Yes nerf dizzy swing and stamcro will be less a problem...
Dizzy massively overpowered. Reduce its dmg and delete the cc of it, in the end it’s just a spammable and nothing else
HalvarIronfist wrote: »Yes nerf dizzy swing and stamcro will be less a problem...
Dizzy massively overpowered. Reduce its dmg and delete the cc of it, in the end it’s just a spammable and nothing else
Have you seen biting jabs? Dizzy ain't got *Insert foul language here* on it.
Jabs has way more damage than dizzy, procs burning light, has a snare (Often used in conjunction with a stun into jab spam)
But you're worried about an ability that does nearly 2/3 of that damage and can easily be avoided? Besides, most stamina classes don't have a reliable spammable. For example, DK stone giant. I won't touch that for PVP. Too clunky in PVE for my tastes, hate to see how bad it'd be in pvp
Doesn’t change that it’s overperforming...
Played it myself
So yes nerf needed
And it also will get nerfed just a matter of time
Lol if you're struggling against Dizzy this patch you have the reaction speed of an actual ***.
Lol if your not seeing that this guy died because of dizzy...
I will give you a little recap on what happend there
Step 1 necro casts blast bones
Step 2 necro uses dizzy === off balance
Step 2 necro uses dizzy again === stun
Step 4 blastbones connects at that point
Step 5 ult
In this example the person took:
Dizzy = arround 10k plus a stun
Bb = 7867
Ult = 7711
The whole combo just worked because of dizzy swing, because of dizzy swing that person was unable to dodge or block the bb and ult...and dizzy did the most dmg in the combo...
Defile had in this example exactly 0 impact, and even if you would tune down bb dmg by 2k it wouldn’t change the outcome of that fight...
Why does the person complain about bb instead of dizzy ? Simple cuz he plays melee himself and uses dizzy himself 😉
If dizzy wouldn’t cc he had chances to properly counterplay against bb. In the current state he needs to make sure to avoid dizzy swing to prevent this from happening again....and since dizzy is a spammable it’s just a matter of time until the necro can Land that combo
But yea i struggle against dizzy ofc I see how everyone gets demolished by that combo when i am on my stamcro
I main magcro and play stam from time to time and it’s very clear why stam outperforms mag...
And it’s clearly not bb
But I agree on one thing, bb should not give defile on everyone it hits, it’s enough when it puts it on the initial target and not the surroundings
Doesn’t change that it’s overperforming...
Played it myself
So yes nerf needed
And it also will get nerfed just a matter of time
Lol if you're struggling against Dizzy this patch you have the reaction speed of an actual ***.
Lol if your not seeing that this guy died because of dizzy...
I will give you a little recap on what happend there
Step 1 necro casts blast bones
Step 2 necro uses dizzy === off balance
Step 2 necro uses dizzy again === stun
Step 4 blastbones connects at that point
Step 5 ult
In this example the person took:
Dizzy = arround 10k plus a stun
Bb = 7867
Ult = 7711
The whole combo just worked because of dizzy swing, because of dizzy swing that person was unable to dodge or block the bb and ult...and dizzy did the most dmg in the combo...
Defile had in this example exactly 0 impact, and even if you would tune down bb dmg by 2k it wouldn’t change the outcome of that fight...
Why does the person complain about bb instead of dizzy ? Simple cuz he plays melee himself and uses dizzy himself 😉
If dizzy wouldn’t cc he had chances to properly counterplay against bb. In the current state he needs to make sure to avoid dizzy swing to prevent this from happening again....and since dizzy is a spammable it’s just a matter of time until the necro can Land that combo
But yea i struggle against dizzy ofc I see how everyone gets demolished by that combo when i am on my stamcro
I main magcro and play stam from time to time and it’s very clear why stam outperforms mag...
And it’s clearly not bb
But I agree on one thing, bb should not give defile on everyone it hits, it’s enough when it puts it on the initial target and not the surroundings
So, big issue here, that's not all one guy attacking him in this screen. Look at the names, there are three different names on that kill feed and only one of those names is a confirmed necro, and another is a confirmed templar, so no matter what, we are looking at a dude getting *** up by a group and yelling about one class that only hit him with one ability.
I only bring this up because it might not even have been a necro attacking him, he may have just got caught in a blast while someone else was putting the hurt on him with nothing but heavy weapon abilities.
Doesn’t change that it’s overperforming...
Played it myself
So yes nerf needed
And it also will get nerfed just a matter of time
Lol if you're struggling against Dizzy this patch you have the reaction speed of an actual ***.
Lol if your not seeing that this guy died because of dizzy...
I will give you a little recap on what happend there
Step 1 necro casts blast bones
Step 2 necro uses dizzy === off balance
Step 2 necro uses dizzy again === stun
Step 4 blastbones connects at that point
Step 5 ult
In this example the person took:
Dizzy = arround 10k plus a stun
Bb = 7867
Ult = 7711
The whole combo just worked because of dizzy swing, because of dizzy swing that person was unable to dodge or block the bb and ult...and dizzy did the most dmg in the combo...
Defile had in this example exactly 0 impact, and even if you would tune down bb dmg by 2k it wouldn’t change the outcome of that fight...
Why does the person complain about bb instead of dizzy ? Simple cuz he plays melee himself and uses dizzy himself 😉
If dizzy wouldn’t cc he had chances to properly counterplay against bb. In the current state he needs to make sure to avoid dizzy swing to prevent this from happening again....and since dizzy is a spammable it’s just a matter of time until the necro can Land that combo
But yea i struggle against dizzy ofc I see how everyone gets demolished by that combo when i am on my stamcro
I main magcro and play stam from time to time and it’s very clear why stam outperforms mag...
And it’s clearly not bb
But I agree on one thing, bb should not give defile on everyone it hits, it’s enough when it puts it on the initial target and not the surroundings
So, big issue here, that's not all one guy attacking him in this screen. Look at the names, there are three different names on that kill feed and only one of those names is a confirmed necro, and another is a confirmed templar, so no matter what, we are looking at a dude getting *** up by a group and yelling about one class that only hit him with one ability.
I only bring this up because it might not even have been a necro attacking him, he may have just got caught in a blast while someone else was putting the hurt on him with nothing but heavy weapon abilities.
Nonono man the dizzy swings bb and ult are from the Same Person, Templar just finished him off
Dizzy, Dizzy, Onslaught...Blastbones is interchangeable with Sub Assault, PoL, Jabs, whatever.
People will use whatever is best, and Dizzy is the best option available right now. Next patch it will be a heavy attack. And you will be whining about DK's and Templars running HA builds and just wrecking.
precambria wrote: »Feel free to try stamcro with no dizzying swing and come back with reports of how well you did and how the issue is for sure BB and defile. Than imagine playing it without the defile. You are asking to delete stamcro's from the game.
DUTCH_REAPER wrote: »I feel conflicted about this.
On one hand I would say to the guy who was killed “what are your resists at? What is your damage mitigation at? Did you have a HOT rollin? Why not? Where is your hard cc at to the target or snare to move away from them?”
On the other hand I would say “aoe defile is absolute BS. They need to fix that. Why would the mechanic of DS allow the target to start the animation and almost ALWAYS connects even when movin away or through the person casting it???
And on the final hand I would say “melee builds....close range equals high damage. Did desync kill you by not allowing skills to go off?”
So yeah. I’m confused a little.
Well if you are cut off guard, but even that combo is not that OP IF... you start and initiate fight with a roll, so first blastbones miss and first dizz and you are good to go for a kill