Could have the vampire lord wings come out of your back while in the Scion form, while including some kind of aura, and it'd have a similar effect to what your asking for. No radical changes to your appearance, but its obvious you've activated something that's giving you power.
MLGProPlayer wrote: »I haven't been keeping up. Did they change vampirism to be more like lycanthropy?
If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
MLGProPlayer wrote: »I haven't been keeping up. Did they change vampirism to be more like lycanthropy?
If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.
Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.
MLGProPlayer wrote: »I haven't been keeping up. Did they change vampirism to be more like lycanthropy?
If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.
Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.
True that.
Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.
Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.
I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.
Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.
MLGProPlayer wrote: »I haven't been keeping up. Did they change vampirism to be more like lycanthropy?
If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.
Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.
True that.
Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.
Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.
I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.
Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.
You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.
They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.
You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.
MLGProPlayer wrote: »I haven't been keeping up. Did they change vampirism to be more like lycanthropy?
If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.
Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.
True that.
Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.
Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.
I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.
Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.
You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.
They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.
You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.
MLGProPlayer wrote: »I haven't been keeping up. Did they change vampirism to be more like lycanthropy?
If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.
Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.
True that.
Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.
Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.
I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.
Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.
You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.
They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.
You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.
Adding more active abilities to the Vampire Line is a good move. But when they make all other class abilities cost significantly more it's probably going to limit the play styles of Vampires and not increase them.
Part of what made Vampires so popular was you could supplement your class with one. But if they change it to where all your class abilities become too expensive to use and you have to just focus exclusively on Vampire abilities I don't really see that being a step in the right direction for the skill line. Again: that's only if they do that. I haven't played as one yet so I'm not sure that's the case. But the risk is there depending on how punishing they make the cost increase.
MLGProPlayer wrote: »I haven't been keeping up. Did they change vampirism to be more like lycanthropy?
If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.
Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.
True that.
Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.
Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.
I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.
Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.
You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.
They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.
You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.
This argument is of performance perspective and as such, it is moot for me.
It does not really matter if the batswarm is toggle, 20 seconds, 64,92 seconds or 5 seconds... As long as it is combined to bloodscion, it is of no use for me unless the bloodscion is reworked to keep the characters actual appearance and works around that by adding an aura or wings and levitation for example.
The new drain is better than the old, but the Drain essence is gone and the stun is gone allready because it happens on the wroing place. I guess the Brain drain is same in that perspective though... But it feels like meh, because it has no other impact to enemy character than health bar and magicka bar maybe sinking but i wont see that because i have hidden ball resources for me.
The beauty of Drain essence as it were, was that it was a torturing and violating attack againts an opponent which felt powerful. No i am not speaking of damage here or the practicality of stun at all here, just the feel of certain ability. How it suits the characteristics of certain archtype like vampire.
It is a violating drain whicjh should have a real impact on the target, and the old drain essence before the current one had exactly that.
The games seem to revolve more and more around performance, efficiency and practicality of abiölities rather than RPG element of the game which is all about feel and how certain things fit a certain type of character or class. The nore this happens, the more the game loses its appeal.
Canned_Apples wrote: »Yeah, it’s a stupid change, but they don’t care what we think. They never do.
What made vampires so popular is that you got free passives for doing nothing, don't act like that isn't why it was taken 90% of the time.
Wandering_Immigrant wrote: »IMO they should just use the current bats ultimate as the base ultimate, and then have the morphs be the scion forms.
It would not only appease people who aren't into transformation abilities, but would also open a general door to the idea of having unmorphed abilities that are viable in their own right, essentially creating 3rd morph options without actually having to add any 3rd morphs.
Wandering_Immigrant wrote: »IMO they should just use the current bats ultimate as the base ultimate, and then have the morphs be the scion forms.
It would not only appease people who aren't into transformation abilities, but would also open a general door to the idea of having unmorphed abilities that are viable in their own right, essentially creating 3rd morph options without actually having to add any 3rd morphs.
This would be great option yes. At least for ultimates, give option to add that skillpoint to base skill and keep it developing from there, keepinmg the original effects and slightly improve them while giving 2 morphs to add additional features to the skill. I would stay on bats forever.
People talk about damage and stuff.. Completely different and new things to vampires but the thing is, they are TES vampires and thus, should be treated as such, not as MMO skill lines to give players some damage or heal.
