Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Block canceling dead? Ps4

SORjosh
SORjosh
✭✭✭
I’ve only tried on my DK so far but I can’t block cancel any skills. Wall of elements, eruption etc all run the full animation while trying to block cancel. Even bash weaving the entire animation runs before the bash. Was this intended in the changes to block?
Edited by SORjosh on March 10, 2020 5:33PM
  • SpiderKnight
    SpiderKnight
    ✭✭✭✭✭
    There were changes made to block this patch, but it really does feel like block cancel is no longer working with most skills, trap is the only one that I can, but that's a quick animation anyway.
  • TheRealCherokeee3
    TheRealCherokeee3
    ✭✭✭
    I was nervously hoping this wouldn't be the case. It seemed like they used fancy programming talk to cover up the fact that they were indeed getting rid of ani cancel to cater to casuals just like many feared. Damn, I hope that isn't the case and this is just an initial bug like thing they'll fix
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some skills work and can be block - cancelled.. others don't. I have a suspicion it may have something to do with skill animation length. The one that have shorter animation can be block - cancelled, but the ones that have longer animation (but are still "instant", not cast time or channel etc.) - can not be block - cancelled.

    What is weird it that there is no clear patter. I was testing in on PC earlier (as pc got patch earlier) and it seems that the same is now happening on consoles.
  • D3N7157
    D3N7157
    ✭✭✭✭
    Do as we did cancel your sub now.
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    Block cancelling died when dawny/incap got a cast time, all it used to do was move the damage from the end of your GCD to the start of your GCD, it didn't speed anything up since the GCD still exists.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    I was nervously hoping this wouldn't be the case. It seemed like they used fancy programming talk to cover up the fact that they were indeed getting rid of ani cancel to cater to casuals just like many feared. Damn, I hope that isn't the case and this is just an initial bug like thing they'll fix

    Long time animation cancelling player here from other games and even ESO. Been doing animation cancelling for over 20 years.

    I think its about time ZoS does something to improve the game. Animation cancelling from my experience splits the community into the those that support it and those that don't. It really destroys the game and how people interact with each other over the game mechanics.

    First, to all of those that support animation cancelling needs to realize this; every game I have played where animation cancelling existed those games were not designed around animation cancelling. Around the 6th year of the game the developers slowly removed animation cancelling. This is ESO 6th year and here comes the slow but sure updates to adjust animations to ensure better game play for all.

    Those of you worried you will be surpassed by someone who allows the animation to complete shouldn't worry to much, because you will probably still have a few skills that would allow animation cancelling and that is where skilled players would benefit and jump pass an average player as a DD. Though the player who do allow animation to complete will be closer in damage than they are at the present.

    Removing of animation cancelling isn't going to break the game or make it unplayable. Instead some skills will receive a casting time of 1-3 seconds. Others will produce less damage if cancelled, etc.. That is if ZoS goes this route.

    As someone that been top DD in many other games because of animation cancelling and someone who has ruined more controllers and keyboard than I like to admit, I rather games be released without the ability or have limitation on use of animation cancelling.

    If the devs want animation cancelling in the game so be it. I will continue to use it; if not than so be it as well.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    I was nervously hoping this wouldn't be the case. It seemed like they used fancy programming talk to cover up the fact that they were indeed getting rid of ani cancel to cater to casuals just like many feared. Damn, I hope that isn't the case and this is just an initial bug like thing they'll fix

    Long time animation cancelling player here from other games and even ESO. Been doing animation cancelling for over 20 years.

    I think its about time ZoS does something to improve the game. Animation cancelling from my experience splits the community into the those that support it and those that don't. It really destroys the game and how people interact with each other over the game mechanics.

    First, to all of those that support animation cancelling needs to realize this; every game I have played where animation cancelling existed those games were not designed around animation cancelling. Around the 6th year of the game the developers slowly removed animation cancelling. This is ESO 6th year and here comes the slow but sure updates to adjust animations to ensure better game play for all.

