Do pets need hitboxes?

Chubarov_S
Chubarov_S
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"HitBox Pets" - currently one of the most powerful defense mechanics on a par with the dodges, despite the fact that the most annoying in pvp and pve.

Pve -Pets use sets, for example, can activate Earthgore, as well as interfere in battle by closing the interaction buttons, and out of battle preventing the use of crafting stations.

Pvp - Pets completely cover incoming damage, and some unscrupulous players can even specifically get up in the Atronach so that no one can get them.

According to surveys , this is the most hated element of the game, despite the fact that complaints are made about hitboxes and interference with damage and interaction.
No one knows why they need hitboxes, because in pve they do not keep the boss, and in pvp no one will waste their time to specifically kill the annoying matriarch or the Dwemer sphere.
Maybe you should still remove the hitboxes have Pets?

@ZOS_BrianWheeler
Theorycrafter manaNB
  • xWarbrain
    xWarbrain
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    Chubarov_S wrote: »
    Pvp - Pets completely cover incoming damage, and some unscrupulous players can even specifically get up in the Atronach so that no one can get them.


    @ZOS_BrianWheeler


    If nothing else, Engine Guardian dwemer needs to be non-targetable.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • FirmamentOfStars
    FirmamentOfStars
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    There are definitely many cons for pets having hitboxes, but also some pros.

    This comes mostly from a pvp perspective:

    At the moment there are both kind of pets, targetable and non-targetable ones in the game, therefore we can clearly say where a hitbox makes sense and where not.

    Naturally the pets help out a lot absorbing damage for the caster, since many good players know how to hide in our behind their pets, so targeting the caster is not that easy from time to time. Many players call that cheesy gameplay, especially in duelling, since it comes closer to a 1vX fight instead a 1v1 fight. As a defense mechanism for the caster its a very strong thing, but naturally viewed as obnoxious to fight against. As the opponent of the caster its naturally an overwhelming force and kind of mass to fight against. But in someways it also has some pros from the perspective of the opponent, which is being able to stun them or even kill them. Killing them isnt that easy from times to times, since the pets get some serious mitigation when not right at their owners sight. But being able to kill them, can take off some pressure till they are resummoned (sadly happens normally right away, maybe some kind of summoning cooldown would be cool). Also it restricts the caster, since he cannot use the pets active abilities like the insane healing from the matriarch. Already stunning them takes off quite some pressure from the opponent. If those pets would be untargetable like the monsterset shadowrend, we would have quite some new situation. Imo the current pets being untargetabke would make the pets quite OP, since it nullifies the sense tactical stunning or killing of the pets. For example a magsorc could infinitely heal itself, since his matriarch can not be stunned or killed. On the other hand the caster loses the advantage of losing behind his pets. On a highly mobile class, if the mobility is used, that may be not that impactful though.

    In summary targetable pets allow opportunities to weaken the caster in pvp, but also provide some very strong defense mechanism to the caster. Untargetable pets would make the owner more vulnerable, but inhibit any sort of tactical counterplay.
  • Daffen
    Daffen
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    If everyone knew how to use the select preffered target keybind we would all be happy and we wouldnt have this discussion.

    End of thread
  • Chubarov_S
    Chubarov_S
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    Daffen wrote: »
    If everyone knew how to use the select preffered target keybind we would all be happy and we wouldnt have this discussion.

    End of thread

    Lol, do you know that selecting a target doesn't affect hitting that target in any way?
    Theorycrafter manaNB
  • Daffen
    Daffen
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    Chubarov_S wrote: »

    Lol, do you know that selecting a target doesn't affect hitting that target in any way?

    As long as you aim at the person you are trying to hit while having them selected, you will attack them with your abilities and light attacks. Please note that you have to aim at him and not just make the game do all the work for you.
  • FirmamentOfStars
    FirmamentOfStars
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    Daffen wrote: »
    Chubarov_S wrote: »

    Lol, do you know that selecting a target doesn't affect hitting that target in any way?

