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Guild Traders - How to know how much to bid

Nurable
Nurable
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So, how are we supposed to know how much to bid for a trader? Apparently, from https://help.elderscrollsonline.com/app/answers/detail/a_id/22556
Players will not be able to see who or at what price others are bidding at, but players will be able to see the previous winning bid.
/quote]

But, when I go up to a trader, I can't see the previous bid.

The bidding system is so awkward. Even at normal aucitons we're given realistic guide prices :neutral:
  • drkfrontiers
    drkfrontiers
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    Sorry but that's a ridiculous inflationary system. Who on earth thought this is how a good player economy would work.

    1st bid 1m
    2nd bid 1.2m
    3rd bid 1.4m
    4th bid 1.5m

    ..
    much later
    110th bid 230m

    If crazy whale trader guilds bloat the system dumping tons of gold on their bids, you only end up with a system no-one can access and no-one has a remote idea of the real value to the trader. People are @%# and they exploit their grandmothers if they could.
    Edited by drkfrontiers on February 27, 2020 6:46PM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • DragonRacer
    DragonRacer
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    That is some dead wrong information. Nobody, in the history of ever, can see the previous winning bid of a trader. What you CAN see is your own guild's history of won/lost bids for a certain timeframe if you have bidding permissions in that guild. Can be seen in the guild bank history and sales history after Sunday flip.

    As far as knowing what to bid, sadly, trial and error. You're not really gonna find too many GMs willing to tell you what kind of bid might beat their own since this is competitive.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • HalvarIronfist
    HalvarIronfist
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    You don't know how much to bid for a trader. No GM would rightfully give out that information for their own security.

    I can say this; as a rough estimate:

    Outlaws refuge or wildness traders never spend too much, simply not worth it in return if, (and sometimes rarely, you can) snag one for 10k, you'll profit almost every time.

    small town, lone area with wayshrine next to it, spend moderate amounts, return will usually be fair

    bigger town with multiple traders: Enter the millions range, usually has decent traffic

    capital cities/capital cities in DLC zones = highest traffic, looking at multi-millions to tens of millions.

    It really would be interesting to see others bids, to know what kind of money is going into traders, rather than gambling. We could all be paying millions more for something someone once won constantly for 200k.

    Realistically; I'd rather have been able to see opposing guilds trader bids (All be it, without their names.) than have multibidding. Which sometimes does return quite a shock when I have an area held down constantly for the same price, and then someone (assumingly) comes in and spends way more than what i feel was already a high bid. Always makes me wonder.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Bid somewhere between 1 gold and all your money.
  • Nurable
    Nurable
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    I have not met a single person that thinks this trading model is good. Please, someone enlighten me. Why is this a good system?? ZOS have said they'll never change so it so what am I missing?
  • Nurable
    Nurable
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    Okay, so having now researched and spoken to a few trade guild leaders, this is an awful system. Guilds that make 18mil in taxes are still running at a loss. People are pumping in tons of their own gold too.

    Zos, you ever thinking of changing this terrible system?
  • Skwor
    Skwor
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    Okay, so having now researched and spoken to a few trade guild leaders, this is an awful system. Guilds that make 18mil in taxes are still running at a loss. People are pumping in tons of their own gold too.

    Zos, you ever thinking of changing this terrible system?

    I think it is a brilliant system, seriously. It was intended as a gold sink and it does that marvelously well. I also like the whole set up for trading in general it limits anyone's ability to corner rares in the market.

    This system has prevented runaway inflation give it some credit.
  • Mr_Walker
    Mr_Walker
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    Skwor wrote: »
    I think it is a brilliant system, seriously.

    It's seriously barking.
    Skwor wrote: »
    This system has prevented runaway inflation give it some credit.

    There's a multitude of ways to do that.

