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https://forums.elderscrollsonline.com/en/discussion/668861

I know this has been suggested a billion times already...

Jorvalt
Jorvalt
...but I honestly think this game needs more action bar slots. I hate being limited to only 5 abilities. People say it makes your character more "unique" - actually, it does the opposite. Less slots means less possible combinations, therefore you are more likely to have the same combination of abilities as someone else. Some people say that it makes you think "strategically" and makes you "plan your abilities for a fight". Wouldn't you rather have a set of abilities that's suited for all possible combat scenarios rather than having to switch them out? Bottom line is, if you oppose having more slots for abilities, you're just a filthy casual who is too lazy to press more buttons.

Also, to the people saying "BUT WE CAN'T ADD MOR ABILITY SLOTS CUZ DEN DIS GAM WUD BE COPYING WOW AND WOW IS BAD!!!1!!1!!" - kill yourself kindly sit down and be silent please.
Edited by Jorvalt on April 7, 2014 3:19AM
  • Altros
    Altros
    Soul Shriven
    I would personally prefer more skill slots. The point of it is an attempt to move people away from large rotations. In most MMOs, a PvP fight between 2 players breaks down to which player has the better rotation. Bethesda seems to think that limiting the number skills slotted at one time to a small number makes it so this doesn't happen.

    Personally, I disagree with Bethesda. I've already found a plausible, if not overpowered, rotation for a nightblade using a bow that consists of only 2 skills. Yep, 2 skills. There will always be rotations, reducing the number of skill slots will not change that. There is no way to force people to use real-time thinking in a PvP fight. If anything, reducing the number skill slots reduces what players that utilize real-time thinking in PvP can do.
  • Lynx7386
    Lynx7386
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    I like this system. To me, setting up your skill bar(s) is like building a deck in a trading card game - You may have a huge collection of cards, but you have to pick just a few and hope that the combination you decide to go with will be effective enough to defeat any particular opponent.

    The key with this system is finding abilities that have synergy with one another. Find abilities that benefit each other, and create an overall effect that is greater than the sum of it's parts. This is going to be hard for a lot of players to understand, at least at first, but the system we have here puts game balance in the hands of the players rather than the developers, and that in my opinion is a great thing.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Denssor
    Denssor
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    Well, for one, we would all be the same in the end if we could have all of our skills in a hotkey bar. Also, there are so many possibilities for builds and skills, combined with everyone's own personal opinion's on each skill, I highly doubt you see too many of the same builds. Not to mention, if you know ahead of time what is going to happen, you can just switch to the necessary skills.

    The game would get boring if every character can be 100% prepared for every situation. Where's the excitement and the adrenaline rush when you don't have that skill to counter that boss? The fight just got much more challenging and you now need to fight for your life. It will be a long and tough fight, dodging his all of his attacks, while still trying to hit him. But then you finally kill him, and you get a feeling of accomplishment.
  • Elyna
    Elyna
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    Only problem. How will console players be able to use it. Letting console players play TESO is nice and all, I just feel it will prevent a lot of things from happening
  • Silynse.business_ESO
    I apologize ahead of time for spelling and grammar errors. Its late and im pretty tired.

    There is a limitation because of console for sure, which is total BS.

    Honestly this game NEEDS more slots. I'm a healer, and I pretty much end up using four staff healing abilities, and one restoration Templar ability with an ult in that bar.
    Then in my sword and board, its all S&B utility and one DPS magic ability from the temp. I find continuously that I cannot play as I would like to, because I cant combo more than 2 spells together in any bar. It really bugs.

    The other bigger issue I feel is the fact that in order to be a good healer, I PRETTY MUCH have to either wear cloth for the mana regen, or I have to use a staff of restoration, which is further limiting me. In any TES game I played I could have heavy armor and a two handed weapon as a paladin..... why? Because spells were cast with MY HANDS. Not my damn weapon. Which is a HUGE mechanical failure on the part of the devs in this game. The staff was supposed to be used in any TES game as more of a support weapon, NOT AN ACTUAL WEAPON!

