At this point we should all just find a different game for PVP and stick to ESO for PvE.

Nyladreas
Nyladreas
✭✭✭✭✭
✭✭✭✭
I honestly feel like there's no hope for functional, balanced and satisfying PVP in ESO anymore. In my humble opinion, we should all just find some other title where PVP is absolute blast and tons of fun, and pretty much just stick to ESO for the story, PVE, Roleplaying, Trading etc.

Sorry folks, I give up. There's just no point anymore to stay hopeful.

ZOS doesn't listen to feedback.
ZOS doesn't listen to suggestions.
ZOS doesn't acknowledge new ideas.
ZOS doesn't keep promises.
ZOS releases a patch & breaks whatever wasn't broken before.
ZOS cannot balance the game.
ZOS doesn't know how to separate PVE and PVP, even with tools at their disposal.
ZOS doesn't seem to even care.
ZOS think that releasing new siege weapon is "brand new PVP content".

Etc. etc.

Don't think I've ever been a part of a game where devs would have no idea what to do and then also never listen to logical, effective solutions and suggestions of the community.

Feel free to add your own opinions.
Edited by Nyladreas on March 18, 2020 8:50AM
  • caperb
    caperb
    ✭✭✭✭✭
    Pretty sure a lot of PvP´ers are just waiting for new MMO´s to come out that will fit their playstyle, at least a lot of my friends are. Now we just pass time.

    No matter how many times you will tell ZOS their way of managing the game and the community is a disgrace, nothing will change. Cyro yesterday was a slideshow when volen was up, but hey we needed the weapon even when the servers were not working before.

    The dungeon team still doing a good job though. Had a lot of fun doing the new dungeons.
  • Heimpai
    Heimpai
    ✭✭✭✭✭
    No..I prefer other games for pve...I'm only here for the pvp and will be until a better pvp game comes out
  • MattT1988
    MattT1988
    ✭✭✭✭✭
    ✭✭
    Literally what I’ve been doing for years.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.

    It wouldn't be as bad if players did the following.
    1. Limit group size to Twelve or Less.
    2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
    3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
    4.Spreading out being more random.
    5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
    6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.
    Edited by Thevampirenight on March 18, 2020 9:09AM
    PC NA
    Please add Fangs to Vampires.
  • BreakingBats
    BreakingBats
    ✭✭✭
    Praying for New World to make it's way to console. I love ESO pvp, but it's insane how it and an entire part of their community are constantly neglected.
    Play Solo
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    I am open to suggestions.

    But I dont like futuristics types, like with guns, lasers etc so I dont know any
  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    Cirantille wrote: »
    I am open to suggestions.

    But I dont like futuristics types, like with guns, lasers etc so I dont know any

    There is nothing right now.
    Maybe AAU
    Edited by GeorgeBlack on March 18, 2020 9:11AM
  • Neoealth
    Neoealth
    ✭✭✭✭✭
    ✭✭
    That is the conclusion I came to years ago lol

    But I still dipped my toe into the PVP waters now and again, mostly during mid year mayhem. Never took PVP in this game seriously though because of all the issues this game has.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tbh. I do that since Wrathstone update (with the exception of Double AP event - but even then I was just flipping keeps, avoiding PvP as a plague, using stealth penalty removal set & Darloc Brae set).
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well for most of my pve guildies trials are unpayable (idk about crag ones or normals) or close to that state so it's universally bad. Block doesn't work, mechanics synergies screwed, disconnects and broken instances one after the other.

    Crown store - no issues, what to worry about! Just buy some pets and stay idle at home, see fps increase now? then buy more!
  • scottii
    scottii
    ✭✭✭
    Who wants to bet some Crowns, mods are going to lock this thread down in the morning.
    Edited by scottii on March 18, 2020 11:53AM
    Praying the Daedric Gods will make Cyrodiil great again.
  • caperb
    caperb
    ✭✭✭✭✭
    Cirantille wrote: »
    I am open to suggestions.

