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A note for anti-Animation Canceling people

  • Muizer
    Muizer
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    StaticWave wrote: »
    Muizer wrote: »
    StaticWave wrote: »
    Muizer wrote: »
    @ op

    let's get to the meat of the matter:

    Do you think cancelling animations should enable players to carry out a follow up action before the moment the animation would have finished if it had not been cancelled?





    Yes, I think it should. Otherwise it's no different than being stunned, but this kind of stun has no immunity lol

    If, in real life, I were to swing a stick in a wide arc in your direction, would you expect to get hit before it reaches you? Would you expect to experience the same impact if I halted the moment it stick touches you vs following through with the movement?


    Skills on the other hand, are instant and display the effect value immediately when the server registers that it has been casted. The animation is just client side and for you only.

    But the AC discussion is not about what is but what should be.

    As an analogy, take chess. You're saying only the rules matter and that it does not matter what the pieces look like. That is one way of looking at. Doesn't mean that as a medieval battle rpg, it's an abject failure.









    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • StaticWave
    StaticWave
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    Muizer wrote: »
    StaticWave wrote: »
    Muizer wrote: »
    StaticWave wrote: »
    Muizer wrote: »
    @ op

    let's get to the meat of the matter:

    Do you think cancelling animations should enable players to carry out a follow up action before the moment the animation would have finished if it had not been cancelled?





    Yes, I think it should. Otherwise it's no different than being stunned, but this kind of stun has no immunity lol

    If, in real life, I were to swing a stick in a wide arc in your direction, would you expect to get hit before it reaches you? Would you expect to experience the same impact if I halted the moment it stick touches you vs following through with the movement?


    Skills on the other hand, are instant and display the effect value immediately when the server registers that it has been casted. The animation is just client side and for you only.

    But the AC discussion is not about what is but what should be.

    As an analogy, take chess. You're saying only the rules matter and that it does not matter what the pieces look like. That is one way of looking at. Doesn't mean that as a medieval battle rpg, it's an abject failure.

    You need to know what it is before you can discuss what it should be. As I've explain in the OP, every animation you cancel is entirely client side. It doesn't affect the server in anyway.

    As for your analogy, take a look at this rule:

    The touch-move rule in chess specifies that, if a player deliberately touches a piece[1] on the board when it is their turn to move, then they must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if they have a legal move. If the opponent's piece was touched, it must be captured if it can be captured with a legal move.

    When I press an instant skill, the server immediately registers it and your resources are lost. This is identical to that chess rule, where if you deliberately touches a piece during your turn, you must move it if it's legal. If it's not legal, you can't move it, which is identical to if you run out of resources, you won't be able to cast whatever skill you pressed. What is different about chess and this game is that with channel abilities, you can decide if you want to cast it or not, and thereby dictating whether you would lose resources for that skill or not. If you cancel a channeled ability, you won't lose resources. You can''t do that with chess though, because you lose your turn(possibly game?).
    Edited by StaticWave on February 27, 2020 9:41PM
  • thadjarvis
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    Personally, it was a significant reason for me when trialing MMOs. I didn't want the ability queue system that seemed to be so common in other games as I found it to be a low engagement aspect of the 1990s MMOs. I enjoy the challenge it provides to succeed in difficult content, and also sometimes may be choose to watch animations when I'm running around RPing overland.

    ZoS seems to be highly aware of all of this, and has made AC only critical to the performance oriented player while 2 of the 4 difficulty levels (Overland, Normal) and a 3rd (non-hm Vet) for those that like to learn mechanics are accessible to casual and RP players that may not have considered core combat mechanics when they joined ESO. It seems to be a win for everyone except a combat performance oriented player that selected a game in which they dislike the core mechanics of the combat system.

    Curiosities for those against AC:
    If a casual or RP oriented player why does it matter?
    If a combat performance oriented player, why was the ESO combat system selected?
  • Stebarnz
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    If you dont want to A/C no one is forcing you to! dont talk about dps in certain dungeons, you would be crap dps even with no A/C! Find your participation medal somewhere else.