  • Orjix
    Orjix
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    I have not met a single person that thinks this trading model is good. Please, someone enlighten me. Why is this a good system?? ZOS have said they'll never change so it so what am I missing?

    welp, here I am. you have now met at least one person who thinks its good. have a good day.
  • Kalante
    Kalante
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    Ive been in three of the top trading guilds for ps4 na in the span of five years and I remember it being 3m gold or 6m for a spot in mourhold. The guild I was in The black hand council was having a lot of trouble maintaining guild donations that even the guild leader had to pay out of his pocket and was constantly running at a loss. At least thats what I heard since I never bothered to ask the affairs of a guild, this was a long time ago like three years ago. Then I moved on to the reapers of death and stayed there for a long time, donations went from 3k, 5k to 10k until I moved to aldmeri nation and donations went up to 15k to 20k but reverted them. I left that guild four times already because I cant bother to play the game as much as I used to and pay 15k every week. I was loosing money. That guild made me rich but damn there is nothing to spend it on. This game has become so stale I dont know how officers or GM's have the will power to do such boring job of promoting and demoting people. When you control trading in the entire server I guess thats the motivation. Because nobody can do anything about it. Virtual wall street simulator.
    Edited by Kalante on February 28, 2020 4:26AM
  • rcrandall85
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    ZOS: Respect the Guild Community. Fix bugs instead of spending time on PR campaigns that do nothing to improve everyday quality of life.

    I’ve been Vice and then Guild Master of a Trade Guild for 4 years. In that time the price of traders in even the most remote places has quadrupled. You are not creating retail space fast enough to accommodate everyone looking for a place in the market.
    It should not cost Trade Guilds 1 mil in gold each week for a trader in the arse-end of Nowhere.
    “Tough bananas,” you say? “That’s the nature of a competitive market. Get used to it.”
    To that, I say, “Horsefeathers. Get used to it? WHEN PIGS FLY.” I don’t have the time to organize a cute little video advertisement for your ironic Guild PR stunt. Things IRL have been upside down for months because of COVID and that needs my attention more than anything else right now. The catch is, I love my guildmates and my guild. I didn’t found it, but right now, I am the one responsible for it and I am not giving up on it. I do not want to see them flounder. If you actually care about your guild community you need to step up and address the bugs and glitches we’ve been dealing with at traders for years. How long did we have to wait for you to sort out that trader in Grahtwood’s Outlaw Refuge who couldn’t be bought because they refused to display a guild’s name? Or, how about the fact that for the past few weeks our guild displays read “None Hired” under the Trader icon whether we have secured a trader for the week or not. FIX WHAT ISN’T WORKING, IMPROVE UPON EXISTING INFRASTRUCTURE, BEFORE SPENDING YOUR TIME ORGANIZING A PR STUNT THAT DOES NOTHING TO IMPROVE THE EVERYDAY LIVES OF A COMMUNITY YOU HAVE STRANGLEHOLD CONTROL OVER.
    The trade environment in Tamriel does not resemble a real-world marketplace. If this were true to life, our guilds would band together, collect the capital or investments we need to finance building our own retail space, but we can’t. Our hands are tied. We’re at your mercy. You need to do something big to overhaul the public trading system to make more retail space more affordable. Fast. Solid Guilds that should not have to face being driven out of the market are.
    Trading is an integral part of any online game. The Mage’s Guild, The Thieves Guild, The Fighter’s Guild... all these fictitious guilds have little to no impact on our daily lives in game, yet, they have their own DLCs. Dedicated to them. You know which Guild needs a DLC? THE MERCHANT’S GUILD. Real people, who are having real problems securing trade space. That’s who needs, nay, deserves, a DLC dedicated to them. Descend on a main game city and FILL IT with public trade storefronts – 30, 40 maybe even 50 of them. You’ve been lagging behind on new trader creation for years and it’s going to take something HUGE to catch up and maybe even prepare for the future – if you actually want your community to grow, that is.
    Maybe, now that we have houseguests, create a storefront houseguest that will operate in a Guild Master’s primary house for a fixed 250k each week. You could charge me the retail price of an expac for that houseguest alone and I’d pay it, for the sake of my guildmates.
    I love the people who make up the guild I’m responsible for. Real lives have taken us away from the game for months maybe even years but many people have chosen to return and call the guild home and that, I think, is a better testament than any to the kind of community we are. The way they pull together and keep trying, keep donating with no thought toward personal gain or repayment to keep us on our feet trading in the face of what’s been going on in the public trader market is awe-inspiring.
    When I’ve been facing down tough times in life, the openness, caring, decency and the willingness to roll up their sleeves and contribute to our community, that these people live out, has saved my FAITH IN HUMANITY more times than I can count over the past four years. They don’t do it because someone’s watching and they’re going to receive a boost to the ego for it. They do it because it’s who they genuinely are and I love them for it.

