I agree with pretty much everything you said.
I have made most of the following (cosmetic) suggestions before, on another thread, so sorry to be repetitive.
However, I would add that we ideally need, totally optional, reskins of all the Warden Class skill lines, as well as the pet.
They could come in different nature-based themes.
For example, a Forest theme, a Jungle theme and (to go with Winter's Embrace) a Winter theme.
Currently, the icy type theme of Winter's Embrace kind of clashes with the Vvardenfell/nature theme, of the other two lines.
So, it would be nice to have plant/tree based optional skins of the tank line, instead.
You could choose from the Forest, or Jungle, type skins for that, with barkskin and Protective vines (appropriate to each theme) replacing all the snow and ice.
Alternatively, if you liked the ice theme, you could acquire Winter/Arctic reskins of the other two skill lines, where the animals were replaced by snow and ice type animals (e.g. Arctic foxes, penguins/chub loons, sea lions/horkers, seals and polar bears!) and the plants by either snow and ice covered plants (maybe holly?) and vines (ivy?), or translucent, icy looking plant skins.
Similarly, it would be nice to also have some skins for the other animal abilities in the Animal Companions line, which are all very Vvardenfell currently and also, for the Green balance, which are less obviously so, but still somewhat.
Again, you could choose from Forest, or Jungle, type skins.
For Forest Animal Companions, think of typical European woodland/countryside - you could replace cliff racers with eagles (or some other bird of prey), shalks with ladybugs, fetcherflies with bumble bees and netch with a little hovering bird, like a robin, a green finch, or a blue *** (its genuine name triggers the filter).
For Forest Green Balance, you would just use fungi, plants, trees and vines more commonly associated with European woodland - so, ivy for Living Vines, for example.
For Jungle Animal Companions, you could replace cliff racers with parrots (or some other large, colourful jungle bird), shalks with scarab beetles, fetcherflies with dragonflies and netch with hummingbirds.
For Jungle Green Balance, again, you would just use fungi, plants, trees and vines more commonly associated with jungle type environments - big, colourful tropical flowers and jungle vines, for example.
Then if you added a polar bear and various wolf and senche skins, for the Eternal Guardian, you would have appropriate skins to fit all three themes.
All of this could, presumably, be done purely through skins, without the need to change the basic animation any of the spells.
If you wanted, you could also add a Desert theme (sidewinders, vultures, scorpions, scarab beetles etc.) for all three lines and a desert animal type skin for the bear, like a Jackal.
I agree with pretty much everything you said.
I have made most of the following (cosmetic) suggestions before, on another thread, so sorry to be repetitive.
However, I would add that we ideally need, totally optional, reskins of all the Warden Class skill lines, as well as the pet.
They could come in different nature-based themes.
For example, a Forest theme, a Jungle theme and (to go with Winter's Embrace) a Winter theme.
Currently, the icy type theme of Winter's Embrace kind of clashes with the Vvardenfell/nature theme, of the other two lines.
So, it would be nice to have plant/tree based optional skins of the tank line, instead.
You could choose from the Forest, or Jungle, type skins for that, with barkskin and Protective vines (appropriate to each theme) replacing all the snow and ice.
Alternatively, if you liked the ice theme, you could acquire Winter/Arctic reskins of the other two skill lines, where the animals were replaced by snow and ice type animals (e.g. Arctic foxes, penguins/chub loons, sea lions/horkers, seals and polar bears!) and the plants by either snow and ice covered plants (maybe holly?) and vines (ivy?), or translucent, icy looking plant skins.
Similarly, it would be nice to also have some skins for the other animal abilities in the Animal Companions line, which are all very Vvardenfell currently and also, for the Green balance, which are less obviously so, but still somewhat.
Again, you could choose from Forest, or Jungle, type skins.
For Forest Animal Companions, think of typical European woodland/countryside - you could replace cliff racers with eagles (or some other bird of prey), shalks with ladybugs, fetcherflies with bumble bees and netch with a little hovering bird, like a robin, a green finch, or a blue *** (its genuine name triggers the filter).
For Forest Green Balance, you would just use fungi, plants, trees and vines more commonly associated with European woodland - so, ivy for Living Vines, for example.
For Jungle Animal Companions, you could replace cliff racers with parrots (or some other large, colourful jungle bird), shalks with scarab beetles, fetcherflies with dragonflies and netch with hummingbirds.
For Jungle Green Balance, again, you would just use fungi, plants, trees and vines more commonly associated with jungle type environments - big, colourful tropical flowers and jungle vines, for example.
Then if you added a polar bear and various wolf and senche skins, for the Eternal Guardian, you would have appropriate skins to fit all three themes.