I dont give a damn about these aspects of my character. They can deal litle or great damage and heal whatever as long as i can keep playing that character and stay alive while i slay my enemies, keep the lore somewhat intact and dont give players stuff that should be only for few on Tamriel.
I Mean vampirelord or this scion, makes sense in Skyrim.. You are just a one character and thus can also be a special snowflake there. Here we are just average heroes and villains, we should not be in situation where special snowflake becomes average joe and that soldier over yonder is the special kind of character because its rare to be average. Lord/lady/mistress does not fit MMORPG TES.
But i can live it being there as long as i can stiöll kepp playing that vampire that looks and feels the same way it did on the launch. No matter the performance.
MLGProPlayer wrote: »I haven't been keeping up. Did they change vampirism to be more like lycanthropy?
If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.
Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.
True that.
Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.
Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.
I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.
Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.
You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.
They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.
You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.
This argument is of performance perspective and as such, it is moot for me.
It does not really matter if the batswarm is toggle, 20 seconds, 64,92 seconds or 5 seconds... As long as it is combined to bloodscion, it is of no use for me unless the bloodscion is reworked to keep the characters actual appearance and works around that by adding an aura or wings and levitation for example.
The new drain is better than the old, but the Drain essence is gone and the stun is gone allready because it happens on the wroing place. I guess the Brain drain is same in that perspective though... But it feels like meh, because it has no other impact to enemy character than health bar and magicka bar maybe sinking but i wont see that because i have hidden ball resources for me.
The beauty of Drain essence as it were, was that it was a torturing and violating attack againts an opponent which felt powerful. No i am not speaking of damage here or the practicality of stun at all here, just the feel of certain ability. How it suits the characteristics of certain archtype like vampire.
It is a violating drain whicjh should have a real impact on the target, and the old drain essence before the current one had exactly that.
The games seem to revolve more and more around performance, efficiency and practicality of abiölities rather than RPG element of the game which is all about feel and how certain things fit a certain type of character or class. The nore this happens, the more the game loses its appeal.
Well, I don't know what to say then, they aren't going to remove the Blood Scion transformation because little Timmy over here doesn't like to transform. You can dislike it, sure, but they already gave people who liked the old ultimate a bit too much by making it basically into a morph IMO. I personally would of preferred something completely new. Be glad you still have some form of the bat-swarm ult.
And you can easily mesmerize a target and then drain them now, providing the exact same animation/effect of what you like about drain essence.
I'm completely fine with them removing the stun of Drain Essence so that it can deal more dmg and heal more. (Which it now heals for 60% of missing health, which is amazing.)
MLGProPlayer wrote: »I haven't been keeping up. Did they change vampirism to be more like lycanthropy?
If so, that is fantastic news. It was ridiculous that almost every player in the game was a vampire before for that resource regen passive. Now that vampirism requires some type of investment, it won't be a requirement in every build anymore.
Start reading around here and the PTS area of the forums and you'll see what the changes are. Also recommend some of the videos that got made on it.
Overall they've made it very detrimental to take but it's a work in progress and isn't on the PTS. We have no idea how bad or good it's going to be.
True that.
Though what i gather from watching a video and reading a bit, i dont like how it sounds currently.
Vampirism is not a "Werebeast" thing.. The vampire lord could fit in the Vampire lore, but not as a toggle for vampirism but rather an extension of vampirism. An extension thats reserved to just few over the world and thats not being the playerbase.
I like the idea of more abilities but i also want to keep my signature skills like batswarm and drain essence as is. Not blend them in some other form or ability or with diminished results.
Furthermore i like the idea of being a vampire all the time. The weaknesses should balance out the benefits though, so maybe vulnerability to fire for example should be eceb greeater and fighters guild should have morphs concentrated on killing vampires more.
You still have drain essence. You still have the bat swarm morph combined with an ult. Actually it's better now since it lasts 20 seconds.
They aren't going to stop the rework if you don't like it. The whole point of it was to make vampire more of a playstyle. Not something people take just for the passives and that's it.
You also now have an AoE stun in mesmerize, which is arguably better than the stun in drain essence.
This argument is of performance perspective and as such, it is moot for me.
