TX12001rwb17_ESO wrote: »Nightblades are still better for Thieving, not everything in this game is combat oriented, just because a class is weaker then another in one part of the game does not mean it is suddenly extinct, like to see you Dragonknights and Templars pull off a crime spree or a scouting mission as good as a Nightblade.
Your also forgetting the 20% cost increase for stats, most people in PvP are not going to want that so they will stay at an earlier stage and therefor will not be-able to use sprint-invisibility, I know the Cost increase is quite penalizing but at least it helps balance it out.
brandonv516 wrote: »TX12001rwb17_ESO wrote: »Nightblades are still better for Thieving, not everything in this game is combat oriented, just because a class is weaker then another in one part of the game does not mean it is suddenly extinct, like to see you Dragonknights and Templars pull off a crime spree or a scouting mission as good as a Nightblade.
Your also forgetting the 20% cost increase for stats, most people in PvP are not going to want that so they will stay at an earlier stage and therefor will not be-able to use sprint-invisibility, I know the Cost increase is quite penalizing but at least it helps balance it out.
Yes and that 20% needs to stay. There needs to be a real reason not to be one.
brandonv516 wrote: »TX12001rwb17_ESO wrote: »Nightblades are still better for Thieving, not everything in this game is combat oriented, just because a class is weaker then another in one part of the game does not mean it is suddenly extinct, like to see you Dragonknights and Templars pull off a crime spree or a scouting mission as good as a Nightblade.
Your also forgetting the 20% cost increase for stats, most people in PvP are not going to want that so they will stay at an earlier stage and therefor will not be-able to use sprint-invisibility, I know the Cost increase is quite penalizing but at least it helps balance it out.
Yes and that 20% needs to stay. There needs to be a real reason not to be one.
oXI_Viper_IXo wrote: »brandonv516 wrote: »TX12001rwb17_ESO wrote: »Nightblades are still better for Thieving, not everything in this game is combat oriented, just because a class is weaker then another in one part of the game does not mean it is suddenly extinct, like to see you Dragonknights and Templars pull off a crime spree or a scouting mission as good as a Nightblade.
Your also forgetting the 20% cost increase for stats, most people in PvP are not going to want that so they will stay at an earlier stage and therefor will not be-able to use sprint-invisibility, I know the Cost increase is quite penalizing but at least it helps balance it out.
Yes and that 20% needs to stay. There needs to be a real reason not to be one.
Why?
oXI_Viper_IXo wrote: »brandonv516 wrote: »TX12001rwb17_ESO wrote: »Nightblades are still better for Thieving, not everything in this game is combat oriented, just because a class is weaker then another in one part of the game does not mean it is suddenly extinct, like to see you Dragonknights and Templars pull off a crime spree or a scouting mission as good as a Nightblade.
Your also forgetting the 20% cost increase for stats, most people in PvP are not going to want that so they will stay at an earlier stage and therefor will not be-able to use sprint-invisibility, I know the Cost increase is quite penalizing but at least it helps balance it out.
Yes and that 20% needs to stay. There needs to be a real reason not to be one.
Why?
Because not everyone needs to be a vampire?
oXI_Viper_IXo wrote: »oXI_Viper_IXo wrote: »brandonv516 wrote: »TX12001rwb17_ESO wrote: »Nightblades are still better for Thieving, not everything in this game is combat oriented, just because a class is weaker then another in one part of the game does not mean it is suddenly extinct, like to see you Dragonknights and Templars pull off a crime spree or a scouting mission as good as a Nightblade.
Your also forgetting the 20% cost increase for stats, most people in PvP are not going to want that so they will stay at an earlier stage and therefor will not be-able to use sprint-invisibility, I know the Cost increase is quite penalizing but at least it helps balance it out.
Yes and that 20% needs to stay. There needs to be a real reason not to be one.
Why?
Because not everyone needs to be a vampire?
Not really a reason but ok...
TX12001rwb17_ESO wrote: »oXI_Viper_IXo wrote: »oXI_Viper_IXo wrote: »brandonv516 wrote: »TX12001rwb17_ESO wrote: »Nightblades are still better for Thieving, not everything in this game is combat oriented, just because a class is weaker then another in one part of the game does not mean it is suddenly extinct, like to see you Dragonknights and Templars pull off a crime spree or a scouting mission as good as a Nightblade.