    Stop trying to slow me down! i dont want to watch animations they look crap!
  • iCaliban
    iCaliban
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    thadjarvis wrote: »
    Personally, it was a significant reason for me when trialing MMOs. I didn't want the ability queue system that seemed to be so common in other games as I found it to be a low engagement aspect of the 1990s MMOs. I enjoy the challenge it provides to succeed in difficult content, and also sometimes may be choose to watch animations when I'm running around RPing overland.

    ZoS seems to be highly aware of all of this, and has made AC only critical to the performance oriented player while 2 of the 4 difficulty levels (Overland, Normal) and a 3rd (non-hm Vet) for those that like to learn mechanics are accessible to casual and RP players that may not have considered core combat mechanics when they joined ESO. It seems to be a win for everyone except a combat performance oriented player that selected a game in which they dislike the core mechanics of the combat system.

    Curiosities for those against AC:
    If a casual or RP oriented player why does it matter?
    If a combat performance oriented player, why was the ESO combat system selected?

    Anti AC players are almost always roleplayers who for some reason have it out for anyone who plays end game pve or pvp.

    You see the same whiners asking for solo mode dungeons and trials so they can spend days RP'ing in the story.

    This game has more than enough content for role players, I genuinely dont get why they feel entitled to dictate how end game plays when they dont interact with it
  • Na0cho
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    Make the animations shorter so they match.


    I think most of the issue with anti ac people is they dont realize what’s happening so they die and blame ac.

    Instead of looking at death recap, learning and paying attention and recognizing skills for what they are, they just want ac removed.

    First thing I ever do when I die is check the death recap if I didn’t recognize something.


    And no matter how good you are, everyone has had deaths where they are like”wtf just happened”
  • Edziu
    Edziu
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    Muizer wrote: »
    StaticWave wrote: »
    Muizer wrote: »
    StaticWave wrote: »
    Muizer wrote: »
    @ op

    let's get to the meat of the matter:

    Do you think cancelling animations should enable players to carry out a follow up action before the moment the animation would have finished if it had not been cancelled?





    Yes, I think it should. Otherwise it's no different than being stunned, but this kind of stun has no immunity lol

    If, in real life, I were to swing a stick in a wide arc in your direction, would you expect to get hit before it reaches you? Would you expect to experience the same impact if I halted the moment it stick touches you vs following through with the movement?


    Skills on the other hand, are instant and display the effect value immediately when the server registers that it has been casted. The animation is just client side and for you only.

    But the AC discussion is not about what is but what should be.

    As an analogy, take chess. You're saying only the rules matter and that it does not matter what the pieces look like. That is one way of looking at. Doesn't mean that as a medieval battle rpg, it's an abject failure.









    no it doesnt....but games like this we have enough on market and where ESO is, was unique in this aspect people very like to play ESO mainly because of this unique combat becasue they was bored, they had enough of these old games old combat
    now we are closer in ESO to this and question...is ZOS trying to go this way more? if yes then ESO wont be getting any other players to game besides TES series playeres because other aspects of this game which are unique on MMO's market woudl be gone and so ESO wont be anything special besides its own universe
  • rager82b14_ESO
    rager82b14_ESO
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    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.
  • Edziu
    Edziu
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    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    and people who like AC are people who see it "more challenging" because it need more skill to have use of it and be rewarded of it
    for us fight without AC is not only easied but even more borining...all you need is just press single button every 1, 2 or 3 secs and watch so slow animations with boredoom yawning like most games - here I got point of memes of having 2 monitors while playing...1 for actual "playing" and 2nd for watching something at same time to not get bored while playing :v
  • rager82b14_ESO
    rager82b14_ESO
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    Edziu wrote: »
    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    and people who like AC are people who see it "more challenging" because it need more skill to have use of it and be rewarded of it
    for us fight without AC is not only easied but even more borining...all you need is just press single button every 1, 2 or 3 secs and watch so slow animations with boredoom yawning like most games - here I got point of memes of having 2 monitors while playing...1 for actual "playing" and 2nd for watching something at same time to not get bored while playing :v


    But that is not really true. Once you get it down, it is very much easier. But that is all in the eyes of the beholder.


    Making a choice in combat, and having a risk vs reward requires more skill to me than abusing this bug.


