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Best Stam Class with Self Heals?

Texecutioner187
Texecutioner187
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I'm playing with Stam classes finally and am trying to decide which class I can use easiest for mainly some solo content and some 4 man dungeons perhaps. I'm NOT wanting to use Vigor, I just don't like it for whatever reason. I've used the stamsorc surge/hurricane and the stamcro healing tether skill. What are some other classes with decent self heals? I prefer the necro over the Sorc because it seems there are a few healing options and I like the flexibility, the Sorc doesn't seem to heal fast enough at times. Thoughts?

Sincerely,
Magicka User :)
Edited by Texecutioner187 on March 23, 2020 5:01AM
  • LeHarrt91
    LeHarrt91
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    Warden has access to 4 class heals that scale with Weapon Damage and Stamina. Templar also has some skills it can use. But any class can use Rally the Twi Hand burst heal.
    PS NA
    Have played all classes.
    Warden Main
  • mocap
    mocap
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    probably stamsorc. You can slot Surge for Major Brutality + very strong heals and Clannfear or Dark deal (or Conversion, don't remember) for burst heal + sustain.
    Stam heals for everyone is:
    - Vigor, obviously
    - Psijic spamable, good damage and heals, like Magplar Puncturing sweeps, but not that strong. Can be used with bow.
    - Rally for 2H
    - Bloodwhatever for DW
  • Hotdog_23
    Hotdog_23
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    Don’t for forget about the weapon line healing. Rally for 2H. Bloodthirst and blood craze on Dual weld. Draining shot for bow.
    For Stamina healing without vigor. Warden’s make the best stamina healers. For Sorcerer you must always keep Critical Surge up which is quite strong. No burst heals but consistent healing enough to keep you topped off most of the time. Dk’s use Green Dragon blood with either morph of Obsidian Shield. Nightblades use Leeching Strikes and Dark Cloak. Templar use repentance and Ritual of Retribution. Personally, I think it would be awesome if Breath of Life scaled off Magic or stamina whichever is higher just like Ritual of Retribution does. In fact, I wish all healing skill for every class would scale off either magic or stamina.

    Vigor is easy to get just do BG’s for about 2 hours tops and win or lose you should earn Vigor. Just try your best. Don’t even change your sets or worry about anything. Sue you will die a lot, but it doesn’t really matter as you come back quickly and get back into the fray again.
  • Asardes
    Asardes
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    I have been able to solo a lot of content: world bosses, some normal dungeons, the Craglorn dungeons (Shada's Tear, Skyreach Hold/Pinnacle/Catacombs etc.) on all 6 classes. I didn't find any of them to be necessarily weaker.

    Heals are available "out of the box" on Stamina Sorcerer - Critical Surge (also gives Major Brutality) and Stamina Warden - Green Lotus (gives Major Savagery) & Soothing Spores - without sacrificing anything, and also Stamina DK is not a bad candidate, though using only class skills you need to sacrifice a damage morph for a healing one: Cauterize instead of Flames of Oblivion; it has Fragmented Shield as multiplier as well (Major Mending). The rest are weaker in that regard, and you need to unlock Rally to get Major Brutality without potions anyway, so that serves for burst heal as well.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Characters:
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  • Khumbu
    Khumbu
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    Warden for sure. They have a ton of heals at their disposal and although I already have a mag warden healer, my stam bow/bow’s heals are powerful enough to do decent dungeon offhealing with no bonuses whatsoever if the group gets in trouble.

    They are also good soloers. Although my specifically built magcro is having an easier time with WBs, my bow/bow was able to kite 85% of them to death in a squishy zero solo survivability trial build.
    Edited by Khumbu on March 23, 2020 8:38AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    Warden or Nerco (2 paid classes)

    ...Coincidence ? I don't think sooooo ! :D:joy:
  • Asardes
    Asardes
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    Actually stamina necromancer heals aren't that good. Intensive Mender/Spirit Guardian heals only scale on maximum magicka and spell damage, so they're pretty weak on stamina classes, Mortal Coil scales off the highest stat but the healing is not that strong and Necrotic Potency/Deaden Pain heals scale off maximum HP, so they're useful more for tank.