Your also forgetting the 20% cost increase for stats, most people in PvP are not going to want that so they will stay at an earlier stage and therefor will not be-able to use sprint-invisibility, I know the Cost increase is quite penalizing but at least it helps balance it out.
Yes and that 20% needs to stay. There needs to be a real reason not to be one.
Why?
Because not everyone needs to be a vampire?
Not really a reason but ok...
That is a reason though, this penalty ensures that Vampirism does not become a requirement.
Yep...Tommy_The_Gun wrote: »NB are not extinct... yet.
The only reason I see some one would roll a NB is cloak. You know, invisibility. That is pretty much the only thing left that I can think of that would make people go: "I think I will roll a NB". Other than that, NB is kinda pointless.
One skill. That is kinda... bad you know...
I simply fear that ZOS will pull again the same stuff as they did with fear - basically give it to every class in form of other very similar (and possibly superior) skill (Fighters Guild -> Turn Evil).
They are making a Vampire overhaul this year and they said that they will add some new skills to vampire skill line. If one of those skills is a skill that makes you invisible - then yes, it will be a RIP for NB and then we can say that they will go 110% obsolete & pointless as the last reason to pick a class will be gone.
Imho this should never be the case. Classes should have unique skills. Same as Consoles have exclusive titles. There should be a reason to pick a class. Multiple reasons in fact. In case of NB - it is only one reason. Powerful skills like fear or streak or DK leap should remain a class "exclusive" skills. Those should be reasons that define class and it's identity.
Imho giving easy access to fear was a mistake. Previously if you wanted VERY much to have fear on other class - you could - every class can be WW and WW has fear.
Speaking of fear, NB lost not only fear as their "unique" skill. Sorc got very similar copy-paste skill (Grim Focus -> Bound Armaments) and Dual wield got VERY similar gap closer to NB ambush.
@Tommy_The_Gun
Wow, you completely called it.
Tommy_The_Gun wrote: »NB are not extinct... yet.
The only reason I see some one would roll a NB is cloak. You know, invisibility. That is pretty much the only thing left that I can think of that would make people go: "I think I will roll a NB". Other than that, NB is kinda pointless.
One skill. That is kinda... bad you know...
I simply fear that ZOS will pull again the same stuff as they did with fear - basically give it to every class in form of other very similar (and possibly superior) skill (Fighters Guild -> Turn Evil).
They are making a Vampire overhaul this year and they said that they will add some new skills to vampire skill line. If one of those skills is a skill that makes you invisible - then yes, it will be a RIP for NB and then we can say that they will go 110% obsolete & pointless as the last reason to pick a class will be gone.
Imho this should never be the case. Classes should have unique skills. Same as Consoles have exclusive titles. There should be a reason to pick a class. Multiple reasons in fact. In case of NB - it is only one reason. Powerful skills like fear or streak or DK leap should remain a class "exclusive" skills. Those should be reasons that define class and it's identity.
Imho giving easy access to fear was a mistake. Previously if you wanted VERY much to have fear on other class - you could - every class can be WW and WW has fear.
Speaking of fear, NB lost not only fear as their "unique" skill. Sorc got very similar copy-paste skill (Grim Focus -> Bound Armaments) and Dual wield got VERY similar gap closer to NB ambush.
@Tommy_The_Gun
Wow, you completely called it.
I’m confused on what the point of this post is? It’s pretty common knowledge in the community by now that NB is one of the least played classes in the game due to being nerfed patch after patch to the point where the class is no longer fun to play for most players.
IndianaJames7 wrote: »When people say they are ‘extinct’ (that choice of word is probably a hyperbole in most cases) they are referring to the proportion of players in PVP and vet trials who play them, not overland questers or RP toons.
Mag sorc and stamblade have been the two most popular classes for as long as I have been playing (I believe this is mainly due to their unique, fun and classic identities). However since nightblade ‘rebalancing’ let’s call it, the number of people who play this class in PvP and vet trials has significantly decreased.
When I can do 5-10k less damage than some of my guildies on other classes in vSS but still be 10-25% higher in the logs for my class comparatively, the reason for this should be no surprise.
Joinovikova wrote: »WTF NB is one of the most played class in this game at least on EU PC cyro pvp.
and to make matters worse is that people will continue to blame NB's and they'll receive even further nerfs.Tommy_The_Gun wrote: »What ZOS fails to realise, is - by giving every class easy access to other class core identity tool, they are not only removing one class identity, but they are transferring that identity to other classes. So basically, now we will have Wardblade, Necroblade, Tempblade, DKblade, Sorcblade...
