I just want to highlight my buddy lobo's video where he's talking about block cancel
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https://www.youtube.com/watch?v=yuC3o-CS678&t=311s
ZOS Wrote:
Overall, the core block behaviors are untouched between mechanics and cost.
Activating block while animating an ability or attack will now blend the animation more fluidly instead of completely obfuscating the attack. The core mechanics to block cancelling remain untouched, but now display more of the previous attack’s animation before your character animates the block.
Now I could be wrong here but when I try to block cancel a skill like vigor for instance, it simply doesn't work. The full animation plays out making it feel super clunky in combat.
I honestly can't tell if this is a bug or not because some skills like rally, shuffle, race against time, all can be block cancelled extremely smoothly in comparison. I would just like to know from anyone at ZOS whether or not this is intended as it's very confusing having some skills you're able to block cancel and some you can't! Overall this change really messes with the muscle memory of people that would animation cancel and is completely removing the skill gap between good and bad players.
I'd just love to know from anyone at ZOS whether it's simply a bug with some skills or if this is the road this games combat is heading down...
@ZOS_GinaBruno @ZOS_BillE @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_AntonioP
zDan - Xbox EU/NA
I specialize in solo PvP on every class in the game,
be sure to check out my YouTube for several 1vX and build videos!
https://www.youtube.com/channel/UCXkrJ3K68GHLn2-HgHjITsA