Stamina(fighter) Dragon Knight vision - Stone Giant

GeorgeBlack
GeorgeBlack
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Zos is this your vision for the class?
You gave us Stone Giant to use... I dont know as what... CC? It will never work as a CC.

Spammable? Is that our spammable?
Our weapon dissapearing and we wave our hands and MAGICAL orbs fly to strike our targets?

We are stamina (fighter) dragon knights.
Why did you insist on this new ability?
Are you expecting us to grow tired of asking to do away with it and give us something meaningful?

You took the animation from Eruption and Fragmented Shield (the stomp) and turned warriors into wizards.
charge-2.gif
Here is an existing animation if you dont want to create something new.

Or use the animation from Reflective Plate. Give us a melee Dragon Wing attack that fits the stamina (fighter) class.
pNdHoqx.png
The weapons are still visible. We dont wave our hands and cast orbs.
There are better looking things if you dont want to create something new, than the stomp from Frag Shield/poop fist.

Focus on either a spammable with appropriete cost and dmg, with an additional effect or buff/debuff, or a reliable class, stamina CC with an appropriate effect.


Why do you insist on Stone Fist which received such negative criticism then and again now?
How many more months will pass before you do something about class flavour, which you promised last year?
Edited by GeorgeBlack on March 3, 2020 6:01AM
  • juhislihis19
    juhislihis19
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    We hear your concerns loud and clear. We just don't know what we're doing.

    - ZOS
  • Carespanker
    Carespanker
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    I still don't understand how Zenimax managed to make "The move that chucks a rock at your opponent" weak.

    But I like your idea, would be a good gap closer that would make Dk's look way less dull and they can give the floaty rock animation thing they made to the healing morph of the move.
  • Davadin
    Davadin
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    im using it as Dizzying replacement the last week to test it out. here's my quick review:
    1. i like the range, and itself being a ranged spammable. i dont run around with a bow, and guess what, i can still "sling the rock" at 0 meter. it works.
    2. the damage is much better now, and the cost is good too. no complaint. it's cost tiny bit less and hits tiny bit less harder than Dizzying, with a lot shorter cast time. and being ranged, i dont have to worry about people walking through me, i simply keep a bit of range.
    3. adding minor brut is a bonus so i dont have to bar-swap to my defensive bar where Frag Shield is and spend ridicolous amount of Magicka.
    4. missing and being dodge seems to be just as often as my Dizzying. from my own experience. YMMV.
    5. the stun is a bonus. i'm never good enough that Dizzying's off-balance stun is controllable anyway, so for both DS and SG, if it comes with a stun, great, if not, oh well.
    6. the awkward first AoE-no-range, however, is a problem. just get rid of it.
    7. the animation is dissapointing, but it works for a ranged call.

    So in summary, it's OK. it's good for ZOS to work on this skill that otherwise simply collecting dust.

    But let's talk about those 2 issues:
    1. Why split them between that first cast-time infested Melee-only AOE hit, and long-range single-target ranged? They're absolutely different type of skills, and it serves different situation. Just go back to all range like before (with the new cost and damage level), or make it an AoE melee-only spammable (a.k.a. make it just like that first one).
    2. Animation is a let down. come on ZOS, give us something closer to OUR CLASS IDENTITY.


    PS: slinging hot rocks isn't exactly "Fire and Fury" as you advertised..........
    PPS: i like the floaty hot rocks though.
    Edited by Davadin on March 3, 2020 3:35PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Onefrkncrzypope
    Onefrkncrzypope
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    Davadin wrote: »
    im using it as Dizzying replacement the last week to test it out. here's my quick review:
    1. i like the range, and itself being a ranged spammable. i dont run around with a bow, and guess what, i can still "sling the rock" at 0 meter. it works.
    2. the damage is much better now, and the cost is good too. no complaint. it's cost tiny bit less and hits tiny bit less harder than Dizzying, with a lot shorter cast time. and being ranged, i dont have to worry about people walking through me, i simply keep a bit of range.
    3. adding minor brut is a bonus so i dont have to bar-swap to my defensive bar where Frag Shield is and spend ridicolous amount of Magicka.
    4. missing and being dodge seems to be just as often as my Dizzying. from my own experience. YMMV.
    5. the stun is a bonus. i'm never good enough that Dizzying's off-balance stun is controllable anyway, so for both DS and SG, if it comes with a stun, great, if not, oh well.
    6. the awkward first AoE-no-range, however, is a problem. just get rid of it.
    7. the animation is dissapointing, but it works for a ranged call.

