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A note for anti-Animation Canceling people

  • rager82b14_ESO
    rager82b14_ESO
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    Edziu wrote: »
    They stated a fact that it was a glitch, They are not good enough to fix it.

    ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters

    why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it

    btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting :)


    Nothing? I'm just trying to make sure people are not misinformed. You can say the game is balance around said glitch.


    But to say it is not a glitch when the developers clearly said it was. I just want to correct people who keep screaming it is not a glitch. Anyone with half a brain can see canceling animation is a glitch.



    Now that we can admit it is a glitch, we can move on and ask ourselves removing said glitch and balance the game without it, would make a better game. I say yes.
  • StaticWave
    StaticWave
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    Edziu wrote: »
    They stated a fact that it was a glitch, They are not good enough to fix it.

    ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters

    why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it

    btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting :)


    Nothing? I'm just trying to make sure people are not misinformed. You can say the game is balance around said glitch.


    But to say it is not a glitch when the developers clearly said it was. I just want to correct people who keep screaming it is not a glitch. Anyone with half a brain can see canceling animation is a glitch.



    Now that we can admit it is a glitch, we can move on and ask ourselves removing said glitch and balance the game without it, would make a better game. I say yes.

    But it's not a glitch xD I thought you were trolling at first but if you're serious I sincerely feel bad for you.
  • Edziu
    Edziu
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    Edziu wrote: »
    They stated a fact that it was a glitch, They are not good enough to fix it.

    ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters

    why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it

    btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting :)


    Nothing? I'm just trying to make sure people are not misinformed. You can say the game is balance around said glitch.


    But to say it is not a glitch when the developers clearly said it was. I just want to correct people who keep screaming it is not a glitch. Anyone with half a brain can see canceling animation is a glitch.



    Now that we can admit it is a glitch, we can move on and ask ourselves removing said glitch and balance the game without it, would make a better game. I say yes.

    no, you are making sure how much people already gave up explaining anything to you so you could spread missinformation even more because people carring for this gave up in your thread
  • rager82b14_ESO
    rager82b14_ESO
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    StaticWave wrote: »
    Edziu wrote: »
    They stated a fact that it was a glitch, They are not good enough to fix it.

    ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters

    why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it

    btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting :)


    Nothing? I'm just trying to make sure people are not misinformed. You can say the game is balance around said glitch.


    But to say it is not a glitch when the developers clearly said it was. I just want to correct people who keep screaming it is not a glitch. Anyone with half a brain can see canceling animation is a glitch.



    Now that we can admit it is a glitch, we can move on and ask ourselves removing said glitch and balance the game without it, would make a better game. I say yes.

    But it's not a glitch xD I thought you were trolling at first but if you're serious I sincerely feel bad for you.

    ...well are you saying the devs lied? *shrugs* that is on you.
  • idk
    idk
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    lol, this is one entertaining thread.

    Take some advice from a wise sage:

    6c446b8f8bb47e7b4afe8fb2712622fb.jpg

    I miss George.
  • StaticWave
    StaticWave
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    StaticWave wrote: »
    Edziu wrote: »
    They stated a fact that it was a glitch, They are not good enough to fix it.

    ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters

    why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it

    btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting :)


    Nothing? I'm just trying to make sure people are not misinformed. You can say the game is balance around said glitch.


    But to say it is not a glitch when the developers clearly said it was. I just want to correct people who keep screaming it is not a glitch. Anyone with half a brain can see canceling animation is a glitch.



    Now that we can admit it is a glitch, we can move on and ask ourselves removing said glitch and balance the game without it, would make a better game. I say yes.

    But it's not a glitch xD I thought you were trolling at first but if you're serious I sincerely feel bad for you.

    ...well are you saying the devs lied? *shrugs* that is on you.

    I'm saying explaining stuff to you is like talking to a brick wall. People gave up and I'm damn sure I am
  • StaticWave
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    Quoted post has been removed.

    Other games have this too. In overwatch you can cancel primary attack animations with a skill. Are you gonna say blizzard messed it up as well? You're literally trying so hard to make your argument sound valid lmao
    Edited by ZOS_GregoryV on February 28, 2020 12:02AM
  • vesselwiththepestle
    vesselwiththepestle
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    What players need to keep in mind:

    Animations have different lengths. With animation cancel, you just have to keep a steady rhythm to achieve good dps.

