How about just making it so light attacking gives a merciless stack and not connecting with it. Simple change and would reduce server calcs.
John_Falstaff wrote: »@zvavi , it's sort of yes and no thing. For one, yes, definitely ZOS wants to make client side smoother. On the other hand, they also declared that they're fighting desyncs between server and client, and what we have at hand right now is none other than a desync: server already knows the skill is a bow proc, while client still thinks it's Merciless. I think it doesn't take a lot of computational power for server to decide which skill cast it is, but it's okay if client tentatively sends bow proc and sometimes gets corrected to play animation for Merciless refresh instead (if LA doesn't connect for instance). I think that visuals can be sorted out in either variant. Most modern games interpolate ahead of server (Overwatch as an example) and if server overrides client's assumption, that's fine, doesn't happen often enough to be visually noticeable.
@Iskiab , it definitely is an option; I think a -lot- of PvP people will cry bloody murder though since NBs will be able to prebuild their burst by just light-attacking into thin air, but yes, maybe if it was taking NBs out of invisibility, or only was possible in combat... maybe. Though I don't think it'll reduce server load, because the server will have to double-check everything anyway - it is a very bad idea to trust the client when it says "I made five LAs and have bow proc ready, honestly". ^^ But I think that server load isn't an issue anyway here because data is right there, in fact it already ought to be checking for server-side grim focus counter state before bow proc goes through. What we have here is just a gimmick of protocol, or so I think - even if server just got LA and counted it to grim focus counter, it still would dutifully receive and perform Merciless refresh, even though it's an internal inconsistency - there cannot be Merciless on user's skill bar if prior LA went through.
Well on the magblade end it would be a large pvp buff yea, but that wouldn’t be the worst thing in the world.
When fighting a dodge rolly build it’s almost impossible to build stacks. Most magblades hold the stacks and time their burst because merciless is hard to land. It would open up more aggressive playstyles and up magblade damage where they’re behind, plus allow symbiosis to build merciless stacks. Right now it doesn’t because you need to connect with damage to build stacks.
John_Falstaff wrote: »@zvavi , it's sort of yes and no thing. For one, yes, definitely ZOS wants to make client side smoother. On the other hand, they also declared that they're fighting desyncs between server and client, and what we have at hand right now is none other than a desync: server already knows the skill is a bow proc, while client still thinks it's Merciless. I think it doesn't take a lot of computational power for server to decide which skill cast it is, but it's okay if client tentatively sends bow proc and sometimes gets corrected to play animation for Merciless refresh instead (if LA doesn't connect for instance). I think that visuals can be sorted out in either variant. Most modern games interpolate ahead of server (Overwatch as an example) and if server overrides client's assumption, that's fine, doesn't happen often enough to be visually noticeable.
@Iskiab , it definitely is an option; I think a -lot- of PvP people will cry bloody murder though since NBs will be able to prebuild their burst by just light-attacking into thin air, but yes, maybe if it was taking NBs out of invisibility, or only was possible in combat... maybe. Though I don't think it'll reduce server load, because the server will have to double-check everything anyway - it is a very bad idea to trust the client when it says "I made five LAs and have bow proc ready, honestly". ^^ But I think that server load isn't an issue anyway here because data is right there, in fact it already ought to be checking for server-side grim focus counter state before bow proc goes through. What we have here is just a gimmick of protocol, or so I think - even if server just got LA and counted it to grim focus counter, it still would dutifully receive and perform Merciless refresh, even though it's an internal inconsistency - there cannot be Merciless on user's skill bar if prior LA went through.
Well on the magblade end it would be a large pvp buff yea, but that wouldn’t be the worst thing in the world.
When fighting a dodge rolly build it’s almost impossible to build stacks. Most magblades hold the stacks and time their burst because merciless is hard to land. It would open up more aggressive playstyles and up magblade damage where they’re behind, plus allow symbiosis to build merciless stacks. Right now it doesn’t because you need to connect with damage to build stacks.
How about just making it so light attacking gives a merciless stack and not connecting with it. Simple change and would reduce server calcs.
It would be a large pvp buff and not effect pve.
How about just making it so light attacking gives a merciless stack and not connecting with it. Simple change and would reduce server calcs.
It would be a large pvp buff and not effect pve.
