I read about it all the time, but really I have no issues. Combat feels extremely well and fluent with the block change, it doesn't look so clipped anymore if you cancel, overall it looks and feels way nicer than pre patch.
@Casterial I play PvP since 4 or even 5 years by now and I do animation cancel, I know what I am talking about thanks for the assumption I wouldn't.
i love the new combat reactions and timing.
Yup.... It sucks.It'll take time to adjust to of course.It's clunky and aggrivating.
It seems the same to me
Yeah, not happy with combat in this patch myself. Just doesn’t feel smooth. Slow and like you said, some things just don’t work!
ForzaRammer wrote: »that's just more lag
DukeDiewalker wrote: »The changes to block and animation cancelling with block are an actual insult. The game feels mechanically clunky and awful since the patch.
No performance improvement could ever justify this in my opinion.
DukeDiewalker wrote: »The changes to block and animation cancelling with block are an actual insult. The game feels mechanically clunky and awful since the patch.
No performance improvement could ever justify this in my opinion.
DukeDiewalker wrote: »The changes to block and animation cancelling with block are an actual insult. The game feels mechanically clunky and awful since the patch.
No performance improvement could ever justify this in my opinion.
My frames are mostly the same. No big change in performance for me.
Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
Morgha_Kul wrote: »Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
You want clunky, try playing The Old Republic Online (especially a melee character), or Lord of the Rings Online... really, any of the older games, with the possible exception of D&D Online.
ESO is actually way more fluid than most games I've played.
Morgha_Kul wrote: »Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
You want clunky, try playing The Old Republic Online (especially a melee character), or Lord of the Rings Online... really, any of the older games, with the possible exception of D&D Online.
ESO is actually way more fluid than most games I've played.
Morgha_Kul wrote: »Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
You want clunky, try playing The Old Republic Online (especially a melee character), or Lord of the Rings Online... really, any of the older games, with the possible exception of D&D Online.
ESO is actually way more fluid than most games I've played.
idk how are/was these games..but I guess they was just created this way which you mean
while ESO was nnot created such clunky way, this was so energetic, living, fast combat, not becaome so slow and clunky in just 1 day which never was like that
while also every newer content which was releasing it was with mind of possibilities to do it - so meta gear, high cp and in it skilled gameplay with ani cancel for faster, more effective fights with time
while now we are going back insted further with progress because of this change to animations...ZOS is adding newer proc sets for PVE dps to recompensate delete of rewards of skilled gameplay to try to stay with overall endgame dps on same level as it was...but only if you have grinded another PROC setc
yep, nothing better in game than gear doing dps instead of you
My small group of 52 haven’t noticed any change at all, light attacks op 🤪
Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.