SeaGtGruff wrote: »If I understood your original post, there are one or two races that do not have zones within the base game-- emphasis on base game, as mentioned in your original post.
Orcs have a zone-- Wrothgar-- but it's a DLC zone, not one of the base game's zones.
Imperials have a zone-- Cyrodiil-- which is one of the base game's zones, but it isn't accessible until your character reaches Level 10.
So if your desire is to create a character of one of the playable races and have your character start out the game within one of the zones in his or her race's home province, you won't be able to do that with an Imperial, nor with an Orc if you intend to limit your character to the non-DLC zones during the early portion of your gameplay.
Actually, not quite.Nordic__Knights wrote: »The story line to the game makes everyone an traitor to the alliance by having them become the hero of all 3 Alliances while doing silver and gold even get titles that show this so your ALWAYS hunting them in pvp even tho you dont know it 😆 😆
TheShadowScout wrote: »Actually, not quite.Nordic__Knights wrote: »The story line to the game makes everyone an traitor to the alliance by having them become the hero of all 3 Alliances while doing silver and gold even get titles that show this so your ALWAYS hunting them in pvp even tho you dont know it 😆 😆
The "Cadwells" questings are kiiinda... "fiat by goddess" (or rather, daedric prince as Meridia still is); and the conversation with Cadwell at the beginning makes it clear you are 'supposedly' questing under a magical disguise that means even your best friends would not recognize you (and certainly noone will figure out you are the main hero of the rival alliance).
Originally it always had something of an "alternate reality" feeling to it, showing the "what if" that would have happened if you had fallen out of coldharbour near the other alliances starter zone instead of where your character actually went...
But that has become a little more muddied with OneTamriel... since these days, you are not in your own "cadwells" instance, but share the same common instance with everyone. And they are using a simple "NPC comment" routine that draws from ALL completed quests, when it would have been more immersive to have NPCs comment only on the achievements your character made for "their" alliance...
But eh.
One of the reasons I always wear a alliance-matching costume while "cadwelling", to remind myself my character is undercover to spy on tham or something like that as -my- headcanon...
TheShadowScout wrote: »Orsimer - various (Betnik; Wrothgar; Kurog joined the covenant, but not everyone agreed...)
Nordic__Knights wrote: »SeaGtGruff wrote: »If I understood your original post, there are one or two races that do not have zones within the base game-- emphasis on base game, as mentioned in your original post.
Orcs have a zone-- Wrothgar-- but it's a DLC zone, not one of the base game's zones.
Imperials have a zone-- Cyrodiil-- which is one of the base game's zones, but it isn't accessible until your character reaches Level 10.
So if your desire is to create a character of one of the playable races and have your character start out the game within one of the zones in his or her race's home province, you won't be able to do that with an Imperial, nor with an Orc if you intend to limit your character to the non-DLC zones during the early portion of your gameplay.
Orcs have betnikh that has an stronghold and imperial aint an base game race its an paid race
@starkerealmstarkerealm wrote: »sorry I didn't say this in the previous post. My read on Silver and Gold was always that they were dragon breaks. Or, whatever you'd call it when Meridia is responsible for it. So we have parallel timelines, that are simultaneously canon. If it was simply a magical disguise, you couldn't loop back in time to the beginning of The Planemeld, but that's exactly what happens when we jump in. You're not just experiencing those events, you're experiencing those events as if you'd never been in your home alliance.
Of course, One Tamriel makes a complete hash of this, because you can jump into any zone at any time, but there does seem to be a fixed chronological order in effect that extends past the original base game. Once you've finished Silver and Gold, the whole thing seems to mesh together, so the relevant characters experienced their version of the Planemeld, even if those versions are fundamentally incompatible, such as Raz and Naryu on The Gold Coast.
Yeah, sorta, though if you actually look at the zone in detail, you will find it -way- more "yokudan" then anything else and that is why I count it as a "redguard territory" in general.starkerealm wrote: »In the Third Era, Craglorn is divided between Hammerfell, High Rock, Skyrim, and Cyrodiil. While more dramatic, it's like Reaper's March and Bangkorai, in that it's a zone which straddles multiple provinces.
spartaxoxo wrote: »If you want to roleplay as a race helping an alliance as a matter of necessity rather than loyalty because they have no home, choose an Imperial. They are a few displaced imperials helping for cash or finding second homes because their own homeland has been torn asunder by Daedra and the war.
Yeah, it's really just Imperial then. And I actually do not know how alliance works with Imperials tbh -- I don't have any.
Honestly, it's just a fruitless battle. Any Race Any Alliance brings ZOS money. It definitely seems like a feature that they could 'retire' at this point and make free (like IC DLC), but they have no reason to. I suspect IC DLC wasn't hitting sales numbers. I believe ARAL is still hitting decent sales. I don't think they would go through the effort of changing things around to a degree where we can start off neutral -- at best we can probably hope that they'll make ARAL available to everyone some day.
Nordic__Knights wrote: »spartaxoxo wrote: »If you want to roleplay as a race helping an alliance as a matter of necessity rather than loyalty because they have no home, choose an Imperial. They are a few displaced imperials helping for cash or finding second homes because their own homeland has been torn asunder by Daedra and the war.
Lol no im looking at an way to get zos to see having alliance locked by race was bad since the any race any alliance and 1 tam add to game and its now time to stop forcing us into an alliance and also give in crown store an token so old toons can be changed since lot of old players have toons they cant use with new friends they have made since 1 tam
Nordic__Knights wrote: »spartaxoxo wrote: »If you want to roleplay as a race helping an alliance as a matter of necessity rather than loyalty because they have no home, choose an Imperial. They are a few displaced imperials helping for cash or finding second homes because their own homeland has been torn asunder by Daedra and the war.
Lol no im looking at an way to get zos to see having alliance locked by race was bad since the any race any alliance and 1 tam add to game and its now time to stop forcing us into an alliance and also give in crown store an token so old toons can be changed since lot of old players have toons they cant use with new friends they have made since 1 tam
Alliance change tokens have been asked for and discussed many many times.
ZOS devs have said they are not interested in developing this feature because changing alliance has many implications in game, particularly with quests. There are too many potential errors to code for and has a large potential for problems.
So alliance change token will not be happening any time soon if ever.
Any race any alliance upgrade is the only way to not be forced to certain races in certain alliance