    Without animation canceling, you would have to cast your light attack or your next skill in the exact right moment, when the skill ends. Which depends on the skill and its animation.

    So in my opinion it would be even harder to achieve good dps without animation canceling. I don't know how you want to do it, in many situations I can't even see my skill animations because we are so many players stacking on the same spot with lots of effects etc. It's far easier to just hit light attack and a skill in the same rhythm.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • rager82b14_ESO
    rager82b14_ESO
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    What players need to keep in mind:

    Animations have different lengths. With animation cancel, you just have to keep a steady rhythm to achieve good dps.

    Without animation canceling, you would have to cast your light attack or your next skill in the exact right moment, when the skill ends. Which depends on the skill and its animation.

    So in my opinion it would be even harder to achieve good dps without animation canceling. I don't know how you want to do it, in many situations I can't even see my skill animations because we are so many players stacking on the same spot with lots of effects etc. It's far easier to just hit light attack and a skill in the same rhythm.

    Sounds good to me. This glitch has made the game boring, and too easy. What we have been saying all this time.

    The fact the developers kept it in this long just looks so bad on them.
  • Runefang
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    ZOS will never “fix” AC because it’ll required a metric ton of development work to not only remove AC but the rebalance content around it no longer being there. For basically zero gain on their side and probably a mass exodus of end game players.
  • rager82b14_ESO
    rager82b14_ESO
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    Quoted post has been removed.

    I mean sure? but it still was a accident. Does not change the logic.


    Either way, I'm glad that people understand logic now. And stop spreading misinfo on it not being a glitch. Now that we got that part clear we can move on, and hope they keep making changes to the game that will help us get rid of said glitch.


    The block changes is the first step. We are going to keep pushing them for more. It might take time, but we can get them to get rid of it.
    Edited by ZOS_GregoryV on February 28, 2020 12:06AM
  • tplink3r1
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    StaticWave wrote: »
    Scrolling through a bunch of animation cancelling(AC) posts and I see a similarity in arguments made anti-AC people:

    1) AC makes the server lag
    2) AC is a glitch/exploit or unintended
    3) AC doesn't make sense because skills should play out the full duration
    4) AC should cancel the skill all together, not deal damage and only cancel the animation

    I'm pretty sure there are a few more but I can't recall off the top of my head. Anyways, while I do understand their reasoning to support the removal of AC, I think some of the arguments are rather misinformed. I'll give some 2 cents, but for the sake of argument let's take it with a grain of salt.

    1) This argument is very common and I think it is extremely misinformed. Their reasoning is that the server has to do extra calculations when people AC, which makes the game lag. However, they completely ignore the fact that there is a 1 second global cool down(GCD) for skills, and another GCD for light/heavy attacks in the game. When you attempt AC, you are still limited by the 1s GCD. There is nothing you can do to bypass it. Therefore, what you're actually doing with AC is canceling the animation on client side. It has no bearing on the server whatsoever because of the GCD. What truly makes the game lag, is the amount of people in one place, the amount of people in a campaign, or just crappy server performance. Think cyrodiil for example. Why is it that when there are 2 bars across all faction, the game runs smoothly with very good ping, but the moment a large ball group of 20 players show up at your place, despite population counter showing only 2 bars, your ping shoots up by 30-40ms? Why is it that you can be standing at your base in a pop locked campaign, with zero players around, but your ping is constantly in the high 200ms?

    2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch. In fact, Wrobel even encouraged players to practice AC during a live stream. Not only that, but ZOS released a patch that increased light attack/heavy attack damage to encourage weaving them with normal skills. It is only cheating when ZOS says it is, but AC is clearly supported by them, so I think there is nothing to argue here.

    3) This argument is very weak and is extremely selfish. Skills do play out their full duration, so if anti-AC people want to enjoy looking at skill animation, there is literally nothing stopping them from letting the animations play out. What doesn't make sense is trying to force that ideology on players who do want to AC.

