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ESO Devs or Moderators need help with a certain pet..

Stevie6
Stevie6
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I think there might be some players that are having a certain problem with the twilight "floppy" matriarch. It is too freeking big! It takes up half my screen during combat and can't see the target. Please reduce the size by 75% for this Monday's Patch. It would make a world of difference.
  • redspecter23
    redspecter23
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    I don't think there is time to add this for Monday's patch, but I'll give you an A for effort. Make that 95% instead of 75% and you've got an A+ idea.
  • Stevie6
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    yes!!!! thx for the reply!
  • Lixiviant
    Lixiviant
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    I'd be happy if she would just sit still for a moment and stop hitting me in the face with her wings.
  • redspecter23
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    Lixiviant wrote: »
    I'd be happy if she would just sit still for a moment and stop hitting me in the face with her wings.

    Also an excellent idea.

    ZOS, you could use some people like this on your team. They have some excellent ideas that surely wouldn't be too difficult to implement and would be a great quality of life change.
  • dsalter
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    i'd rather her just be invisible whenever not in combat so only the user and party members can see the pet outside of combat.
    would also semi buff sorcerer pet builds giving them a form of ambush at range
    Edited by dsalter on March 14, 2020 7:39PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Lixiviant
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    I mean I love the matriarch to death, it just is she just hasn't learned to be subtle.
  • Synaki
    Synaki
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    I love the matriarch but compared to the bear she is just a bit too small.
  • redspecter23
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    Synaki wrote: »
    I love the matriarch but compared to the bear she is just a bit too small.

    This may be the first time anyone has said the Matriarch is too small.
  • SeaGtGruff
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    I always dismiss my clannfear and twilight matriarch after a fight.

    Combat pets are a pain in the posterior because, unlike non-combat pets, they can interact with NPCs and other players, so they need to be "solid" rather than just visual.

    Not sure if I'm saying that right, but combat pets, assistants, and mounts can block your ability to interact with things in the environment, whereas non-combat pets and even other players don't do that-- you can run or ride through them as if they're holograms, or loot things through them, even if you can't see what you're trying to loot because they're blocking your view.
    I've fought mudcrabs more fearsome than me!
  • idk
    idk
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    In 6 years of players over 40 hours per week, doing at writs on at least 4 characters a day, it has been so rare that a combat pet has interfered with my activities anywhere. On those rare occasions I have been able to rectify this situation by merely moving a little to the left or to the right. So I find it challenging to believe others have such a serious issue with this. Maybe some just have bad RNG or get worked up over the little stuff.
  • AcadianPaladin
    AcadianPaladin
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    Sorc players and non-Sorc players alike have generally agreed each of the many times this request has come up.

    Reducing the size seems like a simple win/win and most seem to strongly support this.

    Additionally, having the twilight land when idle would be most welcome (and the animations are already in the game).

    Streamlining the dismiss process to something as simple as what PC users have with the wonderful addon 'Pet Dismiss' would be another welcome idea that I can't imagine any objection to.

    Truly, there seems to be little controversy over the above ideas and I hope any/all of them are implemented sooner rather than later.
    Edited by AcadianPaladin on March 15, 2020 12:06AM
    PC NA(no Steam), PvE, mostly solo
  • SpaceElf
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    I do have an addon for Pet Dismiss, but I know not everyone can use that. I consider it good etiquette to dismiss pets in towns, cities, near crafting areas, and areas with limited space so I do. That said, I find it very very obnoxious when the Twilight wings are in my field of view when I'm talking to an NPC. I don't understand why she has to practically be on my shoulder all the time when summoned.
  • Ackwalan
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    The "special" affects are really getting out of hand. Between sorc pets, warden bear, various necro temp pets and the monster helms that summon stuff it's to the point where you can't even see the boss so you can block or interrupt as needed.
  • RefLiberty
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    It is strange that no one brought this issue on this forums before, and I also feel the same.
    Good idea OP.

    Edited by RefLiberty on March 15, 2020 12:30AM
  • SeaGtGruff
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    I'm responding to multiple posters without quoting, so I hope that's not confusing, but these are meant as general comments.

    First, you do not need an add-on to dismiss your combat pets. I play with no add-ons at all, have never installed any. You can dismiss your combat pets by typing C for the character screen, then in the bottom right where it lists the active effects, just right-click on the combat pet(s) you want to dismiss.