    It actually feels very constraining in this game once you get past level 22.
    And its NOT cool. The other night I started thinking, I really wish I could use some of these Templar abilities as a rogue... but instead I am secluded to a class which is the worst thing you could do to TES in general. I see clones of me EVERYWHERE. Sure its more open than traditional MMO's but not by much the further you get in to the game.

    The lack of skill slots causes you to be a clone of every Templar in every fight pretty much. If I am in a group with another Templar, its guaranteed I am going to see a lance, or DOT light spell.... that's it. That's all there is. Ever....
    I am approaching level 30 now, and truthfully. The game is already VERY repetitive. I'm getting bored with my skills and my lack of combos. And as for myself, and few other friends in my guild, we will probably just attain top level by the months end, and leave the game. As I hear a lot of people starting to talk about.

    The game simply is not what the devs made us believe it was, which was THE ELDER SCROLLS, as an MMO. "The ability to play your character the way you want to play him or her" I believe is what the devs said many times. And that's simply not what we go here.

    We got a glorified RIFT tree pretty much, with what might actually be less selection. And the same quests over and over in each zone (which is the real killer). "Look, there is a ghost, it has a past and looks angry!...." Go get the item for the ghost so that it wont be mad anymore. "Horray you made me not mad anymore. bye" or "Look, you saved the ruler of this realm too. IN REALM AFTER REALM! Those damn assassination plots... I TELL YA! lol By the ESO logic, assassination is so recurring, there is now way these rulers or barons should have reigns of more than a few months!

    I'm not here to bash the game. Its a solid MMO in general. But it will not last I don't think. Which is sad, because I have loved TES since Daggerfall came out back in DOS operated computers.
    In short, I do think we need more selection in our task bars.. FOR SURE. And a lot more diversity added to this game in general.
  • Chomag
    Chomag
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    They can't add more slots. This game is also intended for *** console controllers and the noobs who own consoles, more buttons would simply not work with consoles. Same thing with Wildstar.
    Edited by Chomag on April 7, 2014 7:40AM
  • Jorvalt
    Jorvalt
    Elyna wrote: »
    Only problem. How will console players be able to use it. Letting console players play TESO is nice and all, I just feel it will prevent a lot of things from happening

    This isn't cross-platform. Console players can still just use the 4 ability system like normal.
  • Jorvalt
    Jorvalt
    I apologize ahead of time for spelling and grammar errors. Its late and im pretty tired.

    There is a limitation because of console for sure, which is total BS.

    Honestly this game NEEDS more slots. I'm a healer, and I pretty much end up using four staff healing abilities, and one restoration Templar ability with an ult in that bar.
    Then in my sword and board, its all S&B utility and one DPS magic ability from the temp. I find continuously that I cannot play as I would like to, because I cant combo more than 2 spells together in any bar. It really bugs.

    The other bigger issue I feel is the fact that in order to be a good healer, I PRETTY MUCH have to either wear cloth for the mana regen, or I have to use a staff of restoration, which is further limiting me. In any TES game I played I could have heavy armor and a two handed weapon as a paladin..... why? Because spells were cast with MY HANDS. Not my damn weapon. Which is a HUGE mechanical failure on the part of the devs in this game. The staff was supposed to be used in any TES game as more of a support weapon, NOT AN ACTUAL WEAPON!

    It actually feels very constraining in this game once you get past level 22.
    And its NOT cool. The other night I started thinking, I really wish I could use some of these Templar abilities as a rogue... but instead I am secluded to a class which is the worst thing you could do to TES in general. I see clones of me EVERYWHERE. Sure its more open than traditional MMO's but not by much the further you get in to the game.