    4) There are two types of skills in this game, instant cast and channel. With instant abilities, the effect is applied immediately as you press a skill. This means that AC on instant abilities is entirely client side, and has no bearing on the server. Can we make the claim that it is useless to attempt AC on those abilities? No, we cannot, because what AC can do with instant abilities, is to allow you to perform defensive maneuvers with basically zero tradeoffs. That is why the block change is getting blasted so much because the previous version had basically zero weak spots. According to ZOS, "Activating block while animating an ability or attack will now blend the animation more fluidly instead of completely obfuscating the attack. The core mechanics to block cancelling remain untouched, but now display more of the previous attack’s animation before your character animates the block.". While this does not change the core mechanics of block cancelling, it does add a very small cast time to block because the animation of the previous skill is displayed more. This means that when you block cancel a skill, there is a very small window where you're left vulnerable. It also feels clunky too. On the other hand, channeled abilities only apply the effect AFTER it has completed it's full animation duration. That is why skills like Wrecking Blow, Dark Conversion, Dark Flare, etc. and ultimates with a cast time, will only deal actual damage if you go through its full animation duration. If you attempt to animation cancel channeled abilities, you will cancel it all together and deal no damage. When anti-AC people want it removed because they think AC should cancel the skill and damage all together, they are unintentionally going down a dangerous road here. You see, the only practical way for ZOS to do such a thing, is to give all abilities a cast time like they did to some ultimates. Given how much people hate that change, let me ask you, anti-AC people, do you honestly think it would be a good decision?

    Hopefully this post will shed some light on this ongoing topic.
    "2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch"
    Do you even read the things you type on your keyboard? That's the very definition of exploit. An exploit is the player's use of unintended mechanics.

    VR16 Templar
    VR3 Sorcerer
  • Sanguinor2
    Sanguinor2
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    tplink3r1 wrote: »


    "2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch"
    Do you even read the things you type on your keyboard? That's the very definition of exploit. An exploit is the player's use of unintended mechanics.

    An exploit is something that the devs dont intend for anyone to use. The devs intend for us to use Animation cancelling thus it cannot be an exploit, Pretty simple honestly.
    Edited by Sanguinor2 on February 27, 2020 11:29PM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Gilvoth
    Gilvoth
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    animation canceling is a game Glitch, it was never intended and it needs to be fixed.
    you cannot see animation canceling.
    eso is not a game of "skill"
    eso is a game of "glitch and trick the mechanics"
  • rager82b14_ESO
    rager82b14_ESO
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    Gilvoth wrote: »
    animation canceling is a game Glitch, it was never intended and it needs to be fixed.
    you cannot see animation canceling.
    eso is not a game of "skill"
    eso is a game of "glitch and trick the mechanics"

    Yup, and like I said. The fact that the developers embrace a glitch, that does not make any sense at all looks bad on them.


    You design a combat, that depends on a glitch to be better. Have you no pride at all in your game? I think they embrace it because they just don't got time to fix it. Well we need to keep adding pressure to them.
  • Gilvoth
    Gilvoth
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    pvp was never intended to look like this ...

    gif-glitch.gif
  • Vorien
    Vorien
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    Gotta say I recently come back to this game after a long LONG LONG hiatus and i had to google extensively if i HAD to animation cancel to play end game content.

    I dislike the idea of doing it and don't want to learn, after watching dps guides a year back when i was thinking about coming back the AC is what stopped me as i didn't want to play the game in that fashion.

    Apparently tank's don't have to AC so i'm going that route but i find it pretty sucky that if i want to DPS i have to glitch the game to not get kicked from vet content, luckily i'm not max level so i can enjoy the game as intended till i get to this nonsense stage.

    Just some input from a relatively new player, i'm sure I can't be the only one who has been put off trying the game out due to the Animation Cancelling mechanic
  • Sanguinor2
    Sanguinor2
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    Yup, and like I said. The fact that the developers embrace a glitch, that does not make any sense at all looks bad on them.


    You design a combat, that depends on a glitch to be better. Have you no pride at all in your game? I think they embrace it because they just don't got time to fix it. Well we need to keep adding pressure to them.