All of this could, presumably, be done purely through skins, without the need to change the basic animation any of the spells.
If you wanted, you could also add a Desert theme (sidewinders, vultures, scorpions, scarab beetles etc.) for all three lines and a desert animal type skin for the bear, like a Jackal.
While I would love for this to happen, I highly doubt that it will. If it would happen, I'm certain that they would put it into the crown store and charge 3000+ crowns for each cosmetic skin.
I agree with pretty much everything you said.
I have made most of the following (cosmetic) suggestions before, on another thread, so sorry to be repetitive.
However, I would add that we ideally need, totally optional, reskins of all the Warden Class skill lines, as well as the pet.
They could come in different nature-based themes.
For example, a Forest theme, a Jungle theme and (to go with Winter's Embrace) a Winter theme.
Currently, the icy type theme of Winter's Embrace kind of clashes with the Vvardenfell/nature theme, of the other two lines.
So, it would be nice to have plant/tree based optional skins of the tank line, instead.
You could choose from the Forest, or Jungle, type skins for that, with barkskin and Protective vines (appropriate to each theme) replacing all the snow and ice.
Alternatively, if you liked the ice theme, you could acquire Winter/Arctic reskins of the other two skill lines, where the animals were replaced by snow and ice type animals (e.g. Arctic foxes, penguins/chub loons, sea lions/horkers, seals and polar bears!) and the plants by either snow and ice covered plants (maybe holly?) and vines (ivy?), or translucent, icy looking plant skins.
Similarly, it would be nice to also have some skins for the other animal abilities in the Animal Companions line, which are all very Vvardenfell currently and also, for the Green balance, which are less obviously so, but still somewhat.
Again, you could choose from Forest, or Jungle, type skins.
For Forest Animal Companions, think of typical European woodland/countryside - you could replace cliff racers with eagles (or some other bird of prey), shalks with ladybugs, fetcherflies with bumble bees and netch with a little hovering bird, like a robin, a green finch, or a blue *** (its genuine name triggers the filter).
For Forest Green Balance, you would just use fungi, plants, trees and vines more commonly associated with European woodland - so, ivy for Living Vines, for example.
For Jungle Animal Companions, you could replace cliff racers with parrots (or some other large, colourful jungle bird), shalks with scarab beetles, fetcherflies with dragonflies and netch with hummingbirds.
For Jungle Green Balance, again, you would just use fungi, plants, trees and vines more commonly associated with jungle type environments - big, colourful tropical flowers and jungle vines, for example.
Then if you added a polar bear and various wolf and senche skins, for the Eternal Guardian, you would have appropriate skins to fit all three themes.
All of this could, presumably, be done purely through skins, without the need to change the basic animation any of the spells.
If you wanted, you could also add a Desert theme (sidewinders, vultures, scorpions, scarab beetles etc.) for all three lines and a desert animal type skin for the bear, like a Jackal.
While I would love for this to happen, I highly doubt that it will. If it would happen, I'm certain that they would put it into the crown store and charge 3000+ crowns for each cosmetic skin.
Would it be wrong to be ok with that cost?
But I really just want minor skill improvements over cosmetic changes.
I agree with pretty much everything you said.
I have made most of the following (cosmetic) suggestions before, on another thread, so sorry to be repetitive.
However, I would add that we ideally need, totally optional, reskins of all the Warden Class skill lines, as well as the pet.
They could come in different nature-based themes.
For example, a Forest theme, a Jungle theme and (to go with Winter's Embrace) a Winter theme.
Currently, the icy type theme of Winter's Embrace kind of clashes with the Vvardenfell/nature theme, of the other two lines.
So, it would be nice to have plant/tree based optional skins of the tank line, instead.
You could choose from the Forest, or Jungle, type skins for that, with barkskin and Protective vines (appropriate to each theme) replacing all the snow and ice.
Alternatively, if you liked the ice theme, you could acquire Winter/Arctic reskins of the other two skill lines, where the animals were replaced by snow and ice type animals (e.g. Arctic foxes, penguins/chub loons, sea lions/horkers, seals and polar bears!) and the plants by either snow and ice covered plants (maybe holly?) and vines (ivy?), or translucent, icy looking plant skins.
Similarly, it would be nice to also have some skins for the other animal abilities in the Animal Companions line, which are all very Vvardenfell currently and also, for the Green balance, which are less obviously so, but still somewhat.
Again, you could choose from Forest, or Jungle, type skins.
For Forest Animal Companions, think of typical European woodland/countryside - you could replace cliff racers with eagles (or some other bird of prey), shalks with ladybugs, fetcherflies with bumble bees and netch with a little hovering bird, like a robin, a green finch, or a blue *** (its genuine name triggers the filter).
