StaticWave wrote: »StaticWave wrote: »@ op
let's get to the meat of the matter:
Do you think cancelling animations should enable players to carry out a follow up action before the moment the animation would have finished if it had not been cancelled?
Yes, I think it should. Otherwise it's no different than being stunned, but this kind of stun has no immunity lol
If, in real life, I were to swing a stick in a wide arc in your direction, would you expect to get hit before it reaches you? Would you expect to experience the same impact if I halted the moment it stick touches you vs following through with the movement?
Skills on the other hand, are instant and display the effect value immediately when the server registers that it has been casted. The animation is just client side and for you only.
StaticWave wrote: »StaticWave wrote: »@ op
let's get to the meat of the matter:
Do you think cancelling animations should enable players to carry out a follow up action before the moment the animation would have finished if it had not been cancelled?
Yes, I think it should. Otherwise it's no different than being stunned, but this kind of stun has no immunity lol
If, in real life, I were to swing a stick in a wide arc in your direction, would you expect to get hit before it reaches you? Would you expect to experience the same impact if I halted the moment it stick touches you vs following through with the movement?
Skills on the other hand, are instant and display the effect value immediately when the server registers that it has been casted. The animation is just client side and for you only.
But the AC discussion is not about what is but what should be.
As an analogy, take chess. You're saying only the rules matter and that it does not matter what the pieces look like. That is one way of looking at. Doesn't mean that as a medieval battle rpg, it's an abject failure.
thadjarvis wrote: »Personally, it was a significant reason for me when trialing MMOs. I didn't want the ability queue system that seemed to be so common in other games as I found it to be a low engagement aspect of the 1990s MMOs. I enjoy the challenge it provides to succeed in difficult content, and also sometimes may be choose to watch animations when I'm running around RPing overland.
ZoS seems to be highly aware of all of this, and has made AC only critical to the performance oriented player while 2 of the 4 difficulty levels (Overland, Normal) and a 3rd (non-hm Vet) for those that like to learn mechanics are accessible to casual and RP players that may not have considered core combat mechanics when they joined ESO. It seems to be a win for everyone except a combat performance oriented player that selected a game in which they dislike the core mechanics of the combat system.
Curiosities for those against AC:
If a casual or RP oriented player why does it matter?
If a combat performance oriented player, why was the ESO combat system selected?
StaticWave wrote: »StaticWave wrote: »@ op
let's get to the meat of the matter:
Do you think cancelling animations should enable players to carry out a follow up action before the moment the animation would have finished if it had not been cancelled?
Yes, I think it should. Otherwise it's no different than being stunned, but this kind of stun has no immunity lol
If, in real life, I were to swing a stick in a wide arc in your direction, would you expect to get hit before it reaches you? Would you expect to experience the same impact if I halted the moment it stick touches you vs following through with the movement?
Skills on the other hand, are instant and display the effect value immediately when the server registers that it has been casted. The animation is just client side and for you only.
But the AC discussion is not about what is but what should be.
As an analogy, take chess. You're saying only the rules matter and that it does not matter what the pieces look like. That is one way of looking at. Doesn't mean that as a medieval battle rpg, it's an abject failure.
rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
and people who like AC are people who see it "more challenging" because it need more skill to have use of it and be rewarded of it
for us fight without AC is not only easied but even more borining...all you need is just press single button every 1, 2 or 3 secs and watch so slow animations with boredoom yawning like most games - here I got point of memes of having 2 monitors while playing...1 for actual "playing" and 2nd for watching something at same time to not get bored while playing :v
rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »@ op
let's get to the meat of the matter:
Do you think cancelling animations should enable players to carry out a follow up action before the moment the animation would have finished if it had not been cancelled?
Yes, I think it should. Otherwise it's no different than being stunned, but this kind of stun has no immunity lol
If, in real life, I were to swing a stick in a wide arc in your direction, would you expect to get hit before it reaches you? Would you expect to experience the same impact if I halted the moment it stick touches you vs following through with the movement?
Skills on the other hand, are instant and display the effect value immediately when the server registers that it has been casted. The animation is just client side and for you only.
But the AC discussion is not about what is but what should be.
As an analogy, take chess. You're saying only the rules matter and that it does not matter what the pieces look like. That is one way of looking at. Doesn't mean that as a medieval battle rpg, it's an abject failure.
When I press an instant skill, the server immediately registers it and your resources are lost. This is identical to that chess rule, where if you deliberately touches a piece during your turn, you must move it if it's legal. If it's not legal, you can't move it, which is identical to if you run out of resources, you won't be able to cast whatever skill you pressed. What is different about chess and this game is that with channel abilities, you can decide if you want to cast it or not, and thereby dictating whether you would lose resources for that skill or not. If you cancel a channeled ability, you won't lose resources. You can''t do that with chess though, because you lose your turn(possibly game?).
Nordic__Knights wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
UNINTENDED means shouldn't be there so needs fixed
rager82b14_ESO wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
and people who like AC are people who see it "more challenging" because it need more skill to have use of it and be rewarded of it
for us fight without AC is not only easied but even more borining...all you need is just press single button every 1, 2 or 3 secs and watch so slow animations with boredoom yawning like most games - here I got point of memes of having 2 monitors while playing...1 for actual "playing" and 2nd for watching something at same time to not get bored while playing :v
But that is not really true. Once you get it down, it is very much easier. But that is all in the eyes of the beholder.
Making a choice in combat, and having a risk vs reward requires more skill to me than abusing this bug.
For years we have been heavily pushing toward it, and the only reason why threads are coming up like this, is the blocking change got the people that has been abusing this glitch worried.