    They had plenty of time to fix it, they decided that they did not want to tho, since, if I recall correctly, it would have required a massive rework for Combat and they (and a large part of the playerbase at the time) agreed that Animation cancelling added to the Combat System they wanted and did not detract from it.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • rager82b14_ESO
    rager82b14_ESO
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    Gilvoth wrote: »
    pvp was never intended to look like this ...

    gif-glitch.gif

    I mean the funny thing is, All the people who defend AC got for them is them saying.

    "The developers embrace it!" When that in itself is laughable at best. I mean really? It is shameful that they embrace it, it makes them look so bad, and from a gaming design point makes no sense at all. We all know why they embrace it. Because they don't got the skill or time to fix it.


    It is a glitch. That is a fact. It is needs to be fixed, I don't care if they do embrace it. They are wrong for doing so, and will keep being called out for it.
  • Gilvoth
    Gilvoth
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    Quoted post has been removed.

    see, this type of comment above is the bullying and insulting and smearing i was referring to that we get on this forum if anyone disagrees with their beliefs and opinions.
    the idea that we must be glitch dependent in order to be good at eso and that is what makes us intelligent is just rediculas and insulting.
    i hope the eso community, the developers and the moderators begin to see this and stop it from happening.
    Edited by ZOS_GregoryV on February 28, 2020 12:09AM
  • ZOS_GregoryV
    Greetings all,

    After removing and editing a few posts, we must remind everyone that all posts should be kept civil, constructive, and within the guidelines of the rules that we have in place. If there are any questions in regards to the rules, please take a moment to review them here.

    Thank you for your understanding,
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    Staff Post
  • StaticWave
    StaticWave
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    tplink3r1 wrote: »
    StaticWave wrote: »
    Scrolling through a bunch of animation cancelling(AC) posts and I see a similarity in arguments made anti-AC people:

    1) AC makes the server lag
    2) AC is a glitch/exploit or unintended
    3) AC doesn't make sense because skills should play out the full duration
    4) AC should cancel the skill all together, not deal damage and only cancel the animation

    I'm pretty sure there are a few more but I can't recall off the top of my head. Anyways, while I do understand their reasoning to support the removal of AC, I think some of the arguments are rather misinformed. I'll give some 2 cents, but for the sake of argument let's take it with a grain of salt.

    1) This argument is very common and I think it is extremely misinformed. Their reasoning is that the server has to do extra calculations when people AC, which makes the game lag. However, they completely ignore the fact that there is a 1 second global cool down(GCD) for skills, and another GCD for light/heavy attacks in the game. When you attempt AC, you are still limited by the 1s GCD. There is nothing you can do to bypass it. Therefore, what you're actually doing with AC is canceling the animation on client side. It has no bearing on the server whatsoever because of the GCD. What truly makes the game lag, is the amount of people in one place, the amount of people in a campaign, or just crappy server performance. Think cyrodiil for example. Why is it that when there are 2 bars across all faction, the game runs smoothly with very good ping, but the moment a large ball group of 20 players show up at your place, despite population counter showing only 2 bars, your ping shoots up by 30-40ms? Why is it that you can be standing at your base in a pop locked campaign, with zero players around, but your ping is constantly in the high 200ms?

    2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch. In fact, Wrobel even encouraged players to practice AC during a live stream. Not only that, but ZOS released a patch that increased light attack/heavy attack damage to encourage weaving them with normal skills. It is only cheating when ZOS says it is, but AC is clearly supported by them, so I think there is nothing to argue here.

    3) This argument is very weak and is extremely selfish. Skills do play out their full duration, so if anti-AC people want to enjoy looking at skill animation, there is literally nothing stopping them from letting the animations play out. What doesn't make sense is trying to force that ideology on players who do want to AC.