How about just making it so light attacking gives a merciless stack and not connecting with it. Simple change and would reduce server calcs.
It would be a large pvp buff and not effect pve.
Actually, what I would like is for any LA or damage ability that you land to give you one stack, at a maximum of one stack per GCD. For some reason it seems like LAs connect less frequently than my skills — almost as if the hit-box is smaller for them. In any case, a small change like this would be a solid QoL upgrade since I'd most likely be able to get a stack every GCD in which I'm attacking.
How about just making it so light attacking gives a merciless stack and not connecting with it. Simple change and would reduce server calcs.
It would be a large pvp buff and not effect pve.
Actually, what I would like is for any LA or damage ability that you land to give you one stack, at a maximum of one stack per GCD. For some reason it seems like LAs connect less frequently than my skills — almost as if the hit-box is smaller for them. In any case, a small change like this would be a solid QoL upgrade since I'd most likely be able to get a stack every GCD in which I'm attacking.
This is a great idea. Remove light attacks from the equation entirely, and it wouldn’t let people preload for burst if it’s an stamblade issue.
Would it be OP if buffing and healing built stacks? I’m not sure.
Only downside is technically you can use the 5th LA to hit merciless in pve (lag permitting) so 5 abilities would be a nerf for those who’s lag permits them to optimize magblade dps. Merciless every 5 abilities is one of those things that’s supposed to be possible but only some can pull off.
What I meant was I'd like if Light Attack OR damage skills added to the counter. That way, if you're LA weaving, you have a better chance of getting a stack every GCD. (But you couldn't "double dip," you are limited to getting 1 stack per GCD.) Basically, if you land damage with a LA OR direct damage attack, you get a stack. It'd still be more difficult to proc than Frags, so the magsorc brigade shouldn't have a problem with it. Buffs or healing probably shouldn't count, unless you are LA weaving while casting. Although that's exactly how Frags works, isn't it. Oh, to have magsorc problems...This is a great idea. Remove light attacks from the equation entirely, and it wouldn’t let people preload for burst if it’s an stamblade issue.
Would it be OP if buffing and healing built stacks? I’m not sure.
Only downside is technically you can use the 5th LA to hit merciless in pve (lag permitting) so 5 abilities would be a nerf for those who’s lag permits them to optimize magblade dps. Merciless every 5 abilities is one of those things that’s supposed to be possible but only some can pull off.
Wait, you can fire Assassin's will ON the 5th stack? I just tried that (LA weaving with Swallow Soul 4 times then LA weaving Merciless) and it just re-cast Merciless every time. Am I misunderstanding?John_Falstaff wrote: »It is a thought for buffing NB, but I think it's orthogonal to the problem from the topic, because, even if -skills- were able to add to Grim Focus counter, then it wouldn't remove the issue at hand - one that makes it hard to make spectral bow proc every 5th GCD, precisely because on 5th GCD, the only event before the proc is done is a light attack. Problem is not that LA may not connect during four previous GCDs (it's another kind of problem, rather), but that on 5th GCD, grim focus counter ends up desynced between server and client.
Wait, you can fire Assassin's will ON the 5th stack? I just tried that (LA weaving with Swallow Soul 4 times then LA weaving Merciless) and it just re-cast Merciless every time. Am I misunderstanding?
Huh. I must have been weaving too fast then, because I couldn't even get that to work on a training dummy in my home.John_Falstaff wrote: »Wait, you can fire Assassin's will ON the 5th stack? I just tried that (LA weaving with Swallow Soul 4 times then LA weaving Merciless) and it just re-cast Merciless every time. Am I misunderstanding?
You can weave four -any- skills, until you have four on grim focus counter, and then, your 5th weave will fire spectral bow (so your bow is 5th, not 6th skill cast). That's how it is meant to be happening: your weave is LA (which adds 1 to four on the counter, turning skill into spectral bow proc), and second part of the weave ends up being that bow fired. So, LA+skill, LA+skill, LA+skill, LA+skill, LA+bow, and so on.
The whole issue described in this thread is that client, as it is now, must first receive LA confirmation from server before the skill actually -becomes- bow proc, that makes this 5th weave very unstable and sensitive to ping. If you weave too fast in high ping, you'll end up refreshing Merciless.
