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Did they say that they will look at (some) racials again?

  • Jaraal
    Jaraal
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    Rikumaru wrote: »
    Sorry, I like my wood elf exactly how it is. The races rework did nothing but buff my wood elves.

    Most of us who play Bosmer aren't asking for anything to be taken away, we just want the stealth radius reduction to be returned, minus the +10% damage from stealth bonus we used to enjoy. That would restore the established lore, and make us equals in stealth with the Khajiit, as we were for years before the latest changes.
  • FrancisCrawford
    FrancisCrawford
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    SFDB wrote: »
    I sure hope so. My bosmer are still sad :(

    My bosmer has fur and a tail.

    So does mine, who was renamed to Grumpy Ex Wood Elf.
  • barney2525
    barney2525
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    Still holding out for Were-Penguins


    :#
  • Banana
    Banana
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    Don't $%¥ my Breton zos
  • Faulgor
    Faulgor
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    Argonian
    Resourceful: Increased Magicka bonus from 1000 to 1875
    Argonian Resistance: Renamed to Marsh Guerilla. Changed Health bonus to 1875 Stamina bonus. Changed disease resistance to poison resistance. Added -50% movement speed penalty while sneaking or invisible.

    Bosmer
    Resist Affliction: Changed poison resistance to disease resistance.
    Hunter's Eye: Changed 3m increased detection radius to 3m reduced detection radius.

    Khajiit
    Feline Ambush: Changed 10% Critical Hit damage to 7% Weapon and Spell Critical Hit chance. Changed reduced detection radius to decrease time it takes to crouch by 50%.

    Imperial
    Red Diamond: Added +20% increased duration to all Minor buffs, Major buffs and damage shields.

    Nord
    Stalwart: Changed when taking damage condition to when in combat.

    Orc
    Brawny: Decreased Stamina bonus from 2000 to 1500.
    Swift Warrior: Renamed to Berserker. Added 1500 Spell Resistance. Removed sprint speed bonus.

    Redguard
    Martial Training: Added 8% cost reduction for dodge roll, block, and break free.
    Adrenaline Rush: Reduced cooldown from 5 seconds to 4 seconds.

    Many adjustments with regards to the lore. Gameplay-wise, I think only Argonians and possibly Khajiit need improvements.

    Argonians have always been skirmishers with a focus on stealth and non-damaging magic, never tanks. Orcs are canonically the slowest race, so their speed bonus (cost reduction remains) should make way for their usual resistance to magic. Tried to differentiate the three stealth races (Argonian, Bosmer, Khajiit) with unique bonuses - sorry cats, but you already have higher pickpocket chance as well. Imperials got a buff that closest resembles their usual interpersonal skills (Speechcraft, Mercantile), i.e. by improving their support.

    Or, whatever. I just want them to take another look at concerns we've raised over the last year.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Cerotonin
    Cerotonin
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    I think Argonian, Bosmer, Khajiit, Redguard, and maybe even Imperial could use something more. I do feel like they’d overtune first (example: Scalebreaker..) so they don’t bother touching them. No shade though.
  • Commancho
    Commancho
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    How about fix performance and crashes, fix gamebreaking bugs, stop milking customers and reduce grind?
    Nope, racial passives are more important or "X custume makes my character to look fat OMG".

  • Opalblade
    Opalblade
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    Commancho wrote: »
    How about fix performance and crashes, fix gamebreaking bugs, stop milking customers and reduce grind?
    Nope, racial passives are more important or "X custume makes my character to look fat OMG".

    You do realize that most MMOs have different groups of people working on different things, right? Just because there are worse problems out there doesn't mean that all other problems should be ignored.
  • thissocalledflower
    thissocalledflower
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    When Greymoor hits, Bosmer stealth detection will be BIS and everyone will be calling for nerf bosmer. BET!
    Edited by thissocalledflower on March 8, 2020 6:09AM
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Jaraal
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    When Greymoor hits, Bosmer stealth detection will be BIS and everyone will be calling for nerf bosmer. BET!

    It would still be wrong, and against decades of established lore. Won't help my retired Bosmer thief one bit, either.

