I'd like to see the number of CPs retained but with CPs only able to be activated on characters at level 50. That would help with the argument that "the overland content is too easy for new characters with a gazillion CPs".
I disagree.
I earned them, if I want to use them then I should be able to.
Anyone that doesnt want it to be "too easy" while leveling can CHOOSE not to use the CP in the first place.
The issue with CP wasn't power creep, its that it really didn't provide a meaningful progression in the endgame. A measly 30 CP per DLC was not doing anything interesting at all.
As long as the new system is nothing like SWTOR I'll be happy. Galactic command boxes were the worst idea in an MMO endgame progression system.
I'd like to see the number of CPs retained but with CPs only able to be activated on characters at level 50. That would help with the argument that "the overland content is too easy for new characters with a gazillion CPs".
Capping CP wasn't the 'something' ZOS was going to do, it was done while they decide what to actually do with/about CP. It's why we can still earn them but they can't be allocated past the 810.xXMeowMeowXx wrote: »Ummmm, ZOS did do something with CP they stopped it.
I really don’t see with all the constant XP buffs from events and the endless XP scrolls people get for free how they are not 810cp if they want that.
It is easy to level, making it an even playing field. It is up to the player to learn how to properly allocate CP.
With PvP, I see people buy skill lines and it doesn’t help them, as they die just fine. There still is a players experience with the content and understanding of the classes they play that make the biggest difference.
ZoS needs to follow through with fixing the performance on the game before they start with anything else. Just my imo.
Personally i think many are looking at this at the wrong way.
The problem is not cp, the problem is everything around it, power creep is only as bad as they let it be, progression system are cool, but the game needs to be balanced around it.
I am worried that zos solution will be just to nerf cp into the ground and make it mostly cosmetic, which is the easy way out, and what they pretty much always take, if that is the case, when that happens it will probably be the final nail in the coffin for me, iv'e already left the game for long periods of time in morrowind and after elsweyr, because of the general direction of the game, which is let's make the least possible effort. I am honestly missing the incremental cp increase each patch that we were getting, at this point the % increase wasn't even that much.
I don't know if you noticed but cp was already heavily nerfed, once it used to give resources up to almost 60 % more at full cp, that is no longer the case, you get 20 % at 300, and that is it, that is a pretty big nerf.
What i want from zos is to counter power progression with new system to keep the power in check so we do not one shot bosses with 2 abilities, it requires more effort, but in the end it makes for a more satisfying product.
How could they do that? Well, other games have already done it honestly, so it's not hard at all, just take some ideas here and there and make a system of your own.
Just cap the current useable points to 300 and any ranks over that give you an extra bank slot, simple.
Kidgangster101 wrote: »Personally i think many are looking at this at the wrong way.
The problem is not cp, the problem is everything around it, power creep is only as bad as they let it be, progression system are cool, but the game needs to be balanced around it.
I am worried that zos solution will be just to nerf cp into the ground and make it mostly cosmetic, which is the easy way out, and what they pretty much always take, if that is the case, when that happens it will probably be the final nail in the coffin for me, iv'e already left the game for long periods of time in morrowind and after elsweyr, because of the general direction of the game, which is let's make the least possible effort. I am honestly missing the incremental cp increase each patch that we were getting, at this point the % increase wasn't even that much.
I don't know if you noticed but cp was already heavily nerfed, once it used to give resources up to almost 60 % more at full cp, that is no longer the case, you get 20 % at 300, and that is it, that is a pretty big nerf.
What i want from zos is to counter power progression with new system to keep the power in check so we do not one shot bosses with 2 abilities, it requires more effort, but in the end it makes for a more satisfying product.
How could they do that? Well, other games have already done it honestly, so it's not hard at all, just take some ideas here and there and make a system of your own.
Cp does create a power creep (to the point that most of the community only want 810 people for content........) It creates elitism and it is why we have more and more bad players. The bad 810 player makes the person with 200 cp feel bad so the 200 cp person grinds to 810 thinking that is the only thing needed and just like that we have two 810 players bad at the game.......
But saying that the biggest problem I have with cp is the terrible lag it can cause. It puts so much stress on the server side because it has to check your cp vs another players cp every like half second. It has to spend so much time calculating damages, resistances, recovery, healing out, healing received ECT ECT ECT. So this alone is not good for the lag so that small % you are talking about in gains might not look like a lot, but it is on the server side. Just adding a small but more could do so much more harm than good.
And I don't understand the need people have for "more progression" to give them a reason to play a game. You play a game to enjoy it, if you are only caring about your cp how much fun are you really having? It takes zero skill to grind skyreach a few times or mobs to get the new max cp but that is boring and takes no skill.......