NeillMcAttack wrote: »Strictly referring to the PvP prowess of the class.
Netch has a free purge on cast, due to this it should come with a cost. Health or mag.
Arctic wind is an amazing skill that helps keep players at an optimal range that suits the rest of the warden kit. Players that don’t move get stunned. Having a delayed stun has incredible advantages.
Shimmering shield is the real elephant in the room, in that it shuts down ranged enemies while granting you Major Heroism, the only class with access to this buff.
Healing thicket is insanely cheap for what it does, on the class with the most ultimate gen, it’s like a repentance without the major protection, should have a cast time like everything else.
Why is the 150% swarm hard to utilize? Because it can be purged? Poor timing? Wouldn’t this be the most potent dot in the game even at 125% the damage!?
I haven’t played much of the mag version tbh. But the kit seems strong, and IMO they are more powerful than mag temps, at least from what I see in PvP. I have never understood players complaining.
In the next patch (update 26) they will be adjusting how pets function server side, as such don’t expect to see any possible changes done to the bear prior to that.
Starlight_Knight wrote: »I have been a Warden main since they came out, i have Max crafting, Grand overlord - most trials completed, Vet HM dungeons etc etc.
I have a good understanding of this class and would like to highlight some issues that are bugging me most.
Here are a few of the most annoying things i find about playing a Warden.
Bear - Ai issues - Bear not being present in fights, wanders off and gets stuck on things, dreadful for pvp due to its targeting and pathing. far to long summon time, being charged ulti and it doesn't hit the target. - it wont hit any dragon since Elsweyr including the ones in Sun-Spire.
Dive - To fast to line up for timed burst, (what it was made for) to slow for a spam-able. the new change to off-balance has changed its stun usability.
Swarm; Fetcher infection morph - the 50% extra damage on the second cast is impossible to utilise effectively, especially in pvp.
Netch, - has hidden cast time super ugly and annoying.
Secluded Grove ( Tree Ulti) - Has a very long hidden cast time on a skill that is marked as instant cast, Always interrupted and rarely goes off especailly during a BG. Any warden running a resto staff would chose resto ulti over this any day as that skill actually fires when you press it.
Healing Seed - Another skill with a cast time delay makes this skill awkward and clunky and interruptable
Living Vines - Great skill but always goes to someone you don't want it to.
Lotus Flower; Lotus Blossom magica morph - has no visual effects but the stam version makes your weapons glow awesome blue.
Natures Grasp - Super frustrating skill, Can be line of sited during its cast towards an ally, Rubber banding back to where you started from after the cast, Heals rarely going off.
( The animations of this are now used for the grappling hook )
Arctic Wind; Arctic Blast morph - A bizarre expensive skill that CCs, its dodge-able but after the enemy has been hit 3 times they are stunned... Serving only to grant your opponent CC immunity for when you are ready with your burst.
The Warden class feels very unpolished and the many changes its had have very much effected my relationship with it. i struggle to enjoy it as i find it clunky and irritating, i miss the old burst potential we had with the Shalks Cliffracer Forcepulse - The hidden cast times, interruptable instant cast skills and really long bear summon time needs to be addressed.
The Elephant in the room is the Class CC, lots of classes have nerfs for sure, but the warden is the only one that has had its on demand CC removed, weather it was overpowered or not is irrelevant, the fact that the class could do something that it now can not is the issue, we got by with flame touch for a while then moved onto vamp drain, but with no other options left now this is a problem. ( just in perspective can you imagine if they took the DK's CC's off fossilise, petrify, talons etc, or made it so Templar javelin wont CC, or made Nightblades fear only give off-balance.. this is what we're dealing with )
I really hope to see this class get some TLC and sort out this disassociation that many wardens are feeling.
We also need the pet skins we were teased when the Grey Slate Bear Skin was introduced, hopefully pet skins will also include a new type of netch or different pet altogether as this would help greatly in my enjoyment of the class.
Solace1981 wrote: »Don't forget Frozen Device. I use it on my warden tank since it's the only pull we have (not using leash) but 50% of the time, you cast it under an enemy, they start to teleport to you, then go back to their original location and are immobilized there which is super freaking annoying.
My only issues so far:
Lotus flower: it’s a good skill in theory but it’s too expensive. I had to run an extra mag recovery glyph to carry it, so the opportunity cost compared to inner light is crazy high.
Dive: too slow and not a good spammable. Too easy to dodge roll.
ESO_Nightingale wrote: »My only issues so far:
Lotus flower: it’s a good skill in theory but it’s too expensive. I had to run an extra mag recovery glyph to carry it, so the opportunity cost compared to inner light is crazy high.
Dive: too slow and not a good spammable. Too easy to dodge roll.
Dive's off balance and morph effects need changes. the range stuff needs to be reversed to be better at short ranges instead of long, and the bleed from cutting needs to have no proc condition other than hitting the bird + having only 3 stacks that deal decent damage.
ESO_Nightingale wrote: »My only issues so far:
Lotus flower: it’s a good skill in theory but it’s too expensive. I had to run an extra mag recovery glyph to carry it, so the opportunity cost compared to inner light is crazy high.
Dive: too slow and not a good spammable. Too easy to dodge roll.
Dive's off balance and morph effects need changes. the range stuff needs to be reversed to be better at short ranges instead of long, and the bleed from cutting needs to have no proc condition other than hitting the bird + having only 3 stacks that deal decent damage.
There’s a bleed on dive? I haven’t played with it much, I used to use it as a delayed damage ability instead of spammable: bugs - dive - invig.
I dropped it for force pulse. I’m not that experienced with warden but these seemed like the stand outs.