For Forest Green Balance, you would just use fungi, plants, trees and vines more commonly associated with European woodland - so, ivy for Living Vines, for example.
For Jungle Animal Companions, you could replace cliff racers with parrots (or some other large, colourful jungle bird), shalks with scarab beetles, fetcherflies with dragonflies and netch with hummingbirds.
For Jungle Green Balance, again, you would just use fungi, plants, trees and vines more commonly associated with jungle type environments - big, colourful tropical flowers and jungle vines, for example.
Then if you added a polar bear and various wolf and senche skins, for the Eternal Guardian, you would have appropriate skins to fit all three themes.
All of this could, presumably, be done purely through skins, without the need to change the basic animation any of the spells.
If you wanted, you could also add a Desert theme (sidewinders, vultures, scorpions, scarab beetles etc.) for all three lines and a desert animal type skin for the bear, like a Jackal.
While I would love for this to happen, I highly doubt that it will. If it would happen, I'm certain that they would put it into the crown store and charge 3000+ crowns for each cosmetic skin.
NeillMcAttack wrote: »Strictly referring to the PvP prowess of the class.
Netch has a free purge on cast, due to this it should come with a cost. Health or mag.
Starlight_Knight wrote: »I have been a Warden main since they came out, i have Max crafting, Grand overlord - most trials completed, Vet HM dungeons etc etc.
I have a good understanding of this class and would like to highlight some issues that are bugging me most.
Here are a few of the most annoying things i find about playing a Warden.
Bear - Ai issues - Bear not being present in fights, wanders off and gets stuck on things, dreadful for pvp due to its targeting and pathing. far to long summon time, being charged ulti and it doesn't hit the target. - it wont hit any dragon since Elsweyr including the ones in Sun-Spire.
Dive - To fast to line up for timed burst, (what it was made for) to slow for a spam-able. the new change to off-balance has changed its stun usability.
Swarm; Fetcher infection morph - the 50% extra damage on the second cast is impossible to utilise effectively, especially in pvp.
Netch, - has hidden cast time super ugly and annoying.
Secluded Grove ( Tree Ulti) - Has a very long hidden cast time on a skill that is marked as instant cast, Always interrupted and rarely goes off especailly during a BG. Any warden running a resto staff would chose resto ulti over this any day as that skill actually fires when you press it.
Healing Seed - Another skill with a cast time delay makes this skill awkward and clunky and interruptable
Living Vines - Great skill but always goes to someone you don't want it to.
Lotus Flower; Lotus Blossom magica morph - has no visual effects but the stam version makes your weapons glow awesome blue.
Natures Grasp - Super frustrating skill, Can be line of sited during its cast towards an ally, Rubber banding back to where you started from after the cast, Heals rarely going off.
( The animations of this are now used for the grappling hook )
Arctic Wind; Arctic Blast morph - A bizarre expensive skill that CCs, its dodge-able but after the enemy has been hit 3 times they are stunned... Serving only to grant your opponent CC immunity for when you are ready with your burst.
The Warden class feels very unpolished and the many changes its had have very much effected my relationship with it. i struggle to enjoy it as i find it clunky and irritating, i miss the old burst potential we had with the Shalks Cliffracer Forcepulse - The hidden cast times, interruptable instant cast skills and really long bear summon time needs to be addressed.
The Elephant in the room is the Class CC, lots of classes have nerfs for sure, but the warden is the only one that has had its on demand CC removed, weather it was overpowered or not is irrelevant, the fact that the class could do something that it now can not is the issue, we got by with flame touch for a while then moved onto vamp drain, but with no other options left now this is a problem. ( just in perspective can you imagine if they took the DK's CC's off fossilise, petrify, talons etc, or made it so Templar javelin wont CC, or made Nightblades fear only give off-balance.. this is what we're dealing with )
I really hope to see this class get some TLC and sort out this disassociation that many wardens are feeling.
We also need the pet skins we were teased when the Grey Slate Bear Skin was introduced, hopefully pet skins will also include a new type of netch or different pet altogether as this would help greatly in my enjoyment of the class.
Netch - I don't know how anyone can complain about this skill. It's the staple of being a Warden. It's free.
Starlight_Knight wrote: »I have been a Warden main since they came out, i have Max crafting, Grand overlord - most trials completed, Vet HM dungeons etc etc.
I have a good understanding of this class and would like to highlight some issues that are bugging me most.
Here are a few of the most annoying things i find about playing a Warden.