    For years we have been heavily pushing toward it, and the only reason why threads are coming up like this, is the blocking change got the people that has been abusing this glitch worried.
  • Stebarnz
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    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    Dont be silly! Game difficulty is dropped to the worst players not the ability to A/C!
    A/C not a glitch its intentional!
    More people want A/C than not!
    A/C is not an exploit!
    Remove A/C and combat dies!
    You're stale not the combat!
  • Nordic__Knights
    Nordic__Knights
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    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed
  • Sanguinor2
    Sanguinor2
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    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    Something the devs want us to use cannot be an exploit per se.
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    Honor is keeping ones word.
  • Muizer
    Muizer
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    StaticWave wrote: »
    Muizer wrote: »
    StaticWave wrote: »
    Muizer wrote: »
    StaticWave wrote: »
    Muizer wrote: »
    @ op

    let's get to the meat of the matter:

    Do you think cancelling animations should enable players to carry out a follow up action before the moment the animation would have finished if it had not been cancelled?





    Yes, I think it should. Otherwise it's no different than being stunned, but this kind of stun has no immunity lol

    If, in real life, I were to swing a stick in a wide arc in your direction, would you expect to get hit before it reaches you? Would you expect to experience the same impact if I halted the moment it stick touches you vs following through with the movement?


    Skills on the other hand, are instant and display the effect value immediately when the server registers that it has been casted. The animation is just client side and for you only.

    But the AC discussion is not about what is but what should be.

    As an analogy, take chess. You're saying only the rules matter and that it does not matter what the pieces look like. That is one way of looking at. Doesn't mean that as a medieval battle rpg, it's an abject failure.

    When I press an instant skill, the server immediately registers it and your resources are lost. This is identical to that chess rule, where if you deliberately touches a piece during your turn, you must move it if it's legal. If it's not legal, you can't move it, which is identical to if you run out of resources, you won't be able to cast whatever skill you pressed. What is different about chess and this game is that with channel abilities, you can decide if you want to cast it or not, and thereby dictating whether you would lose resources for that skill or not. If you cancel a channeled ability, you won't lose resources. You can''t do that with chess though, because you lose your turn(possibly game?).

    I don't expect to convince you, but I would at least expect you to say "I get what you mean, but I don't agree with it" Doesn't look like I managed that, for which I'm sorry.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Stebarnz
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    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed

    Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!
    Edited by Stebarnz on February 27, 2020 10:12PM
  • Edziu
    Edziu
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    Edziu wrote: »
    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    and people who like AC are people who see it "more challenging" because it need more skill to have use of it and be rewarded of it
    for us fight without AC is not only easied but even more borining...all you need is just press single button every 1, 2 or 3 secs and watch so slow animations with boredoom yawning like most games - here I got point of memes of having 2 monitors while playing...1 for actual "playing" and 2nd for watching something at same time to not get bored while playing :v


    But that is not really true. Once you get it down, it is very much easier. But that is all in the eyes of the beholder.


    Making a choice in combat, and having a risk vs reward requires more skill to me than abusing this bug.


    For years we have been heavily pushing toward it, and the only reason why threads are coming up like this, is the blocking change got the people that has been abusing this glitch worried.

    ye it get much easier because you have learned it and got experienced with it and you are used to it after longer time and you just do it automatically with reflex not even caring about it once you got exp with it
  • Arunei
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    iCaliban wrote: »
    Anti AC players are almost always roleplayers who for some reason have it out for anyone who plays end game pve or pvp.

    You see the same whiners asking for solo mode dungeons and trials so they can spend days RP'ing in the story.

    This game has more than enough content for role players, I genuinely dont get why they feel entitled to dictate how end game plays when they dont interact with it
    Wow, really? How about you not make sweeping generalizations because it fits your argument? Unless you happen to have proof that people against AC are 'almost always RPers', then don't try trash-talking a group of people who just happen to have a different opinion of things than you do. It's not very mature and doesn't lend anything to the conversation. Also, maybe don't insult people for wanting to be able to enjoy content at their own pace, because honestly, you could be called a whiner yourself for feeling like you have any right to judge people wanting to do something that won't even affect you. So what if people want to spend their days RPing in a solo instance of a trial or dungeon? How, pray tell, does that do anything to affect YOUR game? Spoiler: it doesn't. Stop trying to paint your opinions as the superior and correct ones.