    But I dont like futuristics types, like with guns, lasers etc so I dont know any

    The same problem I have, more a fan of the medieval style MMO´s so guns automatically don´t fit. Also not a fan of the asian style, where everything has wings and looks insanely cute. ESO has the perfect design to begin with.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    I love PVP in this game and actually don't think "new world"(just as an example) looks any where near as good as when this game works.

  • killimandrosb16_ESO
    killimandrosb16_ESO
    ✭✭✭✭✭
    I love PVP in this game and actually don't think "new world"(just as an example) looks any where near as good as when this game works.

    It doesnt work. And thats the problem.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    I love PVP in this game and actually don't think "new world"(just as an example) looks any where near as good as when this game works.

    It doesnt work. And thats the problem.

    I know :disappointed:
  • Van_Winkle
    Van_Winkle
    ✭✭✭✭
    I remember times, when players asks Zeny to just slightly nerf sorcs... Instead, they just nerf everyone to exclude further requests :D
  • Moonsorrow
    Moonsorrow
    ✭✭✭✭✭
    ✭✭
    The thing is.. if i leave to another game for pvp - i cannot see any reason to stay at ESO for PVE, since it also keeps getting more and more of the same problems as PVP, why stay also for some big nerf up and down threadmill where certain classes are being clearly made FOTM every few months as a "content" (for re-rolling people) instead of actual (pvp) content.

    So if gonna leave, gonna leave it all behind. Same as with SWTOR when they started to make bad decisions that ruined the game and servers started to die slowly and merges happened way too late and their own decisions did put the game just pretty much on "maintenance mode" after they made people leave.

    Sometimes i wonder.. do game developers make the game for themselves.. or the players? If for players and want their hard work and passionate to survive - they should listen to our feedback and sometimes be ready to revert things that clearly just makes things worse.

    In ESO the bad performance is no longer at Cyrodiil only, it is also at everything where you might want to play competitive as in want the game to to run smooth and be responsive to you pressing skills, bar swapping, blocking, moving, aoe circles showing on your screen on their actual location and not guessing if you are inside of them (and already dead, but character "lives" for 3-5 more seconds due to lag being so bad). Trials (12 players max) have bad performance, Battlegrounds (12 players on 1 small map) has bad performance.. so if this game cannot handle 12 players on 1 location.. something has went really wrong and ZOS should be ready to revert to times when things worked with 12 players in same location. To me it is that simple.

    But yeah, while ESO has been my daily game that i love to play - lately i am just starting to hope another game comes soon that actually works and has the same certain things on it that still keeps me here.

  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.

    It wouldn't be as bad if players did the following.
    1. Limit group size to Twelve or Less.
    2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
    3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
    4.Spreading out being more random.
    5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
    6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.

    [Snip]

    Why should players self-limit group size if groups go up to 24? Why should they be expected to know it impacts the server - IF it even impacts the server. It's not clear to me that a 24-man group would lag the server, but 24 people running about outside of group would not.

    Why should players not use abilities that the game allows them to use? It was ZOS' choice to use 1s cooldowns for abilities instead of longer cooldowns as seen in other games. How long should I wait between skills when they are all available 1s after I used the previous one? Should everyone wait the same amount of time? What do you do if someone respects the 1s cooldown and kills you because you were waiting between skill uses?

    Players should basically commit suicide for the server's benefit? I realize you're talking about troll-like tank builds. But how much is too much? Should everyone stop using heavy armour and impenetrable? Stop blocking? Stop using shields and heals? Who other than ZOS can make general rules regarding survivability of specific builds?

    Spreading out is another good one. All of Cyrodiil was sold to us based on epic AvAvA battles for the control of keeps. Players should now pretend that this was not the intention, and that it features in areas such as campaign scoring?

    Likewise, why should players be the one to self-censor with regard to set bonuses? What if my preferred build relies on %-based bonuses? If I go for a set with flat bonuses, who says everyone else will do the same, i.e. that my gimping myself will have any positive effect?