    Second, I'm glad that some people, having played the game since its beginning, have never experienced problems interacting with anything in the environment due to combat pets being in the way. But as a person whose main is a Sorcerer and who is frequently summoning a Clannfear and a Matriarch to help compensate for his mediocre DPS and to help with burst healing during combat, I know gosh darn well firsthand that combat pets absolutely do get in the way.

    Yes, you can often manage to maneuver about until you're able to get a prompt for interacting with something, but that is not always the case. There are times in the Daggerfall Bank when I want to loot the barrels under the stairs, or the sacks that are leaning up against the barrels, but I can't get a prompt to come up no matter how much I move about because someone's bear is in the way-- and in some cases, I actually have a clear view of the container I want to loot and the bear isn't actually in the way, but for some reason the bear is still blocking me, as though it has some invisible barrier extending outward from its body that is in the way. This sort of thing also happens over by the desk that has the treasure chest beside it.

    I don't know why, but it seems like bears are the worst, although they aren't the only combat pets that cause problems. I was going crazy trying to loot corpses and containers in dungeons because of my own pets getting in the way. It was purely by accident that I discovered how to dismiss them, and when I did, I was so thankful for that ability. That is why I now dismiss my combat pets as soon as a fight is over-- not for the sake of other players, but for my own sake!

    For the record, I do not feel that reducing the sizes of the combat pets is the answer. Nor do I feel that it should be on ZOS to institute some kind of solution, such as having combat pets be auto-dismissed if a player gets within a certain distance of a crafting station, banker, etc. Rather, this is a matter where the players themselves need to step up, take responsibility for their own pets, and be decent enough human beings that they will not deliberately leave their combat pets active just to aggravate everyone else-- and yes, I honestly believe that a significant percentage of players would do exactly that, because that's the type of people they are. But I also believe that a significant percentage of players simply don't know any better yet-- that they haven't yet figured out how to dismiss their pets.
    I've fought mudcrabs more fearsome than me!
  • Sylvermynx
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    Eh, I have issues all the time in Vivec at the crafting stations, and the turn in boxes. Apparently every last warden has the bear out and is in my way in the morning when I do my crafting on however many characters it is now.

    Moving "a bit" doesn't help if you've got 5 bears there. And since those 5 wardens often stand there for 20 minutes playing with themselves, I've had to resort to going elsewhere to either craft or turn in the writs. So yeah, @idk, you may not have the problem, but it IS a problem. On two accounts, on both PC mega servers.

    The weirdest thing is, it could logically be supposed to be an issue for me in EU prime time when I play there (which I do every morning in MY time), but shouldn't be on NA early in my morning. It's strange.
  • redspecter23
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    idk wrote: »
    In 6 years of players over 40 hours per week, doing at writs on at least 4 characters a day, it has been so rare that a combat pet has interfered with my activities anywhere. On those rare occasions I have been able to rectify this situation by merely moving a little to the left or to the right. So I find it challenging to believe others have such a serious issue with this. Maybe some just have bad RNG or get worked up over the little stuff.

    I'm happy for you, but that is not the experience shared by many others. Understand that something that is a non issue for you, can be an issue for others. You don't have to experience something yourself for it to be troublesome or annoying as each person will have different experiences.

    If you'd like, I will offer the services of myself and 11 warden friends to follow you around for a while while you are crafting/questing/banking to see if we can replicate the issue on your end.
  • JamieAubrey
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    Soooooo ? Nerf Sorcs
  • idk
    idk
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    idk wrote: »
    In 6 years of players over 40 hours per week, doing at writs on at least 4 characters a day, it has been so rare that a combat pet has interfered with my activities anywhere. On those rare occasions I have been able to rectify this situation by merely moving a little to the left or to the right. So I find it challenging to believe others have such a serious issue with this. Maybe some just have bad RNG or get worked up over the little stuff.

    I'm happy for you, but that is not the experience shared by many others. Understand that something that is a non issue for you, can be an issue for others. You don't have to experience something yourself for it to be troublesome or annoying as each person will have different experiences.

    If you'd like, I will offer the services of myself and 11 warden friends to follow you around for a while while you are crafting/questing/banking to see if we can replicate the issue on your end.

    I am sure there are many, but very much still a minority. Let's be real. There would have to be sorcs at most crafting stations most of the time for it to be widespread and a big issue. That is not the case. So it seems you guys/gals are very unlucky.
  • Sylvermynx
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    idk wrote: »
    idk wrote: »
    In 6 years of players over 40 hours per week, doing at writs on at least 4 characters a day, it has been so rare that a combat pet has interfered with my activities anywhere. On those rare occasions I have been able to rectify this situation by merely moving a little to the left or to the right. So I find it challenging to believe others have such a serious issue with this. Maybe some just have bad RNG or get worked up over the little stuff.