The bonus damage on the dot I never played with much. I haven’t used any dots in pvp since the nerf, so am not sure if I haven’t figured it out yet or if it’s bad. Being strong for a dot is like being first place in a basket weaving contest: you won but are you proud?
Solace1981 wrote: »Don't forget Frozen Device. I use it on my warden tank since it's the only pull we have (not using leash) but 50% of the time, you cast it under an enemy, they start to teleport to you, then go back to their original location and are immobilized there which is super freaking annoying.
precambria wrote: »Solace1981 wrote: »Don't forget Frozen Device. I use it on my warden tank since it's the only pull we have (not using leash) but 50% of the time, you cast it under an enemy, they start to teleport to you, then go back to their original location and are immobilized there which is super freaking annoying.
Stand in Lava in Foyada quarry and spam this, you won't make any friends but it's good for a laugh, other thing to do is cast it under your own team this can be done in advance of a push to not waste time during that should be used on heal you the immobilize and major maim will cripple the incoming attackers. It's bugged and should probably be redesigned to something practical, the ANIMATION again is what ruins it the cast is extremely slow
January1171 wrote: »Honestly I'm kindof surprised shalk isn't really in this list. I despise that skill. I know it's one of the go-to's for builds, but unless I'm fighting a boss the things I'm fighting are usually dead by the time it goes off, or I can never figure out the right time to recast.
Starlight_Knight wrote: »The Elephant in the room is the Class CC, lots of classes have nerfs for sure, but the warden is the only one that has had its on demand CC removed, weather it was overpowered or not is irrelevant, the fact that the class could do something that it now can not is the issue, we got by with flame touch for a while then moved onto vamp drain
oxygen_thief wrote: »Starlight_Knight wrote: »The Elephant in the room is the Class CC, lots of classes have nerfs for sure, but the warden is the only one that has had its on demand CC removed, weather it was overpowered or not is irrelevant, the fact that the class could do something that it now can not is the issue, we got by with flame touch for a while then moved onto vamp drain
this crap drain is so annoying on top of the warden snares tankiness and healing
ESO_Nightingale wrote: »oxygen_thief wrote: »Starlight_Knight wrote: »The Elephant in the room is the Class CC, lots of classes have nerfs for sure, but the warden is the only one that has had its on demand CC removed, weather it was overpowered or not is irrelevant, the fact that the class could do something that it now can not is the issue, we got by with flame touch for a while then moved onto vamp drain
this crap drain is so annoying on top of the warden snares tankiness and healing
well drain is gone now too.
oxygen_thief wrote: »ESO_Nightingale wrote: »oxygen_thief wrote: »Starlight_Knight wrote: »The Elephant in the room is the Class CC, lots of classes have nerfs for sure, but the warden is the only one that has had its on demand CC removed, weather it was overpowered or not is irrelevant, the fact that the class could do something that it now can not is the issue, we got by with flame touch for a while then moved onto vamp drain
this crap drain is so annoying on top of the warden snares tankiness and healing
well drain is gone now too.
what do you mean? i fought wardens today in ic and battlegrounds they used it on kd
My Bear just gets hungry and wanders off to bite the nearest thing.
Eh...it's a bear.
ESO_Nightingale wrote: »oxygen_thief wrote: »ESO_Nightingale wrote: »oxygen_thief wrote: »Starlight_Knight wrote: »The Elephant in the room is the Class CC, lots of classes have nerfs for sure, but the warden is the only one that has had its on demand CC removed, weather it was overpowered or not is irrelevant, the fact that the class could do something that it now can not is the issue, we got by with flame touch for a while then moved onto vamp drain
this crap drain is so annoying on top of the warden snares tankiness and healing
well drain is gone now too.
what do you mean? i fought wardens today in ic and battlegrounds they used it on kd
as a stun it's gone. less reason to use it. though i guess i have still seen it around. it's weird right now.
oxygen_thief wrote: »ESO_Nightingale wrote: »oxygen_thief wrote: »ESO_Nightingale wrote: »oxygen_thief wrote: »Starlight_Knight wrote: »The Elephant in the room is the Class CC, lots of classes have nerfs for sure, but the warden is the only one that has had its on demand CC removed, weather it was overpowered or not is irrelevant, the fact that the class could do something that it now can not is the issue, we got by with flame touch for a while then moved onto vamp drain
this crap drain is so annoying on top of the warden snares tankiness and healing
well drain is gone now too.
what do you mean? i fought wardens today in ic and battlegrounds they used it on kd
as a stun it's gone. less reason to use it. though i guess i have still seen it around. it's weird right now.
are you sure? why was i stunned then?
NeillMcAttack wrote: »Strictly referring to the PvP prowess of the class.
Netch has a free purge on cast, due to this it should come with a cost. Health or mag.
Arctic wind is an amazing skill that helps keep players at an optimal range that suits the rest of the warden kit. Players that don’t move get stunned. Having a delayed stun has incredible advantages.
Shimmering shield is the real elephant in the room, in that it shuts down ranged enemies while granting you Major Heroism, the only class with access to this buff.
Healing thicket is insanely cheap for what it does, on the class with the most ultimate gen, it’s like a repentance without the major protection, should have a cast time like everything else.
Why is the 150% swarm hard to utilize? Because it can be purged? Poor timing? Wouldn’t this be the most potent dot in the game even at 125% the damage!?
I haven’t played much of the mag version tbh. But the kit seems strong, and IMO they are more powerful than mag temps, at least from what I see in PvP. I have never understood players complaining.
In the next patch (update 26) they will be adjusting how pets function server side, as such don’t expect to see any possible changes done to the bear prior to that.