should be improved, bot changed to a set of spells that make class or other skill lines cost too much to be used. Personally i dont care that much if they are top notch or an odd choice as long as they work.

    Additional skills are welcome, but for me it seems 2 skills i liked are going to be not fun for me anymore so im left with mesmerize which is something that feels like a vampire thing. Combat feed as a melee would have been one of my choices for new skkills too.. I mean an attack with real physical contact like with blade of woe. For all i care, the whoöle skill line could have been for PVE only to give more freedom to do stuff while keeping it non mandatory.

    The weaknesses should be the thing to make player not choose a vampire lifestate and if they are npot doing that, they are too weak.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Wandering_Immigrant
    Wandering_Immigrant
    ✭✭✭✭
    IMO they should just use the current bats ultimate as the base ultimate, and then have the morphs be the scion forms.

    It would not only appease people who aren't into transformation abilities, but would also open a general door to the idea of having unmorphed abilities that are viable in their own right, essentially creating 3rd morph options without actually having to add any 3rd morphs.
  • Canned_Apples
    Canned_Apples
    ✭✭✭✭✭
    Yeah, it’s a stupid change, but they don’t care what we think. They never do.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    Noxavian wrote: »
    Tapio75 wrote: »
    Vevvev wrote: »
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.

    Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.

    Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.

    True that.

    Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.

    Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.

    I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.


    Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.

    You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.

    They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.

    You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.

    Adding more active abilities to the Vampire Line is a good move. But when they make all other class abilities cost significantly more it's probably going to limit the play styles of Vampires and not increase them.

    Part of what made Vampires so popular was you could supplement your class with one. But if they change it to where all your class abilities become too expensive to use and you have to just focus exclusively on Vampire abilities I don't really see that being a step in the right direction for the skill line. Again: that's only if they do that. I haven't played as one yet so I'm not sure that's the case. But the risk is there depending on how punishing they make the cost increase.

    What made vampires so popular is that you got free passives for doing nothing, don't act like that isn't why it was taken 90% of the time.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Tapio75 wrote: »
    Noxavian wrote: »
    Tapio75 wrote: »
    Vevvev wrote: »
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.

    Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.

    Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.

    True that.

    Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.

    Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.

    I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.


    Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.

    You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.

    They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.

    You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.


    This argument is of performance perspective and as such, it is moot for me.

    It does not really matter if the batswarm is toggle, 20 seconds, 64,92 seconds or 5 seconds... As long as it is combined to bloodscion, it is of no use for me unless the bloodscion is reworked to keep the characters actual appearance and works around that by adding an aura or wings and levitation for example.

    The new drain is better than the old, but the Drain essence is gone and the stun is gone allready because it happens on the wroing place. I guess the Brain drain is same in that perspective though... But it feels like meh, because it has no other impact to enemy character than health bar and magicka bar maybe sinking but i wont see that because i have hidden ball resources for me.
    The beauty of Drain essence as it were, was that it was a torturing and violating attack againts an opponent which felt powerful. No i am not speaking of damage here or the practicality of stun at all here, just the feel of certain ability. How it suits the characteristics of certain archtype like vampire.

    It is a violating drain whicjh should have a real impact on the target, and the old drain essence before the current one had exactly that.

    The games seem to revolve more and more around performance, efficiency and practicality of abiölities rather than RPG element of the game which is all about feel and how certain things fit a certain type of character or class. The nore this happens, the more the game loses its appeal.

    Well, I don't know what to say then, they aren't going to remove the Blood Scion transformation because little Timmy over here doesn't like to transform. You can dislike it, sure, but they already gave people who liked the old ultimate a bit too much by making it basically into a morph IMO. I personally would of preferred something completely new. Be glad you still have some form of the bat-swarm ult.

    And you can easily mesmerize a target and then drain them now, providing the exact same animation/effect of what you like about drain essence.

    I'm completely fine with them removing the stun of Drain Essence so that it can deal more dmg and heal more. (Which it now heals for 60% of missing health, which is amazing.)
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Yeah, it’s a stupid change, but they don’t care what we think. They never do.

    Probably because you're the minority.

    Most people are quite excited with the idea of a new ultimate.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Noxavian wrote: »

    What made vampires so popular is that you got free passives for doing nothing, don't act like that isn't why it was taken 90% of the time.