    For example I have a Necromancer build with 12.8K weapon power (35K stamina, 5.3K weapon damage), and the tool tips are: Spirit Guardian - 1750 HP every 2s, Mortal Coil 18500 over 2s, Necrotic Potency 820 every second. If you add all 3 up, they can barely measure up to Critical Surge. And you have only space on your bar for one in a PvE build. I chose Necrotic Potency because it restores a lot of ultimate even if the heal is weak, if I need more I simply refresh Rally. In fact the best survival tool is Brawler, since even if your heals are weak, they can restore health behind the shield.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=180667
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Texecutioner187
    Texecutioner187
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    LeHarrt91 wrote: »
    Warden has access to 4 class heals that scale with Weapon Damage and Stamina. Templar also has some skills it can use. But any class can use Rally the Twi Hand burst heal.

    I tried stamplar, but had the most issues with my sustain. I'm mainly a tank, so not great with weaving and resource management, not going to lie. I set my stamplar aside to try stamsorc or stamcro since both of them had higher damage output and better sustain for me.

    That's not to say that if I were to work better on resource management, it would change the classes for me altogether... I was just comparing them as I currently stand and play. I haven't tried warden lately though, but do have one sitting around... might be worth a try.
  • Texecutioner187
    Texecutioner187
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    mocap wrote: »
    probably stamsorc. You can slot Surge for Major Brutality + very strong heals and Clannfear or Dark deal (or Conversion, don't remember) for burst heal + sustain.
    Stam heals for everyone is:
    - Vigor, obviously
    - Psijic spamable, good damage and heals, like Magplar Puncturing sweeps, but not that strong. Can be used with bow.
    - Rally for 2H
    - Bloodwhatever for DW

    The downside to this I found is having the clannfear double slotted. I am seeming to like 2H better because I really enjoy Stampede as a solo gap closer, and I'm noticing that 2H has a bit more skills slotted(at least for me).

    2H:
    Wrecking Blow - Most powerful hit(I think) and empower
    Stampede - My personal thing that I like for 2H
    Brawler - AoE attack and damage shield
    Reverse Slice - Execute

    DW:
    Rapid Strikes - Powerful hit(and possible heal for other morph)
    Whirling Blades - AoE and Execute

    I find that with that contrast, having a clannfear active on a sorc is a bit of a hindrance since I enjoy playing classes more when I get to use their actual class abilities. Also, on a small segue that's why I enjoy the Necro(so far) because I can use a single corpse for DOT, Heal or Ultigen... so I do enjoy that aspect of the class skills.
  • FrancisCrawford
    FrancisCrawford
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    Reaper's Mark is an underrated nightblade heal in trash fights.

    Unfortunately, it doesn't heal against unaccompanied bosses.

    The Briarheart set helps some with healing on any class.

    That's about all I've got. I'm a magicka player too.
    Edited by FrancisCrawford on March 23, 2020 12:54PM
  • Texecutioner187
    Texecutioner187
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    Hotdog_23 wrote: »
    Don’t for forget about the weapon line healing. Rally for 2H. Bloodthirst and blood craze on Dual weld. Draining shot for bow.
    For Stamina healing without vigor. Warden’s make the best stamina healers. For Sorcerer you must always keep Critical Surge up which is quite strong. No burst heals but consistent healing enough to keep you topped off most of the time. Dk’s use Green Dragon blood with either morph of Obsidian Shield. Nightblades use Leeching Strikes and Dark Cloak. Templar use repentance and Ritual of Retribution. Personally, I think it would be awesome if Breath of Life scaled off Magic or stamina whichever is higher just like Ritual of Retribution does. In fact, I wish all healing skill for every class would scale off either magic or stamina.

    Vigor is easy to get just do BG’s for about 2 hours tops and win or lose you should earn Vigor. Just try your best. Don’t even change your sets or worry about anything. Sue you will die a lot, but it doesn’t really matter as you come back quickly and get back into the fray again.

