Cirantille wrote: »I am open to suggestions.
But I dont like futuristics types, like with guns, lasers etc so I dont know any
Cirantille wrote: »I am open to suggestions.
But I dont like futuristics types, like with guns, lasers etc so I dont know any
relentless_turnip wrote: »I love PVP in this game and actually don't think "new world"(just as an example) looks any where near as good as when this game works.
killimandrosb16_ESO wrote: »relentless_turnip wrote: »I love PVP in this game and actually don't think "new world"(just as an example) looks any where near as good as when this game works.
It doesnt work. And thats the problem.
Thevampirenight wrote: »Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.
It wouldn't be as bad if players did the following.
1. Limit group size to Twelve or Less.
2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
4.Spreading out being more random.
5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.
Thevampirenight wrote: »Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.
It wouldn't be as bad if players did the following.
1. Limit group size to Twelve or Less.
2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
4.Spreading out being more random.
5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.
[Snip]
Why should players self-limit group size if groups go up to 24? Why should they be expected to know it impacts the server - IF it even impacts the server. It's not clear to me that a 24-man group would lag the server, but 24 people running about outside of group would not.
Why should players not use abilities that the game allows them to use? It was ZOS' choice to use 1s cooldowns for abilities instead of longer cooldowns as seen in other games. How long should I wait between skills when they are all available 1s after I used the previous one? Should everyone wait the same amount of time? What do you do if someone respects the 1s cooldown and kills you because you were waiting between skill uses?
Players should basically commit suicide for the server's benefit? I realize you're talking about troll-like tank builds. But how much is too much? Should everyone stop using heavy armour and impenetrable? Stop blocking? Stop using shields and heals? Who other than ZOS can make general rules regarding survivability of specific builds?
Spreading out is another good one. All of Cyrodiil was sold to us based on epic AvAvA battles for the control of keeps. Players should now pretend that this was not the intention, and that it features in areas such as campaign scoring?
Likewise, why should players be the one to self-censor with regard to set bonuses? What if my preferred build relies on %-based bonuses? If I go for a set with flat bonuses, who says everyone else will do the same, i.e. that my gimping myself will have any positive effect?
What are second and third tier abilities? Which abilities hurt the server, and which don't? Can you make a list? And again, if this had even a hint of truth and applicability, what's to stop someone from continuing to use BiS abilities against players who would be self-gimping?
I honestly don't know if you didn't think before you posted, are trolling, or are actually convinced your suggestions could work. [Snip]
[Edited for baiting]
Thevampirenight wrote: »Thevampirenight wrote: »Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.
It wouldn't be as bad if players did the following.
1. Limit group size to Twelve or Less.
2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
4.Spreading out being more random.
5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.
[Snip]
Why should players self-limit group size if groups go up to 24? Why should they be expected to know it impacts the server - IF it even impacts the server. It's not clear to me that a 24-man group would lag the server, but 24 people running about outside of group would not.
Why should players not use abilities that the game allows them to use? It was ZOS' choice to use 1s cooldowns for abilities instead of longer cooldowns as seen in other games. How long should I wait between skills when they are all available 1s after I used the previous one? Should everyone wait the same amount of time? What do you do if someone respects the 1s cooldown and kills you because you were waiting between skill uses?
Players should basically commit suicide for the server's benefit? I realize you're talking about troll-like tank builds. But how much is too much? Should everyone stop using heavy armour and impenetrable? Stop blocking? Stop using shields and heals? Who other than ZOS can make general rules regarding survivability of specific builds?
Spreading out is another good one. All of Cyrodiil was sold to us based on epic AvAvA battles for the control of keeps. Players should now pretend that this was not the intention, and that it features in areas such as campaign scoring?
Likewise, why should players be the one to self-censor with regard to set bonuses? What if my preferred build relies on %-based bonuses? If I go for a set with flat bonuses, who says everyone else will do the same, i.e. that my gimping myself will have any positive effect?
What are second and third tier abilities? Which abilities hurt the server, and which don't? Can you make a list? And again, if this had even a hint of truth and applicability, what's to stop someone from continuing to use BiS abilities against players who would be self-gimping?
I honestly don't know if you didn't think before you posted, are trolling, or are actually convinced your suggestions could work. [Snip]
[Edited for baiting]
Well in this case its coming to grips with reality of Eso. It was built for massive AvAvA but that had to be sacrificed because of issues like bots and cheat engine.
Group size matters because the server just can't handle massive AvAvA ability spam, massive groups on groups spamming large particle abilties. ALl players are doing is causing things to get worse. It just can't handle what players are doing they changed some of the worst abilties to only effect group members to limit the number of aoe effects that effect other group members however there is so much spam and when there is a group of 24, with non stop ability spam and group buffing and healing and 24 vs 24 group battles. Performance gets killed because of this, reducing it to twelve would make it better then it is on live.