Bear - Ai issues - Bear not being present in fights, wanders off and gets stuck on things, dreadful for pvp due to its targeting and pathing. far to long summon time, being charged ulti and it doesn't hit the target. - it wont hit any dragon since Elsweyr including the ones in Sun-Spire.
Dive - To fast to line up for timed burst, (what it was made for) to slow for a spam-able. the new change to off-balance has changed its stun usability.
Swarm; Fetcher infection morph - the 50% extra damage on the second cast is impossible to utilise effectively, especially in pvp.
Netch, - has hidden cast time super ugly and annoying.
Secluded Grove ( Tree Ulti) - Has a very long hidden cast time on a skill that is marked as instant cast, Always interrupted and rarely goes off especailly during a BG. Any warden running a resto staff would chose resto ulti over this any day as that skill actually fires when you press it.
Healing Seed - Another skill with a cast time delay makes this skill awkward and clunky and interruptable
Living Vines - Great skill but always goes to someone you don't want it to.
Lotus Flower; Lotus Blossom magica morph - has no visual effects but the stam version makes your weapons glow awesome blue.
Natures Grasp - Super frustrating skill, Can be line of sited during its cast towards an ally, Rubber banding back to where you started from after the cast, Heals rarely going off.
( The animations of this are now used for the grappling hook )
Arctic Wind; Arctic Blast morph - A bizarre expensive skill that CCs, its dodge-able but after the enemy has been hit 3 times they are stunned... Serving only to grant your opponent CC immunity for when you are ready with your burst.
The Warden class feels very unpolished and the many changes its had have very much effected my relationship with it. i struggle to enjoy it as i find it clunky and irritating, i miss the old burst potential we had with the Shalks Cliffracer Forcepulse - The hidden cast times, interruptable instant cast skills and really long bear summon time needs to be addressed.
The Elephant in the room is the Class CC, lots of classes have nerfs for sure, but the warden is the only one that has had its on demand CC removed, weather it was overpowered or not is irrelevant, the fact that the class could do something that it now can not is the issue, we got by with flame touch for a while then moved onto vamp drain, but with no other options left now this is a problem. ( just in perspective can you imagine if they took the DK's CC's off fossilise, petrify, talons etc, or made it so Templar javelin wont CC, or made Nightblades fear only give off-balance.. this is what we're dealing with )
I really hope to see this class get some TLC and sort out this disassociation that many wardens are feeling.
We also need the pet skins we were teased when the Grey Slate Bear Skin was introduced, hopefully pet skins will also include a new type of netch or different pet altogether as this would help greatly in my enjoyment of the class.
NeillMcAttack wrote: »Strictly referring to the PvP prowess of the class.
Netch has a free purge on cast, due to this it should come with a cost. Health or mag.
Also, its primary raison d'etre is to refund some Stamina/Magicka.
So, charging you your primary stat, or even health, to activate it, would be totally counterproductive.
If it charged you a tiny bit of your off-stat (so, Magicka if you're Stamina, or vice versa), that would probably be OK - but, mainly only because most people aren't using their off-stat, anyway.
So, not really sure there is much point in doing that?
Any greater cost, even of the off-stat, would again be counterproductive.
Starlight_Knight wrote: »Thankyou to everyone whos commented on this post; a few people have misunderstood what point i was trying to make with the original post and turned it into a discussion about balance.
My main issue is the general feel of the class, has many clunky skills and long animations. Yes Zos have taken away a lot from the class in regards to balance but the clunkyness worked better then because at lease you knew you would get a stun or timed burst etc... anyway;...
Referring to my statement about cast times, the abilities marked instant cast are not actually instant cast. The worst offender is the tree ulti; This skill cant be weapon swapped cancelled seamlessly its similar in fact to the barrage of arrows but worse - in the sense that you need to wait for the animation to start before you can swap cancel it at the right time..
However swap cancelling it in PVP is often un-plausible as you might need to stay on your defensive bar, or whatever the reason this skill can be interrupted and its marked as instant cast.
Any other argument about balance is irrelevant as that isn't the same subject. If tree ulti or resto ulti is better doesn't matter, the point i was making is one fires reliably and the other dose not.
My point i was making about fetcher infection being impossible to use the 50% extra was in a long duration pvp fight, where you are shuffling buffs and damage, your opponent is dodging and a generally high octane situation i often find myself in. by the time you've landed the 2nd or 3rd you've no idea if you're on the 50% extra one or not. there is no indication what you have landed.
I will stand by my point that cliff racer is to slow to a spam-able in pvp, force pulse has so much more of a rewarding feel and cliff-racer looks like when you hit 2x speed on a youtube video, such a lazy change that as i said before, only took away burst opportunity.