    What are second and third tier abilities? Which abilities hurt the server, and which don't? Can you make a list? And again, if this had even a hint of truth and applicability, what's to stop someone from continuing to use BiS abilities against players who would be self-gimping?

    I honestly don't know if you didn't think before you posted, are trolling, or are actually convinced your suggestions could work. [Snip]

    [Edited for baiting]
    Edited by ZOS_Volpe on March 18, 2020 3:21PM
  • snoozy
    snoozy
    ✭✭✭✭✭
    another valid quitting thread that's gonna be silenced. :unamused:
    inb4lock
    PC EU
  • BreakingBats
    BreakingBats
    ✭✭✭
    Yeah it's most likely gonna be locked down. Hopefully one of the devs reads it and is brave enough to convince the team to give us an answer.
    Play Solo
  • DjinnAeternam
    DjinnAeternam
    ✭✭✭
    I'm only going ESO for PVP, if it doesn't work, i have no interest in it at all.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    daemonios wrote: »
    Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.

    It wouldn't be as bad if players did the following.
    1. Limit group size to Twelve or Less.
    2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
    3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
    4.Spreading out being more random.
    5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
    6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.

    [Snip]

    Why should players self-limit group size if groups go up to 24? Why should they be expected to know it impacts the server - IF it even impacts the server. It's not clear to me that a 24-man group would lag the server, but 24 people running about outside of group would not.

    Why should players not use abilities that the game allows them to use? It was ZOS' choice to use 1s cooldowns for abilities instead of longer cooldowns as seen in other games. How long should I wait between skills when they are all available 1s after I used the previous one? Should everyone wait the same amount of time? What do you do if someone respects the 1s cooldown and kills you because you were waiting between skill uses?

    Players should basically commit suicide for the server's benefit? I realize you're talking about troll-like tank builds. But how much is too much? Should everyone stop using heavy armour and impenetrable? Stop blocking? Stop using shields and heals? Who other than ZOS can make general rules regarding survivability of specific builds?

    Spreading out is another good one. All of Cyrodiil was sold to us based on epic AvAvA battles for the control of keeps. Players should now pretend that this was not the intention, and that it features in areas such as campaign scoring?

    Likewise, why should players be the one to self-censor with regard to set bonuses? What if my preferred build relies on %-based bonuses? If I go for a set with flat bonuses, who says everyone else will do the same, i.e. that my gimping myself will have any positive effect?

    What are second and third tier abilities? Which abilities hurt the server, and which don't? Can you make a list? And again, if this had even a hint of truth and applicability, what's to stop someone from continuing to use BiS abilities against players who would be self-gimping?

    I honestly don't know if you didn't think before you posted, are trolling, or are actually convinced your suggestions could work. [Snip]
    [Edited for baiting]

    Well in this case its coming to grips with reality of Eso. It was built for massive AvAvA but that had to be sacrificed because of issues like bots and cheat engine.
    Group size matters because the server just can't handle massive AvAvA ability spam, massive groups on groups spamming large particle abilties. ALl players are doing is causing things to get worse. It just can't handle what players are doing they changed some of the worst abilties to only effect group members to limit the number of aoe effects that effect other group members however there is so much spam and when there is a group of 24, with non stop ability spam and group buffing and healing and 24 vs 24 group battles. Performance gets killed because of this, reducing it to twelve would make it better then it is on live.

    It won't fix it completely and they do need to rework a lot of these abilties to be less stressful I think the aoe changes will definitely help pvp. However people do need to reduce their group sizes and the way they do things in pvp if they want it to be playable if not then they shouldn't listen to me and just keep on business as usual while it continues to get worse for them.
    Edited by ZOS_Volpe on March 18, 2020 3:21PM
    PC NA
    Please add Fangs to Vampires.
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    daemonios wrote: »
    Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.

    It wouldn't be as bad if players did the following.
    1. Limit group size to Twelve or Less.
    2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
    3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
    4.Spreading out being more random.
    5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
    6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.