It won't fix it completely and they do need to rework a lot of these abilties to be less stressful I think the aoe changes will definitely help pvp. However people do need to reduce their group sizes and the way they do things in pvp if they want it to be playable if not then they shouldn't listen to me and just keep on business as usual while it continues to get worse for them.
Thevampirenight wrote: »Thevampirenight wrote: »Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.
It wouldn't be as bad if players did the following.
1. Limit group size to Twelve or Less.
2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
4.Spreading out being more random.
5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.
This is one of the most delusional posts I've read in a long time.
Why should players self-limit group size if groups go up to 24? Why should they be expected to know it impacts the server - IF it even impacts the server. It's not clear to me that a 24-man group would lag the server, but 24 people running about outside of group would not.
Why should players not use abilities that the game allows them to use? It was ZOS' choice to use 1s cooldowns for abilities instead of longer cooldowns as seen in other games. How long should I wait between skills when they are all available 1s after I used the previous one? Should everyone wait the same amount of time? What do you do if someone respects the 1s cooldown and kills you because you were waiting between skill uses?
Players should basically commit suicide for the server's benefit? I realize you're talking about troll-like tank builds. But how much is too much? Should everyone stop using heavy armour and impenetrable? Stop blocking? Stop using shields and heals? Who other than ZOS can make general rules regarding survivability of specific builds?
Spreading out is another good one. All of Cyrodiil was sold to us based on epic AvAvA battles for the control of keeps. Players should now pretend that this was not the intention, and that it features in areas such as campaign scoring?
Likewise, why should players be the one to self-censor with regard to set bonuses? What if my preferred build relies on %-based bonuses? If I go for a set with flat bonuses, who says everyone else will do the same, i.e. that my gimping myself will have any positive effect?
What are second and third tier abilities? Which abilities hurt the server, and which don't? Can you make a list? And again, if this had even a hint of truth and applicability, what's to stop someone from continuing to use BiS abilities against players who would be self-gimping?
I honestly don't know if you didn't think before you posted, are trolling, or are actually convinced your suggestions could work. As I said, IMO they are plainly delusional.
Well in this case its coming to grips with reality of Eso. It was built for massive AvAvA but that had to be sacrificed because of issues like bots and cheat engine.
Group size matters because the server just can't handle massive AvAvA ability spam, massive groups on groups spamming large particle abilties. ALl players are doing is causing things to get worse. It just can't handle what players are doing they changed some of the worst abilties to only effect group members to limit the number of aoe effects that effect other group members however there is so much spam and when there is a group of 24, with non stop ability spam and group buffing and healing and 24 vs 24 group battles. Performance gets killed because of this, reducing it to twelve would make it better then it is on live.
It won't fix it completely and they do need to rework a lot of these abilties to be less stressful I think the aoe changes will definitely help pvp. However people do need to reduce their group sizes and the way they do things in pvp if they want it to be playable if not then they shouldn't listen to me and just keep on business as usual while it continues to get worse for them.
My problem isn't so much with your diagnostic, but your proposed solution. You can't make players responsible for fixing something that only ZOS can reliably fix. You will not get everyone to self-police for the sake of performance, much less in a competitive environment like PvP. Your suggestions are a non-starter.
Thevampirenight wrote: »Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.
It wouldn't be as bad if players did the following.
1. Limit group size to Twelve or Less.
2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
4.Spreading out being more random.
5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.
Flamingfunk wrote: »Thevampirenight wrote: »Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.
It wouldn't be as bad if players did the following.
1. Limit group size to Twelve or Less.
2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
4.Spreading out being more random.
5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.
1. Agree, a group size of 12 would help, one step further is to make aoe heals only affect people within the group.
2. No, particles does not affect server performance, it does have a huge impact on lower end computers frame rates however. What does cause server lag are the calculations needed to figure out who get's smart healed and not etc.
3. No, just no. Unless you are talking CP enabled Cyrodiil now, CP has a huge negative impact on performance, not only because of people surviving, but I think more so because of the added server calculations from the champion points.
4. Spreading out would most definitely help, problem is that we're talking about human behaviour here, we tend to flock together (stronger in numbers etc.) So people would need an incentive to spread.
5. Proc sets are definitely adding strain on the server, especially aoe heal/dmg sets. Self buffing proc sets should not add much strain though.
6. Won't happen, people pvp to have a competition, to be the best. People will always min/max to maximise their efficiency to secure victory.
This being said, PvP performance ins't bad just in Cyrodiil, there's also a huge problem with skills and abilities not going off in battlegrounds, when they go off, they are sometimes very delayed.