penetration vs. weap dam

Powerburrito20
Does anyone know how much penetration ( or mob armor reduction ) = how much wep. dam.? like strength of automation gear gives 400 wep dam, but sunderflame drops phy. res. by 3440. with changing nothing else, which gear would theoretically give more dps? I know there are a ton of other variables, but just as kind of a guide line..
  • Asardes
    Asardes
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    The discussion is rather complicated. Here's one for spell penetration, but most of the conclusions hold for physical penetration as well, less the Light Armor: Concentration passive. If you are running solo or in a poorly optimized group, a damage set like Hunding's Rage, Strength of the Automaton, Vicious Serpent, Briarheart combo with a penetration set like Night Mother's Gaze, Spriggan's Thorns, Twice-Fanged Serpent is probably the best. Sunderflame is a group buff sets, and it's pretty much required in any serious trial group, and when it comes to solo damage it's not much behind Twice-Fanged Serpent. In such a trial group each stamina DD wears a group utility set, plus a damage set. Sunderflame and Night Mother's Gaze give 6K penetration together, Alkosh from Tank adds anohter 3K, Major Fracture is 5.3K. Other group utility sets are War Machine, which is best on Nightblade or Templar, classes that have cheap ultimates, and Morag Tong, if you have more than one Stamina DK in group. Check this article for more details.
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    Claudius Tharn | 50 Necromancer | DC AR 20 |
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    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
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  • danno8
    danno8
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    Does anyone know how much penetration ( or mob armor reduction ) = how much wep. dam.? like strength of automation gear gives 400 wep dam, but sunderflame drops phy. res. by 3440. with changing nothing else, which gear would theoretically give more dps? I know there are a ton of other variables, but just as kind of a guide line..

    Per "slice" of gear bonus, penetration will generally give better damage results than weapon/spell damage. But that obviously assumes many things.

    Penetration for mobs removes 1% of mitigation per 500 penetration. So that 3440 will remove 6.88% mitigation from the mobs pool of (assuming) 18200 resistance. They go from around 36% down to 29%. A hit for 10000 will now be 7100 from 6400.

    400 weapon damage well you would need the skills coefficients to know for sure from here but it will generally be less than that.

    Some skills like Wrecking Blow have a high coefficient of 1.6354, so those 400 weapon damage will add 640 more damage to the skill, but other like Surprise Attack is only 1.08 so it would add substantially less.
  • Powerburrito20
    @danno8, @Asardes so your saying GENERALLY that 3440 penetration SHOULD produce more dps than 400 weap. dam.

    my idea is trying to get my solo dps up, and since I know i'm no where near penetration cap, i'm thinking of trying a set of sunderflame instead of the automation i'm currently running ( 690 stam sorc with NMG and automation right now )
    Edited by Powerburrito20 on February 22, 2018 2:16PM
  • danno8
    danno8
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    @danno8, @Asardes so your saying GENERALLY that 3440 penetration SHOULD produce more dps than 400 weap. dam.

    my idea is trying to get my solo dps up, and since I know i'm no where near penetration cap, i'm thinking of trying a set of sunderflame instead of the automation i'm currently running ( 690 stam sorc with NMG and automation right now )

    Yes, up until you hit the penetration cap of 18200 (half that for landscape trash) penetration will outperform weapon/spell damage per slice of gear it is offered on. That includes the specific example of 3440 and 400 you give.
  • Powerburrito20
    @danno8 Thank you for the response. does this also apply for sharp weaps also? ( right now nirn / poi mainhand and infused / berz offhand ) what if i changed to a sharp mainhand?
  • Asardes
    Asardes
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    If you run solo, or in a poorly optimized group, sharp will beat precise offhand up to the penetration cap. Most of the builds presented on various sites are assuming an optimized group.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
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  • Powerburrito20
    my offhand is infused, not precise
  • Maulkin
    Maulkin
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    @danno8, @Asardes so your saying GENERALLY that 3440 penetration SHOULD produce more dps than 400 weap. dam.

    my idea is trying to get my solo dps up, and since I know i'm no where near penetration cap, i'm thinking of trying a set of sunderflame instead of the automation i'm currently running ( 690 stam sorc with NMG and automation right now )

    Need some context here, for what content are you trying to increase your solo dps? Are you trying to do Maelstrom or increase your dummy parses?

