Yamenstein wrote: »So what's the deal ? I know ZOS has come out and said they are keeping this morph as is, supposedly it deals 10% more damage when used at range.
Not to take away from other skills that need to be looked at but this skill is pretty lackluster when it comes to what it does. Damage is good. But unless the NPC decides to run away it won't really add much.
Is it now just a PvP skill? Used for when another player decides to run away.
They haven't commented on it at all as far as I can tell. With the crit bug that lowered the overall dps of magcro to below every other magicka class, the broken passive, and now blastbones bugging out on bosses with large hitboxes, necro is pretty much the worst mag dps you could bring to a trial, with the only thing we really have to offer being major vuln.
It really sucks having put as much time as I have into my magcro only to see it's main skill become completely unusable and unreliable in trials after it's supposedly "fixed". We had four weeks of PTS and who knows how much internal dev time on this fix and no one bothered to test the skill on a boss with a large hitbox like the dragons in Sunspire? No one bothered to think about how the passive would function with the change?
????
In PvE stalking must be absolutely useless over the base ability.
In PvP it "stalks" once in a while when players LoS or run away - but you never reach the 50% damage bonus.
It should be changed to doing minor vulnerability or minor main to the target.
They haven't commented on it at all as far as I can tell. With the crit bug that lowered the overall dps of magcro to below every other magicka class, the broken passive, and now blastbones bugging out on bosses with large hitboxes, necro is pretty much the worst mag dps you could bring to a trial, with the only thing we really have to offer being major vuln.
It really sucks having put as much time as I have into my magcro only to see it's main skill become completely unusable and unreliable in trials after it's supposedly "fixed". We had four weeks of PTS and who knows how much internal dev time on this fix and no one bothered to test the skill on a boss with a large hitbox like the dragons in Sunspire? No one bothered to think about how the passive would function with the change?
????
I posted an idea in another thread....
What if they changed stalking to a corps res where you target a fresh corps and res it for some amount of Magicka per HP of whatever was killed. That corps would then return as a skeletal version of what was killed and fight until it was killed (couldn't be healed and would have no health regeneration).
Thats actually what I envisioned a necro doing before they were added anyway.
They haven't commented on it at all as far as I can tell. With the crit bug that lowered the overall dps of magcro to below every other magicka class, the broken passive, and now blastbones bugging out on bosses with large hitboxes, necro is pretty much the worst mag dps you could bring to a trial, with the only thing we really have to offer being major vuln.
It really sucks having put as much time as I have into my magcro only to see it's main skill become completely unusable and unreliable in trials after it's supposedly "fixed". We had four weeks of PTS and who knows how much internal dev time on this fix and no one bothered to test the skill on a boss with a large hitbox like the dragons in Sunspire? No one bothered to think about how the passive would function with the change?
????
YandereGirlfriend wrote: »They haven't commented on it at all as far as I can tell. With the crit bug that lowered the overall dps of magcro to below every other magicka class, the broken passive, and now blastbones bugging out on bosses with large hitboxes, necro is pretty much the worst mag dps you could bring to a trial, with the only thing we really have to offer being major vuln.
It really sucks having put as much time as I have into my magcro only to see it's main skill become completely unusable and unreliable in trials after it's supposedly "fixed". We had four weeks of PTS and who knows how much internal dev time on this fix and no one bothered to test the skill on a boss with a large hitbox like the dragons in Sunspire? No one bothered to think about how the passive would function with the change?
????
Wait, what are these things? Crit bug? Broken passive?
I had definitely been noticing that my magCro DPS lags well behind my other Magicka characters for like double the effort but I had just assumed that it was due to me not having mastery over the rotation yet (that's still probably a reason, TBH).
I was aware of our Blastbones morph not working, but what are these other problems?
YandereGirlfriend wrote: »@ecru
Oh my, that is worse than I could have imagined. Is it only Major Prophecy that is bugged or would Minor be as well? That'd be 16% Crit you'd be missing out on for them in a typical raid with a magSorc.
I had also noticed your observation about the flaky nature of the Blastbones animation and it often messes up my rotation when it fails to detonate on-schedule. I figured that this was just a "feature" of the class rather than a new issue.
I recall that the patch notes admitted their error with fixing Stalking BB but said that it should give a base 10% increase in damage versus the Stamina morph even in its broken state, is this also not the case? That would be outrageous if they allowed Stalking to go live as a de facto morph-less version of the skill.