    That may be the case for a lot of people but when I originally became a vampire almost 5 years ago it was because I wanted to play as a vampire. I did it in Oblivion and Skyrim and found the playstyle very fun, so when I came into ESO and found out it was a thing I acquired it as fast as I could ((Was level 45 when I got it)).

    Fast forward to today and despite enjoying being a vampire my current main is a mortal right now, and I've swapped between werewolf and vampire to see how they effected things. ((I did werewolf mostly for the dyes since werewolves don't interest me at all.))

    Jeremy is right though in that the vampire skill line should supplement the class. Not completely overwrite it which is what these cost increases would push people to do. All the other skill lines like the Mage's guild and Psijic Order have buffs that make their skills cost less, but none of them has skills that make other skill lines cost more. Wouldn't the skill cost decreases of the vampire skill line alone make you want to slot them over normal abilities anyways? Especially if they're good?
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    IMO they should just use the current bats ultimate as the base ultimate, and then have the morphs be the scion forms.

    It would not only appease people who aren't into transformation abilities, but would also open a general door to the idea of having unmorphed abilities that are viable in their own right, essentially creating 3rd morph options without actually having to add any 3rd morphs.

    This would be great option yes. At least for ultimates, give option to add that skillpoint to base skill and keep it developing from there, keepinmg the original effects and slightly improve them while giving 2 morphs to add additional features to the skill. I would stay on bats forever.

    People talk about damage and stuff.. Completely different and new things to vampires but the thing is, they are TES vampires and thus, should be treated as such, not as MMO skill lines to give players some damage or heal.

    I dont give a damn about these aspects of my character. They can deal litle or great damage and heal whatever as long as i can keep playing that character and stay alive while i slay my enemies, keep the lore somewhat intact and dont give players stuff that should be only for few on Tamriel.

    I Mean vampirelord or this scion, makes sense in Skyrim.. You are just a one character and thus can also be a special snowflake there. Here we are just average heroes and villains, we should not be in situation where special snowflake becomes average joe and that soldier over yonder is the special kind of character because its rare to be average. Lord/lady/mistress does not fit MMORPG TES.

    But i can live it being there as long as i can stiöll kepp playing that vampire that looks and feels the same way it did on the launch. No matter the performance.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Tapio75 wrote: »
    IMO they should just use the current bats ultimate as the base ultimate, and then have the morphs be the scion forms.

    It would not only appease people who aren't into transformation abilities, but would also open a general door to the idea of having unmorphed abilities that are viable in their own right, essentially creating 3rd morph options without actually having to add any 3rd morphs.

    This would be great option yes. At least for ultimates, give option to add that skillpoint to base skill and keep it developing from there, keepinmg the original effects and slightly improve them while giving 2 morphs to add additional features to the skill. I would stay on bats forever.

    People talk about damage and stuff.. Completely different and new things to vampires but the thing is, they are TES vampires and thus, should be treated as such, not as MMO skill lines to give players some damage or heal.

    I dont give a damn about these aspects of my character. They can deal litle or great damage and heal whatever as long as i can keep playing that character and stay alive while i slay my enemies, keep the lore somewhat intact and dont give players stuff that should be only for few on Tamriel.

    I Mean vampirelord or this scion, makes sense in Skyrim.. You are just a one character and thus can also be a special snowflake there. Here we are just average heroes and villains, we should not be in situation where special snowflake becomes average joe and that soldier over yonder is the special kind of character because its rare to be average. Lord/lady/mistress does not fit MMORPG TES.

    But i can live it being there as long as i can stiöll kepp playing that vampire that looks and feels the same way it did on the launch. No matter the performance.

    You do realize we're the vestige, right? An already 'special snowflake' concept that makes us way different from the average joe. Also most people aren't personally turned by Lamae Bal herself. Also sorry, no you aren't going to be able to play a vampire that feels the same way it did on launch. That's the entire point of a REWORK. You by yourself are not going to completely cease the rework, lol. These changes are coming and they'll provide a NEW way of playing vampires that you'll have to either adapt to or drop. This is an MMO, change happens.

