At first, i was thinking that a "Shift" button instead of toggle would be great, but i came to conclusion, that it would be as unreliaable than the current way of changing action bars.
More than often, the action bar toggle wont work, so if i have a vital skill on offbar, it wont happen because the action bar toggle is lagging for some reason. Then it acidentally changes at times, making my summons go away or make me summon a minion when oi was actualy planning to use a damage spell.
What i think would work the best, is that we keep the current way abilities work on action bars, so there is the switch toggle and 2 keybinds as well to change the bar like now.
Only skill on active bar would count towardsslotted skill line passives, the offbar would not count.
Sorcerer minions on acyive bar woul be unsummoned if you change action bars. With some development, the secondary spells from summons would work without the summon and with diminished effect and would not count to passives as lon as they are on the non-active action bar.
You would be able to assing keybinds to BOTH action bars separately, so there would be binds for quickslot1,2,3,44 and 5 like there are now and ther would ALSO be binds for OFFBAR slots 1,2,3,4 and 5. There would not be bind for offbar ultimate. You could only use ultimate that is on the active bar.
Pressing offbar keybind, would simply activate the ability slotted on corresponding slot.
If you switch action bars, the abilties previously on offbar binds would now work from active bar keybinds instead and previous active bar abilities would work from offbar binds.
This would greatly ease up using offbar budd abilities like siphoning strikes, Surge and so forth and would also allow you to have some healings on offbar that you could use simply by pressing offbar bind.
Weapon skills would only work from offbar, if you have same weapons on both active and offbar. If you have Destruction staff on main bar and restoration on offbar, you would still need to change to offbar if you want to use restoration staff abilities. Same with any other weapon combijnation, where you have different weapons for active bar and off bar.
So.... What do you think?
>>PC-EU Mostly PVE. Played since BETA<<