ZOS will not limit the ganking - the play style that a lot of people hate and the reason why NB received so many nerfs. Instead, they will make it worse - by enabling EVERY class to be even better gankers than NB could ever dream of.
But at that point it will be too late. People will beg on their knees for ZOS to remove vamp invisibility - that is how unbalanced & broken combos you will get. NB was designed around stealth gameplay. Other classes ? Nope...
I’m confused on what the point of this post is? It’s pretty common knowledge in the community by now that NB is one of the least played classes in the game due to being nerfed patch after patch to the point where the class is no longer fun to play for most players.
Ok, now i have to post nevertheless - i think this isn't valid for most players at all. Maybe for pvp centric players, but in pve nightblade is still fun to play, even I play it nowadays in a different way, but i still have 8 nightblades and enjoy playing them.
I’m confused on what the point of this post is? It’s pretty common knowledge in the community by now that NB is one of the least played classes in the game due to being nerfed patch after patch to the point where the class is no longer fun to play for most players.
Ok, now i have to post nevertheless - i think this isn't valid for most players at all. Maybe for pvp centric players, but in pve nightblade is still fun to play, even I play it nowadays in a different way, but i still have 8 nightblades and enjoy playing them.
I hate using NB in PVE now it feels like it has no soul left because they stripped half it’s kit. At least in PvP NB has cloak which is honestly the only reason NB is even remotely worth using at times. Other classes just have more tools at their disposal and are more fun to play imo.
oXI_Viper_IXo wrote: »TX12001rwb17_ESO wrote: »oXI_Viper_IXo wrote: »oXI_Viper_IXo wrote: »brandonv516 wrote: »TX12001rwb17_ESO wrote: »Nightblades are still better for Thieving, not everything in this game is combat oriented, just because a class is weaker then another in one part of the game does not mean it is suddenly extinct, like to see you Dragonknights and Templars pull off a crime spree or a scouting mission as good as a Nightblade.
Your also forgetting the 20% cost increase for stats, most people in PvP are not going to want that so they will stay at an earlier stage and therefor will not be-able to use sprint-invisibility, I know the Cost increase is quite penalizing but at least it helps balance it out.
Yes and that 20% needs to stay. There needs to be a real reason not to be one.
Why?
Because not everyone needs to be a vampire?
Not really a reason but ok...
That is a reason though, this penalty ensures that Vampirism does not become a requirement.
What exactly is it a requirement for?
Sure, it pairs really well with Nightblades, but the drawbacks of increased fire damage, increased damage from Fighters Guild skills, and reduced health recovery are enough already in my opinion.
oXI_Viper_IXo wrote: »TX12001rwb17_ESO wrote: »oXI_Viper_IXo wrote: »oXI_Viper_IXo wrote: »brandonv516 wrote: »TX12001rwb17_ESO wrote: »Nightblades are still better for Thieving, not everything in this game is combat oriented, just because a class is weaker then another in one part of the game does not mean it is suddenly extinct, like to see you Dragonknights and Templars pull off a crime spree or a scouting mission as good as a Nightblade.
Your also forgetting the 20% cost increase for stats, most people in PvP are not going to want that so they will stay at an earlier stage and therefor will not be-able to use sprint-invisibility, I know the Cost increase is quite penalizing but at least it helps balance it out.
Yes and that 20% needs to stay. There needs to be a real reason not to be one.
Why?
Because not everyone needs to be a vampire?
Not really a reason but ok...
That is a reason though, this penalty ensures that Vampirism does not become a requirement.
What exactly is it a requirement for?
Sure, it pairs really well with Nightblades, but the drawbacks of increased fire damage, increased damage from Fighters Guild skills, and reduced health recovery are enough already in my opinion.
I have literally been told that to be in end game trial group and do good DPS on my stamblade, I HAVE to be a vamp for the sustain it gives. Basically be a vamp or GTFO. No one should have to be a vampire to do end game content at a high level.
Not extinct but less common.
The classes I have seen the most in the past few weeks in the order of popularity:
1. Dragonknight
2. Templar
3. Necromancer
4. Warden
5. Nightblade
6. Sorcerer
If I had to guess I would place my main char's class, the Sorcerer(especially the magicka) as the underdog class.