    And if you're betting on that theory, better go buy up all those unused Way of Air sets they based the vitiated Bosmer passive off of. You can buy the pieces that haven't been deconstructed for a few gold on traders. Stash them away in your bank and then sell them to anybody who thinks passive stealth detection has any value.
  • russelmmendoza
    russelmmendoza
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    they wanted to dumb down the game.

    they dont want players to be op.

    they dont want players to have fun.

    they just go for story, lore and rp.

    they must have missed something.

    because I'm still having fun.



  • Aznarb
    Aznarb
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    I hope they don't touch to much thing if they do.

    I mean, only Bosmer, Imperial, Khajiit and Redguard need a bit of love, just a tiny buff to be good option as well so we don't have to see breton, orc and nord everywhere.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • BlueViolet
    BlueViolet
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    Jaraal wrote: »
    Most of us who play Bosmer aren't asking for anything to be taken away, we just want the stealth radius reduction to be returned, minus the +10% damage from stealth bonus we used to enjoy. That would restore the established lore, and make us equals in stealth with the Khajiit, as we were for years before the latest changes.

    That's all I want too.
    My poor Bosmer thieves have been sitting in my char vault, untouched ( apart from one who I made to try out stamina necromancer ) since that horrendous change. And they'll continue to sit there until it is returned, if it ever is. I don't even play the thieves guild or DB lines any more , which were my favourites :'(
    EU / NA / PC
  • MartiniDaniels
    MartiniDaniels
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    Faulgor wrote: »
    Argonian
    Resourceful: Increased Magicka bonus from 1000 to 1875
    Argonian Resistance: Renamed to Marsh Guerilla. Changed Health bonus to 1875 Stamina bonus. Changed disease resistance to poison resistance. Added -50% movement speed penalty while sneaking or invisible.

    Bosmer
    Resist Affliction: Changed poison resistance to disease resistance.
    Hunter's Eye: Changed 3m increased detection radius to 3m reduced detection radius.

    Khajiit
    Feline Ambush: Changed 10% Critical Hit damage to 7% Weapon and Spell Critical Hit chance. Changed reduced detection radius to decrease time it takes to crouch by 50%.

    Imperial
    Red Diamond: Added +20% increased duration to all Minor buffs, Major buffs and damage shields.

    Nord
    Stalwart: Changed when taking damage condition to when in combat.

    Orc
    Brawny: Decreased Stamina bonus from 2000 to 1500.
    Swift Warrior: Renamed to Berserker. Added 1500 Spell Resistance. Removed sprint speed bonus.

    Redguard
    Martial Training: Added 8% cost reduction for dodge roll, block, and break free.
    Adrenaline Rush: Reduced cooldown from 5 seconds to 4 seconds.

    Many adjustments with regards to the lore. Gameplay-wise, I think only Argonians and possibly Khajiit need improvements.

    Argonians have always been skirmishers with a focus on stealth and non-damaging magic, never tanks. Orcs are canonically the slowest race, so their speed bonus (cost reduction remains) should make way for their usual resistance to magic. Tried to differentiate the three stealth races (Argonian, Bosmer, Khajiit) with unique bonuses - sorry cats, but you already have higher pickpocket chance as well. Imperials got a buff that closest resembles their usual interpersonal skills (Speechcraft, Mercantile), i.e. by improving their support.

    Or, whatever. I just want them to take another look at concerns we've raised over the last year.

    That's hardly balanced at all. You just screw orc, screw bosmer even more (that 3m reduction is useless outside of overland thieving), screw khajiit in PVP, buff nord even more, overbuff argonian, imperial and redguard to total OP in PVP.
  • Tommy_The_Gun
    Tommy_The_Gun
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    It has been over a year since they did racial rebalance (it was in Wrathstone update, last year long-story start). So it is high time for that. They have tons of feedback. Mostly regarding Bosmer stealth passive and Argonian lack of poison immunity and weak passives overall (6% increased healing done feels like a wasted passive slot tbh.), with only decent one being potion passive, but that is paradoxically not as good as it seems, as there are other races with better sustain & dmg on top of that.
    Edited by Tommy_The_Gun on March 8, 2020 11:56AM
  • JobooAGS
    JobooAGS
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    Faulgor wrote: »
    Argonian
    Resourceful: Increased Magicka bonus from 1000 to 1875
    Argonian Resistance: Renamed to Marsh Guerilla. Changed Health bonus to 1875 Stamina bonus. Changed disease resistance to poison resistance. Added -50% movement speed penalty while sneaking or invisible.