    4) There are two types of skills in this game, instant cast and channel. With instant abilities, the effect is applied immediately as you press a skill. This means that AC on instant abilities is entirely client side, and has no bearing on the server. Can we make the claim that it is useless to attempt AC on those abilities? No, we cannot, because what AC can do with instant abilities, is to allow you to perform defensive maneuvers with basically zero tradeoffs. That is why the block change is getting blasted so much because the previous version had basically zero weak spots. According to ZOS, "Activating block while animating an ability or attack will now blend the animation more fluidly instead of completely obfuscating the attack. The core mechanics to block cancelling remain untouched, but now display more of the previous attack’s animation before your character animates the block.". While this does not change the core mechanics of block cancelling, it does add a very small cast time to block because the animation of the previous skill is displayed more. This means that when you block cancel a skill, there is a very small window where you're left vulnerable. It also feels clunky too. On the other hand, channeled abilities only apply the effect AFTER it has completed it's full animation duration. That is why skills like Wrecking Blow, Dark Conversion, Dark Flare, etc. and ultimates with a cast time, will only deal actual damage if you go through its full animation duration. If you attempt to animation cancel channeled abilities, you will cancel it all together and deal no damage. When anti-AC people want it removed because they think AC should cancel the skill and damage all together, they are unintentionally going down a dangerous road here. You see, the only practical way for ZOS to do such a thing, is to give all abilities a cast time like they did to some ultimates. Given how much people hate that change, let me ask you, anti-AC people, do you honestly think it would be a good decision?

    Hopefully this post will shed some light on this ongoing topic.
    "2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch"
    Do you even read the things you type on your keyboard? That's the very definition of exploit. An exploit is the player's use of unintended mechanics.

    Zos fully supports the mechanic, and has stated it multiple times on the forums and on live streams. So no, it isn’t an exploit.
  • StaticWave
    StaticWave
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    tplink3r1 wrote: »
    StaticWave wrote: »
    Scrolling through a bunch of animation cancelling(AC) posts and I see a similarity in arguments made anti-AC people:

    1) AC makes the server lag
    2) AC is a glitch/exploit or unintended
    3) AC doesn't make sense because skills should play out the full duration
    4) AC should cancel the skill all together, not deal damage and only cancel the animation

    I'm pretty sure there are a few more but I can't recall off the top of my head. Anyways, while I do understand their reasoning to support the removal of AC, I think some of the arguments are rather misinformed. I'll give some 2 cents, but for the sake of argument let's take it with a grain of salt.

    1) This argument is very common and I think it is extremely misinformed. Their reasoning is that the server has to do extra calculations when people AC, which makes the game lag. However, they completely ignore the fact that there is a 1 second global cool down(GCD) for skills, and another GCD for light/heavy attacks in the game. When you attempt AC, you are still limited by the 1s GCD. There is nothing you can do to bypass it. Therefore, what you're actually doing with AC is canceling the animation on client side. It has no bearing on the server whatsoever because of the GCD. What truly makes the game lag, is the amount of people in one place, the amount of people in a campaign, or just crappy server performance. Think cyrodiil for example. Why is it that when there are 2 bars across all faction, the game runs smoothly with very good ping, but the moment a large ball group of 20 players show up at your place, despite population counter showing only 2 bars, your ping shoots up by 30-40ms? Why is it that you can be standing at your base in a pop locked campaign, with zero players around, but your ping is constantly in the high 200ms?

    2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch. In fact, Wrobel even encouraged players to practice AC during a live stream. Not only that, but ZOS released a patch that increased light attack/heavy attack damage to encourage weaving them with normal skills. It is only cheating when ZOS says it is, but AC is clearly supported by them, so I think there is nothing to argue here.

    3) This argument is very weak and is extremely selfish. Skills do play out their full duration, so if anti-AC people want to enjoy looking at skill animation, there is literally nothing stopping them from letting the animations play out. What doesn't make sense is trying to force that ideology on players who do want to AC.

    4) There are two types of skills in this game, instant cast and channel. With instant abilities, the effect is applied immediately as you press a skill. This means that AC on instant abilities is entirely client side, and has no bearing on the server. Can we make the claim that it is useless to attempt AC on those abilities? No, we cannot, because what AC can do with instant abilities, is to allow you to perform defensive maneuvers with basically zero tradeoffs. That is why the block change is getting blasted so much because the previous version had basically zero weak spots. According to ZOS, "Activating block while animating an ability or attack will now blend the animation more fluidly instead of completely obfuscating the attack. The core mechanics to block cancelling remain untouched, but now display more of the previous attack’s animation before your character animates the block.". While this does not change the core mechanics of block cancelling, it does add a very small cast time to block because the animation of the previous skill is displayed more. This means that when you block cancel a skill, there is a very small window where you're left vulnerable. It also feels clunky too. On the other hand, channeled abilities only apply the effect AFTER it has completed it's full animation duration. That is why skills like Wrecking Blow, Dark Conversion, Dark Flare, etc. and ultimates with a cast time, will only deal actual damage if you go through its full animation duration. If you attempt to animation cancel channeled abilities, you will cancel it all together and deal no damage. When anti-AC people want it removed because they think AC should cancel the skill and damage all together, they are unintentionally going down a dangerous road here. You see, the only practical way for ZOS to do such a thing, is to give all abilities a cast time like they did to some ultimates. Given how much people hate that change, let me ask you, anti-AC people, do you honestly think it would be a good decision?

