Sturmfaenger wrote: »If they would do this on PTS, without the intention on bringing it live in the following times, I could already here the cries of outrage: "See, it works there, so why doesn't it work here?!" It would be a selfmade trouble generator.
VaranisArano wrote: »Do keep in mind that it's not just your system that ZOS cares about - its everyone who visits your houses including players with min spec systems. And players who play on console, who don't have access to PTS at all.
So your system might be able to handle more items, even high impact items, just fine. Its just that your system is far from the only variable ZOS is looking at, and so your proposed PTS test is insufficient to prove them wrong about the performance issues.
At best, the only thing its going to accomplish is making the PC housing folks who's systems can handle higher limits of the PTS feel more disgruntled about being held back by min spec PCs and consoles.
Because then people would complain that larger houses don't have a correspondingly larger item limit, and so and so forth. There will always be something to complain about and ZOS will never win.Let's assume for the sake of this discussion that 700 is the maximum limit, and beyond that one could experience performance issues. Then why can't you have more slots in a medium house? 600 instead of 400? Or why can't you have let's say 60 items in a small room, like an inn?
Because then people would complain that larger houses don't have a correspondingly larger item limit, and so and so forth. There will always be something to complain about and ZOS will never win.Let's assume for the sake of this discussion that 700 is the maximum limit, and beyond that one could experience performance issues. Then why can't you have more slots in a medium house? 600 instead of 400? Or why can't you have let's say 60 items in a small room, like an inn?
VaranisArano wrote: »Do keep in mind that it's not just your system that ZOS cares about - its everyone who visits your houses including players with min spec systems. And players who play on console, who don't have access to PTS at all.
So your system might be able to handle more items, even high impact items, just fine. Its just that your system is far from the only variable ZOS is looking at, and so your proposed PTS test is insufficient to prove them wrong about the performance issues.
At best, the only thing its going to accomplish is making the PC housing folks who's systems can handle higher limits of the PTS feel more disgruntled about being held back by min spec PCs and consoles.
are you really buying into this?
Let's assume for the sake of this discussion that 700 is the maximum limit, and beyond that one could experience performance issues. Then why can't you have more slots in a medium house? 600 instead of 400? Or why can't you have let's say 60 items in a small room, like an inn? There is no reason for it, it is just a policy they do not want to change, because it does not benefit them financially, that's why. Same reason for which they keep releasing huge houses instead of smaller ones, like people want. There are enough whales that buy $100 houses.
You might say that well, you can't place so many items in a small cell, but you can very well place 700 items in Khunzar-ri's childhood shack, and I am sure there won't be any performance unless, yeah, you pile a lot of fx and very complex models on purpose. I doubt you will have any issues if you recreate a normal Khajiiti house with all the clutter.
You can also try this in one of the side rooms of the Psijic Villa.
These limits are just a business model that works, I haven't seen anything to support the claim that if you stack many items you will lose performance.
I am in a housing guild, so I tend to visit many houses. We have some extremely talented decorators. Some of their houses are transformations, the density of items is high. I play ESO on a 4 year old laptop, and I can say that I have never experienced any issues in places with high item density.
But right now, I am fine with the number of slots (except maybe I would like to see a 10-15% increase for the smaller houses).
What I am hoping for are more furnishings and features.
the reason is because Zos has never actually proven it. And this would be an easy thing to do. We just have to take them on their word and sorry but their word is worthless.
also, there is no reason why medium and large homes cant instantly have their limits increase. Only reason there is, is too push large home sales in which is 90 percent of the homes they release.
If people could have 700 limit in their large home and fill it the way they want they might not buy the noble homes
they can do it on the pts easy enough. it is simple
The flaw in your defence towards the housing limitation is that a house instance is limited to a few people. So it does not matter if the server is low populated, because in a large manor you can only have maximum of 12 players at once, which rarely happens even on live with guild castles. And the limit is lower for the smaller houses.
They can increase the limit to say 800 on the PTS, give it a go, and see how such houses perform.
They have their own consoles test enviroment, they can do these tests, especially regarding housing, which being a closed instance, is far easy to simulate, you do not need the population of a test or live server. So I doubt it is a big issue to test.
But OK... we have to admit they are not lying to us, you convinced me in this regard. It is also fair to consider this. However, these concerns still hold, people could test 800, 900 item manors on the PTS and see how it goes. The devs can test this as well, and I am sure they have the means and they did the tests. Why I am saying this is because tehnology evolves, so they will not be able to mentain these minimum specs for long if they want to keep this game in competition with other titles, especially for the sake of housing. It would be ridiculous to not to add new features in the game because the engine has to run houses for low end machines.
What you are saying that ZOS is trying to offer a seamless housing experience for everyone regardless of what items are placed inside sounds to me like PR. BTW, are you working in PR or communication? Because you are good at phrasing these things.
The devs can't know which kind of items you will place, if you are a decorator genuinely interested in housing or a griefer who tries to create problems or pranks for the unsuspecting visitor. There all kinds of stuff you can do on live to create a fps drop in a house, if you really want that. But that's working against what housing is, and those worst case scenarios shouldn't be taken in account so much. I am more interested in the people who want to build cool stuff, not exploiters or people who want to ruin your experience. I don't think ZOS can prevent such things only to a degree.
Alienoutlaw wrote: »PTS has a lower population so it may work there but without a full live stress test it would be hard to gauge its viability
Alienoutlaw wrote: »PTS has a lower population so it may work there but without a full live stress test it would be hard to gauge its viability
don't think that would matter considering the housing or instances. Might be wrong though.