TheRealCherokeee3 wrote: »I was nervously hoping this wouldn't be the case. It seemed like they used fancy programming talk to cover up the fact that they were indeed getting rid of ani cancel to cater to casuals just like many feared. Damn, I hope that isn't the case and this is just an initial bug like thing they'll fix
MEBengalsFan2001 wrote: »TheRealCherokeee3 wrote: »I was nervously hoping this wouldn't be the case. It seemed like they used fancy programming talk to cover up the fact that they were indeed getting rid of ani cancel to cater to casuals just like many feared. Damn, I hope that isn't the case and this is just an initial bug like thing they'll fix
Long time animation cancelling player here from other games and even ESO. Been doing animation cancelling for over 20 years.
I think its about time ZoS does something to improve the game. Animation cancelling from my experience splits the community into the those that support it and those that don't. It really destroys the game and how people interact with each other over the game mechanics.
First, to all of those that support animation cancelling needs to realize this; every game I have played where animation cancelling existed those games were not designed around animation cancelling. Around the 6th year of the game the developers slowly removed animation cancelling. This is ESO 6th year and here comes the slow but sure updates to adjust animations to ensure better game play for all.
Those of you worried you will be surpassed by someone who allows the animation to complete shouldn't worry to much, because you will probably still have a few skills that would allow animation cancelling and that is where skilled players would benefit and jump pass an average player as a DD. Though the player who do allow animation to complete will be closer in damage than they are at the present.
Removing of animation cancelling isn't going to break the game or make it unplayable. Instead some skills will receive a casting time of 1-3 seconds. Others will produce less damage if cancelled, etc.. That is if ZoS goes this route.
As someone that been top DD in many other games because of animation cancelling and someone who has ruined more controllers and keyboard than I like to admit, I rather games be released without the ability or have limitation on use of animation cancelling.
If the devs want animation cancelling in the game so be it. I will continue to use it; if not than so be it as well.
MEBengalsFan2001 wrote: »TheRealCherokeee3 wrote: »I was nervously hoping this wouldn't be the case. It seemed like they used fancy programming talk to cover up the fact that they were indeed getting rid of ani cancel to cater to casuals just like many feared. Damn, I hope that isn't the case and this is just an initial bug like thing they'll fix
Long time animation cancelling player here from other games and even ESO. Been doing animation cancelling for over 20 years.
I think its about time ZoS does something to improve the game. Animation cancelling from my experience splits the community into the those that support it and those that don't. It really destroys the game and how people interact with each other over the game mechanics.
First, to all of those that support animation cancelling needs to realize this; every game I have played where animation cancelling existed those games were not designed around animation cancelling. Around the 6th year of the game the developers slowly removed animation cancelling. This is ESO 6th year and here comes the slow but sure updates to adjust animations to ensure better game play for all.
Those of you worried you will be surpassed by someone who allows the animation to complete shouldn't worry to much, because you will probably still have a few skills that would allow animation cancelling and that is where skilled players would benefit and jump pass an average player as a DD. Though the player who do allow animation to complete will be closer in damage than they are at the present.
Removing of animation cancelling isn't going to break the game or make it unplayable. Instead some skills will receive a casting time of 1-3 seconds. Others will produce less damage if cancelled, etc.. That is if ZoS goes this route.
As someone that been top DD in many other games because of animation cancelling and someone who has ruined more controllers and keyboard than I like to admit, I rather games be released without the ability or have limitation on use of animation cancelling.
If the devs want animation cancelling in the game so be it. I will continue to use it; if not than so be it as well.
I’ve only tried on my DK so far but I can’t block cancel any skills. Wall of elements, eruption etc all run the full animation while trying to block cancel. Even bash weaving the entire animation runs before the bash. Was this intended in the changes to block?
universal_wrath wrote: »I’ve only tried on my DK so far but I can’t block cancel any skills. Wall of elements, eruption etc all run the full animation while trying to block cancel. Even bash weaving the entire animation runs before the bash. Was this intended in the changes to block?
It was intended. I can't recall where it was mentioned in patch note, but it is there somewhere around combat changes. The idea is that you no longer animation cancel because all skills have to do their set animations. If you try to animation cancel, the skills will do their regular animations but faster wgich is similar to previous cancel according to devs, but it is actualy not. Prevents instance where people can do 5 skills in 2 secs, now it might take 3 or 4 secs instead of 2 secs hypothatically. Some skills can skill be animation canceled while bar swaping, but that also sometimes prevent the abilities to fire because they did not run their animations.
Contaminate wrote: »universal_wrath wrote: »I’ve only tried on my DK so far but I can’t block cancel any skills. Wall of elements, eruption etc all run the full animation while trying to block cancel. Even bash weaving the entire animation runs before the bash. Was this intended in the changes to block?
It was intended. I can't recall where it was mentioned in patch note, but it is there somewhere around combat changes. The idea is that you no longer animation cancel because all skills have to do their set animations. If you try to animation cancel, the skills will do their regular animations but faster wgich is similar to previous cancel according to devs, but it is actualy not. Prevents instance where people can do 5 skills in 2 secs, now it might take 3 or 4 secs instead of 2 secs hypothatically. Some skills can skill be animation canceled while bar swaping, but that also sometimes prevent the abilities to fire because they did not run their animations.
You could never cast 5 skills in two seconds. Ever.
That’s a bunch of bull people spread even though it was obviously untrue.
But hey, the complainers got their way. All of combat moves at a snails pace and nothing fires when it should. Everyone is worse off for it, but huzzah a part of skillful play is gone! (/s)
Eddie_Robertson wrote: »
Reactive combat? I'm pretty new to ESO and I am not trolling a bit. However, if you want reactive combat and the ability to cancel a ability before it completes so you can use another ability then it should do just that, cancel the ability. I don't think you want that though.
Abilities have animations. Turning them off to me is like turning off grass and trees so you can see people easier in a FPS.
I guess at 51 I just don't get the logic.
er
The 5 skills/attacks on 2 sec happens when server starts to ponder the cruelty of world in mid fight and no skills seems to happen for a while until it all hit the target in apparent ridiculously fast burst. Rather common for me lately.
Also I've died few times in easy boss fights for not being able to block even when I started trying to block well before. Blame the server.
Not at all sure how the blocking fails, but for me it feels inconsistent like a lag problem, not from design. I don't think even Zos would add a rng in blocking...
PCEU