    Those of you worried you will be surpassed by someone who allows the animation to complete shouldn't worry to much, because you will probably still have a few skills that would allow animation cancelling and that is where skilled players would benefit and jump pass an average player as a DD. Though the player who do allow animation to complete will be closer in damage than they are at the present.

    Removing of animation cancelling isn't going to break the game or make it unplayable. Instead some skills will receive a casting time of 1-3 seconds. Others will produce less damage if cancelled, etc.. That is if ZoS goes this route.

    As someone that been top DD in many other games because of animation cancelling and someone who has ruined more controllers and keyboard than I like to admit, I rather games be released without the ability or have limitation on use of animation cancelling.

    If the devs want animation cancelling in the game so be it. I will continue to use it; if not than so be it as well.

    I sincerely hope you're wrong. Reactive combat is the best part of ESO. That is totally dependent on a/c. Take it away and we've got another WoW clone.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • L_Nici
    L_Nici
    ✭✭✭✭✭
    People on PC complained about that as well, the point is just you still can block cancel, but the timing is different, it just took a tiny adjustement and everything was fine again.
    We are talking about split seconds here I don't get why some people are so stiff that they can't even adjust their timing by the tiniest bit.
    Edited by L_Nici on March 10, 2020 6:11PM
    PC|EU
  • TheRealCherokeee3
    TheRealCherokeee3
    ✭✭✭
    I was nervously hoping this wouldn't be the case. It seemed like they used fancy programming talk to cover up the fact that they were indeed getting rid of ani cancel to cater to casuals just like many feared. Damn, I hope that isn't the case and this is just an initial bug like thing they'll fix

    Long time animation cancelling player here from other games and even ESO. Been doing animation cancelling for over 20 years.

    I think its about time ZoS does something to improve the game. Animation cancelling from my experience splits the community into the those that support it and those that don't. It really destroys the game and how people interact with each other over the game mechanics.

    First, to all of those that support animation cancelling needs to realize this; every game I have played where animation cancelling existed those games were not designed around animation cancelling. Around the 6th year of the game the developers slowly removed animation cancelling. This is ESO 6th year and here comes the slow but sure updates to adjust animations to ensure better game play for all.

    Those of you worried you will be surpassed by someone who allows the animation to complete shouldn't worry to much, because you will probably still have a few skills that would allow animation cancelling and that is where skilled players would benefit and jump pass an average player as a DD. Though the player who do allow animation to complete will be closer in damage than they are at the present.

    Removing of animation cancelling isn't going to break the game or make it unplayable. Instead some skills will receive a casting time of 1-3 seconds. Others will produce less damage if cancelled, etc.. That is if ZoS goes this route.

    As someone that been top DD in many other games because of animation cancelling and someone who has ruined more controllers and keyboard than I like to admit, I rather games be released without the ability or have limitation on use of animation cancelling.

    If the devs want animation cancelling in the game so be it. I will continue to use it; if not than so be it as well.

    I've tackled the ani cancel debate too in another thread. And I tend to agree on both sides of the argument so I don't disagree with you per say. What I more so was addressing is the way ZOS often handles things. It's one thing to flatly say for better or worse they will do "x". It's another to cover up an unpopular change with a slight of hand which is more so how this felt? But if it's like L_Nici mentioned and it's a simply adjustment to timing then i'll adjust. I think regardless of being a hardcore snarky player or a filthy casual lol we all tend to agree we'd like transparency from ZOS.
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    SORjosh wrote: »
    I’ve only tried on my DK so far but I can’t block cancel any skills. Wall of elements, eruption etc all run the full animation while trying to block cancel. Even bash weaving the entire animation runs before the bash. Was this intended in the changes to block?