    Bosmer
    Resist Affliction: Changed poison resistance to disease resistance.
    Hunter's Eye: Changed 3m increased detection radius to 3m reduced detection radius.

    Khajiit
    Feline Ambush: Changed 10% Critical Hit damage to 7% Weapon and Spell Critical Hit chance. Changed reduced detection radius to decrease time it takes to crouch by 50%.

    Imperial
    Red Diamond: Added +20% increased duration to all Minor buffs, Major buffs and damage shields.

    Nord
    Stalwart: Changed when taking damage condition to when in combat.

    Orc
    Brawny: Decreased Stamina bonus from 2000 to 1500.
    Swift Warrior: Renamed to Berserker. Added 1500 Spell Resistance. Removed sprint speed bonus.

    Redguard
    Martial Training: Added 8% cost reduction for dodge roll, block, and break free.
    Adrenaline Rush: Reduced cooldown from 5 seconds to 4 seconds.

    Many adjustments with regards to the lore. Gameplay-wise, I think only Argonians and possibly Khajiit need improvements.

    Argonians have always been skirmishers with a focus on stealth and non-damaging magic, never tanks. Orcs are canonically the slowest race, so their speed bonus (cost reduction remains) should make way for their usual resistance to magic. Tried to differentiate the three stealth races (Argonian, Bosmer, Khajiit) with unique bonuses - sorry cats, but you already have higher pickpocket chance as well. Imperials got a buff that closest resembles their usual interpersonal skills (Speechcraft, Mercantile), i.e. by improving their support.

    Or, whatever. I just want them to take another look at concerns we've raised over the last year.

    That's hardly balanced at all. You just screw orc, screw bosmer even more (that 3m reduction is useless outside of overland thieving), screw khajiit in PVP, buff nord even more, overbuff argonian, imperial and redguard to total OP in PVP.

    While I can see your opinion on
    Orc
    Yes this is a direct nerf, changing damage and sprint speed for spell resists, this I do not agree with op.
    Khajiit
    Khajiit should keep its stealth detect reduction, taking it away would bosmer the khajiit. As for the change from crit damage to crit chance, I am not sure which may be better overall. However 7% may be a bit too little, perhaps 8-9% would be more fair or simply leave the crit damage boni alone and buff max resources a bit.
    maybe Imperial
    It sounds interesting, but it would need some testing to ensure that this passive would not be op, up, or balanced.I am skeptical that this passive is balanced though as well.
    And Argonian
    Argonians in this case are trading tankiness for max stamina. Now that I think about it however, is the increased stats plus the speed increase would be a Gigabuff to gankers. Reducing that value significantly to something more balanced, like 5-10% and maybe the max resources to 1500 each would be acceptable. Though you will still lose the immunity to minor defile though disease damage so your heals are overall nerfed.

    I fail to see the rest of your concerns.

    Bosmer
    The bosmer changes would effectively bring back bosmer stealth. I see absolutely nothing wrong with this. Stealth radius reduction is useful for both pve and pvp. Plus bosmer is getting buffed further by being immune to disease, which means no minor defile from disease damage. That is huge!
    Nord
    This would hardly change anything for Nord at all. It would only be a buff for Nord nbs as they would spend less time getting hit than other classes due to cloak. Otherwise you would in most to nearly all cases be getting hit on cooldown when in combat
    Redguard
    This is just a sustain buff on a race that needs it. It currently is out performed by bosmer in every way unless you tape down your rmb or sprint button. And as mentioned before, the minor defile immunity will only make bosmer more attractive along with stealth radius reduction. If you think the dodge roll, break free and block cost reduction is too much, take away the snare reduction. Redguard will still be the only race without a hp or dmg resistance passive.