    It's also ironic you declare RPers feel entitled to dictate what others do when you're literally feeling entitled to call people whiners for wanting to do something that has no impact on your game. Pot calling the kettle black much?

    As far as these threads go, regardless of where you stand on the matter, the simple fact is it's been stated that block canceling has been found to cause desyncs. People can sit here and say "no THIS is how things are" or "no THIS is how the game works" all they want, but it won't change what the devs have found, and it won't change them fixing it (or trying to, this is ZOS after all). You can also plug your ears all you want and scream "but AC is encouraged and people are told how to do it now!" but that doesn't change the fact that it was unintended and is, in fact , a bug. A bug that becomes a 'feature' is no less a bug, and if they've found a way to fix it, they'll most likely do so. Especially if they find AC in general is causing other problems (which they may very well find out, look how long it took them to find block cancelling was causing problems).

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  • Starlock
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    Stebarnz wrote: »
    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed

    Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!

    I KNOW, RIGHT!!!! That's why we are STILL RUNNING ON THE BACKS OF OUR HORSES!!! It's a feature, damnit!
    Edited by Starlock on February 27, 2020 10:16PM
  • Edziu
    Edziu
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    Stebarnz wrote: »
    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed

    Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!

    funny how people see it as glitch after so long time in game...and yet they are storming topit about AC isntead acutal annyoine bugs, glitches which we have here for years liek mainly broken combat in which we are stuck and we cant get rid of it and yet they never called for glitch or something ( not talking about actual player who play this game and so they was posting threads about this but they was to low amount to get heared by anyone like RP's here)
  • StaticWave
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    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed

    Bruh they even released a patch buffing light attack damage and encouraged people to weave more. Stop saying it's a glitch when it's been stated many times by ZOS that they fully support this feature, no matter if it was intended or not.
  • rager82b14_ESO
    rager82b14_ESO
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    Stebarnz wrote: »
    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed

    Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!

    The devs said it was not intended. So it is a glitch. Just because they are force to balance around said glitch does not make it not a glitch. It means that they don't either got the time, or skill to fix said glitch.

    So repeat after me. It was unintended. So it is a glitch. It is not hard to understand.

    Edziu wrote: »


    But that is not really true. Once you get it down, it is very much easier. But that is all in the eyes of the beholder.


    Making a choice in combat, and having a risk vs reward requires more skill to me than abusing this bug.


    For years we have been heavily pushing toward it, and the only reason why threads are coming up like this, is the blocking change got the people that has been abusing this glitch worried.

    ye it get much easier because you have learned it and got experienced with it and you are used to it after longer time and you just do it automatically with reflex not even caring about it once you got exp with it

    yes and reflex is not the only thing that test skills. Choices and when to use said skills can be a skill factor also, that ESO should be pushed for.
    Edited by rager82b14_ESO on February 27, 2020 10:18PM
  • roflcopter
    roflcopter
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    Starlock wrote: »
    Stebarnz wrote: »
    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed

    Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!

    I KNOW, RIGHT!!!! That's why we are STILL RUNNING ON THE BACKS OF OUR HORSES!!! It's a feature, damnit!

    Desynching was addressed over a year ago too by the devs, that must be a feature now as well. I feel a desynch proc set happening soon.
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  • Arunei
    Arunei
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    StaticWave wrote: »
    Bruh they even released a patch buffing light attack damage and encouraged people to weave more. Stop saying it's a glitch when it's been stated many times by ZOS that they fully support this feature, no matter if it was intended or not.
    >fully support the feature
    >remove a part of AC because it was causing server issues

    They'll only 'fully support' it as long as they don't find it causes more problems, and yes, it's still a glitch. A glitch is something that wasn't intended. Just because they say they support it or encourage people to use it doesn't make it any less a glitch, because at the very core of the matter, it was never intended to happen.

    Edited by Arunei on February 27, 2020 10:22PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • rager82b14_ESO
    rager82b14_ESO
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    StaticWave wrote: »
    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed

    Bruh they even released a patch buffing light attack damage and encouraged people to weave more. Stop saying it's a glitch when it's been stated many times by ZOS that they fully support this feature, no matter if it was intended or not.


    They stated a fact that it was a glitch, They are not good enough to fix it. I mean the company clearly has no shame that they feel a unintended bug improves the design that they had for the combat.