    As long as you aim at the person you are trying to hit while having them selected, you will attack them with your abilities and light attacks. Please note that you have to aim at him and not just make the game do all the work for you.

    Maybe you forgot, that there are abilities, which are not locked on target like jabs?

    Also you always wanna switch targets, if you try to focus a pet down or change your playstyle and objective? In a duel this might be a valid way to deal with, but most pvp is in cyro or bgs, where you do not stay on one enemy for a prolonged time.
    Edited by FirmamentOfStars on March 2, 2020 7:42PM
  • Chubarov_S
    Chubarov_S
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    Daffen wrote: »
    Chubarov_S wrote: »

    Lol, do you know that selecting a target doesn't affect hitting that target in any way?

    As long as you aim at the person you are trying to hit while having them selected, you will attack them with your abilities and light attacks. Please note that you have to aim at him and not just make the game do all the work for you.

    And how do you aim at a person who stands in Atronach or puts a sphere between you? ALL your damage will hit the pet, not the target, even if it is highlighted.
    Theorycrafter manaNB
  • Daffen
    Daffen
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    Maybe you forgot, that there are abilities, which are not locked on target like jabs?

    Well thats because jabs is aoe, move around your target if they are moving. If they arent then they are potato players that will melt after killing their pet. And you get a huge advantage to jabbing their pet if you are playing magicka because jabs will heal you. Keep spamming jabs untill they die or the pet die and interrupt when they try to summon thier pet again, stunning them and they will most likely die.
  • FirmamentOfStars
    FirmamentOfStars
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    Daffen wrote: »
    Maybe you forgot, that there are abilities, which are not locked on target like jabs?

    Well thats because jabs is aoe, move around your target if they are moving. If they arent then they are potato players that will melt after killing their pet. And you get a huge advantage to jabbing their pet if you are playing magicka because jabs will heal you. Keep spamming jabs untill they die or the pet die and interrupt when they try to summon thier pet again, stunning them and they will most likely die.

    I guess you never duelled a competent petsorc, since the pets will easely outdamage the healing from jabs. So basically you dont pressure the sorc, maybe you damage te pets a bit, which are healed to full with one matriarch heal, and you cant stay offensive for more than a few seconds till you have to heal and turtle up.
    Also good petsorcs always kite you around their pets, its pretty much guaranteed that the main damage part of jabs goes on the pets. It gets even more difficult if they put down mines.
    Also pets are so easely resummoned, since in a real fight the sorc always can exploit being immune to ccs.
  • Danksta
    Danksta
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    xWarbrain wrote: »
    Chubarov_S wrote: »
    Pvp - Pets completely cover incoming damage, and some unscrupulous players can even specifically get up in the Atronach so that no one can get them.


    @ZOS_BrianWheeler


    If nothing else, Engine Guardian dwemer needs to be non-targetable.

    I prefer being able to bash it.
    BawKinTackWarDs PS4/NA

  • xWarbrain
    xWarbrain
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    Danksta wrote: »
    xWarbrain wrote: »
    Chubarov_S wrote: »
    Pvp - Pets completely cover incoming damage, and some unscrupulous players can even specifically get up in the Atronach so that no one can get them.


    @ZOS_BrianWheeler


    If nothing else, Engine Guardian dwemer needs to be non-targetable.

    I prefer being able to bash it.

    I see your point. Being able to interrupt the channel to the player is nice. My comment is just frustration born from wasted Ice Comets :D

    I hereby change my stance on Engine Guardian. I will L2P instead.

    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Daffen
    Daffen
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    I guess you never duelled a competent petsorc, since the pets will easely outdamage the healing from jabs. So basically you dont pressure the sorc, maybe you damage te pets a bit, which are healed to full with one matriarch heal, and you cant stay offensive for more than a few seconds till you have to heal and turtle up.
    Also good petsorcs always kite you around their pets, its pretty much guaranteed that the main damage part of jabs goes on the pets. It gets even more difficult if they put down mines.
    Also pets are so easely resummoned, since in a real fight the sorc always can exploit being immune to ccs.