    I'm happy for you, but that is not the experience shared by many others. Understand that something that is a non issue for you, can be an issue for others. You don't have to experience something yourself for it to be troublesome or annoying as each person will have different experiences.

    If you'd like, I will offer the services of myself and 11 warden friends to follow you around for a while while you are crafting/questing/banking to see if we can replicate the issue on your end.

    I am sure there are many, but very much still a minority. Let's be real. There would have to be sorcs at most crafting stations most of the time for it to be widespread and a big issue. That is not the case. So it seems you guys/gals are very unlucky.

    It's not the sorcs. It's the DAMNED wardens and the bears! You're being deliberately obtuse. I generally think you're a decent poster with good info. But in this particular thing, you are NOT right. Not at all. Four characters crafting. Wow. I do many times that, and the damn bears are in my way all the time.

    Just because YOU don't have the issue doesn't mean that many others of us don't.
    Edited by Sylvermynx on March 15, 2020 3:14AM
  • Bekkael
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    I agree with @Sylvermynx and others in this thread completely. Bears are an absolute menace when it comes to interacting with crafting stations and turning in writs. I used to like Vivec for crafting, but had to give it up completely due to it being overrun with bears any time I try to go there, and it's become the same at the turn in area in Alinor too. The flappers are annoying, but summoned pets on the ground are even worse, clannfear and bear both, since they actually block you from interacting. It has made me grind my teeth over it for a while.

    I dismiss ALWAYS on my sorc or warden. On xbox you have to click on your character sheet, then you can dismiss from your active affects from there, and it literally takes 2 seconds. I still wish it would automatically unsummon around crafting stations and writ turn in area, but I doubt that will ever happen.

    Barring that, shrinking the size of the summoned critters would be nice, but I doubt we will ever see that either. I hope to be wrong.
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • idk
    idk
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    Sylvermynx wrote: »
    idk wrote: »
    idk wrote: »
    In 6 years of players over 40 hours per week, doing at writs on at least 4 characters a day, it has been so rare that a combat pet has interfered with my activities anywhere. On those rare occasions I have been able to rectify this situation by merely moving a little to the left or to the right. So I find it challenging to believe others have such a serious issue with this. Maybe some just have bad RNG or get worked up over the little stuff.

    I'm happy for you, but that is not the experience shared by many others. Understand that something that is a non issue for you, can be an issue for others. You don't have to experience something yourself for it to be troublesome or annoying as each person will have different experiences.

    If you'd like, I will offer the services of myself and 11 warden friends to follow you around for a while while you are crafting/questing/banking to see if we can replicate the issue on your end.

    I am sure there are many, but very much still a minority. Let's be real. There would have to be sorcs at most crafting stations most of the time for it to be widespread and a big issue. That is not the case. So it seems you guys/gals are very unlucky.

    It's not the sorcs. It's the DAMNED wardens and the bears!

    After you read the OP you will understand why I only mentioned sorcs. Thanks for your feedback.
  • Hotdog_23
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    I will say again please get rid of permanent pets. Let all pets be like Necros and only last 8/16 seconds. This would also get rid of the double bar requirement. A win all around for everyone.
  • RefLiberty
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    Hotdog_23 wrote: »
    I will say again please get rid of permanent pets. Let all pets be like Necros and only last 8/16 seconds. This would also get rid of the double bar requirement. A win all around for everyone.

    Uh yeah, instead of changin size or 3 model to something more acceptable, lets rework a whole class and it combat system, and in the meantime, as it usually gets, screw up something somewhere in balance so PvP's can grief even more.

    The proper way is to change model to something less annoying and/or unsummon in every city that has services in place.
  • AcadianPaladin
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    The idea of making sorc/warden pets temporary is a loser. If sorc/wardens wanted temporary pets, they would be playing NB/necros. Permanent pets is exactly why I play sorc/warden and don't play NB/necro.

    Don't ruin two classes when there are much better solutions that have been strongly supported within this thread involving reducing size, reducing the clicks required to 'dismiss all pets' to one click (like Pet Dismiss addon boasts) and having the twilight land when idle. Those changes address the problem without transforming (in a bad way) two entire classes.

    PC NA(no Steam), PvE, mostly solo
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