    Or maybe they buffing and making changes to at last fix this exploit in the future? After all, we got them on record stating that it was unintended. Improve the light attack could be part of a balance issue that will make us where we can't spam our skills in the future. :)
  • Edziu
    Edziu
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    Stebarnz wrote: »
    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed

    Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!

    The devs said it was not intended. So it is a glitch. Just because they are force to balance around said glitch does not make it not a glitch. It means that they don't either got the time, or skill to fix said glitch.

    So repeat after me. It was unintended. So it is a glitch. It is not hard to understand.

    Edziu wrote: »


    But that is not really true. Once you get it down, it is very much easier. But that is all in the eyes of the beholder.


    Making a choice in combat, and having a risk vs reward requires more skill to me than abusing this bug.


    For years we have been heavily pushing toward it, and the only reason why threads are coming up like this, is the blocking change got the people that has been abusing this glitch worried.

    ye it get much easier because you have learned it and got experienced with it and you are used to it after longer time and you just do it automatically with reflex not even caring about it once you got exp with it

    yes and reflex is not the only thing that test skills. Choices and when to use said skills can be a skill factor also, that ESO should be pushed for.

    and repeat after us:

    this was unintended at start but later they embraced it and even not only called it feature but they started balancing around it within player attacks, abilities and within endgame content level
  • idk
    idk
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    dazee wrote: »
    I understand that some people fear that fixing animation cancelling will ruin the feel of combat, or make them lose their dps advantage.

    Nothing is farther from the desires of the people who want it fixed. We merely don't want something which clearly makes no logical sense as an intended feature to give a gameplay advantage.

    We dont even want it removed. we just want it to stop being required for dps. This is a very reasonable request.

    To claim it is broken as you are here is a false statement. Zos has clearly indicated it is part of the game, hence it cannot be broken.

    Your last paragraph is one big contradiction. You do not want it removed but you do not it to be part of DPS. Then you suggest such a contradiction is a reasonable request.
  • StaticWave
    StaticWave
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    Stebarnz wrote: »
    People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.



    We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.


    So a exploit that should have been fix, keeping the combat stale.

    I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
    UNINTENDED means shouldn't be there so needs fixed

    Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!

    The devs said it was not intended. So it is a glitch. Just because they are force to balance around said glitch does not make it not a glitch. It means that they don't either got the time, or skill to fix said glitch.

    So repeat after me. It was unintended. So it is a glitch. It is not hard to understand.

    Edziu wrote: »


    But that is not really true. Once you get it down, it is very much easier. But that is all in the eyes of the beholder.


    Making a choice in combat, and having a risk vs reward requires more skill to me than abusing this bug.


    For years we have been heavily pushing toward it, and the only reason why threads are coming up like this, is the blocking change got the people that has been abusing this glitch worried.

    ye it get much easier because you have learned it and got experienced with it and you are used to it after longer time and you just do it automatically with reflex not even caring about it once you got exp with it

    yes and reflex is not the only thing that test skills. Choices and when to use said skills can be a skill factor also, that ESO should be pushed for.

    https://youtube.com/watch?time_continue=8&v=ThZtwhYkKSs&feature=emb_logo

    You can stop now
    Edited by StaticWave on February 27, 2020 10:23PM
  • r3turn2s3nd3r
    r3turn2s3nd3r
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    lol, this is one entertaining thread.

    Take some advice from a wise sage:

    6c446b8f8bb47e7b4afe8fb2712622fb.jpg
  • Edziu
    Edziu
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    They stated a fact that it was a glitch, They are not good enough to fix it.

    ok, lets say I buy it and what now? if this is glitch thene veryone using AC are exploiters

    why then dont report them all altogether whenever you see? if they get banned then you get less people not agreeing with you and so there would be less people "preventing" to get rid of AC, less people calling AC is good and should stay and so much more people like you wanting to get rid of it

    btw it would be as exploit, not for bot report so trust me, ZOS would take care much more about exploit reports on players than bots so you would have much bigger chance to get people exploiting this banned than bots for botting :)
  • rager82b14_ESO
    rager82b14_ESO
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    StaticWave wrote: »

    Not sure why you linked something that proves my point, and shows I am right but cool
This discussion has been closed.