The idea of fragments that don't waste inv space is a good thing, but having them added by default to your collections is not, it is an awful idea. There are collectibles such as the alfiq cat parts, which can be added to your collections on use, if you need them.
A friend of mine offered to give me her voriplasm pet fragments, but since these are bound, you can't even gift them or trade them. A greedy solution to make people buy tickets.
There are other ways to make money, really. Increase the sub for people who want more housing slots or need more inventory or want faster research time, etc. Make new original costumes and cosmetics... furniture packs, don't get lazy with these cash grab schemes from mobile games!
I did not have time to play every day for this pet which seemed cool as furnishing for a crazy alchemy experiment. I really dislike that I need to wait another year to get it, and that there are no pages to buy to complete this pet. I need two more fragments, so that means 2500 crowns. No thanks... are you people crazy?
I dont think there's anything wrong with the mechanics they're using, they just need to make the event more rewarding; with the strongbox drop rates so low (sat 2 hours grinding a worldboss, got 3 extra boxes in that time) and the fragment rates even lower, it just isn't worth it from a time perspective to even try to grind everything out by playing.
If my napkin math is right, we got 39 tickets this event (13 days x 3 tickets), with 70 tickets worth of new stuff (1 berry @ 10 tickets + 14 fragments @ 70 tickets), so there's at the most 31 tickets of stuff that needs to be made up for.
I'd say increase the drop rate for the strongboxes (50%+ chance per worldboss at least), and stick a ticket in each strongbox, that way even if you dont get a fragment drop, there's at least an avenue to guarantee getting everything over a reasonable amount of hours worth of play ( 62 world bosses/13 days, should only need to do 5/6 kills a day to get everything).
Just my thoughts, anyway.
Anything that starts “a vast majority of....” has lost its authority and interest.
OP is making statements they can’t justify to pretend that ‘their’ proposed notion is the only solution. They’re too insecure to just ask their question.
Agree, especially the chance of getting an fragment who can not be traded like motif pages was an horrible design.Daimonion82 wrote: »What I like in current zone events - double rewards for dailies and more resources from nodes. What I don't like - limited amount of event tickets we can hold, more and more indriks, and fragments bound to us. Indriks were nice reward at the beginning but now it's just too much of them. Fragments we can't trade or sell are terrible idea.
I would love to see more items designed specifically for event theme (like last years facepaint and crown from Jester Festival): outfits, mounts (not pets, please!), skins, personalities, furniture etc. I would point you at Star Trek Online - a couple of times per year there are really good event rewards (maximum tier starships for event progression and sometimes also other stuff, which can be bought with event currency). While quality of activities can be discussed (but they're always doable by everyone - I mean no Midyer Mayhem or so...), the main reward is always a big one, because you get special ship for free (well, for your time in game to be precise) and ships of this level are normally available only in STOs equivalent of ESOs crown store.

I love the events, I think they are so much fun, but something was off with the Murkmire one. I am guessing this is the first time they did this and it sucked. I only got one loot box a day (of course) but it was always those stupid grave stakes (one time I got the elder staff style)! I wanted flubber 2.0, and what sucked more was that in the loot box you got one piece out of seven to make the little flubber. It didn't make sense to me. For the Undaunted event, if you wanted an armor style, and didn't get it in the dungeon, you could buy it with the tickets for like 5 or 10 tickets no biggie. 1 piece out of 7 was 5 tickets. Mr. Flubber 2.0 was not worth 35 tickets. Idk, the Murkmire event was weird and I didn't like it. If they stay away from that kind of event I would be happier.
My favourite event from the last two years was the Summerfall event, where players could work together to ensure everyone was rewarded.
I liked the inclusion it brought, but above all I liked the friendliness and camaraderie it encouraged. The fact that people on multiple servers were helping other players get their achievements.
“Port to Arteum” was a great example of an event encouraging players to get together. And ultimately that, not a slime pet that’s obtained by RNG or another badly coloured in horsey you can only get from a gamble box, is what builds a game and a community.
More of this please. And less of the godawful marketing driven cash-ins.