    It was intended. I can't recall where it was mentioned in patch note, but it is there somewhere around combat changes. The idea is that you no longer animation cancel because all skills have to do their set animations. If you try to animation cancel, the skills will do their regular animations but faster wgich is similar to previous cancel according to devs, but it is actualy not. Prevents instance where people can do 5 skills in 2 secs, now it might take 3 or 4 secs instead of 2 secs hypothatically. Some skills can skill be animation canceled while bar swaping, but that also sometimes prevent the abilities to fire because they did not run their animations.
  • Contaminate
    Contaminate
    ✭✭✭✭✭
    SORjosh wrote: »
    I’ve only tried on my DK so far but I can’t block cancel any skills. Wall of elements, eruption etc all run the full animation while trying to block cancel. Even bash weaving the entire animation runs before the bash. Was this intended in the changes to block?

    It was intended. I can't recall where it was mentioned in patch note, but it is there somewhere around combat changes. The idea is that you no longer animation cancel because all skills have to do their set animations. If you try to animation cancel, the skills will do their regular animations but faster wgich is similar to previous cancel according to devs, but it is actualy not. Prevents instance where people can do 5 skills in 2 secs, now it might take 3 or 4 secs instead of 2 secs hypothatically. Some skills can skill be animation canceled while bar swaping, but that also sometimes prevent the abilities to fire because they did not run their animations.

    You could never cast 5 skills in two seconds. Ever.

    That’s a bunch of bull people spread even though it was obviously untrue.

    But hey, the complainers got their way. All of combat moves at a snails pace and nothing fires when it should. Everyone is worse off for it, but huzzah a part of skillful play is gone! (/s)
  • Donny_Vito
    Donny_Vito
    ✭✭✭✭✭
    SORjosh wrote: »
    I’ve only tried on my DK so far but I can’t block cancel any skills. Wall of elements, eruption etc all run the full animation while trying to block cancel. Even bash weaving the entire animation runs before the bash. Was this intended in the changes to block?

    It was intended. I can't recall where it was mentioned in patch note, but it is there somewhere around combat changes. The idea is that you no longer animation cancel because all skills have to do their set animations. If you try to animation cancel, the skills will do their regular animations but faster wgich is similar to previous cancel according to devs, but it is actualy not. Prevents instance where people can do 5 skills in 2 secs, now it might take 3 or 4 secs instead of 2 secs hypothatically. Some skills can skill be animation canceled while bar swaping, but that also sometimes prevent the abilities to fire because they did not run their animations.

    You could never cast 5 skills in two seconds. Ever.

    That’s a bunch of bull people spread even though it was obviously untrue.

    But hey, the complainers got their way. All of combat moves at a snails pace and nothing fires when it should. Everyone is worse off for it, but huzzah a part of skillful play is gone! (/s)

    Yeah, the GCD would never have let you cast that many skills within 2 seconds. But the desync between server and client-side communications could make it appear that multiple skills were hitting you in that time period.
  • cheifsoap
    cheifsoap
    ✭✭✭✭✭
    This thread has memes for days
  • MentalxHammer
    MentalxHammer
    ✭✭✭✭✭
    I was pretty perturbed when I logged on and found that most skills can't be block cancelled now. However some skills can be instantly cancelled, even before you would need to wait 0.1-0.2 sec before block cancelling most skills or it wouldn't work. I actually dont mind the change, I just swap/roll cancel the long animations and figure out which skills can be instant cancelled.
  • AMeanOne
    AMeanOne
    ✭✭✭✭✭
    5 skills in 2 seconds? Riiiight
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Much of block canceling was an illusion created from a desync between the client and the server. The actual damage from animation canceling the skill came later than what the client used to tell us. Now it comes a little earlier than what the client tells us as the server now controls the animation instead of the client, but the real timing of everything is still the same.