    Because for Maelstrom you also have to consider sustain and heals, which is not a consideration in 3m dummy parses for example. So in Maelstrom context you need a wep dmg (or Acuity, works well with Crit Surge) or perhaps a sustain set like Vicious Seprent

    Now for the dummy remember that as a stamsorc you lack Major Fracture, so stacking penetration (Lover, Sunder, TFS, Kragh+Kena) will probably lead to best single target dps.

    Edited by Maulkin on February 22, 2018 3:13PM
    EU | PC | AD
  • Asardes
    Asardes
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    Also most Maelstrom mobs have 9-12K resistances, not 18K. So using a penetration set there isn't very effective. VO+Hunding or Automaton would be ideal.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
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    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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  • danno8
    danno8
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    Asardes wrote: »
    Also most Maelstrom mobs have 9-12K resistances, not 18K. So using a penetration set there isn't very effective. VO+Hunding or Automaton would be ideal.
    Maulkin wrote: »
    @danno8, @Asardes so your saying GENERALLY that 3440 penetration SHOULD produce more dps than 400 weap. dam.

    my idea is trying to get my solo dps up, and since I know i'm no where near penetration cap, i'm thinking of trying a set of sunderflame instead of the automation i'm currently running ( 690 stam sorc with NMG and automation right now )

    Need some context here, for what content are you trying to increase your solo dps? Are you trying to do Maelstrom or increase your dummy parses?

    Because for Maelstrom you also have to consider sustain and heals, which is not a consideration in 3m dummy parses for example. So in Maelstrom context you need a wep dmg (or Acuity, works well with Crit Surge) or perhaps a sustain set like Vicious Seprent

    Now for the dummy remember that as a stamsorc you lack Major Fracture, so stacking penetration (Lover, Sunder, TFS, Kragh+Kena) will probably lead to best single target dps.

    Like these two mention, it does depend a good deal on your current stats, class and what you are trying to do.

    Before Morrowind came out, penetration stats on equipment were around double on weapons traits, and the slice for penetration as bonuses on equipment were higher as well. Penetration was a no-brainer for weapons and Spriggans and Spinners were really good sets for just about all builds.

    Now that it got nerfed it's a more complicated question, but the good news is that the other options like Precise and Nirnhoned for example are close to or better than Sharpened so you can't make a terrible choice, maybe juts not a "perfectly optimal" one.
  • Amdar_Godkiller
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    Does anyone know how much penetration ( or mob armor reduction ) = how much wep. dam.? like strength of automation gear gives 400 wep dam, but sunderflame drops phy. res. by 3440. with changing nothing else, which gear would theoretically give more dps? I know there are a ton of other variables, but just as kind of a guide line..

    For PVE, 500 penetration will increase your dps by 1.57%-1.01% decreasingly until you reach full penetration. So with no penetration and no debuffs, adding 500 will increase your dps by 1.57%, and if you're at 17700 penetration, adding another 500 will get you 1.01% more damage done. Adding an additional 500 after that will get you nothing.

    Probably about every 50-55 or so unbuffed weapon damage should add 1% damage done, but it's highly build-dependent.

    So on average, this would make say,

    105 unbuffed weapon damage = 776 penetration = +2% damage done

    But remember if you are under 9100 penetration, the value will be weighted more towards penetration, and if you are over 9100 the value will be more towards the weapon damage.


