VoidCommander wrote: »We obviously don’t have a lot of information as to the specifics numbers of the vampire abilities, but it is easy to see that they have very high potential if used correctly. That being said however, just how much of a cost increase to your skills could you handle before you feel being a vampire stage 4 would simply not even be worth considering?
For starters having normal abilities cost more at stage 1 is just silly in my opinion, but I feel like 15% should be the stage 4 cap. Not too brutal and should be how it scales if stage 1 had no increases or decreases in ability costs.
So ten percent extra regen is op, but a 15 percent cost increase is ok.
That's totally objective.
Luckily the cost will be most likely between 5-7
If we still had the regen it would be ok at ten percent, but losing our regen and paying ten percent more is too much. Maximum should be 7 tops, but since we lost our regen, there is no reason to have any increase really. 5 is the only tolerable amount really, 7 is pushing it.
If we still had the regen it would be ok at ten percent, but losing our regen and paying ten percent more is too much. Maximum should be 7 tops, but since we lost our regen, there is no reason to have any increase really. 5 is the only tolerable amount really, 7 is pushing it.
I was just going off the stuff we saw and calculating from there. I personally would like it if they scrapped the ability cost increase/decrease all together and added a reduced healing received debuff instead. Would make it harder to keep up with the vampire's powerful health cost ability while not destroying people's ability to sustain.
Dusk_Coven wrote: »If they make the tradeoff too good it'll just be another BiS thing people mindlessly get. Leave it high as long as there are other VAMPIRE abilities that are useful.
The Vampire skill list is about being a VAMPIRE, it should not be about meta.
They could simply reintroduce the 75 percent health regen debuff and be done with it imo. I was totally fine with that. It was enough that you couldnt really be a health regen tank, but not enough that you couldnt work around. I feel like they went a bit too debuff heavy, but will reserve final judgement for pts. I really wish they wouldnt have released those special builds to certain streamers , all they did was cause, once again , extra stress for no reason.
They could simply reintroduce the 75 percent health regen debuff and be done with it imo. I was totally fine with that. It was enough that you couldnt really be a health regen tank, but not enough that you couldnt work around. I feel like they went a bit too debuff heavy, but will reserve final judgement for pts. I really wish they wouldnt have released those special builds to certain streamers , all they did was cause, once again , extra stress for no reason.
75% percent as it is on live is way better than the 100% we saw on the demo videos. If you have 0 healing abilities slotted that basically means at stage 4 if you get hurt you'll always be at that level. Some people might see it as a bug or something.
The most " recent " demo video had the health regen loss only at 10 percent, and the fire damage at 15. So all these numbers are pretty unreliable atm. Different videos are showing different percentages. I really wish they would release a statement at this point at minimum.
If we still had the regen it would be ok at ten percent, but losing our regen and paying ten percent more is too much. Maximum should be 7 tops, but since we lost our regen, there is no reason to have any increase really. 5 is the only tolerable amount really, 7 is pushing it.
I was just going off the stuff we saw and calculating from there. I personally would like it if they scrapped the ability cost increase/decrease all together and added a reduced healing received debuff instead. Would make it harder to keep up with the vampire's powerful health cost ability while not destroying people's ability to sustain.
They could simply reintroduce the 75 percent health regen debuff and be done with it imo. I was totally fine with that. It was enough that you couldnt really be a health regen tank, but not enough that you couldnt work around. I feel like they went a bit too debuff heavy, but will reserve final judgement for pts. I really wish they wouldnt have released those special builds to certain streamers , all they did was cause, once again , extra stress for no reason.