    I'm not sure if it's me, but it seems like the weapon heals aren't too powerful. DW seems as though you really need to spam it for decent heals, therefore draining stam. I do like rally for the weapon dmg increase, and I haven't even tried the bow heal. Worth looking into. For crit surge, I notice that just as you said... there's no burst to it, so if I get low on health such as a strong WB hit, I tend to die since the healing isn't coming in strong enough perhaps?
  • Texecutioner187
    Texecutioner187
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    Asardes wrote: »
    Actually stamina necromancer heals aren't that good. Intensive Mender/Spirit Guardian heals only scale on maximum magicka and spell damage, so they're pretty weak on stamina classes, Mortal Coil scales off the highest stat but the healing is not that strong and Necrotic Potency/Deaden Pain heals scale off maximum HP, so they're useful more for tank.

    For example I have a Necromancer build with 12.8K weapon power (35K stamina, 5.3K weapon damage), and the tool tips are: Spirit Guardian - 1750 HP every 2s, Mortal Coil 18500 over 2s, Necrotic Potency 820 every second. If you add all 3 up, they can barely measure up to Critical Surge. And you have only space on your bar for one in a PvE build. I chose Necrotic Potency because it restores a lot of ultimate even if the heal is weak, if I need more I simply refresh Rally. In fact the best survival tool is Brawler, since even if your heals are weak, they can restore health behind the shield.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=180667

    The one I use is Braided Tether. I don't use the Mortal Coil since the stam heal is 1200 over 12 seconds or something like that. Seemed very weak and the actual heal is a pretty strong burst IMO.
  • Asardes
    Asardes
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    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Texecutioner187
    Texecutioner187
    ✭✭✭
    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?
  • Asardes
    Asardes
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    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?

    Well the passives are actually quite good, 8% stamina and 2% weapon damage, and some extra damage when you proc them. The faster the fight finishes, the less damage you take. Rotation is really simple since back bar DoTs last 14-15s, you can let Poison Injection expire because it's not a very strong DoT, and Rearming Trap you just refresh whenever it drops since you're on the front bar for most of the time and can do that instead of a Rapid Strikes cast, when Bound Armaments shine, hit that to throw the daggers, if the target gets low on HP replace Rapid Strikes with Whirling Blades. Refresh Critical Surge every 2nd rotation, and Bound Armaments whenever they drop - 40s doesn't line up very well with the other buffs and DoTs but it's long. You don't actually need them on both bars, and you can replace the ones on the back with Vigor, but personally I didn't feel the need for it. I did vMA easily before I even unlocked it - I had done it on other classes before.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Texecutioner187
    Texecutioner187
    ✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?

    Well the passives are actually quite good, 8% stamina and 2% weapon damage, and some extra damage when you proc them. The faster the fight finishes, the less damage you take. Rotation is really simple since back bar DoTs last 14-15s, you can let Poison Injection expire because it's not a very strong DoT, and Rearming Trap you just refresh whenever it drops since you're on the front bar for most of the time and can do that instead of a Rapid Strikes cast, when Bound Armaments shine, hit that to throw the daggers, if the target gets low on HP replace Rapid Strikes with Whirling Blades. Refresh Critical Surge every 2nd rotation, and Bound Armaments whenever they drop - 40s doesn't line up very well with the other buffs and DoTs but it's long. You don't actually need them on both bars, and you can replace the ones on the back with Vigor, but personally I didn't feel the need for it. I did vMA easily before I even unlocked it - I had done it on other classes before.

    So what I'm reading is PART of the upkeep of crit surge is applying enough DOT's to continue the healing? Lately(don't shame me, I know I'm bad) when trying out the stamsorc, the only actual AOE I've been able to manage is the hurricane. Usually whatever I'm fighting runs around too much to drop a trap(which I don't even have slotted), and I don't use poison injection either(yet). Are these all skills you use to keep the Surge healing "active"?
  • Asardes
    Asardes
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    Asardes wrote: »
    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?