  • Powerburrito20
    @Amdar_Godkiller So if your accurate, if i traded 400 weap. dam for 3440 penetration, I would only add roughly 2.32% damage done. Hardly seems worth it.
  • Integral1900
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    Individually it is just a drop, my stats barely moved when I changed an infused helm for divines... but, what you need to remember is that effect gathers pace, imagine small changes but lots of them. That’s the real secret of power in this game, the accumulation of little drops until you end up with an avalanche

    That and a boat load of practice, all the power in gear is nothing compared to just sheer practice

    :)
  • Datolite
    Datolite
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    This is such a complicated subject if you take into account PvE, groups, solo, no-CP, etc.

    Is there a rule of thumb ratio for each of those? Otherwise, I honestly just lose track.
  • kringled_1
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    @Amdar_Godkiller So if your accurate, if i traded 400 weap. dam for 3440 penetration, I would only add roughly 2.32% damage done. Hardly seems worth it.

    Sunderflame is a enemy resistance reduction, not a boost to your physical penetration stat. So it will improve the damage done by others in your group as well if they are doing physical/poison/disease damage.
  • xiZeroPointix
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    For overland content typical resistance is 9k-12k Bosses are almost guaranteed to be at 18k. You can test this by using the 2h ulti and check you resistance gain before and after the ulti usage.

    Normal 1 dungeons- same
    Normal 2 dungeons- 9-18k resist
    Vet 1- 18k
    Vet 2- 18k higher health
    Normal DLC-9k adds 18k boss
    Vet DLC-18k high health
    VDSA- 9-18k
    Malstrom 9-12k bosses 18k.

    As a stamina build since we run medium for pve, have no penetration in our armor passives. As stated above penetration is key to improving dps. The more pen u have the higher the percent of your tooltip will make it to the health bar of the enemy. Like using ur fist to punch through drywall. As you add penetration u remove a layer of drywall until you get to just paper. Same power but the wall is much thinner and is much easier to get through. With weapon damage your increasing the power of your punch but the drywall thickness stays the same and you loose strength trying to get through the wall. If solo build for pen. Group setting is one pen set 1 damage set. If 2 or more stam in the group. 1 uses sunderflame and 1 uses nmg to share the resistance reduction to the whole group. I think people place importance of weapon damage as the biggest priority and its actually a small portion of the equation. 9k is typically the sweet spot. Over that and you will overpenetrate the majority of resist. Once your there focus on a large stamina pool as your abilites, ultimate, etc scale off of this resource primarily. Weapon attacks such as light and heavy will scale better with weapon damage and is good to focus on this last once the big 2 are taken care of. To acheive this i would recommend 2 fang (a pen set 2 body 3 jewlery as we want this active on both bars. Then a damage/utility set such as hunding because crit is still very important or hulking drauger which is the stamina equivilant of necropotence. 30,000 max stam is the equivalent of 300 weapon damage. 40k is 400 with 3 weapon damage glyphs is roughly 522 weapon damage. Gold weapons is about 200 wd per pc. So dont worry about stacking a bunch of damage sets because the damage is there if you know what to build for. Also weapon damage has a steep cost as most rely on a proc for a short duration and is prone to diminishing returns. Stacking penetration a easier and gives the best results. Crit and crit damage is still very important and is the cream of the crop as far as overall damage potential. We will do damage with attacks that look like this 100, 100, 100, 150. We critted on that last one. Now lets look at this one 100, 150, 150, 150. We increased our crit chance from 25% to 75% and our damage went from 450 to 550 at an 81% increase in damage. Doesnt seem like much, but each tick of each and every damage ability has a chance to do 150% extra damage. This crit value of 40 to 60% is considered optimal as any more will decrease our weapon damage or sacrifice max resource gains.

  • kylewwefan
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    I run a lot of randoms, completely un organized groups. You can give yourself 8k penetration with lover and 50 CP into piercing.

    Using the warrior and putting CP elsewhere won’t come close to that extra damage potential. At least with the pug groups I’ve been in.