    [Snip]

    Why should players self-limit group size if groups go up to 24? Why should they be expected to know it impacts the server - IF it even impacts the server. It's not clear to me that a 24-man group would lag the server, but 24 people running about outside of group would not.

    Why should players not use abilities that the game allows them to use? It was ZOS' choice to use 1s cooldowns for abilities instead of longer cooldowns as seen in other games. How long should I wait between skills when they are all available 1s after I used the previous one? Should everyone wait the same amount of time? What do you do if someone respects the 1s cooldown and kills you because you were waiting between skill uses?

    Players should basically commit suicide for the server's benefit? I realize you're talking about troll-like tank builds. But how much is too much? Should everyone stop using heavy armour and impenetrable? Stop blocking? Stop using shields and heals? Who other than ZOS can make general rules regarding survivability of specific builds?

    Spreading out is another good one. All of Cyrodiil was sold to us based on epic AvAvA battles for the control of keeps. Players should now pretend that this was not the intention, and that it features in areas such as campaign scoring?

    Likewise, why should players be the one to self-censor with regard to set bonuses? What if my preferred build relies on %-based bonuses? If I go for a set with flat bonuses, who says everyone else will do the same, i.e. that my gimping myself will have any positive effect?

    What are second and third tier abilities? Which abilities hurt the server, and which don't? Can you make a list? And again, if this had even a hint of truth and applicability, what's to stop someone from continuing to use BiS abilities against players who would be self-gimping?

    I honestly don't know if you didn't think before you posted, are trolling, or are actually convinced your suggestions could work. [Snip]
    [Edited for baiting]

    Well in this case its coming to grips with reality of Eso. It was built for massive AvAvA but that had to be sacrificed because of issues like bots and cheat engine.
    Group size matters because the server just can't handle massive AvAvA ability spam, massive groups on groups spamming large particle abilties. ALl players are doing is causing things to get worse. It just can't handle what players are doing they changed some of the worst abilties to only effect group members to limit the number of aoe effects that effect other group members however there is so much spam and when there is a group of 24, with non stop ability spam and group buffing and healing and 24 vs 24 group battles. Performance gets killed because of this, reducing it to twelve would make it better then it is on live.

    It won't fix it completely and they do need to rework a lot of these abilties to be less stressful I think the aoe changes will definitely help pvp. However people do need to reduce their group sizes and the way they do things in pvp if they want it to be playable if not then they shouldn't listen to me and just keep on business as usual while it continues to get worse for them.

    My problem isn't so much with your diagnostic, but your proposed solution. You can't make players responsible for fixing something that only ZOS can reliably fix. You will not get everyone to self-police for the sake of performance, much less in a competitive environment like PvP. Your suggestions are a non-starter.
    Edited by ZOS_Volpe on March 18, 2020 3:22PM
  • AgaTheGreat
    AgaTheGreat
    ✭✭✭✭✭
    PVE in prime time doesn't work for me either :)

    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    daemonios wrote: »
    daemonios wrote: »
    Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.

    It wouldn't be as bad if players did the following.
    1. Limit group size to Twelve or Less.
    2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
    3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
    4.Spreading out being more random.
    5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
    6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.

    This is one of the most delusional posts I've read in a long time.

    Why should players self-limit group size if groups go up to 24? Why should they be expected to know it impacts the server - IF it even impacts the server. It's not clear to me that a 24-man group would lag the server, but 24 people running about outside of group would not.

    Why should players not use abilities that the game allows them to use? It was ZOS' choice to use 1s cooldowns for abilities instead of longer cooldowns as seen in other games. How long should I wait between skills when they are all available 1s after I used the previous one? Should everyone wait the same amount of time? What do you do if someone respects the 1s cooldown and kills you because you were waiting between skill uses?

    Players should basically commit suicide for the server's benefit? I realize you're talking about troll-like tank builds. But how much is too much? Should everyone stop using heavy armour and impenetrable? Stop blocking? Stop using shields and heals? Who other than ZOS can make general rules regarding survivability of specific builds?