    Apologies on horrible formatting, on mobile
    Edited by JobooAGS on March 8, 2020 12:42PM
  • BlueRaven
    BlueRaven
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    Commancho wrote: »
    How about fix performance and crashes, fix gamebreaking bugs, stop milking customers and reduce grind?
    Nope, racial passives are more important or "X custume makes my character to look fat OMG".

    The people who balance combat or create art assets are not programmers, and the crown store pays for the people who are trying to fix the crashes.
  • BlueRaven
    BlueRaven
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    My bosmer is now just a “generic stamina character” without any real personality. My Khajiti is the only one who sneaks.

    And even though I have an extra 37 skill points I still refuse to put any of them in hunters eye.

    I feel like I now log in more because of my responsibilities as a being a guild officer in multiple guilds then any real want to play the game.

    The bosmer racial changes and combat changes overall have made me start experimenting in other mmos.
  • Vildebill
    Vildebill
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    I really hope they change Khajiit crit damage/healing to crit chance. That race are so pigeonholed to crit sets right now to be good as DDs.
    EU PC
  • Tommy_The_Gun
    Tommy_The_Gun
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    Faulgor wrote: »
    Argonian
    Resourceful: Increased Magicka bonus from 1000 to 1875
    Argonian Resistance: Renamed to Marsh Guerilla. Changed Health bonus to 1875 Stamina bonus. Changed disease resistance to poison resistance. Added -50% movement speed penalty while sneaking or invisible.

    Tbh. I would not change them to the point that you have to rename passives. What I would tweak:

    Life Mender

    Increases your Healing Done by 6%. 12%

    ^ All racial bonuses are based on set bonuses. During racial rebalance gear set bonus was 2% Healing. In later patch it was buffed to 4%, because it was way to weak. In fact it is still too weak and almost no one uses it, unless it is on some set that gives powerful 5pcs bonus. So basically the math was that it should be 3x times of a set bonus.

    However, Argonians remained not updated to the same standards. Since Argonians are probably the last race some one would consider a choice for DPS (the lack dmg potential compared to others) - it would make sense to make them good at healing - trading dmg for more healing.

    Argonian Resistance:
    Increases your Maximum Health by 1000 and Disease Resistance by 2310 and Poison Resistance by 924. Gain immunity to the Diseased status effect.

    ^ Not a huge game changer, but at least it would acknowledge the lore. Similar change could be done for Wood Elves (added 924 Disease Resistance).

    Resourceful:
    Increases your Maximum Magicka by 1000. Magicka and Stamina 750. When you drink a potion, you restore 4000 Health, Magicka, and Stamina.

    ^ This would be nice imho, as it will part of the "play as you want". It would synergise well with the overall "adaptiveness" of the Argonians in lore.
    Edited by Tommy_The_Gun on March 8, 2020 1:35PM
  • Qbiken
    Qbiken
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    Dracane wrote: »
    @idk They are planning a combat overhaul? What can we expect from that and when?

    Rumours says it will come with greymore and the rework will afaik be very impactful.......(kinda scares me tbh)
  • Commancho
    Commancho
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    Opalblade wrote: »
    Commancho wrote: »
    How about fix performance and crashes, fix gamebreaking bugs, stop milking customers and reduce grind?
    Nope, racial passives are more important or "X custume makes my character to look fat OMG".

    You do realize that most MMOs have different groups of people working on different things, right? Just because there are worse problems out there doesn't mean that all other problems should be ignored.

    Hello Captain Obvious, I just wish major issues would get a half of attention that bosmer's passives get on these forums.
  • idk
    idk
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    Qbiken wrote: »
    Dracane wrote: »
    They are planning a combat overhaul? What can we expect from that and when?

    Rumours says it will come with greymore and the rework will afaik be very impactful.......(kinda scares me tbh)

    Zos had an interviewer correct their article when it originally stated that Rich said Zos was going to change the combat system. This was due to translation issues. It was changed to state Zos was working on polishing and balancing the combat system. It would make no sense to balance the combat system after a major year-long change to combat if one was going to change the combat system.