    Also guess what? Some normie vampire NPCs in the upcoming chapter will *also* be blood scions, as it was shown in the preview. So if they can do it, why can't we?
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    There were quite a few prisoners at Coldharbour and all are vestiges. The important parts of the story were also solo, so other players dont interfere there. We are all soulshriven that got away and as far as we know, no other than "Me" were contacted by Prophet and aided to escape by Lyris. No other prisoner there was with Lyris, just "me".

    Other than that, i can feel your frustration. You finally see something you like happening in the game and how dare other players complain about it. I have been there and we will be many times on both side again in different aspects of game and only the final patch that makes live will tell what the developers thought was the best choice. Player feedback is essential on what goes live.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Feizao
    Feizao
    ✭✭✭
    Noxavian wrote: »
    Tapio75 wrote: »
    Noxavian wrote: »
    Tapio75 wrote: »
    Vevvev wrote: »
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.

    Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.

    Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.

    True that.

    Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.

    Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.

    I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.


    Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.

    You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.

    They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.

    You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.


    This argument is of performance perspective and as such, it is moot for me.

    It does not really matter if the batswarm is toggle, 20 seconds, 64,92 seconds or 5 seconds... As long as it is combined to bloodscion, it is of no use for me unless the bloodscion is reworked to keep the characters actual appearance and works around that by adding an aura or wings and levitation for example.

    The new drain is better than the old, but the Drain essence is gone and the stun is gone allready because it happens on the wroing place. I guess the Brain drain is same in that perspective though... But it feels like meh, because it has no other impact to enemy character than health bar and magicka bar maybe sinking but i wont see that because i have hidden ball resources for me.
    The beauty of Drain essence as it were, was that it was a torturing and violating attack againts an opponent which felt powerful. No i am not speaking of damage here or the practicality of stun at all here, just the feel of certain ability. How it suits the characteristics of certain archtype like vampire.

    It is a violating drain whicjh should have a real impact on the target, and the old drain essence before the current one had exactly that.

    The games seem to revolve more and more around performance, efficiency and practicality of abiölities rather than RPG element of the game which is all about feel and how certain things fit a certain type of character or class. The nore this happens, the more the game loses its appeal.

    Well, I don't know what to say then, they aren't going to remove the Blood Scion transformation because little Timmy over here doesn't like to transform. You can dislike it, sure, but they already gave people who liked the old ultimate a bit too much by making it basically into a morph IMO. I personally would of preferred something completely new. Be glad you still have some form of the bat-swarm ult.

    And you can easily mesmerize a target and then drain them now, providing the exact same animation/effect of what you like about drain essence.

    I'm completely fine with them removing the stun of Drain Essence so that it can deal more dmg and heal more. (Which it now heals for 60% of missing health, which is amazing.)


    The new drain says it restores 60% of missing health over 3 seconds. Im not sure if thats just a more appealing of saying 20% each second for 3 seconds
    PS4 NA lsoSO4P
    EP - Dark Elf - MagBlade Vamp
    EP - Nord - Stam/MagDk
    EP - Argonian - StamCro
    EP - Nord - StamPlar/Hybrid Healer
    AD - Khajit - StamBlade/Tank
    AD - Khajit - StormSorc/Hybrid WW
    DC - Breton - MagDen
  • InaMoonlight
    InaMoonlight
    ✭✭✭✭✭
    My grief on the ultimate is simple. If I wanted to look like a dude, I would have created one...
    Edit = Typos ... as usual. <;D
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Feizao wrote: »
    Noxavian wrote: »
    Tapio75 wrote: »
    Noxavian wrote: »
    Tapio75 wrote: »
    Vevvev wrote: »
    I haven't been keeping up. Did they change vampirism to be more like lycanthropy?

    If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.

    Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.

    Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.

    True that.

    Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.

    Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.

    I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.


    Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.

    You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.

    They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.

    You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.


    This argument is of performance perspective and as such, it is moot for me.

    It does not really matter if the batswarm is toggle, 20 seconds, 64,92 seconds or 5 seconds... As long as it is combined to bloodscion, it is of no use for me unless the bloodscion is reworked to keep the characters actual appearance and works around that by adding an aura or wings and levitation for example.