    Ive never dueled a magsorc on a magplar cause i dont play magplar and havent seen a sorc use mines in cyrodiil since like wrathstone. And if you have problems following a magplar on a templar then you have sone l2p issues since your jabs snare them making them easy to chase around and you have a gap closer. Any magsorc standing inside his pet is handicapping himself because he wont have any mobility and is an easy target because the pet will die unless if he is spamming the heal which means he wont do any damage to you and waste resources. And since he is snared then there will be no problem interrupting the summon unless if he is cc immune which is your own fault. If he streaks away then you have a gap closer which can stun him while hes trying to summon his pet which also works. On a balanced magplar build you can get up to 18-20k jab tooltip which will give you more than enough healing to survive the pressure from the magsorc if you keep your buffs up.

  • FirmamentOfStars
    FirmamentOfStars
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    Daffen wrote: »

    I guess you never duelled a competent petsorc, since the pets will easely outdamage the healing from jabs. So basically you dont pressure the sorc, maybe you damage te pets a bit, which are healed to full with one matriarch heal, and you cant stay offensive for more than a few seconds till you have to heal and turtle up.
    Also good petsorcs always kite you around their pets, its pretty much guaranteed that the main damage part of jabs goes on the pets. It gets even more difficult if they put down mines.
    Also pets are so easely resummoned, since in a real fight the sorc always can exploit being immune to ccs.

    Ive never dueled a magsorc on a magplar cause i dont play magplar and havent seen a sorc use mines in cyrodiil since like wrathstone. And if you have problems following a magplar on a templar then you have sone l2p issues since your jabs snare them making them easy to chase around and you have a gap closer. Any magsorc standing inside his pet is handicapping himself because he wont have any mobility and is an easy target because the pet will die unless if he is spamming the heal which means he wont do any damage to you and waste resources. And since he is snared then there will be no problem interrupting the summon unless if he is cc immune which is your own fault. If he streaks away then you have a gap closer which can stun him while hes trying to summon his pet which also works. On a balanced magplar build you can get up to 18-20k jab tooltip which will give you more than enough healing to survive the pressure from the magsorc if you keep your buffs up.

    Guess thats proof enough, that you never duelled a competent petsorc 😅
  • dazee
    dazee
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    Like pokemon, our pets must evolve, evolve beyond the need for hitboxes!
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Daffen
    Daffen
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    Guess thats proof enough, that you never duelled a competent petsorc 😅

    I have never dueled one on a magplar, which makes me unable to know how good jabs are against a magplar, but on my magblade ive had no problems killing magsorcs as their pets die after 2-3 swallow souls with a tooltip of 10k which is why i assumed 1 or 2 channels with jabs that hits the pet will most likely kill it depending on the burning light procs and the amount of crits. And if you keep pressuring a magsorc and stunning them they will have to be defensive to keep their shields up. I also dont duel because people dont use dueling builds in open world pvp because they have no mobility and will die from not beeing able to los or kite multiple players. If i duel a competent duel player on my magblade i will most likely lose because i wont have use for the same amount of recovery and some skills that can be changed.
  • Chubarov_S
    Chubarov_S
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    Daffen wrote: »

    I guess you never duelled a competent petsorc, since the pets will easely outdamage the healing from jabs. So basically you dont pressure the sorc, maybe you damage te pets a bit, which are healed to full with one matriarch heal, and you cant stay offensive for more than a few seconds till you have to heal and turtle up.
    Also good petsorcs always kite you around their pets, its pretty much guaranteed that the main damage part of jabs goes on the pets. It gets even more difficult if they put down mines.
    Also pets are so easely resummoned, since in a real fight the sorc always can exploit being immune to ccs.