    ~ @Z’nyth, GM
    Pandora’s Delicacies & Pandora’s Delights
    pandoras.delicacies@gmail.com
    With Steel and Stone,
    Blood and Bone.
    We safeguard this Land,
    Our Heart and Home.
  • Shadowshire
    Shadowshire
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    NOTE to ZOS: this is not a "necro" post because whether Guild Store price inflation exists, and why it does, can only be observed -- and discussed -- over a relatively long period of time.
    Skwor wrote: »
    Okay, so having now researched and spoken to a few trade guild leaders, this is an awful system. Guilds that make 18mil in taxes are still running at a loss. People are pumping in tons of their own gold too.

    Zos, you ever thinking of changing this terrible system?

    I think it is a brilliant system, seriously. It was intended as a gold sink and it does that marvelously well. I also like the whole set up for trading in general it limits anyone's ability to corner rares in the market.

    This system has prevented runaway inflation give it some credit.
    First, what is this obsession with "gold sinks" about? In my experience, those who talk about that as a desirable feature of a game are not the ones who do not endeavor to accumulate much gold. Rather, they are usually the players who promote higher prices for everything they sell, which means that the in-game bank and bags of their characters are the gold sinks, no?

    Second, the market design in TESO does not prevent any player(s) from cornering the market on any particular item(s). I have witnessed players do that successfully. Whether they maintained control over the price depended upon the particular item, and whether anyone was willing and able to eventually break their control. Cornering the market, at least for a while, is most often done when an item is scarce, i.e., time-consuming or difficult to obtain, such as Nirncrux or Perfect Roe. I have seen players endeavor to do that with the herb Columbine while the Pseudorandom Number Generator was producing a severely low number of the herb relative to the demand for it. Finally, ZOS had to intervene and implement measures to make Columbine more reasonably available.

    Third, since your last remark was posted, runaway inflation has indeed come to the Guild Stores accessed via Guild Traders!! In fact, I believe it began a couple of months prior to your post, with the price of Kuta rune-stones in particular.

    The highest-priced Crafting Style Motifs are usually ones which are obtained as a reward (or loot) for successfully completing a Trial. Nonetheless, Crafting Style Motifs for just about every style since the Morrowind Chapter was introduced have doubled or more than doubled in price during the past 18 months. For each style, there are 14 "chapters" to acquire and use to learn how to craft its equipment. For each Motif, there is also a very rare Book that contains all 14 chapters, and the few of those available have tripled in price. Even chapters for styles for which there is less demand sell for 10,000 Gold Pieces and up to 50,000+ for at least one of the chapters -- for which the players who sell them seem to have a tacit practice of offering that chapter for as much as they believe that they can, eventually, get for it.

    ZOS also profits from Guild Store inflation when they offer a Crafting Style Motif -- that can be obtained by playing the game -- for sale in the Crown Store. Any player who can afford to buy the Crowns with Real Money is seriously tempted to use them to obtain the motif, considering the time and effort that would be required to obtain the Gold Pieces to buy the motif chapters through playing the game. Every player who focuses upon Crafting and Merchandizing is not suited to participate in Trials, whether also in 4-Player Dungeons.

    Be that as it may, in my observation, ZOS does not sell a Crafting Style Motif in the Crown Store until the Chapter or DLC (in which it was introduced into the game) has been available for at least a year. There are a few Crafting Style Motifs which are only available in the Crown Store, and they are not always available indefinitely.

    The same runaway inflation has also happened to the prices of most materials which are required to craft Furnishings -- in particular -- and some Equipment. For example, Jewelry platings are now at least two or three times the price they were six months ago. The respective guild stores of the four prominent Trading Guilds of which I am a member have been flooded with blue and purple Sealed Master Jewelry Writs for sale, as a result. No one wants to pay so much more for the platings to craft the pieces, instead of selling the Writs.