    If you’re in organized Trials, meaning someone has NMG, Sunderflame, Alkosh; swap Lover for Warrior. Maybe drop piercing down to 20 or so and put points elsewhere.

    If one of these is missing, your probably still better with lover or more penetration CP.

    These guys that are nuking the test dummy are probably getting at least 15k penetration if not the full 18.2
  • Amdar_Godkiller
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    @Amdar_Godkiller So if your accurate, if i traded 400 weap. dam for 3440 penetration, I would only add roughly 2.32% damage done. Hardly seems worth it.

    3440 penetration is about 20% stronger than 400 weapon damage under normal conditions, so it's still the better option, but yeah the sets are pretty balanced. I think it's more like a 1.5% increase to damage done under average conditions for the skills that deal physical damage. It's going to be about a 9% increase to poison injection and anything else that isn't physical damage.
  • sneakymitchell
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    my offhand is infused, not precise

    Mine is charged so I can get my status effects up. Status effects is good is say on my DK for Example and having high weapon damage effects the stats on the poison and little bit of fire.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • munster1404
    munster1404
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    Running almost 10K penetration with the typical Hundings+Spriggans and >50 points in piercing. All I need is major fracture and I'm good to go.
  • jnelson1182
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    on console do you guys know how I check what my penetration is or does it somehow base itself with my resistances? Currently I am only focused on playing pve endgame stuff so another question I had was around what number I should be aiming to get my resist up to for the times I'm running around solo
    * Maccb- Level 50 DragonKnight- Fire mage type build/ BSW body, Valkyn Skoria mister set, & Willpower Jewelry/Random Flame/Lightning/Reston STAFF's
    **MBF**
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    on console do you guys know how I check what my penetration is or does it somehow base itself with my resistances? Currently I am only focused on playing pve endgame stuff so another question I had was around what number I should be aiming to get my resist up to for the times I'm running around solo

    It does not. You have to add up all the sources of penetration yourself.
  • GeorgeBlack
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    Hahahahaha.

    This games combat is all about passive stats. Definatly not with action, timing and reaction
  • HawkFest
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    Hahahahaha.

    This games combat is all about passive stats. Definatly not with action, timing and reaction

    This game is trying to get the best of both Words, ain't that nice?... What do you mean by "reaction and timing and etc" btw, is there a lack of it ? A matter of Tab mechanics vs manual aiming? ...? Of course some other games out there offer super fluent and realistic anims, but in regards to other current MMO having different scopes, not that much. But yeah you gotta be patient and eager to take some video game leisure time into something else than mere smash n'slash over pixels.
  • GeorgeBlack
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    HawkFest wrote: »
    Hahahahaha.

    This games combat is all about passive stats. Definatly not with action, timing and reaction

    This game is trying to get the best of both Words, ain't that nice?... What do you mean by "reaction and timing and etc" btw, is there a lack of it ? A matter of Tab mechanics vs manual aiming? ...? Of course some other games out there offer super fluent and realistic anims, but in regards to other current MMO having different scopes, not that much. But yeah you gotta be patient and eager to take some video game leisure time into something else than mere smash n'slash over pixels.

    2018

    What are you doing with your spare time?
    Now it is evident that you havent experienced other combat systems, otherwise you wouldnt be so bewieldered by what I am saying.

    Anyway. Enjoy chasing Zos meta (which like I said above is based on number tweeking)
    and the pre-determined rotation, rather than a reaction to an incoming action


    Anyway.... necroed threat by quiting something irrelevant to OP.
    Edited by GeorgeBlack on February 23, 2020 10:53PM
  • Vyvrhel
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    You might want to try the builds you plan to wear on PTS. If you make an endgame level toon, you start with an inventory stuffed with all sets etc. all goldened, and unlimeted supply of transmute crystals and test on dummies and/or overland bosses as much as you like.
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