SanguineMyBrother wrote: »I sure hope so. My bosmer are still sad
Littlebluelizard wrote: »I don't recall they mentioning anything about racials, and it's safe to assume they wont change anything since they did the rework not long ago.
Bosmer and Argonian are fine, though. The only who is crap atm is Redguard: Less sustain than Woodelf in all situations and less damage. Snare reduction is multiplied so it is quite frankly useless. % stam reduction on skills is crappy on since their base costs are low.
Argonian fills their tanky magicka niche (you could argue breton does it better, but it really depends on the build), and bosmer is a sustain oriented race and they work just find like that, while having their niche with dodge builds.
Honestly I rather have no racial bonus. It gets boring after awhile using the same classes for a particular role.
Littlebluelizard wrote: »I don't recall they mentioning anything about racials, and it's safe to assume they wont change anything since they did the rework not long ago.
Bosmer and Argonian are fine, though. The only who is crap atm is Redguard: Less sustain than Woodelf in all situations and less damage. Snare reduction is multiplied so it is quite frankly useless. % stam reduction on skills is crappy on since their base costs are low.
Argonian fills their tanky magicka niche (you could argue breton does it better, but it really depends on the build), and bosmer is a sustain oriented race and they work just find like that, while having their niche with dodge builds.
Bosmer don't have any racials that would increase DPS over Redguard. Adrenaline Rush gives roughly 190 additional Stam recovery per second and the 8% stam reduction on weapon abilties passive is probably going to push Redguard passed Bosmer in combat when it comes to sustain. At the very least, they are pretty even.
Littlebluelizard wrote: »I don't recall they mentioning anything about racials, and it's safe to assume they wont change anything since they did the rework not long ago.
Bosmer and Argonian are fine, though. The only who is crap atm is Redguard: Less sustain than Woodelf in all situations and less damage. Snare reduction is multiplied so it is quite frankly useless. % stam reduction on skills is crappy on since their base costs are low.
Argonian fills their tanky magicka niche (you could argue breton does it better, but it really depends on the build), and bosmer is a sustain oriented race and they work just find like that, while having their niche with dodge builds.
Bosmer don't have any racials that would increase DPS over Redguard. Adrenaline Rush gives roughly 190 additional Stam recovery per second and the 8% stam reduction on weapon abilties passive is probably going to push Redguard passed Bosmer in combat when it comes to sustain. At the very least, they are pretty even.
Littlebluelizard wrote: »I don't recall they mentioning anything about racials, and it's safe to assume they wont change anything since they did the rework not long ago.
Bosmer and Argonian are fine, though. The only who is crap atm is Redguard: Less sustain than Woodelf in all situations and less damage. Snare reduction is multiplied so it is quite frankly useless. % stam reduction on skills is crappy on since their base costs are low.
Argonian fills their tanky magicka niche (you could argue breton does it better, but it really depends on the build), and bosmer is a sustain oriented race and they work just find like that, while having their niche with dodge builds.
Bosmer don't have any racials that would increase DPS over Redguard. Adrenaline Rush gives roughly 190 additional Stam recovery per second and the 8% stam reduction on weapon abilties passive is probably going to push Redguard passed Bosmer in combat when it comes to sustain. At the very least, they are pretty even.
and some classes use almost no weapon abilities so that passive is more or less useless. Also you need to be in combat to get the benefit so going from group to group of enemies bosmer will regen stamina at a much faster rate than redguard
Littlebluelizard wrote: »I don't recall they mentioning anything about racials, and it's safe to assume they wont change anything since they did the rework not long ago.
Bosmer and Argonian are fine, though. The only who is crap atm is Redguard: Less sustain than Woodelf in all situations and less damage. Snare reduction is multiplied so it is quite frankly useless. % stam reduction on skills is crappy on since their base costs are low.
Argonian fills their tanky magicka niche (you could argue breton does it better, but it really depends on the build), and bosmer is a sustain oriented race and they work just find like that, while having their niche with dodge builds.
