Chubarov_S wrote: »Pvp - Pets completely cover incoming damage, and some unscrupulous players can even specifically get up in the Atronach so that no one can get them.
@ZOS_BrianWheeler
Chubarov_S wrote: »
Lol, do you know that selecting a target doesn't affect hitting that target in any way?
Chubarov_S wrote: »
Lol, do you know that selecting a target doesn't affect hitting that target in any way?
As long as you aim at the person you are trying to hit while having them selected, you will attack them with your abilities and light attacks. Please note that you have to aim at him and not just make the game do all the work for you.
Chubarov_S wrote: »
Lol, do you know that selecting a target doesn't affect hitting that target in any way?
As long as you aim at the person you are trying to hit while having them selected, you will attack them with your abilities and light attacks. Please note that you have to aim at him and not just make the game do all the work for you.
SavageChain wrote: »Maybe you forgot, that there are abilities, which are not locked on target like jabs?
SavageChain wrote: »Maybe you forgot, that there are abilities, which are not locked on target like jabs?
Well thats because jabs is aoe, move around your target if they are moving. If they arent then they are potato players that will melt after killing their pet. And you get a huge advantage to jabbing their pet if you are playing magicka because jabs will heal you. Keep spamming jabs untill they die or the pet die and interrupt when they try to summon thier pet again, stunning them and they will most likely die.
Chubarov_S wrote: »Pvp - Pets completely cover incoming damage, and some unscrupulous players can even specifically get up in the Atronach so that no one can get them.
@ZOS_BrianWheeler
If nothing else, Engine Guardian dwemer needs to be non-targetable.
Chubarov_S wrote: »Pvp - Pets completely cover incoming damage, and some unscrupulous players can even specifically get up in the Atronach so that no one can get them.
@ZOS_BrianWheeler
If nothing else, Engine Guardian dwemer needs to be non-targetable.
I prefer being able to bash it.
SavageChain wrote: »
I guess you never duelled a competent petsorc, since the pets will easely outdamage the healing from jabs. So basically you dont pressure the sorc, maybe you damage te pets a bit, which are healed to full with one matriarch heal, and you cant stay offensive for more than a few seconds till you have to heal and turtle up.
Also good petsorcs always kite you around their pets, its pretty much guaranteed that the main damage part of jabs goes on the pets. It gets even more difficult if they put down mines.
Also pets are so easely resummoned, since in a real fight the sorc always can exploit being immune to ccs.
SavageChain wrote: »
I guess you never duelled a competent petsorc, since the pets will easely outdamage the healing from jabs. So basically you dont pressure the sorc, maybe you damage te pets a bit, which are healed to full with one matriarch heal, and you cant stay offensive for more than a few seconds till you have to heal and turtle up.
Also good petsorcs always kite you around their pets, its pretty much guaranteed that the main damage part of jabs goes on the pets. It gets even more difficult if they put down mines.
Also pets are so easely resummoned, since in a real fight the sorc always can exploit being immune to ccs.
Ive never dueled a magsorc on a magplar cause i dont play magplar and havent seen a sorc use mines in cyrodiil since like wrathstone. And if you have problems following a magplar on a templar then you have sone l2p issues since your jabs snare them making them easy to chase around and you have a gap closer. Any magsorc standing inside his pet is handicapping himself because he wont have any mobility and is an easy target because the pet will die unless if he is spamming the heal which means he wont do any damage to you and waste resources. And since he is snared then there will be no problem interrupting the summon unless if he is cc immune which is your own fault. If he streaks away then you have a gap closer which can stun him while hes trying to summon his pet which also works. On a balanced magplar build you can get up to 18-20k jab tooltip which will give you more than enough healing to survive the pressure from the magsorc if you keep your buffs up.
SavageChain wrote: »
Guess thats proof enough, that you never duelled a competent petsorc 😅
SavageChain wrote: »
I guess you never duelled a competent petsorc, since the pets will easely outdamage the healing from jabs. So basically you dont pressure the sorc, maybe you damage te pets a bit, which are healed to full with one matriarch heal, and you cant stay offensive for more than a few seconds till you have to heal and turtle up.
Also good petsorcs always kite you around their pets, its pretty much guaranteed that the main damage part of jabs goes on the pets. It gets even more difficult if they put down mines.
Also pets are so easely resummoned, since in a real fight the sorc always can exploit being immune to ccs.
Ive never dueled a magsorc on a magplar cause i dont play magplar and havent seen a sorc use mines in cyrodiil since like wrathstone. And if you have problems following a magplar on a templar then you have sone l2p issues since your jabs snare them making them easy to chase around and you have a gap closer. Any magsorc standing inside his pet is handicapping himself because he wont have any mobility and is an easy target because the pet will die unless if he is spamming the heal which means he wont do any damage to you and waste resources. And since he is snared then there will be no problem interrupting the summon unless if he is cc immune which is your own fault. If he streaks away then you have a gap closer which can stun him while hes trying to summon his pet which also works. On a balanced magplar build you can get up to 18-20k jab tooltip which will give you more than enough healing to survive the pressure from the magsorc if you keep your buffs up.
But pets can be killed and are required to be double barred which hinders your bar space. If you kill the pet, they then have to re-summon it, which is a channel and it can be interrupted.
But, i am in favour of pets becoming single bar and potentially duration based.
Chubarov_S wrote: »
Pvp - Pets completely cover incoming damage, and some unscrupulous players can even specifically get up in the Atronach so that no one can get them.