It does not really matter if the batswarm is toggle, 20 seconds, 64,92 seconds or 5 seconds... As long as it is combined to bloodscion, it is of no use for me unless the bloodscion is reworked to keep the characters actual appearance and works around that by adding an aura or wings and levitation for example.
The new drain is better than the old, but the Drain essence is gone and the stun is gone allready because it happens on the wroing place. I guess the Brain drain is same in that perspective though... But it feels like meh, because it has no other impact to enemy character than health bar and magicka bar maybe sinking but i wont see that because i have hidden ball resources for me.
The beauty of Drain essence as it were, was that it was a torturing and violating attack againts an opponent which felt powerful. No i am not speaking of damage here or the practicality of stun at all here, just the feel of certain ability. How it suits the characteristics of certain archtype like vampire.
It is a violating drain whicjh should have a real impact on the target, and the old drain essence before the current one had exactly that.
The games seem to revolve more and more around performance, efficiency and practicality of abiölities rather than RPG element of the game which is all about feel and how certain things fit a certain type of character or class. The nore this happens, the more the game loses its appeal.
Well, I don't know what to say then, they aren't going to remove the Blood Scion transformation because little Timmy over here doesn't like to transform. You can dislike it, sure, but they already gave people who liked the old ultimate a bit too much by making it basically into a morph IMO. I personally would of preferred something completely new. Be glad you still have some form of the bat-swarm ult.
And you can easily mesmerize a target and then drain them now, providing the exact same animation/effect of what you like about drain essence.
I'm completely fine with them removing the stun of Drain Essence so that it can deal more dmg and heal more. (Which it now heals for 60% of missing health, which is amazing.)
The new drain says it restores 60% of missing health over 3 seconds. Im not sure if thats just a more appealing of saying 20% each second for 3 seconds
There were quite a few prisoners at Coldharbour and all are vestiges. The important parts of the story were also solo, so other players dont interfere there. We are all soulshriven that got away and as far as we know, no other than "Me" were contacted by Prophet and aided to escape by Lyris. No other prisoner there was with Lyris, just "me".
Other than that, i can feel your frustration. You finally see something you like happening in the game and how dare other players complain about it. I have been there and we will be many times on both side again in different aspects of game and only the final patch that makes live will tell what the developers thought was the best choice. Player feedback is essential on what goes live.
SidewalkChalk5 wrote: »I thought this was going to be a post about the placeholder art seen in previews, but it's a post about being god modded by ZOS. That's one of many weaknesses of this implementation. They had several options for how to handle this Blood Scion implementation, and chose the worst possible way to do it. The best implementation would've been a separate line (like Werewolf). Regular Vampire, without Blood Scion, should still be an option. Then Blood Scion could be an additional skill line for Greymoor purchasers only (as it should be), have its own 5 skills (as it should), and reverse the feeding mechanic (cool, but shouldn't affect regular vamps).
proteinexe wrote: »'So first, i love the current vampire, because it is subtle and more of a "Racial" thing rather than "Look, ive got a bunch of cool spells" type of thing.'
This quote here is the exact reason they changed it, and I'm glad they did.
What i see from your post is a very idealised subjective opinion of what YOU want vampire to be.. and no one else. (hence the 2 agree's you have compared to the multiple comments disagreeing).
What you suggest is in my opinion.. and i'd dare to say a lot of peoples opinion, flat out wrong.
Sorry you feel this way.
What has happened does not matter that much. Silence is a sure way to belong to the majority and rather swallow disliked changes than protest against them. At least when you are on the vocal minority like we all are here in the forums, there is a chance to get something changed in the way you like it to be.
And theres no point in arguing. I can clearly see a way for both sides to be happy. Restore drain essence as it was with diminished heal and damage to get the stun that makes the ability to feel like a torturing, violating attack and make it the baseline skill. Then make the morphs exchange the stun to one of the new effects it gives so that Brain drain for example exchanges the base stun in to magicka drain/heal and thus, making that morph and the other morph exactly how they were and are now.
Add the batswarm morph as a baseline ultimate with diminished effects and make bloodscion as the other morph and some other version of batswarm as another (For example). There IS a way to make these changes with compromises that give players the important FEEL of the old vampire but still make it totally new in almost evcery other part.