    Hopefully this post will shed some light on this ongoing topic.
    "2) Wrobel and pretty much everyone in the development team have confirmed that while AC is an unintended mechanic, it is NOT an exploit/glitch"
    Do you even read the things you type on your keyboard? That's the very definition of exploit. An exploit is the player's use of unintended mechanics.

    I don’t like how you intentionally left out the part where I explained it isn’t an exploit to try and nit pick my argument.

    “In fact, Wrobel even encouraged players to practice AC during a live stream. Not only that, but ZOS released a patch that increased light attack/heavy attack damage to encourage weaving them with normal skills. It is only cheating when ZOS says it is, but AC is clearly supported by them, so I think there is nothing to argue here.”

    Why cherry picking?
    Edited by StaticWave on February 28, 2020 12:24AM
  • theadriel
    theadriel
    ✭✭
    Gilvoth wrote: »
    pvp was never intended to look like this ...

    gif-glitch.gif

    I mean the funny thing is, All the people who defend AC got for them is them saying.

    "The developers embrace it!" When that in itself is laughable at best. I mean really? It is shameful that they embrace it, it makes them look so bad, and from a gaming design point makes no sense at all. We all know why they embrace it. Because they don't got the skill or time to fix it.


    It is a glitch. That is a fact. It is needs to be fixed, I don't care if they do embrace it. They are wrong for doing so, and will keep being called out for it.

    I mean the funny thing is, literally all you been saying is "it's a glitch, hey everyone, it's a glitch. I need to prove it to everyone it's a glitch. Glitchjshxglitchsh!"

    Did you not like read what op just said on the topic? And the info he brought up for the debate. Seriously dude. Read it. All you have been saying the whole time. Was what I quoted.
  • Malmai
    Malmai
    ✭✭✭✭✭
    AC is the reason why classes and sets were nerfed many times...
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    Malmai wrote: »
    AC is the reason why classes and sets were nerfed many times...

    That is a very bold and misinformed claim sir...
  • theadriel
    theadriel
    ✭✭
    Vorien wrote: »
    Gotta say I recently come back to this game after a long LONG LONG hiatus and i had to google extensively if i HAD to animation cancel to play end game content.

    I dislike the idea of doing it and don't want to learn, after watching dps guides a year back when i was thinking about coming back the AC is what stopped me as i didn't want to play the game in that fashion.

    Apparently tank's don't have to AC so i'm going that route but i find it pretty sucky that if i want to DPS i have to glitch the game to not get kicked from vet content, luckily i'm not max level so i can enjoy the game as intended till i get to this nonsense stage.

    Just some input from a relatively new player, i'm sure I can't be the only one who has been put off trying the game out due to the Animation Cancelling mechanic

    You do know that tanks NNEED to animation cancel when it comes to boss fights. End game bosses. Reason being is that you'll be heavy attacking for resources and need to cancel it when the boss hard hits. Or many other scenarios. Like seriously it was mentioned on Ops post.
  • Vorien
    Vorien
    ✭✭
    theadriel wrote: »
    Vorien wrote: »
    Gotta say I recently come back to this game after a long LONG LONG hiatus and i had to google extensively if i HAD to animation cancel to play end game content.

    I dislike the idea of doing it and don't want to learn, after watching dps guides a year back when i was thinking about coming back the AC is what stopped me as i didn't want to play the game in that fashion.