    Well the passives are actually quite good, 8% stamina and 2% weapon damage, and some extra damage when you proc them. The faster the fight finishes, the less damage you take. Rotation is really simple since back bar DoTs last 14-15s, you can let Poison Injection expire because it's not a very strong DoT, and Rearming Trap you just refresh whenever it drops since you're on the front bar for most of the time and can do that instead of a Rapid Strikes cast, when Bound Armaments shine, hit that to throw the daggers, if the target gets low on HP replace Rapid Strikes with Whirling Blades. Refresh Critical Surge every 2nd rotation, and Bound Armaments whenever they drop - 40s doesn't line up very well with the other buffs and DoTs but it's long. You don't actually need them on both bars, and you can replace the ones on the back with Vigor, but personally I didn't feel the need for it. I did vMA easily before I even unlocked it - I had done it on other classes before.

    So what I'm reading is PART of the upkeep of crit surge is applying enough DOT's to continue the healing? Lately(don't shame me, I know I'm bad) when trying out the stamsorc, the only actual AOE I've been able to manage is the hurricane. Usually whatever I'm fighting runs around too much to drop a trap(which I don't even have slotted), and I don't use poison injection either(yet). Are these all skills you use to keep the Surge healing "active"?

    I've never had problems with healing off it. If you fight solo mobs don't simply run around on their own, unless you kite them, which is a really bad idea. Most melee mobs will come to you, and the ranged ones you can just stack the others on top of them. If you have tanked dungeons you may know how to stack. But that's the case regardless of class.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anything , but stamblade, basicly. Stamblade has the worst healing in the universe.

    PC EU
    PvP only
  • Texecutioner187
    Texecutioner187
    ✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?

    Well the passives are actually quite good, 8% stamina and 2% weapon damage, and some extra damage when you proc them. The faster the fight finishes, the less damage you take. Rotation is really simple since back bar DoTs last 14-15s, you can let Poison Injection expire because it's not a very strong DoT, and Rearming Trap you just refresh whenever it drops since you're on the front bar for most of the time and can do that instead of a Rapid Strikes cast, when Bound Armaments shine, hit that to throw the daggers, if the target gets low on HP replace Rapid Strikes with Whirling Blades. Refresh Critical Surge every 2nd rotation, and Bound Armaments whenever they drop - 40s doesn't line up very well with the other buffs and DoTs but it's long. You don't actually need them on both bars, and you can replace the ones on the back with Vigor, but personally I didn't feel the need for it. I did vMA easily before I even unlocked it - I had done it on other classes before.

    So what I'm reading is PART of the upkeep of crit surge is applying enough DOT's to continue the healing? Lately(don't shame me, I know I'm bad) when trying out the stamsorc, the only actual AOE I've been able to manage is the hurricane. Usually whatever I'm fighting runs around too much to drop a trap(which I don't even have slotted), and I don't use poison injection either(yet). Are these all skills you use to keep the Surge healing "active"?

    I've never had problems with healing off it. If you fight solo mobs don't simply run around on their own, unless you kite them, which is a really bad idea. Most melee mobs will come to you, and the ranged ones you can just stack the others on top of them. If you have tanked dungeons you may know how to stack. But that's the case regardless of class.

    So you're saying that as a "Self healing stamsorc using surge", it is better to let the mobs come to me rather than going to them? And if they come to me, then I can easier maintain AoE's? I'm sorry if the question sounds stupid, but I have a dozen different flavors of tanking and healing, I don't typically do DPS just for this reason.... the learning curve lol(and the damage output I don't do)
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?