Wow, really? How about you not make sweeping generalizations because it fits your argument? Unless you happen to have proof that people against AC are 'almost always RPers', then don't try trash-talking a group of people who just happen to have a different opinion of things than you do. It's not very mature and doesn't lend anything to the conversation. Also, maybe don't insult people for wanting to be able to enjoy content at their own pace, because honestly, you could be called a whiner yourself for feeling like you have any right to judge people wanting to do something that won't even affect you. So what if people want to spend their days RPing in a solo instance of a trial or dungeon? How, pray tell, does that do anything to affect YOUR game? Spoiler: it doesn't. Stop trying to paint your opinions as the superior and correct ones.Anti AC players are almost always roleplayers who for some reason have it out for anyone who plays end game pve or pvp.
You see the same whiners asking for solo mode dungeons and trials so they can spend days RP'ing in the story.
This game has more than enough content for role players, I genuinely dont get why they feel entitled to dictate how end game plays when they dont interact with it
Nordic__Knights wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
UNINTENDED means shouldn't be there so needs fixed
Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!
Nordic__Knights wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
UNINTENDED means shouldn't be there so needs fixed
Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!
Nordic__Knights wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
UNINTENDED means shouldn't be there so needs fixed
Nordic__Knights wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
UNINTENDED means shouldn't be there so needs fixed
Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!
But that is not really true. Once you get it down, it is very much easier. But that is all in the eyes of the beholder.
Making a choice in combat, and having a risk vs reward requires more skill to me than abusing this bug.
For years we have been heavily pushing toward it, and the only reason why threads are coming up like this, is the blocking change got the people that has been abusing this glitch worried.
ye it get much easier because you have learned it and got experienced with it and you are used to it after longer time and you just do it automatically with reflex not even caring about it once you got exp with it
Nordic__Knights wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
UNINTENDED means shouldn't be there so needs fixed
Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!
I KNOW, RIGHT!!!! That's why we are STILL RUNNING ON THE BACKS OF OUR HORSES!!! It's a feature, damnit!
>fully support the featureStaticWave wrote: »Bruh they even released a patch buffing light attack damage and encouraged people to weave more. Stop saying it's a glitch when it's been stated many times by ZOS that they fully support this feature, no matter if it was intended or not.
StaticWave wrote: »Nordic__Knights wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
UNINTENDED means shouldn't be there so needs fixed
Bruh they even released a patch buffing light attack damage and encouraged people to weave more. Stop saying it's a glitch when it's been stated many times by ZOS that they fully support this feature, no matter if it was intended or not.
rager82b14_ESO wrote: »Nordic__Knights wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
UNINTENDED means shouldn't be there so needs fixed
Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!
The devs said it was not intended. So it is a glitch. Just because they are force to balance around said glitch does not make it not a glitch. It means that they don't either got the time, or skill to fix said glitch.
So repeat after me. It was unintended. So it is a glitch. It is not hard to understand.
But that is not really true. Once you get it down, it is very much easier. But that is all in the eyes of the beholder.
Making a choice in combat, and having a risk vs reward requires more skill to me than abusing this bug.
For years we have been heavily pushing toward it, and the only reason why threads are coming up like this, is the blocking change got the people that has been abusing this glitch worried.
ye it get much easier because you have learned it and got experienced with it and you are used to it after longer time and you just do it automatically with reflex not even caring about it once you got exp with it
yes and reflex is not the only thing that test skills. Choices and when to use said skills can be a skill factor also, that ESO should be pushed for.
I understand that some people fear that fixing animation cancelling will ruin the feel of combat, or make them lose their dps advantage.
Nothing is farther from the desires of the people who want it fixed. We merely don't want something which clearly makes no logical sense as an intended feature to give a gameplay advantage.
We dont even want it removed. we just want it to stop being required for dps. This is a very reasonable request.
rager82b14_ESO wrote: »Nordic__Knights wrote: »rager82b14_ESO wrote: »People who want animation cancel gone are us who feels the animation cancel makes the combat too easy, Damage skills and spells all start to feel the same when only limiting factor is your GCD not the animation itself.
We want a harder tougher content, and people who abuse this glitch makes the game too easy. And let me correct you, just because the developers balance around said glitch does not make it not a glitch. They are on the record saying that it was unintended. That means it is a glitch, and the player base exploiting said glitch has made them balance around it.
So a exploit that should have been fix, keeping the combat stale.
I agree as an glitch is an unintended action and an exploit is the use of said unintended action regardless of who backs it
UNINTENDED means shouldn't be there so needs fixed
Its INTENDED!!!! No such thing as a 6 year glitch! Stop being silly!
The devs said it was not intended. So it is a glitch. Just because they are force to balance around said glitch does not make it not a glitch. It means that they don't either got the time, or skill to fix said glitch.
So repeat after me. It was unintended. So it is a glitch. It is not hard to understand.
But that is not really true. Once you get it down, it is very much easier. But that is all in the eyes of the beholder.
Making a choice in combat, and having a risk vs reward requires more skill to me than abusing this bug.
For years we have been heavily pushing toward it, and the only reason why threads are coming up like this, is the blocking change got the people that has been abusing this glitch worried.
ye it get much easier because you have learned it and got experienced with it and you are used to it after longer time and you just do it automatically with reflex not even caring about it once you got exp with it
yes and reflex is not the only thing that test skills. Choices and when to use said skills can be a skill factor also, that ESO should be pushed for.
rager82b14_ESO wrote: »They stated a fact that it was a glitch, They are not good enough to fix it.
StaticWave wrote: »