    Apparently tank's don't have to AC so i'm going that route but i find it pretty sucky that if i want to DPS i have to glitch the game to not get kicked from vet content, luckily i'm not max level so i can enjoy the game as intended till i get to this nonsense stage.

    Just some input from a relatively new player, i'm sure I can't be the only one who has been put off trying the game out due to the Animation Cancelling mechanic

    You do know that tanks NNEED to animation cancel when it comes to boss fights. End game bosses. Reason being is that you'll be heavy attacking for resources and need to cancel it when the boss hard hits. Or many other scenarios. Like seriously it was mentioned on Ops post.

    Whats Ops post, and great ill just uninstall then.
  • theadriel
    theadriel
    ✭✭
    Vorien wrote: »
    theadriel wrote: »
    Vorien wrote: »
    Gotta say I recently come back to this game after a long LONG LONG hiatus and i had to google extensively if i HAD to animation cancel to play end game content.

    I dislike the idea of doing it and don't want to learn, after watching dps guides a year back when i was thinking about coming back the AC is what stopped me as i didn't want to play the game in that fashion.

    Apparently tank's don't have to AC so i'm going that route but i find it pretty sucky that if i want to DPS i have to glitch the game to not get kicked from vet content, luckily i'm not max level so i can enjoy the game as intended till i get to this nonsense stage.

    Just some input from a relatively new player, i'm sure I can't be the only one who has been put off trying the game out due to the Animation Cancelling mechanic

    You do know that tanks NNEED to animation cancel when it comes to boss fights. End game bosses. Reason being is that you'll be heavy attacking for resources and need to cancel it when the boss hard hits. Or many other scenarios. Like seriously it was mentioned on Ops post.

    Whats Ops post, and great ill just uninstall then.

    Sorry to lose you bud. BUT I'm sure their are friendly guilds out there that can support you in pve and pvp. No matter the skill. :)
  • ExistingRug61
    ExistingRug61
    ✭✭✭✭
    Vorien wrote: »
    Gotta say I recently come back to this game after a long LONG LONG hiatus and i had to google extensively if i HAD to animation cancel to play end game content.

    I dislike the idea of doing it and don't want to learn, after watching dps guides a year back when i was thinking about coming back the AC is what stopped me as i didn't want to play the game in that fashion.

    Apparently tank's don't have to AC so i'm going that route but i find it pretty sucky that if i want to DPS i have to glitch the game to not get kicked from vet content, luckily i'm not max level so i can enjoy the game as intended till i get to this nonsense stage.

    Just some input from a relatively new player, i'm sure I can't be the only one who has been put off trying the game out due to the Animation Cancelling mechanic

    @Vorien

    The thing to keep in mind here, there are kind of a few different kinds of animation cancelling as it stands currently.
    Broadly speaking, you have

    1) the ability to take a defensive or utility (not ability) action such as block**, dodge roll or weapon swap immediately after you cast an instant cast ability. Due to these actions having priority over the abilities animation, they will take effect and you will cancel the remaining animation of the ability block/dodge roll/weapon swap. In this case you are cancelling an abilities follow up animation with the defensive/utility action.
    **although it should be noted there have been adjustments to how block behaves in the latest update
    As far as I am aware, this mechanic was always intended so that you can always take defensive action if you want.

    2) light attack weaving, where you alternate light attacks and abilities, normally by always preceding an ability cast with a light attack. In this case the animation of the light attack is cancelled as the ability cast takes preference.
    This is the type of animation cancelling which I believe was the one described as unintended but then became a feature.

    Now, while the second of these is probably the one that is talked about in terms of being a requirement to be able to be a good dps, you should be aware that as a tank (or any role really) you will definitely need to do the first type of animation cancelling. However, you will likely start doing it intuitively, possibly without even realising it.
    ie: you will use an ability and while the animation for that skill is playing you see that a mob is about to hit you with an attack and be like, I better block that attack so you hit block. In doing so you have just animation cancelled.

    What I am trying to say is that parts of how animation cancelling work is not necessarily a specific trick you have teach yourself or spend time specifically learning, but rather something that just comes naturally from playing the game. At least that was my experience.
    So I would encourage you to not get put off by all this discussion of animation cancelling and just go play whatever part of the game you want and try everything to find what you enjoy.



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