Are you accounting for Orb ticking every 0.5 seconds while LL ticks every 1 second?
It would make more sense to include actual numbers from your comparison instead of generalizing and making us do your work for you.
I did compare. My Mystic orb is one level shy of being maxed since I used to use the other morph on this sorc, but I am showing 1474 per tick for Liquid Lightning and only 1290 for the orbs. The synergy is 9045 and 8703, respectively, and of course, any "situational" aspect to synergies would be pretty much the same. A fire staff was equipped for this comparison.
Of note, I see 1291 for the Blockade of fire, which is consistent with the orbs.
Maybe my character is bugged or something but the numbers I am seeing do not support your claim. I even compared the skill to one of the skills you told us to.
Edit: As Mindcr0w pointed out, orbs tick every 1/2 second, whereas LL and Blockade ticks every second. Orbs is a skill that moves so it is not likely to do damage to the same target over the same duration as LL and Blockade.
In other words, it is more appropriate to compare LL to blockade than orbs, and the numbers show LL outperforms blockade.
Grianasteri wrote: »Purely from a tool tip perspective, I have never understood the negativity surrounding Lightning splash... it still compares well with other aoe/dot alternatives as far as I can tell.
Is it the cost to damage ratio thats the issue?
Are you accounting for Orb ticking every 0.5 seconds while LL ticks every 1 second?
No. I did not. However, the orb continues to move through the target. Unless the target is moving it is not likely to get the same number of ticks as the full duration of LL.
The WoE does tick only once per second and is a better AoE to compare LL too. I will edit my first post to note this. The two of us have done the leg work OP could not be bothered to do.
universal_wrath wrote: »It would make more sense to include actual numbers from your comparison instead of generalizing and making us do your work for you.
I did compare. My Mystic orb is one level shy of being maxed since I used to use the other morph on this sorc, but I am showing 1474 per tick for Liquid Lightning and only 1290 for the orbs. The synergy is 9045 and 8703, respectively, and of course, any "situational" aspect to synergies would be pretty much the same. A fire staff was equipped for this comparison.
Of note, I see 1291 for the Blockade of fire, which is consistent with the orbs.
Maybe my character is bugged or something but the numbers I am seeing do not support your claim. I even compared the skill to one of the skills you told us to.
Edit: As Mindcr0w pointed out, orbs tick every 1/2 second, whereas LL and Blockade ticks every second. Orbs is a skill that moves so it is not likely to do damage to the same target over the same duration as LL and Blockade.
In other words, it is more appropriate to compare LL to blockade than orbs, and the numbers show LL outperforms blockade.
I do apolgize for not putting numbers as I'm away from home and I cannot get to the game for few days.
Regarding the comperison, you should compare liquid lightening to elemntal blockade, it more apriopriate since both morphs increase time. Also, lighning flood should be compared to unstable wall since both morphs add dmg as primary function. For the first comperson, blockade will have more status effect uptime resulting in more dmg. Unstable wall will outperform lightning flood if you take into consideration the status effect as welll as the last burst dmg it deal as supposed to the dmg tide to a synregy in lighning flood. As for mystic orbs, what you said is true that it moves so most targets will not recieve the full ticks of it. I should note that the bigger the target the more the orbs hit. Putting that aside, I think you only need mystic orb to hit 12-14 times to outperform both morphs of lightning splash.