    So in summary, it's OK. it's good for ZOS to work on this skill that otherwise simply collecting dust.

    But let's talk about those 2 issues:
    1. Why split them between that first cast-time infested Melee-only AOE hit, and long-range single-target ranged? They're absolutely different type of skills, and it serves different situation. Just go back to all range like before (with the new cost and damage level), or make it an AoE melee-only spammable (a.k.a. make it just like that first one).
    2. Animation is a let down. come on ZOS, give us something closer to OUR CLASS IDENTITY.


    PS: slinging hot rocks isn't exactly "Fire and Fury" as you advertised..........
    PPS: i like the floaty hot rocks though.

    You got to look at not just the overview of just skills. Off Balanced is a sustain and damage boost. Stagger is crap even in pve. SF loses so hard to any other common spammable, melee or otherwise.
    Edited by Onefrkncrzypope on March 3, 2020 11:41PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    They took the stomp from fragmented shield?
    You serious!?!
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • MashmalloMan
    MashmalloMan
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    Davadin wrote: »
    im using it as Dizzying replacement the last week to test it out. here's my quick review:
    1. i like the range, and itself being a ranged spammable. i dont run around with a bow, and guess what, i can still "sling the rock" at 0 meter. it works.
    2. the damage is much better now, and the cost is good too. no complaint. it's cost tiny bit less and hits tiny bit less harder than Dizzying, with a lot shorter cast time. and being ranged, i dont have to worry about people walking through me, i simply keep a bit of range.
    3. adding minor brut is a bonus so i dont have to bar-swap to my defensive bar where Frag Shield is and spend ridicolous amount of Magicka.
    4. missing and being dodge seems to be just as often as my Dizzying. from my own experience. YMMV.
    5. the stun is a bonus. i'm never good enough that Dizzying's off-balance stun is controllable anyway, so for both DS and SG, if it comes with a stun, great, if not, oh well.
    6. the awkward first AoE-no-range, however, is a problem. just get rid of it.
    7. the animation is dissapointing, but it works for a ranged call.

    So in summary, it's OK. it's good for ZOS to work on this skill that otherwise simply collecting dust.

    But let's talk about those 2 issues:
    1. Why split them between that first cast-time infested Melee-only AOE hit, and long-range single-target ranged? They're absolutely different type of skills, and it serves different situation. Just go back to all range like before (with the new cost and damage level), or make it an AoE melee-only spammable (a.k.a. make it just like that first one).
    2. Animation is a let down. come on ZOS, give us something closer to OUR CLASS IDENTITY.


    PS: slinging hot rocks isn't exactly "Fire and Fury" as you advertised..........
    PPS: i like the floaty hot rocks though.

    You got to look at not just the overview of just skills. Off Balanced is a sustain and damage boost. Stagger is crap even in pve. SF loses so hard to any other common spammable, melee or otherwise.

    Well that just isn't true.

    Test it for yourself before making bold claims that have no weight.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Davadin wrote: »
    im using it as Dizzying replacement the last week to test it out. here's my quick review:
    1. i like the range, and itself being a ranged spammable. i dont run around with a bow, and guess what, i can still "sling the rock" at 0 meter. it works.
    2. the damage is much better now, and the cost is good too. no complaint. it's cost tiny bit less and hits tiny bit less harder than Dizzying, with a lot shorter cast time. and being ranged, i dont have to worry about people walking through me, i simply keep a bit of range.
    3. adding minor brut is a bonus so i dont have to bar-swap to my defensive bar where Frag Shield is and spend ridicolous amount of Magicka.
    4. missing and being dodge seems to be just as often as my Dizzying. from my own experience. YMMV.
    5. the stun is a bonus. i'm never good enough that Dizzying's off-balance stun is controllable anyway, so for both DS and SG, if it comes with a stun, great, if not, oh well.
    6. the awkward first AoE-no-range, however, is a problem. just get rid of it.
    7. the animation is dissapointing, but it works for a ranged call.

