Risk is DETERMINED by the ACTION in the amount of time before you can preform your next ABILITIE.
It's time to just say it. Light attack weaving is the lowest risk with the highest reward in the game. End of story. This is a FACT.
Light attack weaving is a core mechanic that is free damage and ultimately never leaves you open to any attacks. Which allows you to keep defense up and have better reaction time to a opponent in pvp or pve. Plus enchant damage and overall better Sustain.
The risk to preform a light attack is THE LOWEST IN THE GAME WITH THE HIGHEST REWARD.(before or after the changes) Light attacks are free damage that cost 0 recovery and most of all ZERO TIME to preform in between abilities. Yet most want them to over preform and do the most damage based on a skill factor?
Heavy attack on the other hand. Cost 0 resources but in real gameplay. Is at the highest risk to use. Any attack that locks your character in a long animation equal risk because at some point your going to drop your defense. This is due to the time to preform skills is the longest in the game. Add in the off balance mechanics and the skill is how create a opening to heavyattack and get the most damage, while dealing while mechanics. At a much lower abilitie time ratio compared to a light attack rotation. Heavy attack rotation is higher risk. By alot. Because the TIME TO PREFORM.
This is a fact.
SO THE REAL QUESTION IS? how has the light attack damage that is lower risk come to be THE HIGHEST DPS OVER TIME. Mechanics?
Free damage is free damage. Light attack damage is a 0 risk high reward mechanic. The skill to preform is Irrelevant. RISK IS DETERMINED BY THE TIME IT TAKE TO PREFORM THE NEXT SKILL ABILITIE. END OF STORY.