    Granted, Zos does not always think things through but they deliberately ensured the article did not state that Zos was going to change the combat system.
  • MartiniDaniels
    MartiniDaniels
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    JobooAGS wrote: »
    Faulgor wrote: »
    Argonian
    Resourceful: Increased Magicka bonus from 1000 to 1875
    Argonian Resistance: Renamed to Marsh Guerilla. Changed Health bonus to 1875 Stamina bonus. Changed disease resistance to poison resistance. Added -50% movement speed penalty while sneaking or invisible.

    Bosmer
    Resist Affliction: Changed poison resistance to disease resistance.
    Hunter's Eye: Changed 3m increased detection radius to 3m reduced detection radius.

    Khajiit
    Feline Ambush: Changed 10% Critical Hit damage to 7% Weapon and Spell Critical Hit chance. Changed reduced detection radius to decrease time it takes to crouch by 50%.

    Imperial
    Red Diamond: Added +20% increased duration to all Minor buffs, Major buffs and damage shields.

    Nord
    Stalwart: Changed when taking damage condition to when in combat.

    Orc
    Brawny: Decreased Stamina bonus from 2000 to 1500.
    Swift Warrior: Renamed to Berserker. Added 1500 Spell Resistance. Removed sprint speed bonus.

    Redguard
    Martial Training: Added 8% cost reduction for dodge roll, block, and break free.
    Adrenaline Rush: Reduced cooldown from 5 seconds to 4 seconds.

    Many adjustments with regards to the lore. Gameplay-wise, I think only Argonians and possibly Khajiit need improvements.

    Argonians have always been skirmishers with a focus on stealth and non-damaging magic, never tanks. Orcs are canonically the slowest race, so their speed bonus (cost reduction remains) should make way for their usual resistance to magic. Tried to differentiate the three stealth races (Argonian, Bosmer, Khajiit) with unique bonuses - sorry cats, but you already have higher pickpocket chance as well. Imperials got a buff that closest resembles their usual interpersonal skills (Speechcraft, Mercantile), i.e. by improving their support.

    Or, whatever. I just want them to take another look at concerns we've raised over the last year.

    That's hardly balanced at all. You just screw orc, screw bosmer even more (that 3m reduction is useless outside of overland thieving), screw khajiit in PVP, buff nord even more, overbuff argonian, imperial and redguard to total OP in PVP.

    While I can see your opinion on
    Orc
    Yes this is a direct nerf, changing damage and sprint speed for spell resists, this I do not agree with op.
    Khajiit
    Khajiit should keep its stealth detect reduction, taking it away would bosmer the khajiit. As for the change from crit damage to crit chance, I am not sure which may be better overall. However 7% may be a bit too little, perhaps 8-9% would be more fair or simply leave the crit damage boni alone and buff max resources a bit.
    maybe Imperial
    It sounds interesting, but it would need some testing to ensure that this passive would not be op, up, or balanced.I am skeptical that this passive is balanced though as well.
    And Argonian
    Argonians in this case are trading tankiness for max stamina. Now that I think about it however, is the increased stats plus the speed increase would be a Gigabuff to gankers. Reducing that value significantly to something more balanced, like 5-10% and maybe the max resources to 1500 each would be acceptable. Though you will still lose the immunity to minor defile though disease damage so your heals are overall nerfed.

    I fail to see the rest of your concerns.

    Bosmer
    The bosmer changes would effectively bring back bosmer stealth. I see absolutely nothing wrong with this. Stealth radius reduction is useful for both pve and pvp. Plus bosmer is getting buffed further by being immune to disease, which means no minor defile from disease damage. That is huge!
    Nord
    This would hardly change anything for Nord at all. It would only be a buff for Nord nbs as they would spend less time getting hit than other classes due to cloak. Otherwise you would in most to nearly all cases be getting hit on cooldown when in combat
    Redguard
    This is just a sustain buff on a race that needs it. It currently is out performed by bosmer in every way unless you tape down your rmb or sprint button. And as mentioned before, the minor defile immunity will only make bosmer more attractive along with stealth radius reduction. If you think the dodge roll, break free and block cost reduction is too much, take away the snare reduction. Redguard will still be the only race without a hp or dmg resistance passive.

