That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
The way performance is, that 400ms becomes a full second pretty easily.
That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
The way performance is, that 400ms becomes a full second pretty easily.
This is so true, same with react time, you might hit that button in 250ms but good luck with your character actually reacting that fast.
That being said I sort of have mixed feelings because while you can be stunned out of casting it, you can also cancel it before it completes to sort of fake out your opponent into thinking you are and in both cases , it shouldn't of cost you anything.
Also to the OP, if your serious about wanting immunity from control effects while casting , then they would surely need to make it so not even you can cancel it, otherwise people with really fast reaction times and a great connection would surely exploit it for the immunity by casting and cancelling it right before it goes off.
That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
The way performance is, that 400ms becomes a full second pretty easily.
This is so true, same with react time, you might hit that button in 250ms but good luck with your character actually reacting that fast.
That being said I sort of have mixed feelings because while you can be stunned out of casting it, you can also cancel it before it completes to sort of fake out your opponent into thinking you are and in both cases , it shouldn't of cost you anything.
Also to the OP, if your serious about wanting immunity from control effects while casting , then they would surely need to make it so not even you can cancel it, otherwise people with really fast reaction times and a great connection would surely exploit it for the immunity by casting and cancelling it right before it goes off.
Joy_Division wrote: »Just get rid of the stupid cast times that shouldn;t be there in the first place.
Thedragonlolitucker wrote: »That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
human reaction time is on average 250 ms can even go down to 170-150
brandonv516 wrote: »Thedragonlolitucker wrote: »That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
human reaction time is on average 250 ms can even go down to 170-150
Wish mine was that low lol.
Took this test:
https://www.humanbenchmark.com/tests/reactiontime
380ms average but I'm kind of old
albertberku wrote: »It is not about if people can react or not during cast time (i bet some do). This kind of mechanic makes the combat soulslike, which i would prefer. But ESO combat is different, where you have to predict what is going to happen next. Mixture of two isnt good. For example if you can see DK leap coming, you will never get hit by them. Getting somewhat punished because you caught out during the animation (reaction or luck) is dark souls combat. If whole combat system is going to shift that way, i am perfectly fine with it, but partially, no. For example, if every skill had 1s cast time and you could intervene everything by reaction, then it would be fine for me.
That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
That "cast time" is only about 400ms.. you can get stun only because of bad luck, enemy player cannot act that fast to stun you on purpose
Human react time is about 500ms if He expects it, if He is unaware that its around 1000ms ( 1s)
Yeah, right, and fighting against a group who can spam CCs at you isn't a thing since when exactly?