    Well the passives are actually quite good, 8% stamina and 2% weapon damage, and some extra damage when you proc them. The faster the fight finishes, the less damage you take. Rotation is really simple since back bar DoTs last 14-15s, you can let Poison Injection expire because it's not a very strong DoT, and Rearming Trap you just refresh whenever it drops since you're on the front bar for most of the time and can do that instead of a Rapid Strikes cast, when Bound Armaments shine, hit that to throw the daggers, if the target gets low on HP replace Rapid Strikes with Whirling Blades. Refresh Critical Surge every 2nd rotation, and Bound Armaments whenever they drop - 40s doesn't line up very well with the other buffs and DoTs but it's long. You don't actually need them on both bars, and you can replace the ones on the back with Vigor, but personally I didn't feel the need for it. I did vMA easily before I even unlocked it - I had done it on other classes before.

    So what I'm reading is PART of the upkeep of crit surge is applying enough DOT's to continue the healing? Lately(don't shame me, I know I'm bad) when trying out the stamsorc, the only actual AOE I've been able to manage is the hurricane. Usually whatever I'm fighting runs around too much to drop a trap(which I don't even have slotted), and I don't use poison injection either(yet). Are these all skills you use to keep the Surge healing "active"?

    I've never had problems with healing off it. If you fight solo mobs don't simply run around on their own, unless you kite them, which is a really bad idea. Most melee mobs will come to you, and the ranged ones you can just stack the others on top of them. If you have tanked dungeons you may know how to stack. But that's the case regardless of class.

    So you're saying that as a "Self healing stamsorc using surge", it is better to let the mobs come to me rather than going to them? And if they come to me, then I can easier maintain AoE's? I'm sorry if the question sounds stupid, but I have a dozen different flavors of tanking and healing, I don't typically do DPS just for this reason.... the learning curve lol(and the damage output I don't do)

    Yes, mobs should be as stacked as possible. If you need to move, move in a circle so they stay in AoE all the time. It's really the same principle as tanking mobs that can't be moved by skills. Even ranged ones will come in melee if you aggro them and move a bit back so they move forward, then come back to the original position. Or LoS them so they all stack when taking a corner, then drop DboS on them.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Texecutioner187
    Texecutioner187
    ✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?

    Well the passives are actually quite good, 8% stamina and 2% weapon damage, and some extra damage when you proc them. The faster the fight finishes, the less damage you take. Rotation is really simple since back bar DoTs last 14-15s, you can let Poison Injection expire because it's not a very strong DoT, and Rearming Trap you just refresh whenever it drops since you're on the front bar for most of the time and can do that instead of a Rapid Strikes cast, when Bound Armaments shine, hit that to throw the daggers, if the target gets low on HP replace Rapid Strikes with Whirling Blades. Refresh Critical Surge every 2nd rotation, and Bound Armaments whenever they drop - 40s doesn't line up very well with the other buffs and DoTs but it's long. You don't actually need them on both bars, and you can replace the ones on the back with Vigor, but personally I didn't feel the need for it. I did vMA easily before I even unlocked it - I had done it on other classes before.

    So what I'm reading is PART of the upkeep of crit surge is applying enough DOT's to continue the healing? Lately(don't shame me, I know I'm bad) when trying out the stamsorc, the only actual AOE I've been able to manage is the hurricane. Usually whatever I'm fighting runs around too much to drop a trap(which I don't even have slotted), and I don't use poison injection either(yet). Are these all skills you use to keep the Surge healing "active"?

    I've never had problems with healing off it. If you fight solo mobs don't simply run around on their own, unless you kite them, which is a really bad idea. Most melee mobs will come to you, and the ranged ones you can just stack the others on top of them. If you have tanked dungeons you may know how to stack. But that's the case regardless of class.

    So you're saying that as a "Self healing stamsorc using surge", it is better to let the mobs come to me rather than going to them? And if they come to me, then I can easier maintain AoE's? I'm sorry if the question sounds stupid, but I have a dozen different flavors of tanking and healing, I don't typically do DPS just for this reason.... the learning curve lol(and the damage output I don't do)

    Yes, mobs should be as stacked as possible. If you need to move, move in a circle so they stay in AoE all the time. It's really the same principle as tanking mobs that can't be moved by skills. Even ranged ones will come in melee if you aggro them and move a bit back so they move forward, then come back to the original position. Or LoS them so they all stack when taking a corner, then drop DboS on them.