    In TESO, at least, greed is the fundamental motivation for inflation. Granted, sometimes there is a shortage of an item relative to the demand for it, which may naturally result in an increase in its price. However, quite evidently, almost every player consistently chooses to offer their items for sale at a price that is higher than the most recent sale price reported by the add-on Master Merchant.

    Consequently, the fact that large quantities of a particular item are available through a large number of Guild Traders does not, in my observation, often lead to lower prices. The one exception that I've observed is that the prices of reagents (especially the 11 herbs) for crafting potions ordinarily does follow supply and demand. Of course, if a player wants to "dump" any specific item, they can use the Master Merchant price as a guide to how much to lower their offering price.

    Players who want to buy an item can use the Tamriel Trade Centre add-on to find some of the guild stores (if any) in which it is offered. All a seller must do is have TTC installed, for it to report the item and its price to the TTC server. Regardless, there is no guarantee that an item retrieved by a TTC search will be available for sale when a player's character accesses the Guild Store through its Guild Trader. Sometimes all the buyer using TTC does is follow the trail of stores which another player took to buy the item where it was available.

    During seven years of playing the game, a gradual but inexorable Inflation in prices over time has always been a reality in TESO stores. But since the release of Greymoor, such inflation began to take off like a rocket. And it clearly appears to be contrived by players who initiate it for each particular item.

    Such greed is facilitated by add-ons such as Master Merchant and Tamriel Trade Centre, which can be used to learn the prices at which any given item is being offered for sale. All it takes is one or two Guilds which have Traders in good locations to flood the market with enough pieces of a higher-priced item to inspire every other player who sells that item to increase their price to match. Soon, many of them are offering it for sale at even higher prices than that.

    By the way, it seems to me that, whatever the reason, Arkadius Trade Tools does not have the influence that MM and TTC have in this respect. However, I have not used that add-on over a long period of time.

    Regardless, I am NOT saying that either Master Merchant and/or Tamriel Trade Centre are to blame for the runaway inflation. Without reliable sources of information as to the price at which an item is being offered for sale, and the stores in which it is offered for sale, there cannot be a market which has a rational basis for selling and purchasing finished items and raw materials.

    Originally, TESO players could only buy items from the Guild Store of each guild of which they were a member, and could only sell items to other members of their guilds. Do I have to tell you how selling only to fellow guild-members affects prices? If you are not basically giving the item away, then you will face criticism from the freeloaders who think that they should be able to obtain what they need and want for little more than their time and effort to find it in the store of a guild of which they are a member. They do not enjoy spending any time and effort to find and get resources from the Tamriel world, and/or spend the time and effort to acquire the ability to craft items with them -- yet, they are reluctant to reward players who do that.

    So there must be a way for those who obtain and produce items which other players need and want to find customers for their wares in a market with a relatively large number of potential buyers, with whom they are usually not acquainted. There must be a corresponding way for players who want to obtain items from others who have them to find those items, and compensate those who offer them for their time and effort spent to obtain them from the "world" in which this commerce occurs.

    What this boils down to is whether the current TESO design by ZOS creates a free and open market in which items can be sold and bought at literally agreeable prices. IMHO, the current design is lacking insofar as there is no way for a buyer to negotiate a lower price with a Trader.

    Whether they have been successful, I have seen Chat advertising by players who offer items (usually furnishings) available for sale via a homestead which they own. Another alternative is for some player characters to be peddlers who advertise their wares for character-to-character trade on a Chat channel -- such as the Trade Channel in World of Warcraft. There are plenty of WoW players who buy and sell goods by trading via the Trade Channel instead of offering them for sale in the so-called "auction house".

    Neither an auction house in which there are no actual auctions, nor guild traders with whom a player cannot haggle for a lower price, are the model for a truly free market. Whether a "free market" can exist in a fantasy MMORPG is the matter to be addressed. Then again, "free market capitalism" generally does not exist in the USA, in which most goods and services are sold by monopolies. Just try to negotiate a lower price for a pizza at Pizza Hut or one of its corporate competitors.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
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