rager82b14_ESO wrote: »They stated a fact that it was a glitch, They are not good enough to fix it.
ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters
why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it
btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting
rager82b14_ESO wrote: »rager82b14_ESO wrote: »They stated a fact that it was a glitch, They are not good enough to fix it.
ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters
why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it
btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting
Nothing? I'm just trying to make sure people are not misinformed. You can say the game is balance around said glitch.
But to say it is not a glitch when the developers clearly said it was. I just want to correct people who keep screaming it is not a glitch. Anyone with half a brain can see canceling animation is a glitch.
Now that we can admit it is a glitch, we can move on and ask ourselves removing said glitch and balance the game without it, would make a better game. I say yes.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »They stated a fact that it was a glitch, They are not good enough to fix it.
ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters
why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it
btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting
Nothing? I'm just trying to make sure people are not misinformed. You can say the game is balance around said glitch.
But to say it is not a glitch when the developers clearly said it was. I just want to correct people who keep screaming it is not a glitch. Anyone with half a brain can see canceling animation is a glitch.
Now that we can admit it is a glitch, we can move on and ask ourselves removing said glitch and balance the game without it, would make a better game. I say yes.
StaticWave wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »They stated a fact that it was a glitch, They are not good enough to fix it.
ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters
why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it
btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting
Nothing? I'm just trying to make sure people are not misinformed. You can say the game is balance around said glitch.
But to say it is not a glitch when the developers clearly said it was. I just want to correct people who keep screaming it is not a glitch. Anyone with half a brain can see canceling animation is a glitch.
Now that we can admit it is a glitch, we can move on and ask ourselves removing said glitch and balance the game without it, would make a better game. I say yes.
But it's not a glitch xD I thought you were trolling at first but if you're serious I sincerely feel bad for you.
r3turn2s3nd3r wrote: »lol, this is one entertaining thread.
Take some advice from a wise sage:
rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »They stated a fact that it was a glitch, They are not good enough to fix it.
ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters
why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it
btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting
Nothing? I'm just trying to make sure people are not misinformed. You can say the game is balance around said glitch.
But to say it is not a glitch when the developers clearly said it was. I just want to correct people who keep screaming it is not a glitch. Anyone with half a brain can see canceling animation is a glitch.
Now that we can admit it is a glitch, we can move on and ask ourselves removing said glitch and balance the game without it, would make a better game. I say yes.
But it's not a glitch xD I thought you were trolling at first but if you're serious I sincerely feel bad for you.
...well are you saying the devs lied? *shrugs* that is on you.
Quoted post has been removed.
vesselwiththepestle wrote: »What players need to keep in mind:
Animations have different lengths. With animation cancel, you just have to keep a steady rhythm to achieve good dps.
Without animation canceling, you would have to cast your light attack or your next skill in the exact right moment, when the skill ends. Which depends on the skill and its animation.
So in my opinion it would be even harder to achieve good dps without animation canceling. I don't know how you want to do it, in many situations I can't even see my skill animations because we are so many players stacking on the same spot with lots of effects etc. It's far easier to just hit light attack and a skill in the same rhythm.
Quoted post has been removed.
"2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch"StaticWave wrote: »Scrolling through a bunch of animation cancelling(AC) posts and I see a similarity in arguments made anti-AC people:
1) AC makes the server lag
2) AC is a glitch/exploit or unintended
3) AC doesn't make sense because skills should play out the full duration
4) AC should cancel the skill all together, not deal damage and only cancel the animation
I'm pretty sure there are a few more but I can't recall off the top of my head. Anyways, while I do understand their reasoning to support the removal of AC, I think some of the arguments are rather misinformed. I'll give some 2 cents, but for the sake of argument let's take it with a grain of salt.
1) This argument is very common and I think it is extremely misinformed. Their reasoning is that the server has to do extra calculations when people AC, which makes the game lag. However, they completely ignore the fact that there is a 1 second global cool down(GCD) for skills, and another GCD for light/heavy attacks in the game. When you attempt AC, you are still limited by the 1s GCD. There is nothing you can do to bypass it. Therefore, what you're actually doing with AC is canceling the animation on client side. It has no bearing on the server whatsoever because of the GCD. What truly makes the game lag, is the amount of people in one place, the amount of people in a campaign, or just crappy server performance. Think cyrodiil for example. Why is it that when there are 2 bars across all faction, the game runs smoothly with very good ping, but the moment a large ball group of 20 players show up at your place, despite population counter showing only 2 bars, your ping shoots up by 30-40ms? Why is it that you can be standing at your base in a pop locked campaign, with zero players around, but your ping is constantly in the high 200ms?