    LoS, DboS? Side question - Do you prefer DW over 2H?
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?

    Well the passives are actually quite good, 8% stamina and 2% weapon damage, and some extra damage when you proc them. The faster the fight finishes, the less damage you take. Rotation is really simple since back bar DoTs last 14-15s, you can let Poison Injection expire because it's not a very strong DoT, and Rearming Trap you just refresh whenever it drops since you're on the front bar for most of the time and can do that instead of a Rapid Strikes cast, when Bound Armaments shine, hit that to throw the daggers, if the target gets low on HP replace Rapid Strikes with Whirling Blades. Refresh Critical Surge every 2nd rotation, and Bound Armaments whenever they drop - 40s doesn't line up very well with the other buffs and DoTs but it's long. You don't actually need them on both bars, and you can replace the ones on the back with Vigor, but personally I didn't feel the need for it. I did vMA easily before I even unlocked it - I had done it on other classes before.

    So what I'm reading is PART of the upkeep of crit surge is applying enough DOT's to continue the healing? Lately(don't shame me, I know I'm bad) when trying out the stamsorc, the only actual AOE I've been able to manage is the hurricane. Usually whatever I'm fighting runs around too much to drop a trap(which I don't even have slotted), and I don't use poison injection either(yet). Are these all skills you use to keep the Surge healing "active"?

    I've never had problems with healing off it. If you fight solo mobs don't simply run around on their own, unless you kite them, which is a really bad idea. Most melee mobs will come to you, and the ranged ones you can just stack the others on top of them. If you have tanked dungeons you may know how to stack. But that's the case regardless of class.

    So you're saying that as a "Self healing stamsorc using surge", it is better to let the mobs come to me rather than going to them? And if they come to me, then I can easier maintain AoE's? I'm sorry if the question sounds stupid, but I have a dozen different flavors of tanking and healing, I don't typically do DPS just for this reason.... the learning curve lol(and the damage output I don't do)

    Yes, mobs should be as stacked as possible. If you need to move, move in a circle so they stay in AoE all the time. It's really the same principle as tanking mobs that can't be moved by skills. Even ranged ones will come in melee if you aggro them and move a bit back so they move forward, then come back to the original position. Or LoS them so they all stack when taking a corner, then drop DboS on them.

    LoS, DboS? Side question - Do you prefer DW over 2H?

    LoS = Line of Sight, meaning mobs that can't target you need to come much closer than their maximum range, around an obstacle like a rock, wall, etc. For example those big trash packs in Sanctum Ophidia, even if you can't move them, you can taunt and run around the corner, so they can stack there and can be easily killed.

    DboS = Dawnbreaker of Smiting, Fighters Guild ultimate ability, very good for dealing with mobs, especially if they're undead or daedra, since you have bonus damage against them. Also knocks them down and they take increased damage from other abilites. For single target fights you can use either Greater Storm Atronach or Ballista, whichever suits you better. When doing dungeons the former is preferable, since the other DD can use the synergy from it to get Major Berserk.

    As for 2H vs. 2W there isn't much difference, even skill wise. You just replace Rapid Strikes with Wrecking Blow and Whirling Blades with Executioner/Reverse Slice, whatever morph you prefer. The rotation is the same.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Another thing I forgot to mention about Bound Armaments is that having them slotted also gives you 20% extra stamina recovery from the Daedric Summoning class passive. Which is like having an extra Major Endurance bonus. Clannfear will get you the same bonus, and an extra 8% max HP, but the damage from the clannfear is very low. And if you use blue food you don't really need that extra HP since you're sitting at 18K+ already.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Texecutioner187
    Texecutioner187
    ✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?