    The thread below is Gilliam demonstrating and explaining what used to happen on live and what now happens on live.

    https://forums.elderscrollsonline.com/en/discussion/511531/how-the-new-block-is-system-going-to-work-explained-by-zos-gilliams-livestream-twitch-video-clip/p1
  • Eddie_Robertson

    [/quote]

    I sincerely hope you're wrong. Reactive combat is the best part of ESO. That is totally dependent on a/c. Take it away and we've got another WoW clone.[/quote]


    Reactive combat? I'm pretty new to ESO and I am not trolling a bit. However, if you want reactive combat and the ability to cancel a ability before it completes so you can use another ability then it should do just that, cancel the ability. I don't think you want that though.

    Abilities have animations. Turning them off to me is like turning off grass and trees so you can see people easier in a FPS.

    I guess at 51 I just don't get the logic.

    er
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭

    Reactive combat? I'm pretty new to ESO and I am not trolling a bit. However, if you want reactive combat and the ability to cancel a ability before it completes so you can use another ability then it should do just that, cancel the ability. I don't think you want that though.

    Abilities have animations. Turning them off to me is like turning off grass and trees so you can see people easier in a FPS.

    I guess at 51 I just don't get the logic.

    er

    The dps side can be argued at length, but the reactive DEFENSE is what has been damaged here. Reports of block simply not working while you're still stuck in an animation is not a good thing regardless of whether the full effect of the previous ability occurs.

    The ability to react to what your opponent is doing would be completely removed if a/c goes away.
    Edited by Siohwenoeht on March 10, 2020 8:41PM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
    ✭✭✭✭✭
    We told you guys this last week..all our latest PC patch issues.

    You just got our patch which failed.

    We are all waiting for the next incremental patch to drop so that we can actually all enjoy playing no matter where we come from, right guys?! *Awkward thumbs up*
  • JSTCH
    JSTCH
    ✭✭
    I sure hope this change gets itself unfixed. Animation cancelling is or was the best part about elder scrolls combat. If it’s ZOS’s plan to close the skill gap between good and average players then I think they are going down the wrong path. People are good because they’re dedicated to learning the game and have spent many years learning offensive and defensive counters to every situation. Animation cancelling is just a little bit extra that is needed for a good player to kill another good player or to push their dps number a little more. All I say is don’t punish the people who have stuck by you guys over the years through all the lagging, low frames, constant disconnects and changes to things that should have been left alone. A lot of us are still playing, so please stop catering for the new/inexperienced guy and worry about the OGs that have payed your bills over the last 5 or so years
    Edited by JSTCH on April 4, 2020 11:45PM
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    The 5 skills/attacks on 2 sec happens when server starts to ponder the cruelty of world in mid fight and no skills seems to happen for a while until it all hit the target in apparent ridiculously fast burst. Rather common for me lately.
    Also I've died few times in easy boss fights for not being able to block even when I started trying to block well before. Blame the server.

    Not at all sure how the blocking fails, but for me it feels inconsistent like a lag problem, not from design. I don't think even Zos would add a rng in blocking...

    PCEU
    Edited by rpa on April 5, 2020 4:51AM
  • WilliamESO
    WilliamESO
    ✭✭✭
    Removing animations cancels is the worst idea ever we stayed 5 years because of the greatness of animations cancels now the game is way less fun
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    rpa wrote: »
    The 5 skills/attacks on 2 sec happens when server starts to ponder the cruelty of world in mid fight and no skills seems to happen for a while until it all hit the target in apparent ridiculously fast burst. Rather common for me lately.
    Also I've died few times in easy boss fights for not being able to block even when I started trying to block well before. Blame the server.

    Not at all sure how the blocking fails, but for me it feels inconsistent like a lag problem, not from design. I don't think even Zos would add a rng in blocking...

    PCEU

    Except that isn’t 5 skills over 2 seconds, it’s 5 skills over 5 seconds with a 3 second delay. So the skills all fire incorrectly at the final 2 seconds of the process.

    So theoretically the attackee has had a 3 second period of grace prior to the onslaught.
Sign In or Register to comment.