2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch. In fact, Wrobel even encouraged players to practice AC during a live stream. Not only that, but ZOS released a patch that increased light attack/heavy attack damage to encourage weaving them with normal skills. It is only cheating when ZOS says it is, but AC is clearly supported by them, so I think there is nothing to argue here.
3) This argument is very weak and is extremely selfish. Skills do play out their full duration, so if anti-AC people want to enjoy looking at skill animation, there is literally nothing stopping them from letting the animations play out. What doesn't make sense is trying to force that ideology on players who do want to AC.
4) There are two types of skills in this game, instant cast and channel. With instant abilities, the effect is applied immediately as you press a skill. This means that AC on instant abilities is entirely client side, and has no bearing on the server. Can we make the claim that it is useless to attempt AC on those abilities? No, we cannot, because what AC can do with instant abilities, is to allow you to perform defensive maneuvers with basically zero tradeoffs. That is why the block change is getting blasted so much because the previous version had basically zero weak spots. According to ZOS, "Activating block while animating an ability or attack will now blend the animation more fluidly instead of completely obfuscating the attack. The core mechanics to block cancelling remain untouched, but now display more of the previous attack’s animation before your character animates the block.". While this does not change the core mechanics of block cancelling, it does add a very small cast time to block because the animation of the previous skill is displayed more. This means that when you block cancel a skill, there is a very small window where you're left vulnerable. It also feels clunky too. On the other hand, channeled abilities only apply the effect AFTER it has completed it's full animation duration. That is why skills like Wrecking Blow, Dark Conversion, Dark Flare, etc. and ultimates with a cast time, will only deal actual damage if you go through its full animation duration. If you attempt to animation cancel channeled abilities, you will cancel it all together and deal no damage. When anti-AC people want it removed because they think AC should cancel the skill and damage all together, they are unintentionally going down a dangerous road here. You see, the only practical way for ZOS to do such a thing, is to give all abilities a cast time like they did to some ultimates. Given how much people hate that change, let me ask you, anti-AC people, do you honestly think it would be a good decision?
Hopefully this post will shed some light on this ongoing topic.
"2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch"
Do you even read the things you type on your keyboard? That's the very definition of exploit. An exploit is the player's use of unintended mechanics.
animation canceling is a game Glitch, it was never intended and it needs to be fixed.
you cannot see animation canceling.
eso is not a game of "skill"
eso is a game of "glitch and trick the mechanics"
rager82b14_ESO wrote: »
Yup, and like I said. The fact that the developers embrace a glitch, that does not make any sense at all looks bad on them.
You design a combat, that depends on a glitch to be better. Have you no pride at all in your game? I think they embrace it because they just don't got time to fix it. Well we need to keep adding pressure to them.
pvp was never intended to look like this ...
Quoted post has been removed.
"2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch"StaticWave wrote: »Scrolling through a bunch of animation cancelling(AC) posts and I see a similarity in arguments made anti-AC people:
1) AC makes the server lag
2) AC is a glitch/exploit or unintended
3) AC doesn't make sense because skills should play out the full duration
4) AC should cancel the skill all together, not deal damage and only cancel the animation
I'm pretty sure there are a few more but I can't recall off the top of my head. Anyways, while I do understand their reasoning to support the removal of AC, I think some of the arguments are rather misinformed. I'll give some 2 cents, but for the sake of argument let's take it with a grain of salt.
1) This argument is very common and I think it is extremely misinformed. Their reasoning is that the server has to do extra calculations when people AC, which makes the game lag. However, they completely ignore the fact that there is a 1 second global cool down(GCD) for skills, and another GCD for light/heavy attacks in the game. When you attempt AC, you are still limited by the 1s GCD. There is nothing you can do to bypass it. Therefore, what you're actually doing with AC is canceling the animation on client side. It has no bearing on the server whatsoever because of the GCD. What truly makes the game lag, is the amount of people in one place, the amount of people in a campaign, or just crappy server performance. Think cyrodiil for example. Why is it that when there are 2 bars across all faction, the game runs smoothly with very good ping, but the moment a large ball group of 20 players show up at your place, despite population counter showing only 2 bars, your ping shoots up by 30-40ms? Why is it that you can be standing at your base in a pop locked campaign, with zero players around, but your ping is constantly in the high 200ms?
2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch. In fact, Wrobel even encouraged players to practice AC during a live stream. Not only that, but ZOS released a patch that increased light attack/heavy attack damage to encourage weaving them with normal skills. It is only cheating when ZOS says it is, but AC is clearly supported by them, so I think there is nothing to argue here.