    Well the passives are actually quite good, 8% stamina and 2% weapon damage, and some extra damage when you proc them. The faster the fight finishes, the less damage you take. Rotation is really simple since back bar DoTs last 14-15s, you can let Poison Injection expire because it's not a very strong DoT, and Rearming Trap you just refresh whenever it drops since you're on the front bar for most of the time and can do that instead of a Rapid Strikes cast, when Bound Armaments shine, hit that to throw the daggers, if the target gets low on HP replace Rapid Strikes with Whirling Blades. Refresh Critical Surge every 2nd rotation, and Bound Armaments whenever they drop - 40s doesn't line up very well with the other buffs and DoTs but it's long. You don't actually need them on both bars, and you can replace the ones on the back with Vigor, but personally I didn't feel the need for it. I did vMA easily before I even unlocked it - I had done it on other classes before.

    So what I'm reading is PART of the upkeep of crit surge is applying enough DOT's to continue the healing? Lately(don't shame me, I know I'm bad) when trying out the stamsorc, the only actual AOE I've been able to manage is the hurricane. Usually whatever I'm fighting runs around too much to drop a trap(which I don't even have slotted), and I don't use poison injection either(yet). Are these all skills you use to keep the Surge healing "active"?

    I've never had problems with healing off it. If you fight solo mobs don't simply run around on their own, unless you kite them, which is a really bad idea. Most melee mobs will come to you, and the ranged ones you can just stack the others on top of them. If you have tanked dungeons you may know how to stack. But that's the case regardless of class.

    So you're saying that as a "Self healing stamsorc using surge", it is better to let the mobs come to me rather than going to them? And if they come to me, then I can easier maintain AoE's? I'm sorry if the question sounds stupid, but I have a dozen different flavors of tanking and healing, I don't typically do DPS just for this reason.... the learning curve lol(and the damage output I don't do)

    Yes, mobs should be as stacked as possible. If you need to move, move in a circle so they stay in AoE all the time. It's really the same principle as tanking mobs that can't be moved by skills. Even ranged ones will come in melee if you aggro them and move a bit back so they move forward, then come back to the original position. Or LoS them so they all stack when taking a corner, then drop DboS on them.

    LoS, DboS? Side question - Do you prefer DW over 2H?

    LoS = Line of Sight, meaning mobs that can't target you need to come much closer than their maximum range, around an obstacle like a rock, wall, etc. For example those big trash packs in Sanctum Ophidia, even if you can't move them, you can taunt and run around the corner, so they can stack there and can be easily killed.

    DboS = Dawnbreaker of Smiting, Fighters Guild ultimate ability, very good for dealing with mobs, especially if they're undead or daedra, since you have bonus damage against them. Also knocks them down and they take increased damage from other abilites. For single target fights you can use either Greater Storm Atronach or Ballista, whichever suits you better. When doing dungeons the former is preferable, since the other DD can use the synergy from it to get Major Berserk.

    As for 2H vs. 2W there isn't much difference, even skill wise. You just replace Rapid Strikes with Wrecking Blow and Whirling Blades with Executioner/Reverse Slice, whatever morph you prefer. The rotation is the same.

    I had a feeling of LoS but not DboS. Got it now though. So then for 2H, I take it you don't need/want the damage shield and those two 2H skills are basically the DW equivalent?
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Sorcerer Clannfear is a tank pet, since the heal scales off your HP and it's quite costly. In PvE Critical Surge is a guaranteed heal, since you're running 4-5 DoTs and have 50% or more weapon critical. It will always trigger a heal, since at any given time at least one of those skills will crit. Dark Deal isn't such a good skill when you're under pressure since it can be bash interrupted. One tactic I use while soloing bosses is to just lay my DoTs, and if I'm getting more damage than Critical Surge can heal, I just hit Vigor and roll dodge the heavy hits till I can get back to full. My stamina sorcerer is one of the 4 characters that have managed to solo Sulipund Grange in Vvardenfell. The others are Magicka DK, Stamina DK (for obvious reasons - see Deep Breath), and recently, my Magicka Necromancer, due to the very high burst, mitigation and heal over time from Spirit Guardian. This is the build I use for solo & dungeons: https://en.uesp.net/wiki/Special:EsoBuildData?id=95229

    I may try stamsorc again and look at the heals a bit more and possibly suck it up and throw vigor on. Do you use bound armaments for the skill or just keep it slotted for the passive?

