Artorias24 wrote: »
Artorias24 wrote: »
So players can choose.
Alliance locked makes campaigns ‘serious’, so you can’t just flip sides whenever you feel like it, you as a player have to commit. No lock campaigns allow you to play on multiple characters irrespective of those characters’ alliances, so you can play with all of your friends (but you accept the fact that alliance hopping will likely be present).
Personally, I have far less interest in the eventual outcome of a campaign and far more interest in playing with my friends or on a variety of characters, so I usually go into non-locked. But I suspect if I did take it seriously enough to care, I’d want to have a locked campaign.
Why only one Alliance locked campaign? Probably because the numbers aren’t great enough to justify more than one.
Artorias24 wrote: »Artorias24 wrote: »
So players can choose.
Alliance locked makes campaigns ‘serious’, so you can’t just flip sides whenever you feel like it, you as a player have to commit. No lock campaigns allow you to play on multiple characters irrespective of those characters’ alliances, so you can play with all of your friends (but you accept the fact that alliance hopping will likely be present).
Personally, I have far less interest in the eventual outcome of a campaign and far more interest in playing with my friends or on a variety of characters, so I usually go into non-locked. But I suspect if I did take it seriously enough to care, I’d want to have a locked campaign.
Why only one Alliance locked campaign? Probably because the numbers aren’t great enough to justify more than one.
Same for me. I rather play with all my friends and chracters that are split over the alliances due to not having this "all factions all races" dlc or how its called. Thats what i enjoy about an MMO. Playing with friends and how i like it. Even when i want to roleplay as a spyAnyway sometimes its hard when i want to help a friend on red side push for emp when i am locked to DC.
I dont really understand those faction tryhards. How can you Take a game so serious about a color in a video game. Just let everyone enjoy the game how they want and are used to. What does it even give as a reward for winning the campaign? Some golden juwelry that isnt worth much.... Just chill and enjoy fighting with friends.
Artorias24 wrote: »I dont see why they put it.
Prevent trolling? Or easy AP farm? Faction "Hopper"?
Is there an official Statement from ZOS why they put faction lock? Why its only on one CP campaign now?
Artorias24 wrote: »I dont see why they put it.
Prevent trolling? Or easy AP farm? Faction "Hopper"?
Is there an official Statement from ZOS why they put faction lock? Why its only on one CP campaign now?
Artorias24 wrote: »
Artorias24 wrote: »
Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Artorias24 wrote: »
VaranisArano wrote: »Artorias24 wrote: »
Which ZOS only gradually reenabled for CP because players begged for it, and then those campaigns didn't get filled up. So it certainly reduced it, though not eliminated it.
It started out as a dead 7-day unlocked campaign. Then players complained "its not populated because its a 7 day".
So ZOS gave them a 30-day. Still dead. "Well, that's because you messed up how they were introduced!" (To be fair, ZOS totally did.)
So ZOS started all the campaigns over, brand new. Alliance locked is still the most populated. "That's because its listed first and most PVPers are too dumb to scroll through the list and pick the unlocked one they really should want to play on!"
As for ZOS' reasoning, here's the best explanation I've heard, from a Class Rep in a position to know: https://forums.elderscrollsonline.com/en/discussion/comment/5935829#Comment_5935829Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
Artorias24 wrote: »VaranisArano wrote: »Artorias24 wrote: »
Which ZOS only gradually reenabled for CP because players begged for it, and then those campaigns didn't get filled up. So it certainly reduced it, though not eliminated it.
It started out as a dead 7-day unlocked campaign. Then players complained "its not populated because its a 7 day".
So ZOS gave them a 30-day. Still dead. "Well, that's because you messed up how they were introduced!" (To be fair, ZOS totally did.)
So ZOS started all the campaigns over, brand new. Alliance locked is still the most populated. "That's because its listed first and most PVPers are too dumb to scroll through the list and pick the unlocked one they really should want to play on!"
As for ZOS' reasoning, here's the best explanation I've heard, from a Class Rep in a position to know: https://forums.elderscrollsonline.com/en/discussion/comment/5935829#Comment_5935829Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
And this reason just gets countered by other 30 days Campaign that are unlocked and free to farm AP. Even more likely to be farmed due to their low population and you can flip the map blue and red without many players resisting. This would be much harder on a full campaign.
Artorias24 wrote: »I dont see why they put it.
Prevent trolling? Or easy AP farm? Faction "Hopper"?
Is there an official Statement from ZOS why they put faction lock? Why its only on one CP campaign now?
Artorias24 wrote: »VaranisArano wrote: »Artorias24 wrote: »
Which ZOS only gradually reenabled for CP because players begged for it, and then those campaigns didn't get filled up. So it certainly reduced it, though not eliminated it.
