YeetusKhajiitus wrote: »Correct me if I'm wrong, but magicka abilities are not, and never were, considered melee?
So what I'm getting from this is that the Heavy Weapons passive, which procs based on direct damage, is proccing off of Jabs but not Sweeps? If so that seems wrong; despite how messy Jabs/Sweeps have been in the past regarding procs, they should at least be equal.
YandereGirlfriend wrote: »
That said, don't use a 2H Axe if you want to use a 2H on a Magicka character. Use a Sword instead. That 6% extra damage is noticeable and will give you way more damage than a Bleed effect that uses your lowly Physical stats for Penetration and Critical Chance.
The whole reason I want to try out a 2H Axe as opposed to other 2H weapons is for the Heavy Weapons bleed synergizing with Draugrkin's Grip armor set. The set increases all damage sources by an additional 617, regardless of their starting value. If Punctering Sweeps proc'ed this passive correctly as the tooltip suggests, then I could cause the bleed to proc during Draugrkin's uptime, adding on about 3,700 extra damage. I don't expect it to be ground-breaking as far as new builds go, but I would like to see consistency with tooltips.
There are a handful of magicka abilities that are clearly melee, the type of damage should have nothing to do with range vs melee. I mean, DK whip, y'know.YeetusKhajiitus wrote: »Correct me if I'm wrong, but magicka abilities are not, and never were, considered melee?
VoidCommander wrote: »So what I'm getting from this is that the Heavy Weapons passive, which procs based on direct damage, is proccing off of Jabs but not Sweeps? If so that seems wrong; despite how messy Jabs/Sweeps have been in the past regarding procs, they should at least be equal.
I'm sorry if I was unclear. Heavy Weapons procs off of "melee damage." Direct and indirect damage, as long as it is a melee range ability, is supposed to proc it according to the tooltip.