3) This argument is very weak and is extremely selfish. Skills do play out their full duration, so if anti-AC people want to enjoy looking at skill animation, there is literally nothing stopping them from letting the animations play out. What doesn't make sense is trying to force that ideology on players who do want to AC.
4) There are two types of skills in this game, instant cast and channel. With instant abilities, the effect is applied immediately as you press a skill. This means that AC on instant abilities is entirely client side, and has no bearing on the server. Can we make the claim that it is useless to attempt AC on those abilities? No, we cannot, because what AC can do with instant abilities, is to allow you to perform defensive maneuvers with basically zero tradeoffs. That is why the block change is getting blasted so much because the previous version had basically zero weak spots. According to ZOS, "Activating block while animating an ability or attack will now blend the animation more fluidly instead of completely obfuscating the attack. The core mechanics to block cancelling remain untouched, but now display more of the previous attack’s animation before your character animates the block.". While this does not change the core mechanics of block cancelling, it does add a very small cast time to block because the animation of the previous skill is displayed more. This means that when you block cancel a skill, there is a very small window where you're left vulnerable. It also feels clunky too. On the other hand, channeled abilities only apply the effect AFTER it has completed it's full animation duration. That is why skills like Wrecking Blow, Dark Conversion, Dark Flare, etc. and ultimates with a cast time, will only deal actual damage if you go through its full animation duration. If you attempt to animation cancel channeled abilities, you will cancel it all together and deal no damage. When anti-AC people want it removed because they think AC should cancel the skill and damage all together, they are unintentionally going down a dangerous road here. You see, the only practical way for ZOS to do such a thing, is to give all abilities a cast time like they did to some ultimates. Given how much people hate that change, let me ask you, anti-AC people, do you honestly think it would be a good decision?
Hopefully this post will shed some light on this ongoing topic.
Do you even read the things you type on your keyboard? That's the very definition of exploit. An exploit is the player's use of unintended mechanics.
"2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch"StaticWave wrote: »Scrolling through a bunch of animation cancelling(AC) posts and I see a similarity in arguments made anti-AC people:
1) AC makes the server lag
2) AC is a glitch/exploit or unintended
3) AC doesn't make sense because skills should play out the full duration
4) AC should cancel the skill all together, not deal damage and only cancel the animation
I'm pretty sure there are a few more but I can't recall off the top of my head. Anyways, while I do understand their reasoning to support the removal of AC, I think some of the arguments are rather misinformed. I'll give some 2 cents, but for the sake of argument let's take it with a grain of salt.
1) This argument is very common and I think it is extremely misinformed. Their reasoning is that the server has to do extra calculations when people AC, which makes the game lag. However, they completely ignore the fact that there is a 1 second global cool down(GCD) for skills, and another GCD for light/heavy attacks in the game. When you attempt AC, you are still limited by the 1s GCD. There is nothing you can do to bypass it. Therefore, what you're actually doing with AC is canceling the animation on client side. It has no bearing on the server whatsoever because of the GCD. What truly makes the game lag, is the amount of people in one place, the amount of people in a campaign, or just crappy server performance. Think cyrodiil for example. Why is it that when there are 2 bars across all faction, the game runs smoothly with very good ping, but the moment a large ball group of 20 players show up at your place, despite population counter showing only 2 bars, your ping shoots up by 30-40ms? Why is it that you can be standing at your base in a pop locked campaign, with zero players around, but your ping is constantly in the high 200ms?
2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch. In fact, Wrobel even encouraged players to practice AC during a live stream. Not only that, but ZOS released a patch that increased light attack/heavy attack damage to encourage weaving them with normal skills. It is only cheating when ZOS says it is, but AC is clearly supported by them, so I think there is nothing to argue here.
3) This argument is very weak and is extremely selfish. Skills do play out their full duration, so if anti-AC people want to enjoy looking at skill animation, there is literally nothing stopping them from letting the animations play out. What doesn't make sense is trying to force that ideology on players who do want to AC.
