Friends, the time has come to restore this set to its intended glory.
For reference:
2 items: Adds 1487 Physical Penetration
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Stamina Recovery
5 items: For every bleed effect you have on an enemy, increase your Weapon Damage by 133 against them.
When it debuted on the PTS back during Scalebreaker, I was elated. At long last, here was a set that would finally enable a DW/2H setup and not sacrifice loads of DPS in the process.
Back then, it gave 200 Weapon Damage per Bleed on an enemy and testing revealed that it was possible to keep up about ~2.5 Bleeds at any given time, with a theoretical maximum of 5 that were available (DW Bleed, 2H Bleed, Carve, Rending Slashes, Rend) from abilities.
Then, as so often happens, somebody on PTS used Savage Werewolf to add a 6th potential Bleed and then the wails for nerfing Dro'Zakar began. Sure enough, a mighty 34% nerf came down, smiting poor Dro'Zakar into the dustbin of ESO set history, never to be used for anything ever again.
To add insult to injury, the very next DLC gave us New Moon Acolyte which bestowed original Dro'Zakar's average Weapon Damage with 100% uptime, without any need to tailor your build or use any effort at all in order to maintain the damage.
But it doesn't have to end this way. Together, we can save Dro'Zakar. Even if the set is never fully restored, increasing the damage to 150-175 per Bleed would go a LONG way toward moving this currently unused set into the "Actually Viable For Some Builds" bin along with Tzogvin and friends. Let's save Dro'Zakar!