Bosmer don't have any racials that would increase DPS over Redguard. Adrenaline Rush gives roughly 190 additional Stam recovery per second and the 8% stam reduction on weapon abilties passive is probably going to push Redguard passed Bosmer in combat when it comes to sustain. At the very least, they are pretty even.
and some classes use almost no weapon abilities so that passive is more or less useless. Also you need to be in combat to get the benefit so going from group to group of enemies bosmer will regen stamina at a much faster rate than redguard
And Redguards get stamina even when blocking and Bosmer don't... This is really not an argument that needs to happen.
Both races need some love and it's stupid to argue over who needs it the most.
Bosmer need Hunter's Eye to be fixed so that it benefits people in all regions of gameplay instead of just PvP, for example by making the penetration a permanent at an adjusted amount and give them back their stealth while keeing the dodgeroll-movementspeed as is.
Argonians need some values raised or passives tweaked to receive the same total value of bonuses as the other races at the very least. Also give them back their poison resistance. Having both poison and disease resistance would not be broken or overpowered!
Redguards also need some values raised and could use an offensive flavor passive that separates them more from Bosmer. I suggest if they already get reduced weapon ult costs, they should benefit more from using them than other races, for example give them some weapon damage after using a weapon ultimate or something. Or maybe increase the potency of certain weapon passives (although that might be too specific).
Littlebluelizard wrote: »I don't recall they mentioning anything about racials, and it's safe to assume they wont change anything since they did the rework not long ago.
Bosmer and Argonian are fine, though. The only who is crap atm is Redguard: Less sustain than Woodelf in all situations and less damage. Snare reduction is multiplied so it is quite frankly useless. % stam reduction on skills is crappy on since their base costs are low.
Argonian fills their tanky magicka niche (you could argue breton does it better, but it really depends on the build), and bosmer is a sustain oriented race and they work just find like that, while having their niche with dodge builds.
Bosmer don't have any racials that would increase DPS over Redguard. Adrenaline Rush gives roughly 190 additional Stam recovery per second and the 8% stam reduction on weapon abilties passive is probably going to push Redguard passed Bosmer in combat when it comes to sustain. At the very least, they are pretty even.
and some classes use almost no weapon abilities so that passive is more or less useless. Also you need to be in combat to get the benefit so going from group to group of enemies bosmer will regen stamina at a much faster rate than redguard
And Redguards get stamina even when blocking and Bosmer don't... This is really not an argument that needs to happen.
Both races need some love and it's stupid to argue over who needs it the most.
Bosmer need Hunter's Eye to be fixed so that it benefits people in all regions of gameplay instead of just PvP, for example by making the penetration a permanent at an adjusted amount and give them back their stealth while keeing the dodgeroll-movementspeed as is.
Argonians need some values raised or passives tweaked to receive the same total value of bonuses as the other races at the very least. Also give them back their poison resistance. Having both poison and disease resistance would not be broken or overpowered!
Redguards also need some values raised and could use an offensive flavor passive that separates them more from Bosmer. I suggest if they already get reduced weapon ult costs, they should benefit more from using them than other races, for example give them some weapon damage after using a weapon ultimate or something. Or maybe increase the potency of certain weapon passives (although that might be too specific).
While the italics is true, there is still little to no reason to choose redguard over bosmer in this current patch.
You are right that both races need some updates, just if bosmer get stealth back (this should have never been removed in the 1st place), I would not be surprised if a nerf happened elsewhere.
For example bosmer gets a permanent 1500 pen and stealth bonus, but max stam gets reduced to 1000-1500 stam is what ZOS may do.
Littlebluelizard wrote: »I don't recall they mentioning anything about racials, and it's safe to assume they wont change anything since they did the rework not long ago.
Bosmer and Argonian are fine, though. The only who is crap atm is Redguard: Less sustain than Woodelf in all situations and less damage. Snare reduction is multiplied so it is quite frankly useless. % stam reduction on skills is crappy on since their base costs are low.
Argonian fills their tanky magicka niche (you could argue breton does it better, but it really depends on the build), and bosmer is a sustain oriented race and they work just find like that, while having their niche with dodge builds.
Bosmer don't have any racials that would increase DPS over Redguard. Adrenaline Rush gives roughly 190 additional Stam recovery per second and the 8% stam reduction on weapon abilties passive is probably going to push Redguard passed Bosmer in combat when it comes to sustain. At the very least, they are pretty even.
and some classes use almost no weapon abilities so that passive is more or less useless. Also you need to be in combat to get the benefit so going from group to group of enemies bosmer will regen stamina at a much faster rate than redguard
And Redguards get stamina even when blocking and Bosmer don't... This is really not an argument that needs to happen.