It started out as a dead 7-day unlocked campaign. Then players complained "its not populated because its a 7 day".
So ZOS gave them a 30-day. Still dead. "Well, that's because you messed up how they were introduced!" (To be fair, ZOS totally did.)
So ZOS started all the campaigns over, brand new. Alliance locked is still the most populated. "That's because its listed first and most PVPers are too dumb to scroll through the list and pick the unlocked one they really should want to play on!"
As for ZOS' reasoning, here's the best explanation I've heard, from a Class Rep in a position to know: https://forums.elderscrollsonline.com/en/discussion/comment/5935829#Comment_5935829Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
And this reason just gets countered by other 30 days Campaign that are unlocked and free to farm AP. Even more likely to be farmed due to their low population and you can flip the map blue and red without many players resisting. This would be much harder on a full campaign.
Taleof2Cities wrote: »Artorias24 wrote: »VaranisArano wrote: »Artorias24 wrote: »
Which ZOS only gradually reenabled for CP because players begged for it, and then those campaigns didn't get filled up. So it certainly reduced it, though not eliminated it.
It started out as a dead 7-day unlocked campaign. Then players complained "its not populated because its a 7 day".
So ZOS gave them a 30-day. Still dead. "Well, that's because you messed up how they were introduced!" (To be fair, ZOS totally did.)
So ZOS started all the campaigns over, brand new. Alliance locked is still the most populated. "That's because its listed first and most PVPers are too dumb to scroll through the list and pick the unlocked one they really should want to play on!"
As for ZOS' reasoning, here's the best explanation I've heard, from a Class Rep in a position to know: https://forums.elderscrollsonline.com/en/discussion/comment/5935829#Comment_5935829Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
And this reason just gets countered by other 30 days Campaign that are unlocked and free to farm AP. Even more likely to be farmed due to their low population and you can flip the map blue and red without many players resisting. This would be much harder on a full campaign.
Which is fine, @Artorias24, because players have the choice of Alliance locked or non-Alliance locked.
If farming AP is your thing then (by all means) play the campaign that suits your playstyle.
The line is drawn where non-Alliance locked players try to force their playstyle on the players that enjoy a campaign without the spying, AP farming, and faction-swapping.
Artorias24 wrote: »
I dont really understand those faction tryhards. How can you Take a game so serious about a color in a video game. Just let everyone enjoy the game how they want and are used to. What does it even give as a reward for winning the campaign? Some golden juwelry that isnt worth much.... Just chill and enjoy fighting with friends.
Artorias24 wrote: »VaranisArano wrote: »Artorias24 wrote: »
Which ZOS only gradually reenabled for CP because players begged for it, and then those campaigns didn't get filled up. So it certainly reduced it, though not eliminated it.
It started out as a dead 7-day unlocked campaign. Then players complained "its not populated because its a 7 day".
So ZOS gave them a 30-day. Still dead. "Well, that's because you messed up how they were introduced!" (To be fair, ZOS totally did.)
So ZOS started all the campaigns over, brand new. Alliance locked is still the most populated. "That's because its listed first and most PVPers are too dumb to scroll through the list and pick the unlocked one they really should want to play on!"
As for ZOS' reasoning, here's the best explanation I've heard, from a Class Rep in a position to know: https://forums.elderscrollsonline.com/en/discussion/comment/5935829#Comment_5935829Joy_Division wrote: »I was at ZOS and heard from the devs why they are doing this.
It wasnt about transmute stones, it wasn;t about lag, it wasn;t about spreading population out, it wasn't about any of those ancillary reasons. It was about precisely what the people who have argued from locks form the past year have said: to stop people from abusing AP gains by switching factions.
Now, you may personally think the devs don't know what's going on, they are wrong, this is dumb, etc., but the reason they feel this way is because the overwhelming amount of feedback they have gotten has communicated that view. If they ignored these requests, they would be - correctly - accused of ignoring the community.
One thing I have become more cognizant of as a Rep is that ZOS does take a while to make changes. Part of it is because they debate with each other whether to do it. Part of it is because for each patch they have a theme they want to cater to. Part of it is because it takes a legit long time to make changes. but mostly because they are backlogged with so many things they want to do. It was probably a year a ago when Wheeler first intimated ZOS was thinking of doing something about faction locks. People who like this got all excited and then nothing. For months. Many thought they forgotten or ZOS put this on the backburner. Both those who wanted it never stopped making threads, never stopped arguing why it would be a good idea, which only fortified a decision ZOS was leaning a long time ago.
And this reason just gets countered by other 30 days Campaign that are unlocked and free to farm AP. Even more likely to be farmed due to their low population and you can flip the map blue and red without many players resisting. This would be much harder on a full campaign.