    The lack of skill slots causes you to be a clone of every Templar in every fight pretty much. If I am in a group with another Templar, its guaranteed I am going to see a lance, or DOT light spell.... that's it. That's all there is. Ever....
    I am approaching level 30 now, and truthfully. The game is already VERY repetitive. I'm getting bored with my skills and my lack of combos. And as for myself, and few other friends in my guild, we will probably just attain top level by the months end, and leave the game. As I hear a lot of people starting to talk about.

    The game simply is not what the devs made us believe it was, which was THE ELDER SCROLLS, as an MMO. "The ability to play your character the way you want to play him or her" I believe is what the devs said many times. And that's simply not what we go here.

    We got a glorified RIFT tree pretty much, with what might actually be less selection. And the same quests over and over in each zone (which is the real killer). "Look, there is a ghost, it has a past and looks angry!...." Go get the item for the ghost so that it wont be mad anymore. "Horray you made me not mad anymore. bye" or "Look, you saved the ruler of this realm too. IN REALM AFTER REALM! Those damn assassination plots... I TELL YA! lol By the ESO logic, assassination is so recurring, there is now way these rulers or barons should have reigns of more than a few months!

    I'm not here to bash the game. Its a solid MMO in general. But it will not last I don't think. Which is sad, because I have loved TES since Daggerfall came out back in DOS operated computers.
    In short, I do think we need more selection in our task bars.. FOR SURE. And a lot more diversity added to this game in general.

    Give this man a medal.
  • Memnock
    Memnock
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    I think this is the 3rd thread that is asking for more slots , and i honestly have to say that i am happy :D
    I am kind of hoping that maybe they will see fit , after they fix more bugs , to give us 2-3 more skills per weapon loadout , i think that should cover the need of a role you intend for that particular loadout and add some much needed variety to builds as well.
    Here's another thread that asks for the same thing , so maybe you guys can go and add a comment in that ones as well : http://forums.elderscrollsonline.com/discussion/63519/5-skills-ultimate-is-not-enough#latest
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I swear people keep trying to turn this into another bland generic mmo. I like its different. I like that you need to choose what kills you use. Also with no cooldowns you dont need 25 different skills on a bar like some mmos. There are other mmos with all this stuff you are asking. ESO was (and IS) supposed to be different.
  • Solomon_Cato
    Solomon_Cato
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    Denssor wrote: »
    Well, for one, we would all be the same in the end if we could have all of our skills in a hotkey bar.

    This is a valid point. I do understand the want for more skills, it really is a norm that many of us have grown into (I am the same way as well, I remember the days in WoW when my screen looked the inside of a fighter jet). I'm not saying we need 6 different slot bars, nor do we need 10 skill slots on one bar. I would be happy with just one more skill slot. Just one. I have been toying around on skill calculators the last few weeks, still trying to find that niche that fits me (finally going with a Templar healer), and was finding my self wishing I had just one more skill slot to finish my build. I really think this would open things enough to put people at ease while creating even more variety amongst builds.

    Just think, that one slot could vary between players whether it is PvE or PvP. In PvE one may choose to add another buff, or the ever useful "Oh poo" button, or a group buff and even some CC(All of the latter could be included in the "Oh poo" button, even greater). For people who are dedicated DPS in dungeons wouldn't it be nice to add some CC in that final slot if you had your 5 skills for DPS set in stone, or getting that last piece of the puzzle to finish your DPS rotation? It would also justify a little more the use of summons (or toggles as people have started to call them) especially skills like Magelight and Bound armor.

    If they do decide to expand, and I am fine either way, I hope it is not more than one skill slot.

    As for the argument "But consoles are limited to only so many skill slots" is really not a justifiable statement. The gentlemen over at Square Enix figured a way, in a cross platform network mind you, to map 16 skills into a hotbar. 16! That's PC/Mac AND PS3. Yes I realize it is FF, but still, I was astonished at this feat. It is more then possible for them to map more skills for the consoles.