Both races need some love and it's stupid to argue over who needs it the most.
Bosmer need Hunter's Eye to be fixed so that it benefits people in all regions of gameplay instead of just PvP, for example by making the penetration a permanent at an adjusted amount and give them back their stealth while keeing the dodgeroll-movementspeed as is.
Argonians need some values raised or passives tweaked to receive the same total value of bonuses as the other races at the very least. Also give them back their poison resistance. Having both poison and disease resistance would not be broken or overpowered!
Redguards also need some values raised and could use an offensive flavor passive that separates them more from Bosmer. I suggest if they already get reduced weapon ult costs, they should benefit more from using them than other races, for example give them some weapon damage after using a weapon ultimate or something. Or maybe increase the potency of certain weapon passives (although that might be too specific).
While the italics is true, there is still little to no reason to choose redguard over bosmer in this current patch.
You are right that both races need some updates, just if bosmer get stealth back (this should have never been removed in the 1st place), I would not be surprised if a nerf happened elsewhere.
For example bosmer gets a permanent 1500 pen and stealth bonus, but max stam gets reduced to 1000-1500 stam is what ZOS may do.
That's something ZOS would do and honestly it would be fair. In the Bosmer thread our suggestion was for the pen to be lowered to something like 1000 or 750 to make up for it being permanent. They just need something offensive.
Sorry, I like my wood elf exactly how it is. The races rework did nothing but buff my wood elves.
Sorry, I like my wood elf exactly how it is. The races rework did nothing but buff my wood elves.
@Rikumaru Okay, but would you say no to more buffs? Nobody has anything against the 258 stam recovery or the 2000 max stam or even the movement speed after dodgeroll. That stuff is good and should stay as it is and the resistance is fine too. It's just that the penetration after dodgeroll is not useable in PvE and detection isn't even usable in PvP (3m is nothing and it's also pretty buggy).
Permanent penetration works for both PvP and PvE and stealth is useful in PvP and avoiding combat in PvE.
Sorry, I like my wood elf exactly how it is. The races rework did nothing but buff my wood elves.
@Rikumaru Okay, but would you say no to more buffs? Nobody has anything against the 258 stam recovery or the 2000 max stam or even the movement speed after dodgeroll. That stuff is good and should stay as it is and the resistance is fine too. It's just that the penetration after dodgeroll is not useable in PvE and detection isn't even usable in PvP (3m is nothing and it's also pretty buggy).
Permanent penetration works for both PvP and PvE and stealth is useful in PvP and avoiding combat in PvE.
The additional pen is actually extremely good at least for some my builds, it's effectively like having 180 weapon damage or something for a flavour passive (ontop of having free 10% movement speed). If the pen was applied permanently, I feel like it would be too OP.
Admittedly my PoV is in PvP and I've heard the passive isn't great in PvE. Still though, from my perspective ZOS has changed wood elf to become a unique class but yet competitive for some builds, which I'm pretty happy about as wood elf is also my favourite race (alongside high elf).
I don't really understand why alot of people are mad at the changes directed at wood elves since they have actually been buffed in PvP and from what I remember PvE as wood elf was legitimately one of the worst races in the game before the race rework for both sides of the game.
Stamina is too strong as it is. Stamina races must not be buffed further to make it even worse.
They are fine at worst and overpowered at best when introduced to the available arsenal.
Zos said they will not look at racial again until after they complete this combat overhaul.
Even then I would expect we would only see minor adjustments.
They are planning a combat overhaul? What can we expect from that and when?
Zos said they will not look at racial again until after they complete this combat overhaul.
Even then I would expect we would only see minor adjustments.
You are not up to date then. The statement of them not looking at racials again was followed later by a "they would look at stamina races again and see if adjustments were needed". They did not say anything further though and that is like half a year ago now with no news on it... So perhaps they decided adjustments weren't needed, but they didn't say that either. So, who knows. Perhaps after they are done with their current ability standards..?
Eitherway, as long as there are issues that need fixing we should always speak our minds even if and especially if ZOS said they won't look at it again.