    The new drain is better than the old, but the Drain essence is gone and the stun is gone allready because it happens on the wroing place. I guess the Brain drain is same in that perspective though... But it feels like meh, because it has no other impact to enemy character than health bar and magicka bar maybe sinking but i wont see that because i have hidden ball resources for me.
    The beauty of Drain essence as it were, was that it was a torturing and violating attack againts an opponent which felt powerful. No i am not speaking of damage here or the practicality of stun at all here, just the feel of certain ability. How it suits the characteristics of certain archtype like vampire.

    It is a violating drain whicjh should have a real impact on the target, and the old drain essence before the current one had exactly that.

    The games seem to revolve more and more around performance, efficiency and practicality of abiölities rather than RPG element of the game which is all about feel and how certain things fit a certain type of character or class. The nore this happens, the more the game loses its appeal.

    Well, I don't know what to say then, they aren't going to remove the Blood Scion transformation because little Timmy over here doesn't like to transform. You can dislike it, sure, but they already gave people who liked the old ultimate a bit too much by making it basically into a morph IMO. I personally would of preferred something completely new. Be glad you still have some form of the bat-swarm ult.

    And you can easily mesmerize a target and then drain them now, providing the exact same animation/effect of what you like about drain essence.

    I'm completely fine with them removing the stun of Drain Essence so that it can deal more dmg and heal more. (Which it now heals for 60% of missing health, which is amazing.)


    The new drain says it restores 60% of missing health over 3 seconds. Im not sure if thats just a more appealing of saying 20% each second for 3 seconds

    Big true. I actually didnt know it drained 20% each second for the 3 seconds tbh
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Tapio75 wrote: »
    There were quite a few prisoners at Coldharbour and all are vestiges. The important parts of the story were also solo, so other players dont interfere there. We are all soulshriven that got away and as far as we know, no other than "Me" were contacted by Prophet and aided to escape by Lyris. No other prisoner there was with Lyris, just "me".

    Other than that, i can feel your frustration. You finally see something you like happening in the game and how dare other players complain about it. I have been there and we will be many times on both side again in different aspects of game and only the final patch that makes live will tell what the developers thought was the best choice. Player feedback is essential on what goes live.

    Okay but, logistically, they will not listen to the minority that dislike the fact that there is a transformation. Player feedback is essential, but listening to literally less than 10 people isn't going to happen.

    Look at the iceheart changes, HUNDREDS of people were against that and they vocalized it and in the end they didn't even get the changes reverted.

    What makes you think you and the minority of people that don't want a transformation will change their minds?
    Edited by Noxavian on April 4, 2020 8:54PM
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    What has happened does not matter that much. Silence is a sure way to belong to the majority and rather swallow disliked changes than protest against them. At least when you are on the vocal minority like we all are here in the forums, there is a chance to get something changed in the way you like it to be.

    And theres no point in arguing. I can clearly see a way for both sides to be happy. Restore drain essence as it was with diminished heal and damage to get the stun that makes the ability to feel like a torturing, violating attack and make it the baseline skill. Then make the morphs exchange the stun to one of the new effects it gives so that Brain drain for example exchanges the base stun in to magicka drain/heal and thus, making that morph and the other morph exactly how they were and are now.

    Add the batswarm morph as a baseline ultimate with diminished effects and make bloodscion as the other morph and some other version of batswarm as another (For example). There IS a way to make these changes with compromises that give players the important FEEL of the old vampire but still make it totally new in almost evcery other part.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    I thought this was going to be a post about the placeholder art seen in previews, but it's a post about being god modded by ZOS. That's one of many weaknesses of this implementation. They had several options for how to handle this Blood Scion implementation, and chose the worst possible way to do it. The best implementation would've been a separate line (like Werewolf). Regular Vampire, without Blood Scion, should still be an option. Then Blood Scion could be an additional skill line for Greymoor purchasers only (as it should be), have its own 5 skills (as it should), and reverse the feeding mechanic (cool, but shouldn't affect regular vamps).
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    I thought this was going to be a post about the placeholder art seen in previews, but it's a post about being god modded by ZOS. That's one of many weaknesses of this implementation. They had several options for how to handle this Blood Scion implementation, and chose the worst possible way to do it. The best implementation would've been a separate line (like Werewolf). Regular Vampire, without Blood Scion, should still be an option. Then Blood Scion could be an additional skill line for Greymoor purchasers only (as it should be), have its own 5 skills (as it should), and reverse the feeding mechanic (cool, but shouldn't affect regular vamps).

