Dragonnord wrote: »Because in ZOS servers, for every 10 persons performing those animations at the same time, lag in zone would increase 10%.
The spin one would be cool for a heavy attack; better than the wind up and release on inferno and ice (which I've always found a bit 3 stooges). Not sure any of that would work for a channelled attack like lightning and restoration. Light attacks are fine as they are, flashy front and back sweeps aren't really necessary with the combat system: maybe for medium attacks? Half corkscrew spin for medium, full corkscrew for heavy...
In general though, DA combat is different, very different, weapon attacks are chained into combos with abilities on long cooldowns, unlike ESO where we use weapon attacks in between skills without cooldowns (aside from GCD).
The spin one would be cool for a heavy attack; better than the wind up and release on inferno and ice (which I've always found a bit 3 stooges). Not sure any of that would work for a channelled attack like lightning and restoration. Light attacks are fine as they are, flashy front and back sweeps aren't really necessary with the combat system: maybe for medium attacks? Half corkscrew spin for medium, full corkscrew for heavy...
In general though, DA combat is different, very different, weapon attacks are chained into combos with abilities on long cooldowns, unlike ESO where we use weapon attacks in between skills without cooldowns (aside from GCD).
I agree, I was thinking something more like the flame clench or idk something similar when they use the staff and not just poke it in front of them would look cool. Something fast and simple enough to be a light attack but not just something as repetitive as the current one... especially if these light attack changes go through
MongooseOne wrote: »Why bother when canceling the animation is how to do proper DPS....
That's a bit too flashy tbh. Why would a mage have to fling their staff around super fast in order to cast a single spell when the average mage can just point their finger at you and unleash a lightning bolt?
ApostateHobo wrote: »Knew this was going to be about DAI's animations before I clicked on it lol I agree that it's staff animations are a lot nicer, and more satisfying than eso's. In eso it's just kind of a pew pew type animation. Shame the servers probably wouldn't be able to handle something like that though.
Also to whoever thinks this looks like convulsions, what on earth does the animation cancelling in eso look like to you then? Because any time I watch a parse video it straight up looks like their character is having a seizure XD
Dragon Age Inquisition has the most satisfying mage light attack animations i've seen a a game thus far
I really wish ESO animations could look like this, not only for mag but for stam too.
Why? Because lets be honest, ESO's animations for light and heavy attacks are pretty underwhelming, literally just a little poof.
I mean, seriously ESO's animations look so cartoony and make your character look like a doof, you character can't even swing a 2 handed sword without almost throwing their back out and letting go with one hand at the end... Don't get me started on one hand and shield, looks like your character was just hit with a flashbang and is fanatically swinging their weapon around blind.
Just take a look, here is an example of dragon age's animations for mage
https://www.youtube.com/watch?v=gvN9wU_s39Y
To end on a positive note, here are some in game animations I think are pretty good.
-One hand and shield: ransack
-One hand and shield: reverb
-Duel wield: twin slashes
-2 handed dizzy swing
-destruction staff ultimate cast
-resto staff ultimate cast
-Templar jabs
-necro scythe
-sorc negate cast
-dk wings
-nightblade cloaks
-warden frost healing
-warden trellis
-necro boneyard
-mag incap & tether
To end on a positive note, here are some in game animations I think are pretty good.
-necro boneyard
NotaDaedraWorshipper wrote: »
To end on a positive note, here are some in game animations I think are pretty good.
-necro boneyard
Those things doesn't match 🤨.
Edit: To clarify. A lot of people, myself included, strongly dislike the boneyard. Because it looks way too cartoony, cliché, and doesn't make much sense for an Elder Scrolls necromancer.