    Ive never dueled a magsorc on a magplar cause i dont play magplar and havent seen a sorc use mines in cyrodiil since like wrathstone. And if you have problems following a magplar on a templar then you have sone l2p issues since your jabs snare them making them easy to chase around and you have a gap closer. Any magsorc standing inside his pet is handicapping himself because he wont have any mobility and is an easy target because the pet will die unless if he is spamming the heal which means he wont do any damage to you and waste resources. And since he is snared then there will be no problem interrupting the summon unless if he is cc immune which is your own fault. If he streaks away then you have a gap closer which can stun him while hes trying to summon his pet which also works. On a balanced magplar build you can get up to 18-20k jab tooltip which will give you more than enough healing to survive the pressure from the magsorc if you keep your buffs up.

    Do not forget that such builds usually have a lot of damage, and you will have a very small window to deal damage between his burst and your healing, but if at this point he stands up for the pet, then this will allow him to freely deal damage.
    Theorycrafter manaNB
  • Cathexis
    Cathexis
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    Don't nerf pets, just fix aiming.
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  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    LoS is the strongest defense in the game, the ability to abuse pets to get a 1-way LoS is not good for the game.
  • Gilvoth
    Gilvoth
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    it makes sorcerers un-targettable.
    its a cheat.
    TAB targetting does. not. work. in. eso.
    please make pets untargettable.
  • LeHarrt91
    LeHarrt91
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    But pets can be killed and are required to be double barred which hinders your bar space. If you kill the pet, they then have to re-summon it, which is a channel and it can be interrupted.

    But, i am in favour of pets becoming single bar and potentially duration based.
    PS NA
    Have played all classes.
    Warden Main
  • Chubarov_S
    Chubarov_S
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    LeHarrt91 wrote: »
    But pets can be killed and are required to be double barred which hinders your bar space. If you kill the pet, they then have to re-summon it, which is a channel and it can be interrupted.

    But, i am in favour of pets becoming single bar and potentially duration based.

    Can you give an example of how you successfully prevented a new sphere or pet from being summoned? =)
    I think not, because it is done within 1 second
    Theorycrafter manaNB
  • Tommy_The_Gun
    Tommy_The_Gun
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    Hey ! Adventurer ! Yes, you, I have a quest for you ! :

    Go and ask WW Pack Leader about pets. Then, go and ask sorc & warden about their pets. Then go and ask ZOS the following question: "Do you have double standards ?"
    Edited by Tommy_The_Gun on March 3, 2020 8:21AM
  • phoenixkungfu
    phoenixkungfu
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    Yes, remove hit box. If you give me my damage back. Pets are useless. Dont believe me. By all means play a double bar pet sorcerer. With no bar space. I honestly dont pay for eso. I play time to time but the changes so far has destroy this gameplay unique PURPOSE of play as you want. Pet sorcerer is by far THE WORST PLAYSTYLE IN GAME. And yet you want more pet nerfs. Smh, I have been nerf 16 times in this game as a pet sorcerer. More then any class combine and now the trash can player want even more. Lol sure go for it. My favorite class is dead anyways. And for the first time in 4 years. I canceled my auto pay to eso. So maybe you can pay eso Bill's because I the pet sorcerer dont matter.
    Edited by phoenixkungfu on March 3, 2020 10:13AM
  • mague
    mague
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    Chubarov_S wrote: »

    Pvp - Pets completely cover incoming damage, and some unscrupulous players can even specifically get up in the Atronach so that no one can get them.

    unscrupulous is the key word. Lets not punish everyone for this.

    I dont even use the bear in PvP. But i use the enemy pets to cast sustain HA's on. The Matriach is standing still and such a nice sustain for me.

    I would like to use the bear, but he is to slow for war.
    Edited by mague on March 3, 2020 10:12AM
  • pokrakus
    pokrakus
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    They should make option in settings to be able or not to target pets so 3veryone can choose for himself. But pet shielding sorcs would cry... I hate pet targeting.
    Edited by pokrakus on March 4, 2020 1:05PM
  • MentalxHammer
    MentalxHammer
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    No, it's super unnecessary to have targetable pets. Please ZOS give us an "ignore pet targeting" option under gameplay!
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