    Spreading out is another good one. All of Cyrodiil was sold to us based on epic AvAvA battles for the control of keeps. Players should now pretend that this was not the intention, and that it features in areas such as campaign scoring?

    Likewise, why should players be the one to self-censor with regard to set bonuses? What if my preferred build relies on %-based bonuses? If I go for a set with flat bonuses, who says everyone else will do the same, i.e. that my gimping myself will have any positive effect?

    What are second and third tier abilities? Which abilities hurt the server, and which don't? Can you make a list? And again, if this had even a hint of truth and applicability, what's to stop someone from continuing to use BiS abilities against players who would be self-gimping?

    I honestly don't know if you didn't think before you posted, are trolling, or are actually convinced your suggestions could work. As I said, IMO they are plainly delusional.

    Well in this case its coming to grips with reality of Eso. It was built for massive AvAvA but that had to be sacrificed because of issues like bots and cheat engine.
    Group size matters because the server just can't handle massive AvAvA ability spam, massive groups on groups spamming large particle abilties. ALl players are doing is causing things to get worse. It just can't handle what players are doing they changed some of the worst abilties to only effect group members to limit the number of aoe effects that effect other group members however there is so much spam and when there is a group of 24, with non stop ability spam and group buffing and healing and 24 vs 24 group battles. Performance gets killed because of this, reducing it to twelve would make it better then it is on live.

    It won't fix it completely and they do need to rework a lot of these abilties to be less stressful I think the aoe changes will definitely help pvp. However people do need to reduce their group sizes and the way they do things in pvp if they want it to be playable if not then they shouldn't listen to me and just keep on business as usual while it continues to get worse for them.

    My problem isn't so much with your diagnostic, but your proposed solution. You can't make players responsible for fixing something that only ZOS can reliably fix. You will not get everyone to self-police for the sake of performance, much less in a competitive environment like PvP. Your suggestions are a non-starter.

    It takes two to tango it would take both the players and zenimax to fully fix this most likely. Not saying its just the players or that isn't my intent. Its both Zenimax and the players but the players have a much greater impact. They are the ones that play like the servers can handle everything they do. Truth is it can't and players need to adjust to that reality. It just can't handle what players trend to do in massive pvp.
    Edited by Thevampirenight on March 18, 2020 10:38AM
    PC NA
    Please add Fangs to Vampires.
  • Flamingfunk
    Flamingfunk
    ✭✭✭
    Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.

    It wouldn't be as bad if players did the following.
    1. Limit group size to Twelve or Less.
    2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
    3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
    4.Spreading out being more random.
    5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
    6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.

    1. Agree, a group size of 12 would help, one step further is to make aoe heals only affect people within the group.
    2. No, particles does not affect server performance, it does have a huge impact on lower end computers frame rates however. What does cause server lag are the calculations needed to figure out who get's smart healed and not etc.
    3. No, just no. Unless you are talking CP enabled Cyrodiil now, CP has a huge negative impact on performance, not only because of people surviving, but I think more so because of the added server calculations from the champion points.
    4. Spreading out would most definitely help, problem is that we're talking about human behaviour here, we tend to flock together (stronger in numbers etc.) So people would need an incentive to spread.
    5. Proc sets are definitely adding strain on the server, especially aoe heal/dmg sets. Self buffing proc sets should not add much strain though.
    6. Won't happen, people pvp to have a competition, to be the best. People will always min/max to maximise their efficiency to secure victory.

    This being said, PvP performance ins't bad just in Cyrodiil, there's also a huge problem with skills and abilities not going off in battlegrounds, when they go off, they are sometimes very delayed.
  • wolfbone
    wolfbone
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    I think at this point, we're bearing witness to the death of eso.
  • Thevampirenight
    Thevampirenight
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    ✭✭
    Well the thing is, well a lot of this is being caused by the player base. Zenimax and whatever they do once in a while does hurt performance but the biggest performance killers are the players themselves. They are just as responsible even more so then Zenimax for allowing it to get this bad. As player pvp trends are causing a lot of the problems with performance.