4) There are two types of skills in this game, instant cast and channel. With instant abilities, the effect is applied immediately as you press a skill. This means that AC on instant abilities is entirely client side, and has no bearing on the server. Can we make the claim that it is useless to attempt AC on those abilities? No, we cannot, because what AC can do with instant abilities, is to allow you to perform defensive maneuvers with basically zero tradeoffs. That is why the block change is getting blasted so much because the previous version had basically zero weak spots. According to ZOS, "Activating block while animating an ability or attack will now blend the animation more fluidly instead of completely obfuscating the attack. The core mechanics to block cancelling remain untouched, but now display more of the previous attack’s animation before your character animates the block.". While this does not change the core mechanics of block cancelling, it does add a very small cast time to block because the animation of the previous skill is displayed more. This means that when you block cancel a skill, there is a very small window where you're left vulnerable. It also feels clunky too. On the other hand, channeled abilities only apply the effect AFTER it has completed it's full animation duration. That is why skills like Wrecking Blow, Dark Conversion, Dark Flare, etc. and ultimates with a cast time, will only deal actual damage if you go through its full animation duration. If you attempt to animation cancel channeled abilities, you will cancel it all together and deal no damage. When anti-AC people want it removed because they think AC should cancel the skill and damage all together, they are unintentionally going down a dangerous road here. You see, the only practical way for ZOS to do such a thing, is to give all abilities a cast time like they did to some ultimates. Given how much people hate that change, let me ask you, anti-AC people, do you honestly think it would be a good decision?
Hopefully this post will shed some light on this ongoing topic.
Do you even read the things you type on your keyboard? That's the very definition of exploit. An exploit is the player's use of unintended mechanics.
rager82b14_ESO wrote: »pvp was never intended to look like this ...
I mean the funny thing is, All the people who defend AC got for them is them saying.
"The developers embrace it!" When that in itself is laughable at best. I mean really? It is shameful that they embrace it, it makes them look so bad, and from a gaming design point makes no sense at all. We all know why they embrace it. Because they don't got the skill or time to fix it.
It is a glitch. That is a fact. It is needs to be fixed, I don't care if they do embrace it. They are wrong for doing so, and will keep being called out for it.
Gotta say I recently come back to this game after a long LONG LONG hiatus and i had to google extensively if i HAD to animation cancel to play end game content.
I dislike the idea of doing it and don't want to learn, after watching dps guides a year back when i was thinking about coming back the AC is what stopped me as i didn't want to play the game in that fashion.
Apparently tank's don't have to AC so i'm going that route but i find it pretty sucky that if i want to DPS i have to glitch the game to not get kicked from vet content, luckily i'm not max level so i can enjoy the game as intended till i get to this nonsense stage.
Just some input from a relatively new player, i'm sure I can't be the only one who has been put off trying the game out due to the Animation Cancelling mechanic
Gotta say I recently come back to this game after a long LONG LONG hiatus and i had to google extensively if i HAD to animation cancel to play end game content.
I dislike the idea of doing it and don't want to learn, after watching dps guides a year back when i was thinking about coming back the AC is what stopped me as i didn't want to play the game in that fashion.
Apparently tank's don't have to AC so i'm going that route but i find it pretty sucky that if i want to DPS i have to glitch the game to not get kicked from vet content, luckily i'm not max level so i can enjoy the game as intended till i get to this nonsense stage.
Just some input from a relatively new player, i'm sure I can't be the only one who has been put off trying the game out due to the Animation Cancelling mechanic
You do know that tanks NNEED to animation cancel when it comes to boss fights. End game bosses. Reason being is that you'll be heavy attacking for resources and need to cancel it when the boss hard hits. Or many other scenarios. Like seriously it was mentioned on Ops post.
Gotta say I recently come back to this game after a long LONG LONG hiatus and i had to google extensively if i HAD to animation cancel to play end game content.
I dislike the idea of doing it and don't want to learn, after watching dps guides a year back when i was thinking about coming back the AC is what stopped me as i didn't want to play the game in that fashion.
Apparently tank's don't have to AC so i'm going that route but i find it pretty sucky that if i want to DPS i have to glitch the game to not get kicked from vet content, luckily i'm not max level so i can enjoy the game as intended till i get to this nonsense stage.
Just some input from a relatively new player, i'm sure I can't be the only one who has been put off trying the game out due to the Animation Cancelling mechanic
You do know that tanks NNEED to animation cancel when it comes to boss fights. End game bosses. Reason being is that you'll be heavy attacking for resources and need to cancel it when the boss hard hits. Or many other scenarios. Like seriously it was mentioned on Ops post.
Whats Ops post, and great ill just uninstall then.
Gotta say I recently come back to this game after a long LONG LONG hiatus and i had to google extensively if i HAD to animation cancel to play end game content.
I dislike the idea of doing it and don't want to learn, after watching dps guides a year back when i was thinking about coming back the AC is what stopped me as i didn't want to play the game in that fashion.
Apparently tank's don't have to AC so i'm going that route but i find it pretty sucky that if i want to DPS i have to glitch the game to not get kicked from vet content, luckily i'm not max level so i can enjoy the game as intended till i get to this nonsense stage.
Just some input from a relatively new player, i'm sure I can't be the only one who has been put off trying the game out due to the Animation Cancelling mechanic