    Apologies on horrible formatting, on mobile

    Ok.
    1. Bosmer is now fine with roll-dodge builds, but reduced stealth radius doesn't have real combat application in practice. Given that Faulgor wants to considerably buff several races this all will immediately make bosmer 2nd worst race in the game for any builds and khajiit will be worst. Poison vs disease will be a buff yes, in current meta... but any nerf to blastbones and buff to stamDK and it'll became inferior.
    2. Khajiit - in PVE khajiit had 8% crit chance before, then devs replaced it to 10% crit damage which is same dps in PVE but much more valuable in PVP. Proposed 7% crit chance will be slight nerf for PVE and big nerf for PVP
    3. Nord - this is direct buff to already best race. If now that passive has 90% uptime or less, after this change it will be 100%
    4. Redguard - I agree that redguard desperately need buff. But 8% cost reduction to all... it is huge buff.
  • Cundu_Ertur
    Cundu_Ertur
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    1. Bosmer is now fine with roll-dodge builds, but reduced stealth radius doesn't have real combat application in practice.
    Just what possible application does the detection have outside of PVP?

    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • JobooAGS
    JobooAGS
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    JobooAGS wrote: »
    Faulgor wrote: »
    Argonian
    Resourceful: Increased Magicka bonus from 1000 to 1875
    Argonian Resistance: Renamed to Marsh Guerilla. Changed Health bonus to 1875 Stamina bonus. Changed disease resistance to poison resistance. Added -50% movement speed penalty while sneaking or invisible.

    Bosmer
    Resist Affliction: Changed poison resistance to disease resistance.
    Hunter's Eye: Changed 3m increased detection radius to 3m reduced detection radius.

    Khajiit
    Feline Ambush: Changed 10% Critical Hit damage to 7% Weapon and Spell Critical Hit chance. Changed reduced detection radius to decrease time it takes to crouch by 50%.

    Imperial
    Red Diamond: Added +20% increased duration to all Minor buffs, Major buffs and damage shields.

    Nord
    Stalwart: Changed when taking damage condition to when in combat.

    Orc
    Brawny: Decreased Stamina bonus from 2000 to 1500.
    Swift Warrior: Renamed to Berserker. Added 1500 Spell Resistance. Removed sprint speed bonus.

    Redguard
    Martial Training: Added 8% cost reduction for dodge roll, block, and break free.
    Adrenaline Rush: Reduced cooldown from 5 seconds to 4 seconds.

    Many adjustments with regards to the lore. Gameplay-wise, I think only Argonians and possibly Khajiit need improvements.

    Argonians have always been skirmishers with a focus on stealth and non-damaging magic, never tanks. Orcs are canonically the slowest race, so their speed bonus (cost reduction remains) should make way for their usual resistance to magic. Tried to differentiate the three stealth races (Argonian, Bosmer, Khajiit) with unique bonuses - sorry cats, but you already have higher pickpocket chance as well. Imperials got a buff that closest resembles their usual interpersonal skills (Speechcraft, Mercantile), i.e. by improving their support.

    Or, whatever. I just want them to take another look at concerns we've raised over the last year.

    That's hardly balanced at all. You just screw orc, screw bosmer even more (that 3m reduction is useless outside of overland thieving), screw khajiit in PVP, buff nord even more, overbuff argonian, imperial and redguard to total OP in PVP.