    It wouldn't be as bad if players did the following.
    1. Limit group size to Twelve or Less.
    2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
    3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
    4.Spreading out being more random.
    5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
    6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.

    1. Agree, a group size of 12 would help, one step further is to make aoe heals only affect people within the group.
    2. No, particles does not affect server performance, it does have a huge impact on lower end computers frame rates however. What does cause server lag are the calculations needed to figure out who get's smart healed and not etc.
    3. No, just no. Unless you are talking CP enabled Cyrodiil now, CP has a huge negative impact on performance, not only because of people surviving, but I think more so because of the added server calculations from the champion points.
    4. Spreading out would most definitely help, problem is that we're talking about human behaviour here, we tend to flock together (stronger in numbers etc.) So people would need an incentive to spread.
    5. Proc sets are definitely adding strain on the server, especially aoe heal/dmg sets. Self buffing proc sets should not add much strain though.
    6. Won't happen, people pvp to have a competition, to be the best. People will always min/max to maximise their efficiency to secure victory.

    This being said, PvP performance ins't bad just in Cyrodiil, there's also a huge problem with skills and abilities not going off in battlegrounds, when they go off, they are sometimes very delayed.

    Yeah and the thing is they might not do anything about the champion points system until they get into that stage of their overall combat performance overhauls. Which I think would focus more on how combat and cps work. Calculations are the exact reason why number three is so important. Because the way they work now until they get to addressing the whole thing. From what I'm gathering they are working on the back end stuff, and the most critical issues they need to address first and then going to go into the massive combat performance overhaul which would include the Cp System.

    Thing is players might have a vision of how they want the game to work it varies but also the Devs have their own vision of how the game should be. I think the the current combat Devs vision would long drawn out epic climax battles in pvp. However this mind set is really hurting it. Becuase the game just can't handle it and that is because of the stuff I mentioned in number 3. That makes its so important for performance because of this. Players should be doing the exact opposite of what the devs vision should be for it until the time the game can support such a thing. So everyone should be able to build to succeed but not build to be very hard to kill. Long Drawn out battles especially in Cp are the exact reason why players need to be not doing what they are right now. Those calculations stack up and cause lag sinks.

    Number six you say won't happen well because of that mind set, having to be the best, competition, min/max is the exact reason why the game is the way it is right now. the devs react harshly to it and hammer ner hard copy cat min/max builds. This is part of the reason why the game is the way it is right now. Think they would be nerf hammering everything if players relaxed just create builds to have fun and not min max?

    They go by statistics from data gathered in the game and what is most popular then any other thing if say like 75 percent is using these abilties on the bar and these few item sets they are going to get nerfed. The devs don't like this at all and they will shake things up because of this. The need to min/max is deterrent to the game because the devs are against things getting stagnant and when it comes to their vision of how it should be they actively work to root it out. I read somewhere the devs once nerfed a mundus stone that wasn't a good one or the best one but because players just picked it because of is proximity and being the nearest one they see it they go and choose that one. If people get to overboard with a build or an ability they will adjust these abilties.

    That is a sad fact that is backed up by their words and decisions. So players are asking to be nerfed by doing the min/maxing thing as Zenimax will find ways to root the most popular ones out. Some of its because of demand from nerf this threads but I think mainly its do to statistics when many use the same min/max builds if some streamer or someone posts them. They will work to adjust it or nerf it down so it isn't as good anymore.
    Edited by Thevampirenight on March 18, 2020 11:31AM
    PC NA
    Please add Fangs to Vampires.
  • RD065
    RD065
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    Always looking for new games or even back to older games but IMO ESO PVE is the best out there. I get a rare hiccup and I can deal with that. But there are so many bad MMORPG's out there.
  • 5cript
    5cript
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    Having extreme lag in BGs (PC EU) does kill it for me too.
    The PvP and Gear Building in this game is unique and insanely cool and I have become quite good in this game,
    but it doesnt matter if it feels like ***.

    And I dont play this just for PvE. I am a purist solo player, which eliminates trials.

    I am very sad.
This discussion has been closed.