John_Falstaff wrote: »Wait, you can fire Assassin's will ON the 5th stack? I just tried that (LA weaving with Swallow Soul 4 times then LA weaving Merciless) and it just re-cast Merciless every time. Am I misunderstanding?
You can weave four -any- skills, until you have four on grim focus counter, and then, your 5th weave will fire spectral bow (so your bow is 5th, not 6th skill cast). That's how it is meant to be happening: your weave is LA (which adds 1 to four on the counter, turning skill into spectral bow proc), and second part of the weave ends up being that bow fired. So, LA+skill, LA+skill, LA+skill, LA+skill, LA+bow, and so on.
The whole issue described in this thread is that client, as it is now, must first receive LA confirmation from server before the skill actually -becomes- bow proc, that makes this 5th weave very unstable and sensitive to ping. If you weave too fast in high ping, you'll end up refreshing Merciless.
Huh. I must have been weaving too fast then, because I couldn't even get that to work on a training dummy in my home.John_Falstaff wrote: »Wait, you can fire Assassin's will ON the 5th stack? I just tried that (LA weaving with Swallow Soul 4 times then LA weaving Merciless) and it just re-cast Merciless every time. Am I misunderstanding?
You can weave four -any- skills, until you have four on grim focus counter, and then, your 5th weave will fire spectral bow (so your bow is 5th, not 6th skill cast). That's how it is meant to be happening: your weave is LA (which adds 1 to four on the counter, turning skill into spectral bow proc), and second part of the weave ends up being that bow fired. So, LA+skill, LA+skill, LA+skill, LA+skill, LA+bow, and so on.
The whole issue described in this thread is that client, as it is now, must first receive LA confirmation from server before the skill actually -becomes- bow proc, that makes this 5th weave very unstable and sensitive to ping. If you weave too fast in high ping, you'll end up refreshing Merciless.
John_Falstaff wrote: »Wait, you can fire Assassin's will ON the 5th stack? I just tried that (LA weaving with Swallow Soul 4 times then LA weaving Merciless) and it just re-cast Merciless every time. Am I misunderstanding?
You can weave four -any- skills, until you have four on grim focus counter, and then, your 5th weave will fire spectral bow (so your bow is 5th, not 6th skill cast). That's how it is meant to be happening: your weave is LA (which adds 1 to four on the counter, turning skill into spectral bow proc), and second part of the weave ends up being that bow fired. So, LA+skill, LA+skill, LA+skill, LA+skill, LA+bow, and so on.
The whole issue described in this thread is that client, as it is now, must first receive LA confirmation from server before the skill actually -becomes- bow proc, that makes this 5th weave very unstable and sensitive to ping. If you weave too fast in high ping, you'll end up refreshing Merciless.
To add to this, you also need to be point blank range. In pve magblade is a pure melee class, the damage is actually the lowest of all range classes if you’re at range.
Take away merciless every 5th, soul harvest as an ultimate, etc... and pve dps is pretty low.
John_Falstaff wrote: »John_Falstaff wrote: »Wait, you can fire Assassin's will ON the 5th stack? I just tried that (LA weaving with Swallow Soul 4 times then LA weaving Merciless) and it just re-cast Merciless every time. Am I misunderstanding?
You can weave four -any- skills, until you have four on grim focus counter, and then, your 5th weave will fire spectral bow (so your bow is 5th, not 6th skill cast). That's how it is meant to be happening: your weave is LA (which adds 1 to four on the counter, turning skill into spectral bow proc), and second part of the weave ends up being that bow fired. So, LA+skill, LA+skill, LA+skill, LA+skill, LA+bow, and so on.
The whole issue described in this thread is that client, as it is now, must first receive LA confirmation from server before the skill actually -becomes- bow proc, that makes this 5th weave very unstable and sensitive to ping. If you weave too fast in high ping, you'll end up refreshing Merciless.
To add to this, you also need to be point blank range. In pve magblade is a pure melee class, the damage is actually the lowest of all range classes if you’re at range.
Take away merciless every 5th, soul harvest as an ultimate, etc... and pve dps is pretty low.
Can't even think of what will happen when light attacks - bread and butter of NBs - will get nerfed in addition, but... that's already another woe deserving own thread.Nightblade rotation is complex enough already and not rewarded by damage advantage; I'd be grateful if they, just to begin some change towards better, made it at least less glitchy and ping-dependent.