ZOS_SarahHecker wrote: »Thanks for bringing this to our attention, we're looking into it.
RealLoveBVB wrote: »
ZOS_GinaBruno wrote: »This should be fixed in the next PC incremental patch.
HappyFlower wrote: »ZOS_GinaBruno wrote: »This should be fixed in the next PC incremental patch.
When is the next incremental patch? I've been stuck on this quest all this week and would love to continue.
Dusk_Coven wrote: »They can put invisible walls here, but not in FG1 to stop people exploiting the waterfall <.<
ZOS_GinaBruno wrote: »This should be fixed in the next PC incremental patch.
Dusk_Coven wrote: »They can put invisible walls here, but not in FG1 to stop people exploiting the waterfall <.<
The best way to do that would not be to put in an invisible wall, but to make killing the skipped bosses a requirement for the pledge.
They're already required to get the speed and no death achievements. So waterfalling is a useless tactic there.
And yes, it's always a bit embarrassing in a "really, you're doing this cheese?" sort of way when the yolo child leaps down the waterfall. The idea that they're not capable of slaughtering a few dreugh on the way to their keys does mark them as a bit pathetic.
Dusk_Coven wrote: »They can put invisible walls here, but not in FG1 to stop people exploiting the waterfall <.<
The best way to do that would not be to put in an invisible wall, but to make killing the skipped bosses a requirement for the pledge.
They're already required to get the speed and no death achievements. So waterfalling is a useless tactic there.
And yes, it's always a bit embarrassing in a "really, you're doing this cheese?" sort of way when the yolo child leaps down the waterfall. The idea that they're not capable of slaughtering a few dreugh on the way to their keys does mark them as a bit pathetic.
Lunairetic wrote: »Just in case you were not aware, there are also some invisible walls in the Tumnosh Longhouse at Tumnosh Stronghold in Wrothgar. They are at the far end of the corner of each side of the longhouse. I checked the rest of Tumnosh Stronghold along with the exterior of the mine & did not find any other invisible walls however.
Dusk_Coven wrote: »Dusk_Coven wrote: »They can put invisible walls here, but not in FG1 to stop people exploiting the waterfall <.<
The best way to do that would not be to put in an invisible wall, but to make killing the skipped bosses a requirement for the pledge.
They're already required to get the speed and no death achievements. So waterfalling is a useless tactic there.
And yes, it's always a bit embarrassing in a "really, you're doing this cheese?" sort of way when the yolo child leaps down the waterfall. The idea that they're not capable of slaughtering a few dreugh on the way to their keys does mark them as a bit pathetic.
Half the time it takes longer because people can't jump up the bank <.<
ZOS_GinaBruno wrote: »This should be fixed in the next PC incremental patch.
Lunairetic wrote: »Just in case you were not aware, there are also some invisible walls in the Tumnosh Longhouse at Tumnosh Stronghold in Wrothgar. They are at the far end of the corner of each side of the longhouse. I checked the rest of Tumnosh Stronghold along with the exterior of the mine & did not find any other invisible walls however.
@ZOS_GinaBruno Thanks for the quick fix about the Morkul stronghold!
As described here, we have invisible walls in the Tumnosh-longhouse as well (inside the house, both rooms at the end on both sides) and I just checked: unfortunately they didn't get fixed with this, so I just wanted to do a quick heads-up about this bug. Our Orc-clan is looking forward to be able to use this beds and other furniture there soon again.
Thank you and have a nice day!