    I actually would down for this. As long as Blood Scion gets its own skill line.
  • proteinexe
    proteinexe
    ✭✭✭✭
    'So first, i love the current vampire, because it is subtle and more of a "Racial" thing rather than "Look, ive got a bunch of cool spells" type of thing.'

    This quote here is the exact reason they changed it, and I'm glad they did.

    What i see from your post is a very idealised subjective opinion of what YOU want vampire to be.. and no one else. (hence the 2 agree's you have compared to the multiple comments disagreeing).

    What you suggest is in my opinion.. and i'd dare to say a lot of peoples opinion, flat out wrong.

    Sorry you feel this way.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    proteinexe wrote: »
    'So first, i love the current vampire, because it is subtle and more of a "Racial" thing rather than "Look, ive got a bunch of cool spells" type of thing.'

    This quote here is the exact reason they changed it, and I'm glad they did.

    What i see from your post is a very idealised subjective opinion of what YOU want vampire to be.. and no one else. (hence the 2 agree's you have compared to the multiple comments disagreeing).

    What you suggest is in my opinion.. and i'd dare to say a lot of peoples opinion, flat out wrong.

    Sorry you feel this way.

    Yup this is basically what I tried to tell him.

    It's like, sorry you feel like that, but they aren't going to change something because 1 little Tommy doesn't like it.

    The amount of people on here disagreeing with him proves that.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Tapio75 wrote: »
    What has happened does not matter that much. Silence is a sure way to belong to the majority and rather swallow disliked changes than protest against them. At least when you are on the vocal minority like we all are here in the forums, there is a chance to get something changed in the way you like it to be.

    And theres no point in arguing. I can clearly see a way for both sides to be happy. Restore drain essence as it was with diminished heal and damage to get the stun that makes the ability to feel like a torturing, violating attack and make it the baseline skill. Then make the morphs exchange the stun to one of the new effects it gives so that Brain drain for example exchanges the base stun in to magicka drain/heal and thus, making that morph and the other morph exactly how they were and are now.

    Add the batswarm morph as a baseline ultimate with diminished effects and make bloodscion as the other morph and some other version of batswarm as another (For example). There IS a way to make these changes with compromises that give players the important FEEL of the old vampire but still make it totally new in almost evcery other part.

    But here's the thing, @Tapio75, and I want you to read this very carefully, you're not even a vocal minority. On this thread there are less than 5 people supporting your statement, and even less when compared to other threads where people vocalize they really like the change. There is absolutely 0 way the rework will get changed to how you want it to be. In fact, I'm so sure of it, that if it does change to support your little 'idealized outlook' on vampire that I'll personally give you 50$ worth of crowns. But it won't.

    There is no "sides", Tapio. There is literally you. This isn't some big forum debate, this is your personal opinion that doesn't even have enough backing to be considered a side. There's no arguing here either because there's nothing to argue about, objectively people like the Blood Scion part of the rework. In fact guess what? There's MORE people that want the Blood Scion ult to be more unique than a necro ult re-skin than people that don't want it to change to a transformation ult at all. Now that's a real side vs side debate, those that are chill with it being like the necro ult and those that want it to operate more uniquely. Want to know why? Because it consists of more than 5 people.

    They are NOT going to make the changes you just suggested in this quote, literally NOBODY (maybe not nobody, but again, less than 5 people) but YOU wants what **YOU** deem to be important to the old vampire. Bat swarm is NOT going to be the baseline, they are NOT going to change it, be HAPPY that they even kept bat swarm in at all.

    I'm sorry your personal vision of vampire is being changed, but again, this is an MMO and the OVERWHELMING **majority** like the new ult or they wish it were more unique, but still like the idea of the transformation.

    You're free to have your own opinion, but don't think for a second that it means you have a chance at getting it changed to "what you want" when you have no backing.

    Edited by Noxavian on April 5, 2020 12:27AM
Sign In or Register to comment.