    So in summary, it's OK. it's good for ZOS to work on this skill that otherwise simply collecting dust.

    But let's talk about those 2 issues:
    1. Why split them between that first cast-time infested Melee-only AOE hit, and long-range single-target ranged? They're absolutely different type of skills, and it serves different situation. Just go back to all range like before (with the new cost and damage level), or make it an AoE melee-only spammable (a.k.a. make it just like that first one).
    2. Animation is a let down. come on ZOS, give us something closer to OUR CLASS IDENTITY.


    PS: slinging hot rocks isn't exactly "Fire and Fury" as you advertised..........
    PPS: i like the floaty hot rocks though.

    1. I'd prefer all melee rather than all ranged if it meant instant cast, maybe a little more damage and for theme alone. I do think the stomp is a very cool idea, but attaching it to ranged casts makes it feel misplaced. If it was all melee, 1/4 of your attacks being an aoe hit for spreading stagger is a very cool mechanic. We need more abilities that have multiple functions like this and I applaud ZOS for trying something new. There is only a couple abilities that do this like Whip and Incap.

    2. Animation looks fantastic. Your class identity is not just Poison, it never was. It was a lack of idenity and theme that made stam DK's think they're all about Poison which is exactly what ZOS was looking to correct. Only the first tree is Poison themed. The other 2 trees are Earth and Dragon themed. There is nothing wrong with this ability being Earth themed and makes the class feel more whole while also allowing you to utilize the Earth based passives.

    I like when ZOS allows damage abilities to come from different trees rather than only 1. It was dissapointing that Wardens were close to 100% Animal Companion damage focussed, I'd like to see them get more frost magic or physical/poison Green Balance damage abilities. Only thing I'll agree on is the floating orbs, while they look nice. Flinging flaming earth rocks is just odd and goes back to my orginal point that it should be melee based. A punch animation like the gif in the OP, but stones exploding from the target and stone forming around your fists would be awesome in my opinion. If anything, these orbs should at least have green flames since the primary theme still represents Earth, but the sub focus of the theme is more in line with the Green poison flames stam DK's are use to.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Onefrkncrzypope
    Onefrkncrzypope
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    Davadin wrote: »
    im using it as Dizzying replacement the last week to test it out. here's my quick review:
    1. i like the range, and itself being a ranged spammable. i dont run around with a bow, and guess what, i can still "sling the rock" at 0 meter. it works.
    2. the damage is much better now, and the cost is good too. no complaint. it's cost tiny bit less and hits tiny bit less harder than Dizzying, with a lot shorter cast time. and being ranged, i dont have to worry about people walking through me, i simply keep a bit of range.
    3. adding minor brut is a bonus so i dont have to bar-swap to my defensive bar where Frag Shield is and spend ridicolous amount of Magicka.
    4. missing and being dodge seems to be just as often as my Dizzying. from my own experience. YMMV.
    5. the stun is a bonus. i'm never good enough that Dizzying's off-balance stun is controllable anyway, so for both DS and SG, if it comes with a stun, great, if not, oh well.
    6. the awkward first AoE-no-range, however, is a problem. just get rid of it.
    7. the animation is dissapointing, but it works for a ranged call.

    So in summary, it's OK. it's good for ZOS to work on this skill that otherwise simply collecting dust.

    But let's talk about those 2 issues:
    1. Why split them between that first cast-time infested Melee-only AOE hit, and long-range single-target ranged? They're absolutely different type of skills, and it serves different situation. Just go back to all range like before (with the new cost and damage level), or make it an AoE melee-only spammable (a.k.a. make it just like that first one).
    2. Animation is a let down. come on ZOS, give us something closer to OUR CLASS IDENTITY.


    PS: slinging hot rocks isn't exactly "Fire and Fury" as you advertised..........
    PPS: i like the floaty hot rocks though.

    You got to look at not just the overview of just skills. Off Balanced is a sustain and damage boost. Stagger is crap even in pve. SF loses so hard to any other common spammable, melee or otherwise.

    Well that just isn't true.

    Test it for yourself before making bold claims that have no weight.

    How did you guess I sorc main??? Really. You might not know me but I know the class.
    Edited by Onefrkncrzypope on March 4, 2020 4:08AM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
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