    None the less, I think it is a great game and will continue to play until I just utterly cannot stand it anymore. It still has a TES feel to me (but I can see where other might think otherwise). They did right by the lore, which to me is the biggest thing when it comes to TES, and you really can kind of explore at your own pace with no real quest hubs, skyshards to gather (c'mon, add some challenge and try to NOT use the internet to find them all) and lorebooks to seek. To each his or her own, and I hope all find happiness in their decision either way.
    Edited by Solomon_Cato on April 17, 2014 5:25PM
  • Drachenfier
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    I swear people keep trying to turn this into another bland generic mmo. I like its different. I like that you need to choose what kills you use. Also with no cooldowns you dont need 25 different skills on a bar like some mmos. There are other mmos with all this stuff you are asking. ESO was (and IS) supposed to be different.

    I like it, but I hate the whole weaponswap mechanic. Just give us the "extra hotbar" like the OP said, and we have the 10 skills without having to switch weapons. Now its 10 skills, its not "other mmos" and we're still using the same abilities we were using before only without having to switch weapons.
  • spideyfk
    spideyfk
    The same endless discussion. I do understand the request to have more slots, but i disagree. I play a healer as my main and a DPS as a secondary character. I don't have any issues at all playing with this 5+1 skills set, which are 10+2 actually since the weapon swap is pretty quick. Thanks to that, i admit i am really efficient in combat. Both solo and on group/pvp.

    Again, i understand the request, but if lots of players can get used to this current ammount of skills, the solution is simple. The rest of the players that REALLY like the game but feel it's "clunky" in regards to the skills set-up should try practicing more. Sure, those players may be awesome-uber players with more skill slots. Maybe, maybe not. It's not the point really. But in this game, this is the ammount of skill slots.

    I don't know. I don't feel that "1 more slot" is the difference. IF and ONCE "one more slot" is added, "another slot" will be requested. Players are that way.
    What i probably wouldn't complain about is having another skill bar (as in, another 5+1 bar to slot skills). I am perfectly fine the way it is right now though.

    Regarding the OP stating that it would be nice having different skills for different scenarios, TO ME (this is a completely subjective opinion), that's what the 2nd weapon bar is for.
    In my healer i have some heals + CC spells on one bar, and lots of damage dealing skills on the second one. It's not difficult for me to switch weapons.

    I guess this will be a neverending argument for as long as the game exists (or changes in some way, which I hope it won't), but well...
    Just my 2 cents.
  • MysticAura
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    I partially agreed with most of the OP, up till everything after his bottom line, which put me off and made me not want to help or hear a word he was saying.
  • Solomon_Cato
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    spideyfk wrote: »

    I don't know. I don't feel that "1 more slot" is the difference. IF and ONCE "one more slot" is added, "another slot" will be requested. Players are that way.
    What i probably wouldn't complain about is having another skill bar (as in, another 5+1 bar to slot skills). I am perfectly fine the way it is right now though.

    Fair argument.
  • Drekor
    Drekor
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    Honestly this game NEEDS more slots. I'm a healer, and I pretty much end up using four staff healing abilities, and one restoration Templar ability with an ult in that bar..
    No, you WANT more slots.

    A templar healer needs only 1 ability to heal any dungeon even into veteran content: Breath of life. Throw on a resto staff and you'll have no major issues except for a few boss mechanics that may require one other skill.

    Every slot past that first is something you can choose that is no longer a NEED but something you feel make your character better. For some that may be extended ritual for others it might be steadfast ward for others it might back luminous shards(pick this one btw tanks will love you :)).

    Although I do hate the class system it's been balanced with it in mind... if I could have some of those NB siphoning abilities on my bar or DK AoE's... I'd be a god. Which is not something desirable in an MMO.

  • Omniphonic
    Omniphonic
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    i think they should remove a slot. and combine the ult and potion buttons.

    wastes too much space as it is.
  • Sleepwalker
    Sleepwalker
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    I apologize ahead of time for spelling and grammar errors. Its late and im pretty tired.