    Well the passives are actually quite good, 8% stamina and 2% weapon damage, and some extra damage when you proc them. The faster the fight finishes, the less damage you take. Rotation is really simple since back bar DoTs last 14-15s, you can let Poison Injection expire because it's not a very strong DoT, and Rearming Trap you just refresh whenever it drops since you're on the front bar for most of the time and can do that instead of a Rapid Strikes cast, when Bound Armaments shine, hit that to throw the daggers, if the target gets low on HP replace Rapid Strikes with Whirling Blades. Refresh Critical Surge every 2nd rotation, and Bound Armaments whenever they drop - 40s doesn't line up very well with the other buffs and DoTs but it's long. You don't actually need them on both bars, and you can replace the ones on the back with Vigor, but personally I didn't feel the need for it. I did vMA easily before I even unlocked it - I had done it on other classes before.

    So what I'm reading is PART of the upkeep of crit surge is applying enough DOT's to continue the healing? Lately(don't shame me, I know I'm bad) when trying out the stamsorc, the only actual AOE I've been able to manage is the hurricane. Usually whatever I'm fighting runs around too much to drop a trap(which I don't even have slotted), and I don't use poison injection either(yet). Are these all skills you use to keep the Surge healing "active"?

    I've never had problems with healing off it. If you fight solo mobs don't simply run around on their own, unless you kite them, which is a really bad idea. Most melee mobs will come to you, and the ranged ones you can just stack the others on top of them. If you have tanked dungeons you may know how to stack. But that's the case regardless of class.

    So you're saying that as a "Self healing stamsorc using surge", it is better to let the mobs come to me rather than going to them? And if they come to me, then I can easier maintain AoE's? I'm sorry if the question sounds stupid, but I have a dozen different flavors of tanking and healing, I don't typically do DPS just for this reason.... the learning curve lol(and the damage output I don't do)

    Yes, mobs should be as stacked as possible. If you need to move, move in a circle so they stay in AoE all the time. It's really the same principle as tanking mobs that can't be moved by skills. Even ranged ones will come in melee if you aggro them and move a bit back so they move forward, then come back to the original position. Or LoS them so they all stack when taking a corner, then drop DboS on them.

    LoS, DboS? Side question - Do you prefer DW over 2H?

    LoS = Line of Sight, meaning mobs that can't target you need to come much closer than their maximum range, around an obstacle like a rock, wall, etc. For example those big trash packs in Sanctum Ophidia, even if you can't move them, you can taunt and run around the corner, so they can stack there and can be easily killed.

    DboS = Dawnbreaker of Smiting, Fighters Guild ultimate ability, very good for dealing with mobs, especially if they're undead or daedra, since you have bonus damage against them. Also knocks them down and they take increased damage from other abilites. For single target fights you can use either Greater Storm Atronach or Ballista, whichever suits you better. When doing dungeons the former is preferable, since the other DD can use the synergy from it to get Major Berserk.

    As for 2H vs. 2W there isn't much difference, even skill wise. You just replace Rapid Strikes with Wrecking Blow and Whirling Blades with Executioner/Reverse Slice, whatever morph you prefer. The rotation is the same.

    I had a feeling of LoS but not DboS. Got it now though. So then for 2H, I take it you don't need/want the damage shield and those two 2H skills are basically the DW equivalent?

    Yes, the rotation remains the same. If you feel you need the damage shield, you can just drop Poison Injection, move Rearming Trap on the back bar, and slot Brawler instead of it on the front bar. If you want perma-shield just do 1 Brawler and 5 Wrecking Blow. Since they shortened the channel for Wrecking Blow to 1s a few patches back, it's really easy to weave with light attacks. When mobs drop under ~30% use Reverse Slice instead of Wrecking Blow.

    This is the equivalent build for 2H, though with different sets:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=187307
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Also a further variation of the above, if you want to nuke trash from dungeons and trials, use Brawler with Master 2H:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=189828
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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