    While I can see your opinion on
    Orc
    Yes this is a direct nerf, changing damage and sprint speed for spell resists, this I do not agree with op.
    Khajiit
    Khajiit should keep its stealth detect reduction, taking it away would bosmer the khajiit. As for the change from crit damage to crit chance, I am not sure which may be better overall. However 7% may be a bit too little, perhaps 8-9% would be more fair or simply leave the crit damage boni alone and buff max resources a bit.
    maybe Imperial
    It sounds interesting, but it would need some testing to ensure that this passive would not be op, up, or balanced.I am skeptical that this passive is balanced though as well.
    And Argonian
    Argonians in this case are trading tankiness for max stamina. Now that I think about it however, is the increased stats plus the speed increase would be a Gigabuff to gankers. Reducing that value significantly to something more balanced, like 5-10% and maybe the max resources to 1500 each would be acceptable. Though you will still lose the immunity to minor defile though disease damage so your heals are overall nerfed.

    I fail to see the rest of your concerns.

    Bosmer
    The bosmer changes would effectively bring back bosmer stealth. I see absolutely nothing wrong with this. Stealth radius reduction is useful for both pve and pvp. Plus bosmer is getting buffed further by being immune to disease, which means no minor defile from disease damage. That is huge!
    Nord
    This would hardly change anything for Nord at all. It would only be a buff for Nord nbs as they would spend less time getting hit than other classes due to cloak. Otherwise you would in most to nearly all cases be getting hit on cooldown when in combat
    Redguard
    This is just a sustain buff on a race that needs it. It currently is out performed by bosmer in every way unless you tape down your rmb or sprint button. And as mentioned before, the minor defile immunity will only make bosmer more attractive along with stealth radius reduction. If you think the dodge roll, break free and block cost reduction is too much, take away the snare reduction. Redguard will still be the only race without a hp or dmg resistance passive.

    Apologies on horrible formatting, on mobile

    Ok.
    1. Bosmer is now fine with roll-dodge builds, but reduced stealth radius doesn't have real combat application in practice. Given that Faulgor wants to considerably buff several races this all will immediately make bosmer 2nd worst race in the game for any builds and khajiit will be worst. Poison vs disease will be a buff yes, in current meta... but any nerf to blastbones and buff to stamDK and it'll became inferior.
    2. Khajiit - in PVE khajiit had 8% crit chance before, then devs replaced it to 10% crit damage which is same dps in PVE but much more valuable in PVP. Proposed 7% crit chance will be slight nerf for PVE and big nerf for PVP
    3. Nord - this is direct buff to already best race. If now that passive has 90% uptime or less, after this change it will be 100%
    4. Redguard - I agree that redguard desperately need buff. But 8% cost reduction to all... it is huge buff.

    1. Bosmer: the reduced radius would be more useful and more lore friendly than the increased stealth detection passive due to stealth detection being entirely useless in pve. In pvp, it is useful for trying to stealth when you do not have tools like cloak especially when your group is trying to stealth around a keep or a resource in cyrodiil for scouting or the like. As long as we have the tank meta, defiles will still be in the meta meaning that bosmer would be fine here.
    2. Khajiit: There is no disagreement here, I even have the race listed as to why I see why you may be concerned.
    3. Nord: Now that I think about it, with the permacombat bugs that is plaguing cyrodiil, this change will be stupid op. I retract what I said in my previous post for Nord.
    4. Redguard: If you think it will end up being too op, 5% to block dodge and break free may sound more fair. Otherwise, what would you do?
  • DarkPicture
    DarkPicture
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    They also said update 25 will be "class update" for templar and nightblade. Nothing happen...
  • colossalvoids
    colossalvoids
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    Browart wrote: »
    They also said update 25 will be "class update" for templar and nightblade. Nothing happen...

    Kinda happy about it after all the "work" with other classes.
  • BlueRaven
    BlueRaven
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    I really have zero confidence in the current combat team. Every patch fills me with dread about what they are going to do next. I don't want them fired, but maybe reassigned with someone better in charge who looks at the game as a whole (not just pvp), and cares about the lore and history of the ES franchise.
  • Jaraal
    Jaraal
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    idk wrote: »
    Granted, Zos does not always think things through but they deliberately ensured the article did not state that Zos was going to change the combat system.

    Well, CP has a major effect on combat. They said they were going to halt vertical progression until they could decide what to do with the CP system. Does that mean CP and progression of any sort is off the table? Are we going to remain in limbo for the next 10 years or however long before they become irrelevant among MMOs?

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