    There is a limitation because of console for sure, which is total BS.

    It's actually not BS at all. This plan allows for them to reach their usual ES audience.
    Honestly this game NEEDS more slots. I'm a healer, and I pretty much end up using four staff healing abilities, and one restoration Templar ability with an ult in that bar.

    It's fair that you'd like more slots, but no, the game does not need this. Not at all. Your hot bar set up sounds like you aren't using your Templar to its full potential, or perhaps not building it correctly. It's possible that you just haven't built far enough into actives and passives to differentiate your character's skills. *glances further down* Yep, you definitely did not do any of these things.
    The other bigger issue I feel is the fact that in order to be a good healer, I PRETTY MUCH have to either wear cloth for the mana regen, or I have to use a staff of restoration, which is further limiting me. In any TES game I played I could have heavy armor and a two handed weapon as a paladin..... why? Because spells were cast with MY HANDS. Not my damn weapon. Which is a HUGE mechanical failure on the part of the devs in this game. The staff was supposed to be used in any TES game as more of a support weapon, NOT AN ACTUAL WEAPON!

    A good healer can wear whatever armor they'd like. Getting the same stats as cloth wearers can be handled with racial abilities and gear enchants. You can most certainly be a Templar with a two-hand weapon while healing with your "hands". It's perfectly plausible, and I'm not sure where your "mechanical failure" comes in here.
    It actually feels very constraining in this game once you get past level 22.
    And its NOT cool. The other night I started thinking, I really wish I could use some of these Templar abilities as a rogue...

    Then put on medium armor and double daggers. No one is stopping you, especially not the developers! Want invisibility? Level up alchemy and make invisibility potions. Wait... didn't you say that you wanted to rock a two handed weapon before....?
    The lack of skill slots causes you to be a clone of every Templar in every fight pretty much. If I am in a group with another Templar, its guaranteed I am going to see a lance, or DOT light spell.... that's it. That's all there is. Ever....
    I am approaching level 30 now, and truthfully. The game is already VERY repetitive. I'm getting bored with my skills and my lack of combos. And as for myself, and few other friends in my guild, we will probably just attain top level by the months end, and leave the game. As I hear a lot of people starting to talk about.

    Early on, yeah, you probably look like every other player of your class. However, if you enjoy it enough, you'll level more skill lines and start to carve out your own territory. Granted, you will never be 100% unique because the game doesn't provide for billions of different class choices (as no game possibly could), but that should be a given in any MMO.
    The game simply is not what the devs made us believe it was, which was THE ELDER SCROLLS, as an MMO. "The ability to play your character the way you want to play him or her" I believe is what the devs said many times... I'm not here to bash the game. Its a solid MMO in general...

    I see the confusion. You want to be able to do absolutely everything your imagination can think up, with as many hotbar buttons as you see fit, while also having the option to combine classes on a whim... i.e. your statement about a templar slash "rogue". The developers never promised you any of this. I believe you should live within the environment that they did promise: Simply put, a gaming engine that does not limit your class to one specific role or play style.

    TL:DR
    OP, the game is what it is now. Five buttons and an ultimate is what you've got, and it's not changing. Since you know that this has been mentioned "a billion times", can we let this die? Or maybe just confine the whimpering to the threads that already exist?
    Edited by Sleepwalker on April 18, 2014 7:26PM
    "QUIT CRYIN'! Do some pushups or something!"

    Grayfield - V2 Breton Nightblade
    Windspike - 40 Bosmer Sorceror
  • DGVish
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    I think they will come as we increase in max level.
  • Zsymon
    Zsymon
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    I think 10 slots and two ultimate slots is perfect for this game. I think the amount is extremely well-thought.

    People used to having 200 slots on their screen from games like WoW will just have to adapt.
    Edited by Zsymon on April 18, 2014 4:42PM
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